Blackness blackness is... Posted February 1, 2015 Posted February 1, 2015 The quest marker will show up for any Dwemer ruin, so if you're stuck you can add the item you need from the missing marker to your inventory. I think it was curious ______ as an item, so help curious (Or help whatever word they used) will find you the list of possibilities. Add in a copy of it, and you'll satisfy the requirements for the missing marker. I think the items names were "odd Dwemer gyro" ect, so "help odd" in console should find the items. When I did that quest I ended up having to console teleport to the chest in solstheim because I had no intention of starting to advance the DB storyline yet. Im not sure but I think you guys were talking to me right? I already found an odd dwemer gyro, wasnt sure what it was for. But, my problem wasnt that I needed items... I havent even been able to find Zed. I got belted and the librarian told me to find zed, I got a mission to "Find Zed" and two markers were on my map. I fully explored both places, but he wasnt there. Apparently theres a third, and the mission stated "if it isnt on your map and you have dragon born try looking in solstheim." So, I did that and went to solstheim... no markers appeared on that map either. So I googled it and it took me to their forum post, where it was said if you had added Falskaar it might be there too. So, I went to falskaar and again it wasnt there, took me awhile before I could get back to skyrim again too. Ive never went to wyrmstooth before but I figure thats the last possible place it could be right? So Im working on getting there... and if it isnt there I dunno what to do~ I was hoping I could just teleport to Zed but I dont know his ID. I guess I might end up having to use placeatme to make a copy of zed and hope that works. Regarding the now-empty wizard's hidden cache chest, and as far as console-ing me the items, I would if I knew how. The quest log says "Look for the wizard's hidden cache", which I found, but don't know how to either repopulate the chest, or advance the quest to the next step. If you got an empty chest it'd help to know where in the quest you are. For instance the note with the collar tells you where the first chest is. That first chest is empty if I remember, other than a note. Read the second note and it gives you the location of another chest telling you essentially that it isnt going to be that easy while giving you another marker on your map to go to. Spoilers, you were warned~ The second chest gives you a chastity belt, plugs and vaginal piercing... and another note. That note gives a third chest marker, all chests will give an item and a note essentially that marks on your map the next chest. Its important to remember that you need to wear the plugs and a vaginal ring before the belt will let you put it on, the note tells you this as well. So ~I think~ after the belt you get some arm and leg cuffs, then a harness, then some slave boots, a gag, then an arm binder. After the arm binder you get the location of the secret deep dark dungeon. So, if your stuck, try using the console and use help "cursed" to get the id's of the items ya need, give it to yourself, wear it, and it should give ya the next location on your map. If all else fails, wear all of them except the blindfold to get the location of the dungeon and go there to finish the quest. If you wear all of them its most likely going to give you a crap ton of markers on your map. Again, you only need to go to the one that says its the deep dark dungeon. If it helps, that one is to the west of Whiterun by a bridge along the road. i remember that quest. what a pain in the ass. i refused to play it. even during my test mod sessions
blueinorb9 Posted February 1, 2015 Posted February 1, 2015 @blueinorb9: Did you activate the containers in the options as potential trap sources? On the sleeping problem, try it with dangerous nights and then see if that works. Right now DN is a bit more fleshed out anyway, but then again, sleeping surprises aren't the main focus of this mod. Screenshots (in spoilers) would help more in identifying your problem. In General, Eligible Containers section, everything from container to plants are checked. What should the "normal" settings be?
AnubiSs2167 Posted February 1, 2015 Posted February 1, 2015 Sadly i have to agree. I find cursed collar quest an absolute chore to do. There were way to many chests. Its fun when you only have a collar equiped and animations happen more often but later with belt bra and gag i can simulate the same effect by uninstalling sexlab and throwing my mouse to other side of the room every 30 seconds. I tried to finish it 3 times and just can't force myslef through.
unmog Posted February 1, 2015 Posted February 1, 2015 Estrus Chaurus+ Version 3.93b or higher (http://www.loverslab...estrus-chaurus/) There is no version 3.93b. There is only 3.92a Yea its a typo, Kimmy should update that already so people stop pointing it out Sadly i have to agree. I find cursed collar quest an absolute chore to do. There were way to many chests. Its fun when you only have a collar equiped and animations happen more often but later with belt bra and gag i can simulate the same effect by uninstalling sexlab and throwing my mouse to other side of the room every 30 seconds. I tried to finish it 3 times and just can't force myslef through. I quite liked it. I just wish some of the restraints would have been grouped up like how you get the plugs at the same time as the belt. Woulda been annoying to have to find the vaginal plug, then the anal plug, then the belt. I sorta wish the bra and harness came together as a set, or the arm and leg cuffs came together as a set. Would have had better flow. But overall I didnt mind exploring the different places. At least the cursed collar seemed fair in its own way... I dont like how I dont even know where to go to find the third "missing" marker to look for Zed. Im stuck with this sense of unknowing if I somehow missed him or IF he's somewhere with no guarantee. For instance, what if he was in one of the two first markers and I just missed it since I was fighting bandits at the time? Or what IF he's in solstiem and the marker just doesnt show up because I dont have it on my map? Or what IF hes in fallskaar but because its a mod the marker didnt appear? And of course, the what IF he's in wyrmstooth and I just dont know because I havent got that far in my quest yet. I think the quest should be limited to places in skyrim~ :/ Or, have very clear directions on where he is if he isnt in skyrim... like someone we can go to get a ride directly wherever he is.
Door Posted February 1, 2015 Posted February 1, 2015 @blueinorb9: Maybe one of your other mods is conflicting with it? Or you don't have some of the animation meshes? Maybe try a re-install. @all-those-people-with-the-collar-quest: Yeah, it is kind of a pain in the hindquarters, but then again it is supposed to be. Maybe the entire quest line is a bit too ambitious.
joemonco Posted February 1, 2015 Posted February 1, 2015 It's less of a pain with fast travel, but the hero of Kvatch is a massive dick. Also there seems to be a problem with that particular quest that leads to the collar remaining on at the end: Error: Cannot call isworn_cursedcollar() on a None object, aborting function call
Kimy Posted February 1, 2015 Author Posted February 1, 2015 Those of you not liking the Cursed Collar quest - it can be disabled. There is a reason why I am putting in so many MCM toggles and sliders. The bug at the end is just that - a bug. It will be fixed.
Gameplayer Posted February 1, 2015 Posted February 1, 2015 I have three mods in my list that now I don't feel that I need anymore due to your mod covering so many aspects. Submit Skyrim Bound LAL live a deviant life. I have noticed that starting a new game when updating DD mods recently helped end some script issues. Also not real sure about using SD+ or enslaved at the moment, I got a lot of errors, and also sleep attack events problem was very similar to issues with Dangerous Nights either by being out of place immersion wise or even causing an issue with the enslavement. I even saw the bandits get into a mass brawl. As I understand it there will be some new changes with many of the mods Im using so Im not worried. Thanks again for the fun mod.
Door Posted February 1, 2015 Posted February 1, 2015 @Kimy: Well, yeah, I could disable it, but it is a really well made quest ^^ Which brings me to another point: please, please, please, keep the customisation options so wonderfully fleshed out. It's what makes this mod so special. Well, that and the sheer amount of content in this mod.
tontoman Posted February 2, 2015 Posted February 2, 2015 Hi, I'm a bit new to this and I can't seem to get it working. All requirements are installed, and I have Estrus and EC+ installed as options. What I've experimented and did NOT work: - Sleep in sleeping bag outside doesn't trigger anything - Looted chests, bags, plants, corpses(over 100+) do nothing What I've experimented and worked: - Sleep in an inn trigger the event - Sleep in a coffin trigger the event Base chance is set at 100%, arousal at 0%, and I think specials are at 100%(estrus, another estrus, flash bang, and gas) Any help would be very much appreciated, thanks! There's a MCM option under debug to display the mod messages in game. So you can see things like the %chance each time you loot and/or reasons why you won't find loot. Then you can see if some settings are making the percentages really low, or if there's another reason why you're not finding stuff.
blueinorb9 Posted February 2, 2015 Posted February 2, 2015 Hi, I'm a bit new to this and I can't seem to get it working. All requirements are installed, and I have Estrus and EC+ installed as options. What I've experimented and did NOT work: - Sleep in sleeping bag outside doesn't trigger anything - Looted chests, bags, plants, corpses(over 100+) do nothing What I've experimented and worked: - Sleep in an inn trigger the event - Sleep in a coffin trigger the event Base chance is set at 100%, arousal at 0%, and I think specials are at 100%(estrus, another estrus, flash bang, and gas) Any help would be very much appreciated, thanks! There's a MCM option under debug to display the mod messages in game. So you can see things like the %chance each time you loot and/or reasons why you won't find loot. Then you can see if some settings are making the percentages really low, or if there's another reason why you're not finding stuff. Great thanks! It seems my arousal is not high enough. It now works properly.
joemonco Posted February 2, 2015 Posted February 2, 2015 Those of you not liking the Cursed Collar quest - it can be disabled. There is a reason why I am putting in so many MCM toggles and sliders. Where's the fun in disabling it?
Kimy Posted February 2, 2015 Author Posted February 2, 2015 Those of you not liking the Cursed Collar quest - it can be disabled. There is a reason why I am putting in so many MCM toggles and sliders. Where's the fun in disabling it? Dunno, ask the people who don't like it! Choices are a good thing in the end! Because tastes are different. Cursed Loot does so many different things these days that I can't and don't expect everyone to like every single aspect about it. This way they can just disable the stuff they don't want and enjoy the rest without having to dump the entire mod because of a few things that bug them. And conversely, I can happily add features that I know are targeted at a niche audience rather than the general public without upsetting a large number of Cursed Loot users in the process. MCM is good for everyone.
Kimy Posted February 2, 2015 Author Posted February 2, 2015 Version 4.3 Newest versions of DD Assets (2.9.0), Integration (2.9.0) and Expansion (1.2) REQUIRED!!!! - Added: The new restrictive set introduced with DD 2.9.0 can now drop from cursed loot events. It also can be selected in the "Theme" settings.- Added: Several new plugs and piercings introduced with DDX 1.2 can now drop from cursed loot events.- Added: Support for nipple piercings.- Added: (lockable) Rubber catsuits can now drop from cursed containers. A simple version requiring one single standard-issue restraints key can drop from regular events, while the Slave Rubber Suit is secured with seven different locks requiring a custom key to unlock and much more difficult to escape from. Yes, you can disable either if you don't like them. Note: The bundled rubber suits are for CBBE/Bodyslide. However, they do work just fine with other body mods since they cover the entire body and you -can- use Bodyslide to fit the shape to whatever body you're using.- Added: Dwarven automations and giant corpses can now trigger cursed loot events.- Added: Configurable chance modifier applied to sleep attacks when sleeping naked.- Added: The safeword can now remove generic gloves, hoods, yokes and suits.- Changed: The worn restraints threshold no longer applies to plant and mine traps.- Fixed: The slut collar release calculation is now working properly.- Fixed: Estrus Dwemer Machines will now always apply the exhaustion effect, as intended.- Fixed: When more than one bandit is raping you, you will get tied up only after the act to prevent animation selection from failing.- Fixed: When a customer unlocks you after having bondage sex with you, they will take their toys back.- Fixed: Added a workaround when a full set is equipped that should make it less likely that the game will try to equip conflicting items while one item hasn't yet finished getting equipped.- Fixed: Customers buying bondage sex from you will now refrain from using items on you that make you uncomfortable (read: they respect your MCM settings)- Fixed: Removed several ITM records that probably slipped in while I was coding stuff while having red wine. One of them had the potential to break Prison Overhaul. Doh!- Fixed: Cursed Collar should once again unequip at quest end. - Fixed: Collar rape events will now use consensual animations instead of aggressive ones when a threesome scene is being played, to avoid animation selection to fail.- Fixed: Yokes now count towards the restraints threshold
kplh Posted February 2, 2015 Posted February 2, 2015 I think locking and non-locking rubber gloves are the other way around the simple ones work like armbinder, while the locking ones, work like gloves (Item IDs xx043EFA and xx044460)
Xela_ Posted February 2, 2015 Posted February 2, 2015 Is it christmas already?Coming back from work and seeing 4 new mod updates. I will test your mod update excessively.
RebelInfernal Posted February 2, 2015 Posted February 2, 2015 "- Fixed: Removed several ITM records that probably slipped in while I was coding stuff while having red wine. One of them had the potential to break Prison Overhaul. Doh!" Could this cause an endless whipping scene in the pillory, because that's what I got recently.
Gh0sTG0 Posted February 2, 2015 Posted February 2, 2015 Hi, Thanks for so fast update! One question: Is Frostfall patch compability with new version?
darkfender666 Posted February 2, 2015 Posted February 2, 2015 Guy the mod is awesome and working buuuuut.... 1 real time hour of total debuff after you get estrus? Not even configurable via MCM ? That is an insta load for me.....or is another mod doing that? I updated this, and the 3 DD mods. does player.dispelallspells works at least? P.S. also really minor bug. Equipping harness before vaginal clamp or whatever is called, won't work with the new update (same with nipple thingy after bra).
Slorm Posted February 2, 2015 Posted February 2, 2015 Guy the mod is awesome and working buuuuut.... 1 real time hour of total debuff after you get estrus? Not even configurable via MCM ? The effect is from EC+ but unless anything has changed it fades quite quickly even though it still shows as a debuff (too quickly IMO)
darkfender666 Posted February 2, 2015 Posted February 2, 2015 Oh >.> just updated also that sorry :| i will toggle or uninstall that asap... great work as always
Slorm Posted February 2, 2015 Posted February 2, 2015 Oh >.> just updated also that sorry :| i will toggle or uninstall that asap... great work as always Just untoggle it in SL if you don't like it, if you uninstall EC+ you'll lose the plant and tentacle attacks
darkfender666 Posted February 2, 2015 Posted February 2, 2015 Oh >.> just updated also that sorry :| i will toggle or uninstall that asap... great work as always Just untoggle it in SL if you don't like it, if you uninstall EC+ you'll lose the plant and tentacle attacks I didn t find any debuff in estrus chaurus. I still have estrus isn t that enough? P.S. can 't find a disable for the debuff anywhere >.< if you can tell me where it is would help a lot even if its not your mod fault
Slorm Posted February 2, 2015 Posted February 2, 2015 @Kimy How do you get the normal rubber catsuit to equip. I can get the slave version with no problem but I can't get the normal one key version from Standard Events? I tried disabling all other devices except the suit but I just seem get collar and cuffs (unless it's the damned RNG again)
Slorm Posted February 2, 2015 Posted February 2, 2015 Oh >.> just updated also that sorry :| i will toggle or uninstall that asap... great work as always Just untoggle it in SL if you don't like it, if you uninstall EC+ you'll lose the plant and tentacle attacks I didn t find any debuff in estrus chaurus. I still have estrus isn t that enough? The debuff comes from the Dwemer Machine which is used by EC+ but the animation itself comes from Estrus for Skyrim. I don't know which mod adds the debuff to the animation, probably best to ask Bane_Master in the EC+ thread.
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