Mahmood01 Posted February 7, 2015 Posted February 7, 2015 So my character is wearing the slave collar, forcing no clothes, but then she's forced to wear a maid's outfit in the Thalmor Embassy (Captured Dreams quest) and gets zapped to death. Do I need to do the quests in a certain order? Until all this other stuff is off my character, I'm not even going near DD Urag quest in the Winterhold library.
Kimy Posted February 7, 2015 Author Posted February 7, 2015 So my character is wearing the slave collar, forcing no clothes, but then she's forced to wear a maid's outfit in the Thalmor Embassy (Captured Dreams quest) and gets zapped to death. Do I need to do the quests in a certain order? Until all this other stuff is off my character, I'm not even going near DD Urag quest in the Winterhold library. Every now and then different modders design quests that just don't work together very well. This is such a case. One mod forces clothing on you, the other one kills you for it. Generally - while Captured Dreams and Cursed Loot are really not incompatible at all, I'd generally suggest not starting quests from both mods at the same time to avoid issues like that. If you want to pursue a Captured Dreams quest, you can always use the safeword to terminate all quests from Cursed Loot first.
badbat111 Posted February 7, 2015 Posted February 7, 2015 So my character is wearing the slave collar, forcing no clothes, but then she's forced to wear a maid's outfit in the Thalmor Embassy (Captured Dreams quest) and gets zapped to death. Do I need to do the quests in a certain order? Until all this other stuff is off my character, I'm not even going near DD Urag quest in the Winterhold library. Every now and then different modders design quests that just don't work together very well. This is such a case. One mod forces clothing on you, the other one kills you for it. Generally - while Captured Dreams and Cursed Loot are really not incompatible at all, I'd generally suggest not starting quests from both mods at the same time to avoid issues like that. If you want to pursue a Captured Dreams quest, you can always use the safeword to terminate all quests from Cursed Loot first. so why not have a mcm option to allow clothes while doing quests ?
Kimy Posted February 7, 2015 Author Posted February 7, 2015 So my character is wearing the slave collar, forcing no clothes, but then she's forced to wear a maid's outfit in the Thalmor Embassy (Captured Dreams quest) and gets zapped to death. Do I need to do the quests in a certain order? Until all this other stuff is off my character, I'm not even going near DD Urag quest in the Winterhold library. Every now and then different modders design quests that just don't work together very well. This is such a case. One mod forces clothing on you, the other one kills you for it. Generally - while Captured Dreams and Cursed Loot are really not incompatible at all, I'd generally suggest not starting quests from both mods at the same time to avoid issues like that. If you want to pursue a Captured Dreams quest, you can always use the safeword to terminate all quests from Cursed Loot first. so why not have a mcm option to allow clothes while doing quests ? Because that defeats the entire purpose of this item.
Gh0sTG0 Posted February 7, 2015 Posted February 7, 2015 Hi, Kimy, what about homes from heartfire? Should there be a sleep atack there?
Kimy Posted February 7, 2015 Author Posted February 7, 2015 Hi, Kimy, what about homes from heartfire? Should there be a sleep atack there? The sleep attacks should theoretically work there, but I never tested it.
MadCat256 Posted February 7, 2015 Posted February 7, 2015 So my character is wearing the slave collar, forcing no clothes, but then she's forced to wear a maid's outfit in the Thalmor Embassy (Captured Dreams quest) and gets zapped to death. Do I need to do the quests in a certain order? Until all this other stuff is off my character, I'm not even going near DD Urag quest in the Winterhold library. Every now and then different modders design quests that just don't work together very well. This is such a case. One mod forces clothing on you, the other one kills you for it. Generally - while Captured Dreams and Cursed Loot are really not incompatible at all, I'd generally suggest not starting quests from both mods at the same time to avoid issues like that. If you want to pursue a Captured Dreams quest, you can always use the safeword to terminate all quests from Cursed Loot first. What I do is make sure I have debt to the Master from CD before starting the expansion quest line. This equips the special CD Collar and Belt which (hopefully) prevents CL from putting any of its quest collars on you.
Kimy Posted February 7, 2015 Author Posted February 7, 2015 So my character is wearing the slave collar, forcing no clothes, but then she's forced to wear a maid's outfit in the Thalmor Embassy (Captured Dreams quest) and gets zapped to death. Do I need to do the quests in a certain order? Until all this other stuff is off my character, I'm not even going near DD Urag quest in the Winterhold library. Every now and then different modders design quests that just don't work together very well. This is such a case. One mod forces clothing on you, the other one kills you for it. Generally - while Captured Dreams and Cursed Loot are really not incompatible at all, I'd generally suggest not starting quests from both mods at the same time to avoid issues like that. If you want to pursue a Captured Dreams quest, you can always use the safeword to terminate all quests from Cursed Loot first. What I do is make sure I have debt to the Master from CD before starting the expansion quest line. This equips the special CD Collar and Belt which (hopefully) prevents CL from putting any of its quest collars on you. It absolutely does. Cursed Loot never removes other mod's quest items (they need to be properly marked as such, though!). You can also set the MCM chances for these collars to zero in situations when they would be too inconvenient, which also prevents Cursed Loot from equipping them on you. I like to think that in the overall picture, Cursed Loot is designed to play fairly nice with other DD mods. In the future I might add even more safeguards to improve interoperability with other DD mods. I have a few things in mind that I will add in that area.
WaterRabbit Posted February 7, 2015 Posted February 7, 2015 So I got this error when getting hit with a trap (this is with Assets v2.9, Expansion v1.2, Integration v2.9, ZaZ v6, and Cursed loot v4.2), : [02/07/2015 - 03:24:22PM] ERROR: Property zad_DeviousDevice on script dcur_hisecSlaveBootsScript attached to Item 10 in container (00000014) cannot be bound because <NULL form> (13037D91) is not the right type [02/07/2015 - 03:24:22PM] ERROR: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [item 10 in container (00000014)].dcur_hisecSlaveBootsScript.OnEquipped() - "zadEquipScript.psc" Line 52 [02/07/2015 - 03:24:22PM] ERROR: None is not a valid inventory item stack: [ (00000014)].Actor.GetItemCount() - "<native>" Line ? [zadQuest (1300F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line 1119 [item 10 in container (00000014)].dcur_hisecSlaveBootsScript.OnEquipped() - "zadEquipScript.psc" Line 72 [02/07/2015 - 03:24:22PM] ERROR: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [item 10 in container (00000014)].dcur_hisecSlaveBootsScript.OnEquipped() - "zadEquipScript.psc" Line 73 [02/07/2015 - 03:24:22PM] ERROR: None is not a valid inventory item stack: [ (00000014)].Actor.GetItemCount() - "<native>" Line ? [zadQuest (1300F624)].zadlibs.CleanupDevices() - "zadLibs.psc" Line 1103 [item 10 in container (00000014)].dcur_hisecSlaveBootsScript.OnEquipped() - "zadEquipScript.psc" Line 89 Edit: Just noticed that I have v4.3 downloaded but not installed.
DonQuiWho Posted February 8, 2015 Posted February 8, 2015 Hi @ Kimy Thanks for the great mod. It's fun to try to beat it A couple of quick points/questions, please? I have same issue as above... Hi Kimy, I think there's a leftover remnant in your scripts from the old DDi. When you're wearing a nipple piercing and try wear the cursed or high security bras, you still get the "Impossible to wear multiple Piercings/Bras simultaneously" error. Just finished the cursed collar quest line... other the above, it went smoothly. Keep up the good work .... and I came here looking for a solution to the same problem - it's preventing me moving on/completing my current Cursed Collar quest ....although I think it was the mandatory vaginal piercing that was creating the 'impossibility' Is this in any way maybe related to the recent updates of Assets to 2.9 and Expansion to 1.2 and the change in some slot usages? And meantime, if I have to, how do I cheat to move the quest on ? BTW, I'd second the earlier suggestion that any replays of the Cursed Collar quest might well be shortened. I've found it entertaining to do once, biut as I try to avoid fast travel, and not to otherwise cheat, the thought of doing it all again is not appealing. It may be possible to turn it off/ reduce the chances to zero in MCM to avoid repetition, but I wasn't certain if that's so. If it is, I apologise now for being both old and thick , but I'd be grateful for any help ...
unmog Posted February 8, 2015 Posted February 8, 2015 Hi @ Kimy Thanks for the great mod. It's fun to try to beat it A couple of quick points/questions, please? I have same issue as above... Hi Kimy, I think there's a leftover remnant in your scripts from the old DDi. When you're wearing a nipple piercing and try wear the cursed or high security bras, you still get the "Impossible to wear multiple Piercings/Bras simultaneously" error. Just finished the cursed collar quest line... other the above, it went smoothly. Keep up the good work .... and I came here looking for a solution to the same problem - it's preventing me moving on/completing my current Cursed Collar quest ....although I think it was the mandatory vaginal piercing that was creating the 'impossibility' Is this in any way maybe related to the recent updates of Assets to 2.9 and Expansion to 1.2 and the change in some slot usages? And meantime, if I have to, how do I cheat to move the quest on ? BTW, I'd second the earlier suggestion that any replays of the Cursed Collar quest might well be shortened. I've found it entertaining to do once, biut as I try to avoid fast travel, and not to otherwise cheat, the thought of doing it all again is not appealing. It may be possible to turn it off/ reduce the chances to zero in MCM to avoid repetition, but I wasn't certain if that's so. If it is, I apologise now for being both old and thick , but I'd be grateful for any help ... Unsure if it was asked already, but most times problems like these happen when people update. So, does the problem persist on a new game?
Nicoya Posted February 8, 2015 Posted February 8, 2015 v4.3 is another great update, I'm really loving the catsuit. I was thinking it might be nice if the catsuit had some debuffs on it. A simple one would be to cut stamina and stamina regen. More fancy would be to cause the player to suffer some sort of heatstroke type effects if the stamina bar is depleted, like taking damage or having a blindfold-effect blackout. Not sure how easy that would be to script. I'm also looking forward to the rubber gloves and boots. I think it would be great if there were a "Slave" version of the gloves that has maybe 4 locks (left/right wrist/arm) plus a 5th lock that essentially turns it into an armbinder. It could function similar to the plug on the slave gag, where the 5th lock unlocks with a separate key and has to be unlocked first, and then if the gloves aren't fully removed in 24 hours or however long, it automatically re-locks into the armbinder form again. It'd also be nice to see a debuff on the gloves too, like making magic cost twice the mp to cast (hard to cast through the gloves maybe?). I'd like to echo other comments that advocate not allowing the suit to be removed if any items are locked on top of it.
DonQuiWho Posted February 8, 2015 Posted February 8, 2015 Hi @ Kimy Thanks for the great mod. It's fun to try to beat it A couple of quick points/questions, please? I have same issue as above... Hi Kimy, I think there's a leftover remnant in your scripts from the old DDi. When you're wearing a nipple piercing and try wear the cursed or high security bras, you still get the "Impossible to wear multiple Piercings/Bras simultaneously" error. Just finished the cursed collar quest line... other the above, it went smoothly. Keep up the good work .... and I came here looking for a solution to the same problem - it's preventing me moving on/completing my current Cursed Collar quest ....although I think it was the mandatory vaginal piercing that was creating the 'impossibility' Is this in any way maybe related to the recent updates of Assets to 2.9 and Expansion to 1.2 and the change in some slot usages? And meantime, if I have to, how do I cheat to move the quest on ? BTW, I'd second the earlier suggestion that any replays of the Cursed Collar quest might well be shortened. I've found it entertaining to do once, biut as I try to avoid fast travel, and not to otherwise cheat, the thought of doing it all again is not appealing. It may be possible to turn it off/ reduce the chances to zero in MCM to avoid repetition, but I wasn't certain if that's so. If it is, I apologise now for being both old and thick , but I'd be grateful for any help ... Unsure if it was asked already, but most times problems like these happen when people update. So, does the problem persist on a new game? Using MO, this mod was placed 'new' on top of my 'base saved game', along with some others, before i started this particular playthrough. That's only got about 10 hours actual play My 'base saved game' is made up of a vanilla start as far as Riverwood, with minimal acquisitions and limited interactions, followed by the addition of a small simple shack to provide a single small cell, to which save I have then added other 'core' mods, vanilla and Sexlab, testing those before reverting to the save subsequent to their addition and MCM set up. Those latter including up to date Framework and Zaz mods, and the currently updated base mods for 2.9 Assets, 1.2 Expansion and 3.83 CD. Most of the updates for core mods are said to be safe to overwrite, and if not, then they are removed and a script cleaner employed, before adding them to the updated version of the then 'base save game' So, to all intents and purposes, as nothing has ever been 'played' from that base, I think it's effectively as if it's a 'new game' tl;dr version 1 - I think that, yes, it's a new game 2 - the pace of mod progression and change makes managing any form of clean game status something of a nightmare LOL
cryo Posted February 8, 2015 Posted February 8, 2015 One suggestion, and probably(?) one bug report: Suggestion: Second set preference to fall back if main set preference lacks some items like new Restrictive set, in which case other items selected are completely random and does not match to a single set. (Also, restrictive gloves doesn't seem to be in Cursed Loot pool) Bug(?): After successful solicitation with bondage customer tends to leave arm and leg cuffs, while removing other devices. Is it intended or not?
Slorm Posted February 8, 2015 Posted February 8, 2015 so why not have a mcm option to allow clothes while doing quests ? Because that defeats the entire purpose of this item. It would be a nice addition just to the slut collar though and wouldn't be out of place with that item
Veladarius Posted February 8, 2015 Posted February 8, 2015 Hi @ Kimy Thanks for the great mod. It's fun to try to beat it A couple of quick points/questions, please? I have same issue as above... Hi Kimy, I think there's a leftover remnant in your scripts from the old DDi. When you're wearing a nipple piercing and try wear the cursed or high security bras, you still get the "Impossible to wear multiple Piercings/Bras simultaneously" error. Just finished the cursed collar quest line... other the above, it went smoothly. Keep up the good work .... and I came here looking for a solution to the same problem - it's preventing me moving on/completing my current Cursed Collar quest ....although I think it was the mandatory vaginal piercing that was creating the 'impossibility' Is this in any way maybe related to the recent updates of Assets to 2.9 and Expansion to 1.2 and the change in some slot usages? And meantime, if I have to, how do I cheat to move the quest on ? BTW, I'd second the earlier suggestion that any replays of the Cursed Collar quest might well be shortened. I've found it entertaining to do once, biut as I try to avoid fast travel, and not to otherwise cheat, the thought of doing it all again is not appealing. It may be possible to turn it off/ reduce the chances to zero in MCM to avoid repetition, but I wasn't certain if that's so. If it is, I apologise now for being both old and thick , but I'd be grateful for any help ... Unsure if it was asked already, but most times problems like these happen when people update. So, does the problem persist on a new game? The issue with the piercings / bra is because if an item you have is changed there is a good chance it may not be updated, especially with key words and such. If items are changed by an update remove them and get new ones and they should work properly. New games will not have this problem.
SoberVentor Posted February 8, 2015 Posted February 8, 2015 Ther is mistake in dcur_mcmconfig.psc(lines 2182-2183) elseIf opt == slutcollarmaxsexlessdaysneededOID SetSliderDialogStartValue(slutcollarminsexlessdaysneeded)
Fredfish Posted February 8, 2015 Posted February 8, 2015 Does anyone else always lose their keys no matter what the percentage is set to?
lapunda Posted February 8, 2015 Posted February 8, 2015 I have a problem. After completing the quest "cursed collar" when I touch me with a strange stone removed all things except the collar and blindfolds. What to do? So conceived?
unmog Posted February 8, 2015 Posted February 8, 2015 Using MO, this mod was placed 'new' on top of my 'base saved game', along with some others, before i started this particular playthrough. That's only got about 10 hours actual play My 'base saved game' is made up of a vanilla start as far as Riverwood, with minimal acquisitions and limited interactions, followed by the addition of a small simple shack to provide a single small cell, to which save I have then added other 'core' mods, vanilla and Sexlab, testing those before reverting to the save subsequent to their addition and MCM set up. Those latter including up to date Framework and Zaz mods, and the currently updated base mods for 2.9 Assets, 1.2 Expansion and 3.83 CD. Most of the updates for core mods are said to be safe to overwrite, and if not, then they are removed and a script cleaner employed, before adding them to the updated version of the then 'base save game' So, to all intents and purposes, as nothing has ever been 'played' from that base, I think it's effectively as if it's a 'new game' tl;dr version 1 - I think that, yes, it's a new game 2 - the pace of mod progression and change makes managing any form of clean game status something of a nightmare LOL Hah thats a lot of technicalities~ would be easier to just start a second "brand new" game and see if the problem persists or not, then let us know. Can even keep the first game save~ Bug(?): After successful solicitation with bondage customer tends to leave arm and leg cuffs, while removing other devices. Is it intended or not? Ive actually never got arm and leg cuffs while soliciting... I "always" get a ring gag, blindfold, arm binder and slave boots. I figured that was how it was intended I have a problem. After completing the quest "cursed collar" when I touch me with a strange stone removed all things except the collar and blindfolds. What to do? So conceived? Yea its a bug that Kimmy is currently fixing for the next update
zouzou Posted February 8, 2015 Posted February 8, 2015 Hi all, I encounter an issue with the new device and cursed loot, I looted an steel yoke ( not the heavy one) and now i cannot remove it because the key doesn't exist. Do i miss something or is this a know bug ? Is there a way to replace the defautl steel yoke by the heavy yoke in the new DD ?
Kimy Posted February 8, 2015 Author Posted February 8, 2015 Ther is mistake in dcur_mcmconfig.psc(lines 2182-2183) elseIf opt == slutcollarmaxsexlessdaysneededOID SetSliderDialogStartValue(slutcollarminsexlessdaysneeded) Thanks, fixed! Using MO, this mod was placed 'new' on top of my 'base saved game', along with some others, before i started this particular playthrough. That's only got about 10 hours actual play My 'base saved game' is made up of a vanilla start as far as Riverwood, with minimal acquisitions and limited interactions, followed by the addition of a small simple shack to provide a single small cell, to which save I have then added other 'core' mods, vanilla and Sexlab, testing those before reverting to the save subsequent to their addition and MCM set up. Those latter including up to date Framework and Zaz mods, and the currently updated base mods for 2.9 Assets, 1.2 Expansion and 3.83 CD. Most of the updates for core mods are said to be safe to overwrite, and if not, then they are removed and a script cleaner employed, before adding them to the updated version of the then 'base save game' So, to all intents and purposes, as nothing has ever been 'played' from that base, I think it's effectively as if it's a 'new game' tl;dr version 1 - I think that, yes, it's a new game 2 - the pace of mod progression and change makes managing any form of clean game status something of a nightmare LOL Hah thats a lot of technicalities~ would be easier to just start a second "brand new" game and see if the problem persists or not, then let us know. Can even keep the first game save~ Bug(?): After successful solicitation with bondage customer tends to leave arm and leg cuffs, while removing other devices. Is it intended or not? Ive actually never got arm and leg cuffs while soliciting... I "always" get a ring gag, blindfold, arm binder and slave boots. I figured that was how it was intended I have a problem. After completing the quest "cursed collar" when I touch me with a strange stone removed all things except the collar and blindfolds. What to do? So conceived? Yea its a bug that Kimmy is currently fixing for the next update The bug got fixed with 4.3. It shouldn't really happen anymore. Hi all, I encounter an issue with the new device and cursed loot, I looted an steel yoke ( not the heavy one) and now i cannot remove it because the key doesn't exist. Do i miss something or is this a know bug ? Is there a way to replace the defautl steel yoke by the heavy yoke in the new DD ? Steel Yokes use standard restraints keys.
DCPDDP Posted February 8, 2015 Posted February 8, 2015 I was wondering is it possible for guards to gag the PC when they start using shouts in town?
Slorm Posted February 8, 2015 Posted February 8, 2015 - Changed: The worn restraints threshold no longer applies to plant and mine traps. Could you do the same for the Estrus trap on containers as well please as that is still subject to the restraint limit?
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