BlackHoleEyes Posted January 26, 2015 Posted January 26, 2015 Oh. I guess i could try to do a clean un-install of it, and re-install it.
Kimy Posted January 26, 2015 Author Posted January 26, 2015 Oh. I guess i could try to do a clean un-install of it, and re-install it. Yeah, it seems something is not set up right. The feature does seem to work just nicely for most, after all. I'd say it's worth trying with a new game and see if that works.
Kimy Posted January 26, 2015 Author Posted January 26, 2015 I've been looking at pap logs and there's nothing unusual there at all. It's one of the cleanest pap logs ever made; according to it Convenient Horses and DCUR are fine. Anyway, in that log I noticed that you check every single container individually for DCL. Now I don't actually understand Papyrus or CK, but that seems a little wasteful. Have you thought about assigning traps on cell entry, checking arousal and then zapping the player when there's a match between trap and arousal? Well something like that. It might not be as random anymore but it's not like the player knows. Cell scans create a load spike that's a lot worse than executing a handful of line of code every so often. Also mind you that players could change their settings, so I'd have to re-assign the entire cell based on their new settings. Not really elegant. If no event triggers (which is the case for most players a lot more often than not), the generated script lag isn't really noticeable. If one does trigger, it doesn't matter anyway, since you're going to have to deal with the trouble you just found yourselves it.
kurotatsu Posted January 26, 2015 Posted January 26, 2015 Hi Kimy, minor issue: slave gag + courier in chains quest don't go together. The quest cannot be finished because the stablemaster guy can't understand you. Is this intended? Not, just admittedly very inconvenient. You need to find yourself a slave gag plug key first (which is doable while wearing a yoke). Well, even if you find key - you won't be able to actually use it because of yoke! Maybe add dialog to ask someone to use your keys to unlock plug/gag, naturally it'll work with blacksmiths only. And of course they may decide you look way too cute gagged to unlock you
Kimy Posted January 26, 2015 Author Posted January 26, 2015 Hi Kimy, minor issue: slave gag + courier in chains quest don't go together. The quest cannot be finished because the stablemaster guy can't understand you. Is this intended? Not, just admittedly very inconvenient. You need to find yourself a slave gag plug key first (which is doable while wearing a yoke). Well, even if you find key - you won't be able to actually use it because of yoke! Maybe add dialog to ask someone to use your keys to unlock plug/gag, naturally it'll work with blacksmiths only. And of course they may decide you look way too cute gagged to unlock you Good point, actually. I will add some dialogue for that.
ragindude Posted January 26, 2015 Posted January 26, 2015 I'm getting the following error since V3.4: "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error Text: Is Wearing Device received none argument." For some reason, I cannot obtain a papyrus log, despite following the instructions in the tech support thread :'( All the required mods have been installed and updated (for a long time anyway and I'm pretty sure they are correctly installed too) I only get this error with Deviously Cursed Loot and it only happen when I loot corpse, chest, plant, etc. (looove the new update btw) Everything else is working perfectly fine. Thank for the help To track this error down I'd need that log, though. It's pretty hard to narrow it down otherwise. Finally managed to get a papyrus log! I hope it will help a bit more. Papyrus.0.log
Kimy Posted January 26, 2015 Author Posted January 26, 2015 I'm getting the following error since V3.4: "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error Text: Is Wearing Device received none argument." For some reason, I cannot obtain a papyrus log, despite following the instructions in the tech support thread :'( All the required mods have been installed and updated (for a long time anyway and I'm pretty sure they are correctly installed too) I only get this error with Deviously Cursed Loot and it only happen when I loot corpse, chest, plant, etc. (looove the new update btw) Everything else is working perfectly fine. Thank for the help To track this error down I'd need that log, though. It's pretty hard to narrow it down otherwise. Finally managed to get a papyrus log! I hope it will help a bit more. Ok, that log is -really- full with errors, It's not a big miracle that this doesn't work. It looks like a corrupted save game to me, for stuff is broken all over the place there. Did you per chance update a 3.x or 4.x version of Cursed Loot over an existing game with 2.x installed?
BlackHoleEyes Posted January 26, 2015 Posted January 26, 2015 Oh, i think i know what i did wrong. I installed 4.2 kinda on top of the old 3.4 version. Just got all my characters into an internal cell, saved, uninstalled 3.4 and installed 4.2 without doing any cleaning in between. That might have been the problem. I'll try doing a clean un/re-install. Back with more info later.
Lestath81 Posted January 26, 2015 Posted January 26, 2015 The hood I am using is indeed the standard executioner one. Not ideal for I'd really prefer rubber or leather as material, but it will have to for now. It will be used within a new quest I am currently writing. Feel free to check nexus for some nice mittens nice, sure! The Nexus community is notorious for putting super restrictive licences on their stuff though, so chances are that I will be unable to bundle it with Cursed Loot even if there is something nice out there. Kimy: There are some hoods on LL. Nytesorrow made same types. http://www.loverslab.com/topic/38270-wip-latex-hood/page-3?do=findComment&comment=1008777 You have a good chance to have permission to use them, as Veladarius already made and posted the lockable/gag/blindfold keyworded ddi integrated type of them (but not all of them as he used an older version). http://www.loverslab.com/topic/40383-devious-extras They looks pretty good. I would love seeing my character locked into some of them too. The more restrictive are the better they will be, so let out the beast from you and curse the dragonborns by a wide variety of custom keyed rubber hoods, please. However, if you won't, you would still stay the main bondage rigger of Skyrim... I will have a look at them! Thanks for the suggestion! Sorry for the misunderstanding, but I thought you are looking for a hood of that material... Anyway, I've noticed that you are present in that thread, therefore you already knew it (as the gimp hood I would like to suggest if you wish to remain at the executioner theme). As for the cell scan vs loot time scripts: I'm playing on laptop. Therefore, I have to wait 1-2 seconds to close the containers to see the keys appear and 2-3 seconds to loot another container to avoid multiple events in the same time (that usually messes up things as hell starting with ignored MCM settings through equipping multiple items on the same slot to skipping my poor follower from the gift giving). Therefore, one side of me prefer the suggestion of the cell enter time calculation, but you are right about the changing factor. Even the arousal could change, that counts especially when near one of the thresholds. As my last time bondage event: walked in into dungeon below 20 arousal, and ended up in a nice steel set including heavy yoke (as I was not aware on the arousal as usual). Losing that kind of surprises doesn't worth the little time loss that shouldn't bother anyone with the small patience that somebody should have if an evil mod like this is enabled ...
BlackHoleEyes Posted January 26, 2015 Posted January 26, 2015 Okay, i did the save-uninstall-relog-save-reinstall procedure. Even re-downloaded the mod. And sleep-attacks still don't trigger. Tried with my normal files, tried making a new character post-install. Still nothing happened. The rest of the mod still seems to work, but Sleep events; Nope. Could it be Skyrim Redone and it's Reproccer? I dunno if it messes with sleeping or not.
Kimy Posted January 26, 2015 Author Posted January 26, 2015 Okay, i did the save-uninstall-relog-save-reinstall procedure. Even re-downloaded the mod. And sleep-attacks still don't trigger. Tried with my normal files, tried making a new character post-install. Still nothing happened. The rest of the mod still seems to work, but Sleep events; Nope. Could it be Skyrim Redone and it's Reproccer? I dunno if it messes with sleeping or not. I have no idea. I never used SkyRe because it's notorious to be incompatible with basically anything but itself, but I can't see in what way it should be responsible for this particular issue. It seems that something is preventing the sleep events to register, because they don't even show up in the log you posted. What exactly causes this is fairly hard to tell from a distance. Can always disable it for giggles and try if it helps.
Slorm Posted January 26, 2015 Posted January 26, 2015 I've never got the sleep attacks to happen either but I assumed it's because Dangerous Nights probably blocks it (and it's a cleaned upgrade from v2.6)
stigma311 Posted January 26, 2015 Posted January 26, 2015 Okay, i did the save-uninstall-relog-save-reinstall procedure. Even re-downloaded the mod. And sleep-attacks still don't trigger. Tried with my normal files, tried making a new character post-install. Still nothing happened. The rest of the mod still seems to work, but Sleep events; Nope. Could it be Skyrim Redone and it's Reproccer? I dunno if it messes with sleeping or not. I have no idea. I never used SkyRe because it's notorious to be incompatible with basically anything but itself, but I can't see in what way it should be responsible for this particular issue. It seems that something is preventing the sleep events to register, because they don't even show up in the log you posted. What exactly causes this is fairly hard to tell from a distance. Can always disable it for giggles and try if it helps. I use Skyre with Crused loot. all of features work even the sleep attacks. . maybe your msm settings
stigma311 Posted January 26, 2015 Posted January 26, 2015 I've never got the sleep attacks to happen either but I assumed it's because Dangerous Nights probably blocks it (and it's a cleaned upgrade from v2.6) could be that . since both mods use the same thing for sleeping try removing Dangerous Nights
ragindude Posted January 27, 2015 Posted January 27, 2015 I'm getting the following error since V3.4: "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error Text: Is Wearing Device received none argument." For some reason, I cannot obtain a papyrus log, despite following the instructions in the tech support thread :'( All the required mods have been installed and updated (for a long time anyway and I'm pretty sure they are correctly installed too) I only get this error with Deviously Cursed Loot and it only happen when I loot corpse, chest, plant, etc. (looove the new update btw) Everything else is working perfectly fine. Thank for the help To track this error down I'd need that log, though. It's pretty hard to narrow it down otherwise. Finally managed to get a papyrus log! I hope it will help a bit more. Ok, that log is -really- full with errors, It's not a big miracle that this doesn't work. It looks like a corrupted save game to me, for stuff is broken all over the place there. Did you per chance update a 3.x or 4.x version of Cursed Loot over an existing game with 2.x installed? I'm afraid that's the case. I shall go on a cleaning mission then...fuck
Lordoz15 Posted January 27, 2015 Posted January 27, 2015 Hi everyone, using this mod i found the cursed collar with the note attached, but this didn't start any quest. I mean my journal is still empty. Is this WAD? Is there a way to make the quest trigger?
Blackness blackness is... Posted January 27, 2015 Posted January 27, 2015 no you have to check your inventory for the note manually. then it will trigger.and if you can't find it then it just might be another bug. but i do believe you already figured that out by yourself by now
circ Posted January 27, 2015 Posted January 27, 2015 Whereas some people can't get sleep attacks, I get them, even when the mod is inactive! Suck on that. No, I don't have Dangerous Nights installed. Going to do a complete uninstall/reinstall of the mod in case there's maybe some 3.4 leftover causing issues.
Warrunner Posted January 27, 2015 Posted January 27, 2015 Are the plant attacks herb specific? I get lots and lots of Skooma hits going off, but have never managed to have the tentacle attack thing happen, and I do have the prerequisite mods for the tentacle thing.
thetwo2012 Posted January 27, 2015 Posted January 27, 2015 Installed the latest version of this and estrus charus+, but the estrus attacks didn't seem to work. Turning on debugging showed a "the ground moves underneath your feet" and "charus attack triggered" messages (or something to that effect), but nothing happens. Oddly, starting a brand new character and testing it... worked? Not really a big deal, but kinda odd, since everything else seemed to work fine on an old save.
Reesewow Posted January 27, 2015 Posted January 27, 2015 Installed the latest version of this and estrus charus+, but the estrus attacks didn't seem to work. Turning on debugging showed a "the ground moves underneath your feet" and "charus attack triggered" messages (or something to that effect), but nothing happens. Oddly, starting a brand new character and testing it... worked? Not really a big deal, but kinda odd, since everything else seemed to work fine on an old save. Did you remember to go into the EC+ mod and make sure that the animations were registered with SL and toggled on?
Blackness blackness is... Posted January 27, 2015 Posted January 27, 2015 Whereas some people can't get sleep attacks, I get them, even when the mod is inactive! Suck on that. No, I don't have Dangerous Nights installed. Going to do a complete uninstall/reinstall of the mod in case there's maybe some 3.4 leftover causing issues. lol that's some comedic stuff right there. you made my day
Slorm Posted January 27, 2015 Posted January 27, 2015 Installed the latest version of this and estrus charus+, but the estrus attacks didn't seem to work. Turning on debugging showed a "the ground moves underneath your feet" and "charus attack triggered" messages (or something to that effect), but nothing happens. Oddly, starting a brand new character and testing it... worked? Not really a big deal, but kinda odd, since everything else seemed to work fine on an old save. Did you remember to go into the EC+ mod and make sure that the animations were registered with SL and toggled on? No it's not a registration problem, I had a similar issue with it not firing a few times when I was generating the logs for the Dwemer Machine glitch in v4.2. It usually fires on the second or third attempt though, it is intermittent and sometimes never happens.
Reesewow Posted January 27, 2015 Posted January 27, 2015 Installed the latest version of this and estrus charus+, but the estrus attacks didn't seem to work. Turning on debugging showed a "the ground moves underneath your feet" and "charus attack triggered" messages (or something to that effect), but nothing happens. Oddly, starting a brand new character and testing it... worked? Not really a big deal, but kinda odd, since everything else seemed to work fine on an old save. Did you remember to go into the EC+ mod and make sure that the animations were registered with SL and toggled on? No it's not a registration problem, I had a similar issue with it not firing a few times when I was generating the logs for the Dwemer Machine glitch in v4.2. It usually fires on the second or third attempt though, it is intermittent and sometimes never happens. Only reason I asked is that the sequence described above matches what happened to my old save character until I realized that I had done a SL animation registry reset and had not re-registered the animations from EC+ (Or I had hit the animation cap via too many NSAP/Zaz animations and they were blocking the Estrus animations from registering).
Slorm Posted January 27, 2015 Posted January 27, 2015 Only reason I asked is that the sequence described above matches what happened to my old save character until I realized that I had done a SL animation registry reset and had not re-registered the animations from EC+ (Or I had hit the animation cap via too many NSAP/Zaz animations and they were blocking the Estrus animations from registering). You were quite right to point it out, it's just unlikely to be the cause in this case as the poster didn't have the same problem with a new character
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