r5e4w3q2 Posted January 23, 2015 Posted January 23, 2015 Amusing, but probably unintended. Soliciting -> bondage sex -> customer leave the stuff on me. All working fine, then later after I managed to remove a few pieces. A second customer also want bondage sex, and after they were done the removed the stuff they equipped and the remainder of what first customer put on.
unmog Posted January 23, 2015 Posted January 23, 2015 I reverted to a previous save and started the quest again and it worked properly. However, at the end of the quest the collar and blindfold were not removed after I touched the crystal. I looted the sack and left but Sheogorath does not show up to leave me a final parting gift. The quest completed, so basically I am forever stuck in the collar. On a different note, since you make player owned chests safe from triggering events it would make sense to set player owned bed safe from attacks. Sounds like a bug, yup. When I did it in 2.something it took it all off but I havent done it in the latest edition. The bed idea though makes sense, I wonder if the game makes any difference between "owned" beds and just random crap to sleep on? Amusing, but probably unintended. Soliciting -> bondage sex -> customer leave the stuff on me. All working fine, then later after I managed to remove a few pieces. A second customer also want bondage sex, and after they were done the removed the stuff they equipped and the remainder of what first customer put on. Yea Kim has an option in the mcm that theres a chance people will be "generous" and let you keep them after the sex. Personally I have that set to 100 and the chance for bondage lower, and Ive noticed sometimes they decide not to be generous and take them back. I have a problem with the prostitution feature. Whenever I approach someone and ask if he wanna have sex, he says "Absolutely not!" and reports me to guards. It doesn't care what settings i have on MCM menu. Even when i set the report chance and critical failure to 0%, they still report me to guards and nobody wanna have sex. :/ Seems like an RNG problem, or maybe your settings are set too high. If youve lowered it to 0 in the settings though I dunno, does it persist after you quit and restart skyrim? I started working on the mittens already, since I had some spare time after studying and doing other stuffs. I have a basic model done in Blender, will improve it eventually, but after I tried importing it into NifSkope.. it simply didn't work I think I know where I screwed up though. Will look further into it tomorrow or so. Yay! It doesnt need to look amazing to be a test though. Honestly I think the textures are what is going to matter more than the shapes anyway. Got any pics to share?
Lupercal16 Posted January 23, 2015 Posted January 23, 2015 A slight bug involving the Dwemer estrus machines, the restraints used during the animation can sometimes remain on the player after it has finished. The estrus traps from the floor caused this for me.
cryo Posted January 23, 2015 Posted January 23, 2015 Small question: how to remove Cursed Collar? I completed the quest, in the end i've got everything unequipped aside from collar itself (and normal blindfold). I can't take it off, but "nudity enforcement" seems to be lifted, because it's not punishing for wearing clothes. So i somewhat confused, is that a bug, or there's something left to do?
Tanglin Posted January 23, 2015 Posted January 23, 2015 I've been having fun with this mod. Thanks, Kimy! I've discovered something which I'm not sure if it's intended. So, my Dragonborn was locked in a Cursed Collar. In an older version of the mod that I played about 2 months ago, she'll be used by any man who saw her once the cooldown from the previous encounter was over. However, in this new playthrough with the latest version, I experienced the following: My Dragonborn was locked in a Cursed Collar while exploring a cave with Lydia. And after a while, Lydia got lusty and used my Dragonborn. And then after that, no one, whether in a town or in the open, would she get used again, even after the cooldown period (I set it to 2 hours). I would see the message "You are being watched with eyes full of lust and desire" and I'd see NPCs walk towards her, but then nothing. They'd wait, and then go back to what they were doing. I tried everything, until I discovered that, after every encounter, I have to save and then reload the savefile. Say, my Dragonborn just got used by an NPC. I'd have to save and then reload that save. Then use the Wait feature to move forward 2 hours. Only then would she be used by an NPC again. Has anyone else experienced this?
unmog Posted January 23, 2015 Posted January 23, 2015 Uh, I just thought of something but have no idea if its already implemented or not... or if it already is and my chances are too low which might explain why its never happened. But... ...what about failed pick pocketing attempts? I think it would be neat if you could implement cursed loot on failed pick pocketing attempts. Ya know, instead of "so and so caught you and you get reported to the guards for 25 gold" or whatever it is, maybe there could be a slider for pickpocketing attempts, or maybe it could be based off the same chance as trapped ornate chests or something. Maybe they could also enslave you instead of reporting you to the guards. Or maybe that idea would be terrible since as far as I know the only way you can get un-slaved is by killing them and that might cause problems for quests when you start killing named npcs. Is it possible to wait for them to go to bed and get away somehow? I'll be honest, I have yet to figure out HOW to get out of an enslavement predicament with bandits and the like. Maybe its because I set it so I only get shackles instead of arm binders? And since I cant wiggle out of arm binders and thus I cant steal from them or attack them for round two, I end up either reloading or typing in the console kill command and feeling like Im dumb for not being able to figure it out. I noticed I cant run away to get help either since the collar "tightens around your neck" and you get dragged back to them... which sucks for me since I cant go in buildings without them and Im usually stuck in the freezing snow naked and dragged around the wilderness. It would be nice if maybe they followed you like a kinky follower that keeps you tied up instead of you following them or something, but then that might be me missing the point of enslavement Still I know thats probably on SD's end and not yours. But in failed pick pocket attempts they could always laugh at your failed attempt when you get caught in bondage gear for trying to steal from them. Instead of a random chance for bounty hunters they get immediate retribution! Muahaha. Maybe they could then take advantage of you and steal FROM YOU since your helpless to stop them now. Who knows, maybe if you have a big enough bounty they then lead you to jail like that and turn you in for the reward. Could even have a tie in with the Prison Overhaul mods. At least, the pick pocket part fits the general theme for cursed loot in my opinion. Would the pickpocketing be hard?
EnragedRabisu Posted January 23, 2015 Posted January 23, 2015 when I hold down the N key for about 5 seconds, masturbation animation starts. I think it's from the base sexlab mod. or I can use the Irresistibly Attractive spell from sexlab matchmaker. Too bad there isn't a combination of the armbinder masturbation animation and yoke hands position. What program is generally used to make animations? I could look into that, too. 95% sure this is Sexlab Aroused, since I've been digging through the code for that mod. Also, that's the mod that tells you your arousal level when you press 'N'.
Avalon24 Posted January 23, 2015 Posted January 23, 2015 The mod requires Estrus Chaurus+ v3.93b, but the latest version existing at http://www.loverslab.com/files/file/1033-estrus-chaurus/ is v3.91a. O.o How ??
Kimy Posted January 23, 2015 Author Posted January 23, 2015 The mod requires Estrus Chaurus+ v3.93b, but the latest version existing at http://www.loverslab.com/files/file/1033-estrus-chaurus/ is v3.91a. O.o How ?? Because I am the Queen of Typos. The latest available version is fine. I didn't write dependencies on code that doesn't yet exist.
11mazak Posted January 23, 2015 Posted January 23, 2015 Ugh, after numerous attempts, I don't think I will be able to make the mittens model. I really didn't think it's THIS complicated. Currently, I have the mittens in game, but they are without a texture (blue/pink), even though I made one and tried to link it to the mesh, part of the hand not covered by the mitten is invisible from elbow down, and the model is horribly misplaced -> this is the biggest problem, since I have zero ideas how to fix it. Well, I tried If the DDi team doesn't add mittens in the upcoming version, I'll continue working on them, but they *should* be added soon.
unmog Posted January 23, 2015 Posted January 23, 2015 Well, I tried If the DDi team doesn't add mittens in the upcoming version, I'll continue working on them, but they *should* be added soon. At least you tried And yea the DD team said theyre working on a bunch of things so I cant wait to find out if mittens are one of them or not. So Kimmy would the pickpocketing idea work or not? Im unsure how the game handles it, but I figure anytime you check what someone has it brings up an inventory somewhere right? Is it possible to base it on a failed attempt? I wonder if its possible to link it to whatever game effect that charges you a fine for getting caught.
crudo Posted January 23, 2015 Posted January 23, 2015 Kimy, forgive me if this has been brought up already. Have been playing around with 4.2 a bit and have some thoughts I would like to share. 1. I really like that you added your own spin on Dangerous Nights as it isn't worked on anymore. I have a request in that regard, would you be open to having the attackers not put the character in DD devices or other bondage? Or at least have a percentage of it happening. I like the DD stuff but just in small doses. 2. I think the plants trigger SD+ Enslaved Quest. I had it happen to my character once and afterwards she is left with nothing but a collar and all her stuff gone. The plant has been picked, not that you could have the plant be the master. 3. Could you add weighting or percentage for the Spriggan Quest when picking plants? I know it's there for Estrus Chaurus and if it's there for the Spriggan Quest I simply overlooked it. And finally a question, I get most of the MCM sliders (for such a large MCM you have a very thoughtful and thorough layout) but there is one I find kind of baffling. It's the weighting for standard restraints, it's defaulted at 150 and can go quite a bit higher. What is the relevance of 150 and why is anything over 100? This is an amazing mod. Keep up the good work.
Kimy Posted January 23, 2015 Author Posted January 23, 2015 1. You can do this already, but untagging the "Attackers tie you up" toggle in MCM. They will not use any DD devices on you then. 2. I'd have to look into that. 3. Same The standard weight can go up a lot higher because a lot of people want this event to happen a lot more often than any other (it's what Cursed Loot started with after all). You can theoretically achieve the same effect by lowering every other slider, but that way it's more convenient.
Kimy Posted January 23, 2015 Author Posted January 23, 2015 Ugh, after numerous attempts, I don't think I will be able to make the mittens model. I really didn't think it's THIS complicated. Currently, I have the mittens in game, but they are without a texture (blue/pink), even though I made one and tried to link it to the mesh, part of the hand not covered by the mitten is invisible from elbow down, and the model is horribly misplaced -> this is the biggest problem, since I have zero ideas how to fix it. Well, I tried If the DDi team doesn't add mittens in the upcoming version, I'll continue working on them, but they *should* be added soon. It's ok and thanks for trying! Well, I tried If the DDi team doesn't add mittens in the upcoming version, I'll continue working on them, but they *should* be added soon. At least you tried And yea the DD team said theyre working on a bunch of things so I cant wait to find out if mittens are one of them or not. So Kimmy would the pickpocketing idea work or not? Im unsure how the game handles it, but I figure anytime you check what someone has it brings up an inventory somewhere right? Is it possible to base it on a failed attempt? I wonder if its possible to link it to whatever game effect that charges you a fine for getting caught. Writing it would certainly be doable. I will add it to the book of ideas. No promises, though.
Guest Posted January 23, 2015 Posted January 23, 2015 Just came to say, I totally forgot about the plant harvesting attacks, and I just caught a butterflyon a nice sunny day and was happily strolling along this beautiful fieldand than BANG devious attack happens. xD Scared the shit out of me.First I didn't even realize what happened. Yeah it's a mean world out there.
Kimy Posted January 23, 2015 Author Posted January 23, 2015 Just came to say, I totally forgot about the plant harvesting attacks, and I just caught a butterfly on a nice sunny day and was happily strolling along this beautiful field and than BANG devious attack happens. xD Scared the shit out of me. First I didn't even realize what happened. Yeah it's a mean world out there. A butterfly did that? oO I can't remember adding them to the trigger list and it's not really intended for them to trigger traps. It's a fun bug, though.
circ Posted January 23, 2015 Posted January 23, 2015 Estrus added to DCL was interesting, really great animations there. It's just a shame I think the Estrus mods themselves offer nothing interesting short of the animations, although EC+ did have some great sound work, which SL sadly overrid. Well, tentacle impregnation would be interesting, but I hate chaurus and I'm not getting the mechanics. A chaurus spits tentacles on you that grow? Is there going to be more integration upcoming? Also I haven't run into a situation like it yet, but does DCL ignore harvesting when done on horseback - courtesey of Convenient Horses.
ragindude Posted January 23, 2015 Posted January 23, 2015 I'm getting the following error since V3.4: "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error Text: Is Wearing Device received none argument." For some reason, I cannot obtain a papyrus log, despite following the instructions in the tech support thread :'( All the required mods have been installed and updated (for a long time anyway and I'm pretty sure they are correctly installed too) I only get this error with Deviously Cursed Loot and it only happen when I loot corpse, chest, plant, etc. (looove the new update btw) Everything else is working perfectly fine. Thank for the help
Kimy Posted January 23, 2015 Author Posted January 23, 2015 I'm getting the following error since V3.4: "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error Text: Is Wearing Device received none argument." For some reason, I cannot obtain a papyrus log, despite following the instructions in the tech support thread :'( All the required mods have been installed and updated (for a long time anyway and I'm pretty sure they are correctly installed too) I only get this error with Deviously Cursed Loot and it only happen when I loot corpse, chest, plant, etc. (looove the new update btw) Everything else is working perfectly fine. Thank for the help To track this error down I'd need that log, though. It's pretty hard to narrow it down otherwise.
Guest Posted January 23, 2015 Posted January 23, 2015 Just came to say, I totally forgot about the plant harvesting attacks, and I just caught a butterfly on a nice sunny day and was happily strolling along this beautiful field and than BANG devious attack happens. xD Scared the shit out of me. First I didn't even realize what happened. Yeah it's a mean world out there. A butterfly did that? oO I can't remember adding them to the trigger list and it's not really intended for them to trigger traps. It's a fun bug, though. Hmm maybe I miss clicked on some other thing I was aiming for the butterfly but there were plenty of other plants around it too.
crudo Posted January 24, 2015 Posted January 24, 2015 1. You can do this already, but untagging the "Attackers tie you up" toggle in MCM. They will not use any DD devices on you then. Derp. That seems so obvious now. I thought it had to do with the little rope tieing thing before the attack starts... which I like. Thanks for the quick response.
jbezorg Posted January 24, 2015 Posted January 24, 2015 Seems like the rape scenes and old masters re-enslaving the player when they have a cursed collar on is conflicting with Prison Overhaul.
jbezorg Posted January 24, 2015 Posted January 24, 2015 Yep. Sibbi Blackbriar suddenly popped over in the player's cell along with another prisoner and another Guard breaking the Prison Overhaul scene. Need to go back to a previous save.
big tim Posted January 24, 2015 Posted January 24, 2015 Have not seen anything posted about the Ustolf Quest, wondering how to start that one. Nothing in the Bannerd Mare. Busy post, been busy since Sunday. I love and hate some of the suggestions posted here. Keep it up Kimy, dragonborns will never be free of your evilness.
Kimy Posted January 24, 2015 Author Posted January 24, 2015 Have not seen anything posted about the Ustolf Quest, wondering how to start that one. Nothing in the Bannerd Mare. I wish you people would stop digging in the ESM. The Ustolf quest isn't quite finished yet.
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