BlackHoleEyes Posted January 27, 2015 Posted January 27, 2015 Skyrim Redone isn't incompatible with everything. it has the Reproccer. basically, it scans all mods for items, then auto-converts them to SkyRe's stat-system. Higher armour values, adds meltdown recipes, sticks the crafting recipes in the right categories, etc. I don't think it's supposed to do anything to events. So i don't think it would mess up the Sleep Attacks. Btw. i noticed in another log i looked at that the game (didn't know exactly what mod did this.) was looking for naked actors, but found none. It was at the end of the log, around where my character slept. Could that have anything to do with it? Would Sexlab Aroused Redux be problematic for it?
Kimy Posted January 27, 2015 Author Posted January 27, 2015 I am using Redux myself and it works just nicely. Also, as far as I can remember Cursed Loot doesn't scan for naked actors anywhere. It scans only if the -player- is naked in certain situations, such as when slave/slut collars are being worn.
Zephyrrey Posted January 27, 2015 Posted January 27, 2015 I tried experimenting with the SD+ enslavement, which is a brilliant idea to add to this mod. I understand it has some issues, but what those would be aren't clear to me. All I know is that every time I open a container for the SD result, all i get is the flashbang effect, and a message that says "Nevermind! Slaver is Player." Is there a thing I am doing wrong or can do to progress past this message?
Lestath81 Posted January 28, 2015 Posted January 28, 2015 I have issues with the sleep event. Everything seems to go right, except my poor follower doesn't get restraint after the rape. Then I exit the cell (dungeon or inn, doesn't matter), I got a CTD. I don't use to get CTD's. Sadly, the log's stack trace is not finished, but I show you. There's some DCL sleep related errors, but savegame cleaner related too (without cleaning I had CTDs too, but I had heavy script lags with those 29 orphan active scripts)... I hope it helps. Papyrus.0.log Anyway, I start a new game, as I see that my saved game is messed like hell.
Kimy Posted January 28, 2015 Author Posted January 28, 2015 I have issues with the sleep event. Everything seems to go right, except my poor follower doesn't get restraint after the rape. Then I exit the cell (dungeon or inn, doesn't matter), I got a CTD. I don't use to get CTD's. Sadly, the log's stack trace is not finished, but I show you. There's some DCL sleep related errors, but savegame cleaner related too (without cleaning I had CTDs too, but I had heavy script lags with those 29 orphan active scripts)... I hope it helps. Papyrus.0.log Anyway, I start a new game, as I see that my saved game is messed like hell. The errors were probably caused by your save game being corrupted, too. Let me know if the issue persists with the new game!
AimoHauki Posted January 29, 2015 Posted January 29, 2015 I don't know if anyone has suggested this thing yet but um.. maybe Chstity belts you get from traps could also lock some other things inside too and not just plugs. Possibly snakes, toads, slugs, some random eggs that will hatch in time.... anyway, all kinds of things that will cause problems in the long run. Your character may have inserted something during the brief daze of lust and sealing those living things inside may have felt like a good idea at the time... ;-) Naturally there could be other things too and not all living. Maybe a rolling pin, or a jug. Maybe a pitcher or a gauntlet. Gems? A boot? Who knows what mysteries await inside you IF you eventually manage to get out of that darn belt. Anyway, discomfort, embarassment, strange side effects and who-knows-what! =) Edit: Oh, and FISH of course. Smelling like a rotting fish will definitely hamper your ability to interact with people ;-)
Slorm Posted January 29, 2015 Posted January 29, 2015 I don't know if anyone has suggested this thing yet but um.. maybe Chstity belts you get from traps could also lock some other things inside too and not just plugs. Possibly snakes, toads, slugs, some random eggs that will hatch in time.... anyway, all kinds of things that will cause problems in the long run. Your character may have inserted something during the brief daze of lust and sealing those living things inside may have felt like a good idea at the time... ;-) Naturally there could be other things too and not all living. Maybe a rolling pin, or a jug. Maybe a pitcher or a gauntlet. Gems? A boot? Who knows what mysteries await inside you IF you eventually manage to get out of that darn belt. Anyway, discomfort, embarassment, strange side effects and who-knows-what! =) This is rather an amusing idea Edit: Oh, and FISH of course. Smelling like a rotting fish will definitely hamper your ability to interact with people ;-) That would certainly kill off any Sneaking skills as well
AimoHauki Posted January 29, 2015 Posted January 29, 2015 More possible things to mess around with: - Ants inside chastity bra. - Plugs that pump some kind of hormone into you over time making your character want to do things she would not normally even think of. - Special gags with taste. Your character will develop a taste for some... unusual things - Collar with chain that prevents other devious devices to be added and that chain could either magically attach itself into walls or poles or some special attachment points in cities OR be attached by NPC's. Especially in bars. Can't move mor than a couple of meters and the release would be via.. sexual acts naturally. I mean the chain would detach but the collar&chain would still be with you. Something like this could also be used to put criminals into 'community service' if you can't pay off their debt and want to avoid jail Also if you get hoods (or if they become lockable at some point) you could also put all sorts of crawlers inside that thing. Or maybe soak the hood in various substances. A hood covered in 'messy substances' might also deter potential helpers. Honey! You could get coverd by honey too to attract bears. But other substances might draw other things. Not sure if any of these things will ever happen, but I decided to share some thoughts again. At least they should give some ideas
MadCat256 Posted January 30, 2015 Posted January 30, 2015 More possible things to mess around with: - Ants inside chastity bra. - Plugs that pump some kind of hormone into you over time making your character want to do things she would not normally even think of. - Special gags with taste. Your character will develop a taste for some... unusual things - Collar with chain that prevents other devious devices to be added and that chain could either magically attach itself into walls or poles or some special attachment points in cities OR be attached by NPC's. Especially in bars. Can't move mor than a couple of meters and the release would be via.. sexual acts naturally. I mean the chain would detach but the collar&chain would still be with you. Something like this could also be used to put criminals into 'community service' if you can't pay off their debt and want to avoid jail Also if you get hoods (or if they become lockable at some point) you could also put all sorts of crawlers inside that thing. Or maybe soak the hood in various substances. A hood covered in 'messy substances' might also deter potential helpers. Honey! You could get coverd by honey too to attract bears. But other substances might draw other things. Not sure if any of these things will ever happen, but I decided to share some thoughts again. At least they should give some ideas Perhaps as a start, the slut or slave collar could sense if the player gets too close to a pillory and lock the player into said device until she's been raped a random number of times. Edit: The plugs could pump you full of skooma whore drugs!
BlackHoleEyes Posted January 30, 2015 Posted January 30, 2015 Still can't figure this out. Sleep attacks refuse to try. And it annoys me. I installed Skooma Whore 0.9.4, the latest Captured Dreams (patch) version and Sexlabs Solutions 3.0.9 at the same time. Could they have messed something up?
darkfender666 Posted January 30, 2015 Posted January 30, 2015 I discovered this mod is also the best workaround in the Whole game for buggy Devices. Even where console fails (hidden devices bugs and stuff) this mod succeed to clear everything
AimoHauki Posted January 30, 2015 Posted January 30, 2015 I discovered this mod is also the best workaround in the Whole game for buggy Devices. Even where console fails (hidden devices bugs and stuff) this mod succeed to clear everything Yeah, I first ran around having the 'free me' disabled but later understood that this feature *needs* to be active, especially when trying out new stuff. Then agian this feature makes me wish the 'tie me up' feature could let you specifically select what to wear. But I suppose it's not the main purpose of this mod to help you test all sort of crazy things
magnusx Posted January 30, 2015 Posted January 30, 2015 Still can't figure this out. Sleep attacks refuse to try. And it annoys me. I installed Skooma Whore 0.9.4, the latest Captured Dreams (patch) version and Sexlabs Solutions 3.0.9 at the same time. Could they have messed something up? My toon was kidnapped in the college of winterhold, by a sleep encounter, it was at 5% of chance XD
Olivtown Posted January 30, 2015 Posted January 30, 2015 Hi. I'm having an issue with getting some of the items off. I completed the "Cursed Collar" quest, and touched the gem, but 4 items were not removed. The collar, the blindfold, the anal plug and the clitoris piercing. Is this a common issue? is there any way to get these items off? (I tried "removeallitems" in the console, but they must be marked as quest items... I really don't want to go back to when the collar was put on me :/
saphiral Posted January 30, 2015 Posted January 30, 2015 Hi. I'm having an issue with getting some of the items off. I completed the "Cursed Collar" quest, and touched the gem, but 4 items were not removed. The collar, the blindfold, the anal plug and the clitoris piercing. Is this a common issue? is there any way to get these items off? (I tried "removeallitems" in the console, but they must be marked as quest items... I really don't want to go back to when the collar was put on me :/ Does using the Safeword option work in the MCM menu? That is usually excellent at removing everything Devious. Of course - it will also remove any lingering gifts at the end of the quest but worth it to avoid a reload.
Olivtown Posted January 30, 2015 Posted January 30, 2015 Hi. I'm having an issue with getting some of the items off. I completed the "Cursed Collar" quest, and touched the gem, but 4 items were not removed. The collar, the blindfold, the anal plug and the clitoris piercing. Is this a common issue? is there any way to get these items off? (I tried "removeallitems" in the console, but they must be marked as quest items... I really don't want to go back to when the collar was put on me :/ Does using the Safeword option work in the MCM menu? That is usually excellent at removing everything Devious. Of course - it will also remove any lingering gifts at the end of the quest but worth it to avoid a reload. Safe word is disabled, and it won't let me access that menu whilst the items are still equipped :/
saphiral Posted January 30, 2015 Posted January 30, 2015 Hi. I'm having an issue with getting some of the items off. I completed the "Cursed Collar" quest, and touched the gem, but 4 items were not removed. The collar, the blindfold, the anal plug and the clitoris piercing. Is this a common issue? is there any way to get these items off? (I tried "removeallitems" in the console, but they must be marked as quest items... I really don't want to go back to when the collar was put on me :/ Does using the Safeword option work in the MCM menu? That is usually excellent at removing everything Devious. Of course - it will also remove any lingering gifts at the end of the quest but worth it to avoid a reload. Safe word is disabled, and it won't let me access that menu whilst the items are still equipped :/ Then I would reload. There is a barrel trick where if an item is broken, you can put an equipped item in the barrel which tells DDi to re-lock the device and subsequently lets keys work. With the Cursed items though, there is no key and you've completed the quest. If you disabled Safe Word, I think that you need to reload, at least before touching the gem.
Olivtown Posted January 30, 2015 Posted January 30, 2015 Hi. I'm having an issue with getting some of the items off. I completed the "Cursed Collar" quest, and touched the gem, but 4 items were not removed. The collar, the blindfold, the anal plug and the clitoris piercing. Is this a common issue? is there any way to get these items off? (I tried "removeallitems" in the console, but they must be marked as quest items... I really don't want to go back to when the collar was put on me :/ Does using the Safeword option work in the MCM menu? That is usually excellent at removing everything Devious. Of course - it will also remove any lingering gifts at the end of the quest but worth it to avoid a reload. Safe word is disabled, and it won't let me access that menu whilst the items are still equipped :/ Then I would reload. There is a barrel trick where if an item is broken, you can put an equipped item in the barrel which tells DDi to re-lock the device and subsequently lets keys work. With the Cursed items though, there is no key and you've completed the quest. If you disabled Safe Word, I think that you need to reload, at least before touching the gem. I've tried loading to before the gem, I have a save right beforehand. Still no luck though (Unless there's anything else I can try at that point?). Might just go all the way back to when the device triggered and set chance for cursed collar to 0. I'm guessing the quest doesn't change greatly each time?
jonjonzz Posted January 30, 2015 Posted January 30, 2015 Hi. I'm having an issue with getting some of the items off. I completed the "Cursed Collar" quest, and touched the gem, but 4 items were not removed. The collar, the blindfold, the anal plug and the clitoris piercing. Is this a common issue? is there any way to get these items off? (I tried "removeallitems" in the console, but they must be marked as quest items... I really don't want to go back to when the collar was put on me :/ Does using the Safeword option work in the MCM menu? That is usually excellent at removing everything Devious. Of course - it will also remove any lingering gifts at the end of the quest but worth it to avoid a reload. Safe word is disabled, and it won't let me access that menu whilst the items are still equipped :/ Then I would reload. There is a barrel trick where if an item is broken, you can put an equipped item in the barrel which tells DDi to re-lock the device and subsequently lets keys work. With the Cursed items though, there is no key and you've completed the quest. If you disabled Safe Word, I think that you need to reload, at least before touching the gem. I've tried loading to before the gem, I have a save right beforehand. Still no luck though (Unless there's anything else I can try at that point?). Might just go all the way back to when the device triggered and set chance for cursed collar to 0. I'm guessing the quest doesn't change greatly each time? I posted a script fix for this a few pages back, check my posts.
balth Posted January 30, 2015 Posted January 30, 2015 Great mod, really enjoying it. One issue (although maybe it's working as intended); I recently got the cursed collar put on my, but got no quest/map markers with it. How do I go about getting it removed? Just keep doing my thing and looking in random containers for clues?
big tim Posted January 31, 2015 Posted January 31, 2015 Great mod, really enjoying it. One issue (although maybe it's working as intended); I recently got the cursed collar put on my, but got no quest/map markers with it. How do I go about getting it removed? Just keep doing my thing and looking in random containers for clues? Read the note that came with it. Should trigger the quest.
balth Posted January 31, 2015 Posted January 31, 2015 Thanks for the prompt response but I read the note but no quest triggered.
balth Posted January 31, 2015 Posted January 31, 2015 I just tried to set the quest stage to 10 and got the quest in my journal, but still no map marker. Is it possible the marker is in Solstheim? I ahven't been there yet, so maybe that's why there's no marker?
balth Posted January 31, 2015 Posted January 31, 2015 Welp, after going to Solstheim there's still no quest marker. I'm at a loss... Safeword and removeall don't remove the collar either. I guess it's earlier save time. Just an FYI I got the collar put on me during Devious Cidnha, maybe that had some sort of effect on it.
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