Kimy Posted February 2, 2015 Author Posted February 2, 2015 @Kimy How do you get the normal rubber catsuit to equip. I can get the slave version with no problem but I can't get the normal one key version from Standard Events? I tried disabling all other devices except the suit but I just seem get collar and cuffs (unless it's the damned RNG again) It could be that a constant got baked into your savegame and the random generator doesn't use the increased value. Try with a new savegame for giggles. If I am right, the standard catsuit will show up.
Door Posted February 2, 2015 Posted February 2, 2015 DD update!? DCL update!? But...but...but my vacation ends tomorrow...
Slorm Posted February 2, 2015 Posted February 2, 2015 @Kimy How do you get the normal rubber catsuit to equip. I can get the slave version with no problem but I can't get the normal one key version from Standard Events? I tried disabling all other devices except the suit but I just seem get collar and cuffs (unless it's the damned RNG again) It could be that a constant got baked into your savegame and the random generator doesn't use the increased value. Try with a new savegame for giggles. If I am right, the standard catsuit will show up. Yep that works now (I was testing against a new game but it had the DCUR from the DDi thread installed). Rolled back to an earlier version with no DCUR which worked after installation
korfio Posted February 3, 2015 Posted February 3, 2015 (edited) "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error Text: IsWearingDevice recieved none argument." I'm getting this since 3.3 any idea what is causing this. Sounds like you need to go to the Devious Devices Integration page and post your log, but it's hard to tell without more details. Getting this too whenever I open a container. Attached are relevant log lines. I believe it also happens when module is set to disabled. Never mind: it seems the keywords were added on DDI 2.9.0 and i'm still behind the times. Maybe a notification would be nice when the module detects the requirements are not there like DDI does with the assets. Edited February 3, 2015 by korfio
unmog Posted February 3, 2015 Posted February 3, 2015 Version 4.3 Newest versions of DD Assets (2.9.0), Integration (2.9.0) and Expansion (1.2) REQUIRED!!!! - Added: The new restrictive set introduced with DD 2.9.0 can now drop from cursed loot events. It also can be selected in the "Theme" settings.- Added: Several new plugs and piercings introduced with DDX 1.2 can now drop from cursed loot events.- Added: Support for nipple piercings.- Added: (lockable) Rubber catsuits can now drop from cursed containers. A simple version requiring one single standard-issue restraints key can drop from regular events, while the Slave Rubber Suit is secured with seven different locks requiring a custom key to unlock and much more difficult to escape from. Yes, you can disable either if you don't like them. Note: The bundled rubber suits are for CBBE/Bodyslide. However, they do work just fine with other body mods since they cover the entire body and you -can- use Bodyslide to fit the shape to whatever body you're using.- Added: Dwarven automations and giant corpses can now trigger cursed loot events.- Added: Configurable chance modifier applied to sleep attacks when sleeping naked.- Added: The safeword can now remove generic gloves, hoods, yokes and suits.- Changed: The worn restraints threshold no longer applies to plant and mine traps.- Fixed: The slut collar release calculation is now working properly.- Fixed: Estrus Dwemer Machines will now always apply the exhaustion effect, as intended.- Fixed: When more than one bandit is raping you, you will get tied up only after the act to prevent animation selection from failing.- Fixed: When a customer unlocks you after having bondage sex with you, they will take their toys back.- Fixed: Added a workaround when a full set is equipped that should make it less likely that the game will try to equip conflicting items while one item hasn't yet finished getting equipped.- Fixed: Customers buying bondage sex from you will now refrain from using items on you that make you uncomfortable (read: they respect your MCM settings)- Fixed: Removed several ITM records that probably slipped in while I was coding stuff while having red wine. One of them had the potential to break Prison Overhaul. Doh!- Fixed: Cursed Collar should once again unequip at quest end. - Fixed: Collar rape events will now use consensual animations instead of aggressive ones when a threesome scene is being played, to avoid animation selection to fail.- Fixed: Yokes now count towards the restraints threshold Hah thanks Kimmy, I didnt even know they updated until you mentioned it. *goes to snoop on the primary mods*
thingwhatsqueaks Posted February 3, 2015 Posted February 3, 2015 Version 4.3 Newest versions of DD Assets (2.9.0), Integration (2.9.0) and Expansion (1.2) REQUIRED!!!! - Added: The new restrictive set introduced with DD 2.9.0 can now drop from cursed loot events. It also can be selected in the "Theme" settings. - Added: Several new plugs and piercings introduced with DDX 1.2 can now drop from cursed loot events. - Added: Support for nipple piercings. - Added: (lockable) Rubber catsuits can now drop from cursed containers. A simple version requiring one single standard-issue restraints key can drop from regular events, while the Slave Rubber Suit is secured with seven different locks requiring a custom key to unlock and much more difficult to escape from. Yes, you can disable either if you don't like them. Note: The bundled rubber suits are for CBBE/Bodyslide. However, they do work just fine with other body mods since they cover the entire body and you -can- use Bodyslide to fit the shape to whatever body you're using. - Added: Dwarven automations and giant corpses can now trigger cursed loot events. - Added: Configurable chance modifier applied to sleep attacks when sleeping naked. - Added: The safeword can now remove generic gloves, hoods, yokes and suits. - Changed: The worn restraints threshold no longer applies to plant and mine traps. - Fixed: The slut collar release calculation is now working properly. - Fixed: Estrus Dwemer Machines will now always apply the exhaustion effect, as intended. - Fixed: When more than one bandit is raping you, you will get tied up only after the act to prevent animation selection from failing. - Fixed: When a customer unlocks you after having bondage sex with you, they will take their toys back. - Fixed: Added a workaround when a full set is equipped that should make it less likely that the game will try to equip conflicting items while one item hasn't yet finished getting equipped. - Fixed: Customers buying bondage sex from you will now refrain from using items on you that make you uncomfortable (read: they respect your MCM settings) - Fixed: Removed several ITM records that probably slipped in while I was coding stuff while having red wine. One of them had the potential to break Prison Overhaul. Doh! - Fixed: Cursed Collar should once again unequip at quest end. - Fixed: Collar rape events will now use consensual animations instead of aggressive ones when a threesome scene is being played, to avoid animation selection to fail. - Fixed: Yokes now count towards the restraints threshold Yay! New toys! Had a quick go at this with a new game and everything seemed to work as intended (RNG went nuts on me with magical traps) though I am a bit curious why the catsuit didn't get similar treatment as the chastity corset (i.e. a non-chastity belt item that can still hold plugs in place). I was also wondering if slider options for the new restrictive items was in the future plans folder? Something like a three-way split between Slave, Pony and Restrictive Boots and a two-way split between arm cuffs and restrictive gloves (these seem to be mutually exclusive or am I an idiot?). Also quick question regarding sleep attacks. For an attack to occur in a city it needs to be a bed/sleeping spot that isn't in an inn or player home, yes?
unmog Posted February 3, 2015 Posted February 3, 2015 Speaking of which, Id kinda like an option for solicitation to work with any collar. I originally set it so that you needed a collar and I was like "Oh finally the collar can "do" something..." since, well collars normally dont. But apparently it only works with the slave collar specifically. I remember originally wondering how solicitation was supposed to work until I went back into the MCM menu and changed it to always anytime. I wish there was another option that simply required a collar of any sort... but maybe thats not specific enough for the script to work. *shrug*
Wheelhouse Posted February 3, 2015 Posted February 3, 2015 So I installed this mod for the first time last night (so I'm about to update to the new releases and my questions may be pointless), but I had a couple of questions. Not long after installing I got fitted with a slut collar. The debuff for wearing clothes was triggered by other bondage devices (pony boots, arm and leg cuffs). Is this intentional? After getting out of the slut collar, I got my pet collar back, and it seemed that I was still under the effect of the slut collar debuff (taking damage every so often due to wearing clothes). Is this intentional also? The effect went away if I got the pet collar off, but came back when I put the pet collar on. Can't say I was a fan of either of these effects (and the MCM option to turn off collar settings didn't change anything - many reloads on a pre-cursed loot game to see if I could get it so the slut collar would stop damaging me for wearing pony boots and such, but no luck. If these are bugs fixed by todays update, please ignore me. If these are bugs that need to be addressed, please don't ignore me. If these are both intentional - may I ask why?
Verstort Posted February 3, 2015 Posted February 3, 2015 Speaking of which, Id kinda like an option for solicitation to work with any collar. I originally set it so that you needed a collar and I was like "Oh finally the collar can "do" something..." since, well collars normally dont. But apparently it only works with the slave collar specifically. I remember originally wondering how solicitation was supposed to work until I went back into the MCM menu and changed it to always anytime. I wish there was another option that simply required a collar of any sort... but maybe thats not specific enough for the script to work. *shrug* I too was thinking about asking for some intermediate option for solicitation to all collars with "zad_DeviousCollar" or even "zbfWornCollar" but I don't even know if it's as easy as changing the keyword DCur uses to tell if it's the slave collar, if dcur_kw_slavecollar is even used, or if the implementation is more complicated that that. I haven't bothered looking through the scripts for the keyword catch yet. Random Suggestion for Cursed Loot: Dwemer based Vaginal piercing that gets implanted by dwarven machines, starts quest to find a way to remove it. Modeling a new type of dwemer piercing would be the hardest part, maybe detecting when it was a dwemer machine that plays from EC, the rest sounds easy enough. A plant variant sounds cool too, but might be more work on the modeling end. -snip- Not long after installing I got fitted with a slut collar. The debuff for wearing clothes was triggered by other bondage devices (pony boots, arm and leg cuffs). Is this intentional? After getting out of the slut collar, I got my pet collar back, and it seemed that I was still under the effect of the slut collar debuff (taking damage every so often due to wearing clothes). Is this intentional also? The effect went away if I got the pet collar off, but came back when I put the pet collar on. Pet collar gives a shock debuff for wearing clothes, without more detail about the behavior this sounds like it Can't say I was a fan of either of these effects (and the MCM option to turn off collar settings didn't change anything - many reloads on a pre-cursed loot game to see if I could get it so the slut collar would stop damaging me for wearing pony boots and such, but no luck. If these are bugs fixed by todays update, please ignore me. If these are bugs that need to be addressed, please don't ignore me. If these are both intentional - may I ask why? I'm pretty sure the shock on wearing DD items is unintentional and a major bug., Assuming you meant you're getting the same shock effect on the pet collar that you get from the slave collar, and not the one intended on the pet collar which is also a shock effect, then that also sounds like a major bug. Edit: I can't replicate either bug with new game and updated versions, update to the latest cursed loot version and tell me if you get the same bug.
Wheelhouse Posted February 3, 2015 Posted February 3, 2015 -snip- Not long after installing I got fitted with a slut collar. The debuff for wearing clothes was triggered by other bondage devices (pony boots, arm and leg cuffs). Is this intentional? After getting out of the slut collar, I got my pet collar back, and it seemed that I was still under the effect of the slut collar debuff (taking damage every so often due to wearing clothes). Is this intentional also? The effect went away if I got the pet collar off, but came back when I put the pet collar on. Pet collar gives a shock debuff for wearing clothes, without more detail about the behavior this sounds like it Can't say I was a fan of either of these effects (and the MCM option to turn off collar settings didn't change anything - many reloads on a pre-cursed loot game to see if I could get it so the slut collar would stop damaging me for wearing pony boots and such, but no luck. If these are bugs fixed by todays update, please ignore me. If these are bugs that need to be addressed, please don't ignore me. If these are both intentional - may I ask why? I'm pretty sure the shock on wearing DD items is unintentional and a major bug., Assuming you meant you're getting the same shock effect on the pet collar that you get from the slave collar, and not the one intended on the pet collar which is also a shock effect, then that also sounds like a major bug. I have the shock on the Pet Collar turned off (wanting to wear some armor pieces purely for visuals) and with Cursed Loot installed but never getting a piece of cursed loot, the Pet Collar does not shock me. But once I get the slut collar (didn't try the slave collar) from cursed loot, even after removing it, when I put back on the pet collar I get the cursed shock. This is not a feature I want (nor a shock from wearing the slut collar and other bondage items). If I knew as much about Skyrim modding as I do about Oblivion, I could fix it myself (probably), but I'm a Skyrim neophyte. Edit - so I've updated everything and reinstalled, and the slut collar still punishes you if you are wearing other devices. For some specific devices they were the White Ebonite cuffs (arms and legs), ponyboots, blindfold and also zbf doggybelt and steel ankle chains. The punishment animation will even trigger during sex animations. As far as I can tell the option to turn off collar punishments (may be worded as enforcements) only seems to apply to the cursed slave collar.
Verstort Posted February 3, 2015 Posted February 3, 2015 I still can't replicate your collar behavior for those three (pet/slave/slut) on my end, so far none of the DDa/i/x or zbf gear I've tried has triggered clothes wearing punishment from Cursed loot, either on cursed loot collars or pet. There is some ambiguity to the items you mentioned though, since, assuming you have DDx, there are at least 3 different blindfolds, one per colour, ebonite too, same with ponyboots. There are, however, other mods that make their own copies of some items that you might have picked up by accident instead of the official items, I have multiple slave collars from various mods for instance. Using items from other mods might be a bad idea since DDi made some huge changes recently and it broke several aspects of Cursed loot, so also likely broke the other items from other mods, which might not have compatibility updates yet, and might be seen by this mod as clothing instead of DD/xaz items. I can't find a "steel ankle chains" in my armor list. Assuming they aren't DDi slave boots, which work on my end, or zbf ankle iron which doesn't stack with the other items you gave, which mod are you getting that item from? I know nothing of oblivion, this might be review, but in skyrim, every object/item/actor has an id code consisting of 8 hex values, the first two are the same as the mod in your load order for that item. You can look up the ID of any item in your inventory by opening console (~) and typing either player.inv(entory) or clicking on player and typing inv(entory), page up and down can scroll the list of items you get. There should be a "worn" keyword next to any item equipped and you should see some 'BAD ID' items in your inventory that are worn that you can't account for, those are fine, just part of DDi framework and can be ignored. You can also look up the ID for any item in the game by typing "help <string> <optional:type>" in console, where string is the name of the object, use "" if you want to search with more than one token/word, and type is really only useful for sorting out some items. I want to be sure, but are you testing with with a clean or new character as well? If you updated DDi, with all the changes they made recently, while still wearing the items or with them in your inventory, it's possible those items still have their old scripts from previous mod versions instead of using the new scripts.
Wheelhouse Posted February 3, 2015 Posted February 3, 2015 So the culprit is the Ankle chain steel which is from a mod called Zarias Restraints. Seems like it should be allowed (it's a chain that goes from each ankle), but isn't. For some reason I thought it was from CD like the ebonites I was wearing. I'd still prefer a way to disable this shock, as the animation will kick in during a sex animation (and the restrictions seem overly restrictive, given there's probably no way to include every non-armor revealing wearable item). Is there a quick way to edit other mods with keywords to the items so they'll be overlooked?
drithora Posted February 3, 2015 Posted February 3, 2015 I get this error when trying to build the catsuit in bodyslide. Any idea why? All my other armor/DD conversions work.
Gh0sTG0 Posted February 3, 2015 Posted February 3, 2015 Hey! What about Frostfall patch? Can it be used with new version?
unmog Posted February 3, 2015 Posted February 3, 2015 Im using the frostfall patch, hasnt broke anything yet. Not sure if it actually works since even on the version before this I wasnt entirely sure. But then again I turned off the buff to armor and such. Still, seems okay to me but again I havent did hardcore testing to see the difference it makes so I only have what I "feel" it does when playing normally after installing it.
Gh0sTG0 Posted February 3, 2015 Posted February 3, 2015 Im using the frostfall patch, hasnt broke anything yet. Not sure if it actually works since even on the version before this I wasnt entirely sure. But then again I turned off the buff to armor and such. Still, seems okay to me but again I havent did hardcore testing to see the difference it makes so I only have what I "feel" it does when playing normally after installing it. Thanks, would try
weird Posted February 3, 2015 Posted February 3, 2015 I get this error when trying to build the catsuit in bodyslide. Any idea why? All my other armor/DD conversions work. bodyslide-error.jpg The catsuit folder was uploaded with the wrong name. Solution: open you ShapeData folder (CalienteTools -> BodySlide -> ShapeData) and rename the folder "Cursed Loot mxw_Catsuit" to "mxw_Catsuit". EDIT: typo
drithora Posted February 3, 2015 Posted February 3, 2015 I get this error when trying to build the catsuit in bodyslide. Any idea why? All my other armor/DD conversions work. bodyslide-error.jpg The catsuit folder was uploaded with the wrong name. Solution: open you ShapeData folder (CalienteTools -> BodySlide -> ShapeData) and rename the folder "Cursed Loot mxw_Catsuit" to "mxm_Catsuit". Thank you, that did it. Although it was "mxw_Catsuit" not "mxm..", I assume that was just a typo. Just saying if anyone else have the issue.
banana_of_doom Posted February 3, 2015 Posted February 3, 2015 Hey, great mod! i have a problem with the cursed collar quest, i don't get a quest marker. the only hint i found in this thread was to reinstall the mod but that didn't help, is there some more information about that bug and how to fix it?
MadCat256 Posted February 3, 2015 Posted February 3, 2015 Hey, great mod! i have a problem with the cursed collar quest, i don't get a quest marker. the only hint i found in this thread was to reinstall the mod but that didn't help, is there some more information about that bug and how to fix it? There should be a "note about the collar" or something with a similar name in your inventory. Reading that will trigger the marker.
TNT90 Posted February 3, 2015 Posted February 3, 2015 Im using the frostfall patch, hasnt broke anything yet. Not sure if it actually works since even on the version before this I wasnt entirely sure. But then again I turned off the buff to armor and such. Still, seems okay to me but again I havent did hardcore testing to see the difference it makes so I only have what I "feel" it does when playing normally after installing it. Thanks, would try The frostfall patch should work, it just checks if you have either of the three collars and adds back 50% of any lost exposure points. I suppose one way to make sure it works is to take a large amount of exposure damage and go down a stage and have the script restore it up to the previous stage. I think there is an issue where at maximum exposure by a heat source it will constantly repeat the max exposure message. I haven't been able to do much with Skyrim recently to test. If anyone can confirm this, I'll add an additional condition to only take action if exposure < 100 (max = 120).
harakoni Posted February 3, 2015 Posted February 3, 2015 The cursed slave collar will not remove at the end of the quest. Further more the heavy yoke, cursed gag, cursed harness don't have models in game. The Estragus traps leave attachments that can't be removed. I updated and now have this problem also.
Reesewow Posted February 3, 2015 Posted February 3, 2015 The cursed slave collar will not remove at the end of the quest. Further more the heavy yoke, cursed gag, cursed harness don't have models in game. The Estragus traps leave attachments that can't be removed. I updated and now have this problem also. Did you update to the versions of Devious devices integration/assets/expansion that were just released? (re: missing models)
harakoni Posted February 3, 2015 Posted February 3, 2015 The cursed slave collar will not remove at the end of the quest. Further more the heavy yoke, cursed gag, cursed harness don't have models in game. The Estragus traps leave attachments that can't be removed. I updated and now have this problem also. Did you update to the versions of Devious devices integration/assets/expansion that were just released? (re: missing models) Yes. Reinstalled new version of cursed loot and started another new save. Works this time. Dunno what went wrong the first time.
zenetx Posted February 3, 2015 Posted February 3, 2015 Loving the fast update and new features so far. Just only a small request: now that nipple piercing works with chastity bra, can we have it in the cursed collar quest? ^.^
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