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Posted

 

I did, and what do you mean get my followers to engage? ordering them to attack

 

Just set the arousal thresholds to 0 and hang around with your follower near a creature or two. If you open the console you'll be able to see some of the debug information going by, this will also be recorded in your papyrus log.

 

but they aren't doing anything, just crouching around

Posted

but they aren't doing anything, just crouching around

 

Just disable the Only When Naked option and it should start working - see my edit above.

 

With the debug option enabled information about failed engagement checks will be output to the papyrus log. So when nothing is happening the log will record the reason it's not happening.

Posted

 

but they aren't doing anything, just crouching around

 

Just disable the Only When Naked option and it should start working - see my edit above.

 

With the debug option enabled information about failed engagement checks will be output to the papyrus log. So when nothing is happening the log will record the reason it's not happening.

 

Here it is, woops posted the old log

 

Papyrus.0.log

 

Papyrus.0.log

Posted

 

Here it is, woops posted the old log

 

Disable both Require LoS (which is buggy) and Only When Naked (which doesn't work for NPCs due to an issue in the current SexLab Aroused Redux).

Posted

 

 

Here it is, woops posted the old log

 

Disable both Require LoS (which is buggy) and Only When Naked (which doesn't work for NPCs due to an issue in the current SexLab Aroused Redux).

 

Ok, now they are raping roaming npc's but not my followers

Posted

Ok, now they are raping roaming npc's but not my followers

 

Double check that followers are enabled in the MCM (General Settings).

 

In a previous screenshot it showed NPCs to Check set to 1. While this improves performance it also makes engagements very unreliable. Each creature will only examine one NPC at random when looking for a partner which means they can often check the same unusable NPC over and over again even if there are more viable partners nearby. The higher the NPCs to Check is the better the results.

 

If you are still having trouble you'll need to post another log.

Posted

Recently came back to skyrim and am very happy to see updates to this mod. I always liked it despite the issues it had.

 

I'm just setting it up on a new install and came across the transgender options. I'm really not sure i understand what any of them mean. Is there a "to hell with gender settings, always consider the character female" option?

Posted

Recently came back to skyrim and am very happy to see updates to this mod. I always liked it despite the issues it had.

 

I'm just setting it up on a new install and came across the transgender options. I'm really not sure i understand what any of them mean. Is there a "to hell with gender settings, always consider the character female" option?

 

With the default settings (transgender set to disabled) Aroused Creatures will only use the SL gender which is what you are looking for.

Posted

awesome, thank you!

 

Already having fun with it.  After installing, I loaded a game in dragon bridge and was immediately chased by a horny goat  :lol:

 

Edit:  actually, if the pc goes futa, I have SLEN set to change her sexlab gender to male.  At that point I would still prefer to have SLAC consider her female.  Would I still want to leave it on "Disabled"?  And sorry, I should have been way clearer in my orginal question!

Posted

awesome, thank you!

 

Already having fun with it.  After installing, I loaded a game in dragon bridge and was immediately chased by a horny goat  :lol:

 

Edit:  actually, if the pc goes futa, I have SLEN set to change her sexlab gender to male.  At that point I would still prefer to have SLAC consider her female.  Would I still want to leave it on "Disabled"?  And sorry, I should have been way clearer in my orginal question!

 

AC normally only uses the SL gender. The trans options forces it to look at the vanilla gender too.

 

So if your character is vanilla female with forced male gender then the default settings will stop working as males are normally ignored. You can just set the PC gender to Male in the AC MCM but if you are going to be switching regularly that could get bothersome. You could also set the gender to both which will solve it once and for all unless your character is also fully male on occasion. So the last option is to set the trans option to female->male and AC should allow the PC as both vanilla female and trans but not as regular male.

 

...I think. Honestly I've not had time to fully test this feature yet.

 

As of Beta 05 there are a couple of bugs in the trans feature. First the trans options famale->male and male->female are actually reversed. So for a vanilla female, SL male PC you will want to set to male->female for now. Second, the MM animation restriction is incorrectly applied when the character is trans so you will also need to disable that on the General Settings tab.

Posted

I'm having a weird problem with the mod, up till yesterday I'd never had  a problem, then I decided to start a new game and now the creatures pursue the npcs but once they catch them a message pops up saying the creature has lost interest in the victim and the creature turns away.

 

Apart from it being a new game, nothing else has changed, no new mods, no mods removed, I'm using exactly the same mods I was using before I started the new game.

Posted

I'm having a weird problem with the mod, up till yesterday I'd never had  a problem, then I decided to start a new game and now the creatures pursue the npcs but once they catch them a message pops up saying the creature has lost interest in the victim and the creature turns away.

 

Apart from it being a new game, nothing else has changed, no new mods, no mods removed, I'm using exactly the same mods I was using before I started the new game.

 

Activate the Debug option in the General Settings and wait for another failed pursuit. Then post the papyrus log.

  • 3 weeks later...
Posted

Would it be possible to make an option to exclude some creatures?  While I can get behind the idea that a collared slave submits (for all we know these collars are all cursed, right? :) ), seeing a normal chicken jumping at Uthgerd the Unbroken, somehow broke my suspension of disbelief.

Posted

Would it be possible to make an option to exclude some creatures?  While I can get behind the idea that a collared slave submits (for all we know these collars are all cursed, right? :) ), seeing a normal chicken jumping at Uthgerd the Unbroken, somehow broke my suspension of disbelief.

 

Yeah, this bothers me too. At the moment the only way to deal with it is to disable all animations for those creatures in the SexLab MCM -> Toggle Animations.

 

I've avoided doing anything about it so far as I don't want to end up with a system that requires constant updates to deal with new animations and newly enabled creatures.

 

But I'll revisit this feature when I next get a chance and see if I can come up with an extensible solution.

Posted

I don't know how complicated that would be, but from what I understand, without the mod "Aroused Creatures", creatures simply have "arousal zero". If that is the case and your script allready "bestows" arousal upon them, perhaps you could simply check at this entrypoint ("If creature in

  • then don't add arrousal else arousal++").
Posted

I don't know how complicated that would be, but from what I understand, without the mod "Aroused Creatures", creatures simply have "arousal zero". If that is the case and your script allready "bestows" arousal upon them, perhaps you could simply check at this entrypoint ("If creature in

  • then don't add arrousal else arousal++").

 

SexLab Aroused (or Aroused Redux) is the mod that actually manages arousal. Aroused Creatures simply uses the value produced to decide if creatures will act.

 

Unfortunately it is the "if creature in

  • " part that is the real problem: the list contains about 120 races with just SexLab, and with More Nasty Critters it's even more. Implementing a system to process and track all those races and keep it up to date just isn't going to happen - far too much maintenance for a mod like this.

 

There is a method that might work using SexLab's RaceKey system but I have to find the time to investigate it properly and find out if it works the way it needs to.

Posted

Defeat apparently includes a way to exclude creatures in the MCM menus. Maybe you could see how it works? I'm sure Goubo would be willing to share his code for a good cause.

Posted

For some reason I can't get the mod to work. Only Horses will pursue and let me invite them for sex. But all other creatures don't seem to work.

Posted

Defeat apparently includes a way to exclude creatures in the MCM menus. Maybe you could see how it works? I'm sure Goubo would be willing to share his code for a good cause.

 

TY. I'll take a look at what's going on there and see if I can do something similar.

 

For some reason I can't get the mod to work. Only Horses will pursue and let me invite them for sex. But all other creatures don't seem to work.

 

Try starting an animation with the other creatures using MatchMaker. If this doesn't work then there may be an issue with SexLab. First thing to try is SexLab MCM -> Rebuild & Clean -> Clean System and follow the instructions.

 

If it does work and creatures are animating normally then enable the Debug option in Aroused Creatures MCM -> General Settings. Try to engage another creature then post the papyrus log here. This should tell us exactly why certain creatures or NPCs are being rejected.

  • 2 weeks later...
Posted

One of my savegames got corrupted so my SLAC isn't respecting the cooldown timer. Any ideas on how to troubleshoot this would be greatly appreciated, because it's rather game breaking.

 

Of course, this all started when I walked into high hrothgar with an enthralled frost troll via beastess mod. (really the easiest way to deal with that opponent).

 

My SLA considers all the greybeards to be naked (via papyrus, i have no idea why) so everyone's arousal level shot through the roof. It made it very hard to listen to what the greybeards were saying while a frost troll and husky serial banged my character. I didn't think too much of it, but it is really completely broken.

 

I've tried removing SLAC, making a clean save. Even removing orphan scripts in savecleaner. I've run out of ideas! I'm probably going to have to abandon a few hours of playtime :)

Posted

Do you think there would be a way to get this to work with enemy creatures? I've been trying to find something that would do combat rape for enemy creatures, and defeat seems to cause too many problems combined with Death Alternative and SD+.

Posted

I've been trying to figure out how to get the non-hostile scared animals to approach.

 

PC

- Easiest: Add 'Voice of the Sky' spell from the hrothgar climb via console. Activating the spell makes all creatures non-hostile.

- One With Nature 54090 allows great control for the PC, but it doesn't seem to apply to followers for SLAC purposes.

 

NPC

I haven't been able to find a good mod for NPCs

 

Current workaround: Add NPCs to appropriate factions.

 

e.g.

 

help "prey fac" 

- will list several prey factions

*click on NPC*

addfac ###### 1

- ##### as listed above from help command.

 

I'm not sure if this can have negative side effects.

 

Anyone have a better alternative?

Posted

Well, it seems there are some ways to charm creatures. But they mean people are not victims.

 

So, no way to be raped by hostile or coward creatures even PC or NPCs don't charm them? 

 

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