Sailing Rebel Posted October 5, 2015 Author Posted October 5, 2015 Some of llabsky's new animations are clearly consensual. Is it possible to separate the NPC arousal slider to consensual and non-con/neutral. Default should be checking consensual first then non-con/neutral second. Maybe a debug message can be display to narrate the success/failure of con/non-con pairing. Not sure how much work or how big a burden this will place on papyrus scan but IMHO makes the animation trigger more natural. Thanks EDIT: Just saw llabsky's non-sex animations. I think it would be cool to integrate them into SLAC. For example, SLAC will play the canine non-sex animation if NPC arousal check fails with a debug message saying NPC-X is just not interested in having sex with dog/name but nice doggy, etc. If you are using the v4 Alpha then you can configure Aroused Creatures to filter consensual and non-consensual animations. Naturally some creatures have a limited number of animations so the system will always fall back to any enabled animation. V4 adds a toggles page in the MCM to select creature animations that should be treated as aggressive. The new non-sex animations are an interesting resource. I would like to do something with the invite system that might make use of those but I have a lot to learn about actually prepping and adding animations.
zzz72w3r Posted October 5, 2015 Posted October 5, 2015 Some of llabsky's new animations are clearly consensual. Is it possible to separate the NPC arousal slider to consensual and non-con/neutral. Default should be checking consensual first then non-con/neutral second. Maybe a debug message can be display to narrate the success/failure of con/non-con pairing. Not sure how much work or how big a burden this will place on papyrus scan but IMHO makes the animation trigger more natural. Thanks EDIT: Just saw llabsky's non-sex animations. I think it would be cool to integrate them into SLAC. For example, SLAC will play the canine non-sex animation if NPC arousal check fails with a debug message saying NPC-X is just not interested in having sex with dog/name but nice doggy, etc. If you are using the v4 Alpha then you can configure Aroused Creatures to filter consensual and non-consensual animations. Naturally some creatures have a limited number of animations so the system will always fall back to any enabled animation. V4 adds a toggles page in the MCM to select creature animations that should be treated as aggressive. The new non-sex animations are an interesting resource. I would like to do something with the invite system that might make use of those but I have a lot to learn about actually prepping and adding animations. My bad, was using 3.1. The adaptive setting in V4 is very cool and way better than what I was thinking. Does adaptive use the number in the actor arousal slider or is it based on a fixed number? Thanks
Sailing Rebel Posted October 5, 2015 Author Posted October 5, 2015 My bad, was using 3.1. The adaptive setting in V4 is very cool and way better than what I was thinking. Does adaptive use the number in the actor arousal slider or is it based on a fixed number? Thanks With adaptive consent there are two states. If both creature and NPC are above the set arousal levels then the engagement is considered consensual. If only the creature is above the threshold then it's considered non-consensual. A word of caution on the v4 Alpha: it is still under development, not feature complete and future updates may cause problems for existing installs.
masterdrive Posted October 6, 2015 Posted October 6, 2015 I have been playing with the "One with nature mod" which allows you to set a lot of creatures as friendly or allies. It seems to be working almost to well since my pc and follower are on the ground a bit to much. I have also found that there is a setting in the sexlab monitor widget (SLAM) to force check arousal of creatures when first encountered which seems to remove the issue of arousal not being picked up on the creatures. Not sure any of this is new information but it seemed to work much better for me. Masterdrive
masterdrive Posted October 8, 2015 Posted October 8, 2015 My pc just went to see Parthunax for the first time. I think I found an issue. Dragon was fully aroused, sensed PC arousal started pursuit and then just landed back on the word wall. Debug showed all of the above happening like normal then ended pursuit and cleaned PC and dragon. The process would then repeat over and over. I tried invite of 10, consentual, non con, adapative, none of them seemed to break the loop. Masterdrive
circ Posted October 8, 2015 Posted October 8, 2015 Could try disabling animations in SexLab for the above. I got tired of getting jumped by goats everywhere, slight hyperbole - as the animation could use work and its member looks really weird, so I disabled the animation and no more goats. Pre-emptively disabled the cow animation too.
Red Garnet Posted October 8, 2015 Posted October 8, 2015 I noticed an incredible ram usage with this mod
masterdrive Posted October 8, 2015 Posted October 8, 2015 Could try disabling animations in SexLab for the above. I got tired of getting jumped by goats everywhere, slight hyperbole - as the animation could use work and its member looks really weird, so I disabled the animation and no more goats. Pre-emptively disabled the cow animation too. I was actually trying to make the animation happen to find out if it would. It starts... then just ends abruptly and restarts. I have been trying to find out why but so far no luck. Masterdrive PS anyone have any ideas about why my follower no longer exists to SLAC. It seems that she is no longer being considered in any calculation no matter what settings I use. Thinking about reinstalling the mod to see if that fixes it.
gwarrior Posted October 23, 2015 Posted October 23, 2015 Installed this awesome mode and its doesn't work. Trying everything, since its my second "clean" Skyrim install. Allow Creatures toggled on in Sexlab MCM menu. Animations lists for creatures works. In Aroused Creatures MCM menu: Reset all threshold to zero or minimal quality (1-10) Raised engage distance from default to 100|150|200 (max) feet Changed relationship rank from -1 to -4|-3|-2 and zero. Crouch effect doesn't work (I swear) Well, ok. I tried a debugging mode. The messages appears like: Wolf/Dog couldn't find any partners Wolf:%MyCharacterName%(hostile) And most biggest problem - match maker didn't work for creatures. Its sais blabla super aura/youre spell feezes/or whatever. But usage key N for SexLab test animation work great on creatures. And yes, I carefully read description. Any help would be appreciated.
srayesmanll Posted October 23, 2015 Posted October 23, 2015 Installed this awesome mode and its doesn't work. Trying everything, since its my second "clean" Skyrim install. Allow Creatures toggled on in Sexlab MCM menu. Animations lists for creatures works. In Aroused Creatures MCM menu: Reset all threshold to zero or minimal quality (1-10) Raised engage distance from default to 100|150|200 (max) feet Changed relationship rank from -1 to -4|-3|-2 and zero. Crouch effect doesn't work (I swear) Well, ok. I tried a debugging mode. The messages appears like: Wolf/Dog couldn't find any partners Wolf:%MyCharacterName%(hostile) And most biggest problem - match maker didn't work for creatures. Its sais blabla super aura/youre spell feezes/or whatever. But usage key N for SexLab test animation work great on creatures. And yes, I carefully read description. Any help would be appreciated. Just to note: SLAC doesn't work on hostile creatures. The message: "Wolf:%MyCharacterName%(hostile)" is a clue that you were trying on something hostile. It works on horses and dogs right off the bat, but not wolves UNLESS they are affected by something else (like a calm spell). Basically only on friendly or allied creatures. Download "One with Nature" from Nexus. It allows you to set relationships for all (base) creatures (spiders, trolls, wolves, etc). Set wolves to friend or ally then try the Crouch again. It should work unless you have something else wrong. And in that case, go to the pinned threads in the sexlab technical support threads, read the info there, and follow the instructions for getting necessary logs that you can post here (once you have a a high enough post count - think it needs to be 2 or higher). Also posting your FNIS results might be handy. And maybe your load order where someone might see a conflict you are missing.
CGi Posted October 24, 2015 Posted October 24, 2015 Getting "No animation found for ..." => "... could not find any partners".All required mods are installed, everything is up to date (FNiS 5.5 instead of 6.0), FNiS files are in place and properly generated. SL creature animations are switched on too.Anyone having a clue what's going on? Testing it with the dog that you can buy in Markarth atm, as random friendly dogs didn't work.
zep Posted October 24, 2015 Posted October 24, 2015 Installed this awesome mode and its doesn't work. Trying everything, since its my second "clean" Skyrim install. Allow Creatures toggled on in Sexlab MCM menu. Animations lists for creatures works. In Aroused Creatures MCM menu: Reset all threshold to zero or minimal quality (1-10) Raised engage distance from default to 100|150|200 (max) feet Changed relationship rank from -1 to -4|-3|-2 and zero. Crouch effect doesn't work (I swear) Well, ok. I tried a debugging mode. The messages appears like: Wolf/Dog couldn't find any partners Wolf:%MyCharacterName%(hostile) And most biggest problem - match maker didn't work for creatures. Its sais blabla super aura/youre spell feezes/or whatever. But usage key N for SexLab test animation work great on creatures. And yes, I carefully read description. Any help would be appreciated. You can use SexLab Aroused Monitor Widget to force the update of the arousal status of all npcs and creatures. Try this mod. I think the arousal of creature works differently from the arousal of other npcs. Sorry for my poor english.
TamaChan Posted October 26, 2015 Posted October 26, 2015 dont know if this was already asked, but if i use a calming spell(i.e. calm or harmony) on a hostile creature like a sabre cat, will said creature be treated like a friendly/neutral animal and be polled for animations?
Unknown_User Posted November 1, 2015 Posted November 1, 2015 This is the first time I was raped by... ... ... deathhound lol
Unknown_User Posted November 2, 2015 Posted November 2, 2015 You could add some screenshot, not just MCM screenshots. Here you go.
Sailing Rebel Posted December 9, 2015 Author Posted December 9, 2015 Just re-uploaded v04.0 Alpha 03 and recovered the description from before the LL rollback. A reminder: v04.0 Alpha 03 is not feature-complete but all reports are that it is very stable and should be suitable for a regular playthrough, It is unlikely there will be another update until the new year due to time constraints. What you get in the alpha is a pursuit option that allows creatures to chase down both PC and NPC victims and configurable filtering to select suitable animations for consensual and non-consensual engagements. There is also very basic creature gender support. Animation filtering and creature gender requires SexLab v1.6+ but those still using v1.5x will still get the pursuit option. v4 Alpha 03 (2015-09-18) Added: Very basic support for creature gender filtering (only FF/MM pair filtering for the moment). Added: Aggressive Animation Toggles MCM page for setting which animations will be filtered for consensual and non-consensual engagements. Added: PC gender option as basic support for gender switching, so the PC can be automatically ignored when male for example. Fixed: Non-consensual animations not registering actors as victims. Fixed: PC/NPC Preference always using No Preference regardless of setting.
ibigfire Posted December 9, 2015 Posted December 9, 2015 Hey, thanks for all your work on this mod. It would be cool if you could make it so that we could set inviting to require LOS, but not general arousal triggered events to, since that would kinda make sense. With beasts using their heightened senses when aroused, but simply following instinct when they see someone presenting, jives with how animals work I think. Or if we could at least set the required PC arousal status as well when in invite mode, instead of it defaulting to 0, that would be nice too. But the LOS mode would make the most sense there, I think.
Sailing Rebel Posted December 12, 2015 Author Posted December 12, 2015 Hey, thanks for all your work on this mod. It would be cool if you could make it so that we could set inviting to require LOS, but not general arousal triggered events to, since that would kinda make sense. With beasts using their heightened senses when aroused, but simply following instinct when they see someone presenting, jives with how animals work I think. Or if we could at least set the required PC arousal status as well when in invite mode, instead of it defaulting to 0, that would be nice too. But the LOS mode would make the most sense there, I think. I am considering an overhaul of this option. Right now all the crouch option does is reduce the threshold for creatures which means a player can be engaged by any creature in range which is not always the intention. What I'm thinking of doing is leaving the crouch system as-is for those who want to continue using it (just to make crouching risky for fun), but also adding a more direct invitation mechanic allowing the PC to pick a particular creature and try to seduce it. Most likely this would involve targeting a creature and using a hotkey. It would be nice to have a good presenting animation to go with it but, alas, time restrictions just don't leave room for becoming any good at animating.
mikectj Posted December 12, 2015 Posted December 12, 2015 Thank`s I have soo much fun - a horse cant catch an old women in Riverwood - and other women escape from a dog jumping in the river Thank`s again love it
Jase135 Posted December 19, 2015 Posted December 19, 2015 Hi. Im fairly new to modding with SexLab so sorry for my ignorance, but i've been having an issue where the creatures will engage my NPCs without any problems but wont even glance at my PC. Im using Nexus Mod Manager and dont have either SexLab Seduction, nor Defeat if that could have something to do with it. In case a FNIS scan is needed: FNIS Behavior V6.2 12/19/2015 2:03:36 AM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading ASX V2.0 ... Reading FNISBase V6.2 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSexyMove V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FNIS_PCEA2 V1.3 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ... Reading MNC V?.? ... Reading SexLab V1.60 ... Reading SexLabCreature V1.60 ... Reading zzEstrus V1.2 ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory male 5 GENDER modifications for Animations\female mt_behavior usage: 5.4 % ( 0 furniture, 0 offset, 0 chair, 87 alternate animations) 0_master usage: 10.0 % ( 9 paired, 0 kill, 144 alternate animations) Alternate Animation mods: 2 sets: 30 total groups: 68 added file slots: 992 alternate files: 575 Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.60 ... 2458 animations for 10 mods successfully included (character) 954 animations for 2 mods and 37 creatures successfully included.
SeekerOfKnowledge Posted December 20, 2015 Posted December 20, 2015 Soo creatures only engage NPCs in my game, which is kind of a bummer. I like the idea of having to watch my back at the stables for example. In comes my modlist: modlist.txt And the papyrus log of my last session if it helps: Papyrus.0.log
Sailing Rebel Posted December 22, 2015 Author Posted December 22, 2015 Hi. Im fairly new to modding with SexLab so sorry for my ignorance, but i've been having an issue where the creatures will engage my NPCs without any problems but wont even glance at my PC. Im using Nexus Mod Manager and dont have either SexLab Seduction, nor Defeat if that could have something to do with it. Soo creatures only engage NPCs in my game, which is kind of a bummer. I like the idea of having to watch my back at the stables for example. In comes my modlist: The thing to do here is first ensure that your character can be animated at all by using something like MatchMaker. If this doesn't work then the problem is likely the SexLab installation or another mod such as a custom player race. Check the Troubleshooting Guide for information on identifying the issue. If the PC can animate and just doesn't work with Aroused Creatures then ensure that your settings are not inadvertently preventing engagements such as Required Arousal being set to Both, or Only When Naked, or Only Collard Victims. If there is still no joy then turn on the debugging mode on the General tab of the Aroused Creature MCM. When you reach a situation where an engagement should happen then quit out and post your papyrus log here.
SeekerOfKnowledge Posted December 22, 2015 Posted December 22, 2015 The thing to do here is first ensure that your character can be animated at all by using something like MatchMaker. If this doesn't work then the problem is likely the SexLab installation or another mod such as a custom player race. Check the Troubleshooting Guide for information on identifying the issue. If the PC can animate and just doesn't work with Aroused Creatures then ensure that your settings are not inadvertently preventing engagements such as Required Arousal being set to Both, or Only When Naked, or Only Collard Victims. If there is still no joy then turn on the debugging mode on the General tab of the Aroused Creature MCM. When you reach a situation where an engagement should happen then quit out and post your papyrus log here. Gonna send it as soon as I have access to my pc, because I can guarantee that none of the above is the cause.
SeekerOfKnowledge Posted December 22, 2015 Posted December 22, 2015 The thing to do here is first ensure that your character can be animated at all by using something like MatchMaker. If this doesn't work then the problem is likely the SexLab installation or another mod such as a custom player race. Check the Troubleshooting Guide for information on identifying the issue. If the PC can animate and just doesn't work with Aroused Creatures then ensure that your settings are not inadvertently preventing engagements such as Required Arousal being set to Both, or Only When Naked, or Only Collard Victims. If there is still no joy then turn on the debugging mode on the General tab of the Aroused Creature MCM. When you reach a situation where an engagement should happen then quit out and post your papyrus log here. Gonna send it as soon as I have access to my pc, because I can guarantee that none of the above is the cause. Nevermind I reinstalled the mod, now it works
throwaway219 Posted December 29, 2015 Posted December 29, 2015 Feature suggestion - a checkbox to disable followers and other companions? I'm playing with the new necromancy stuff that just got added to Ordinator and, um, well with three skeletons following you, when the first gets aroused and wants a turn, watching gets the others aroused, and you get an endless chain of skeleton rape. Ahem. Anyway, I added this to the end of slac_Utility::CheckCreature and it works: If (akAttacker.IsPlayerTeammate()) Log(akAttacker + " is a teammate") Return False EndIf Didn't look into how to add it to MCM, but I figure you know that well.
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