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Posted

SaillingR  - I have installed all requirements, have all mods up to date, still have one problem: my female follower have sex with all creatures when both sides reach sat arousal level, but wolfs. They simply don't want to screw my follower. Have been with her on various places in Skyrim, and no wolf want to screw her. Aggressive creatures (animals) is enabled.

Posted

SaillingR  - I have installed all requirements, have all mods up to date, still have one problem: my female follower have sex with all creatures when both sides reach sat arousal level, but wolfs. They simply don't want to screw my follower. Have been with her on various places in Skyrim, and no wolf want to screw her. Aggressive creatures (animals) is enabled.

 

Allow Enemy Creatures only allows hostile creature to search for partners among their own allies or neutrals. They should never engage you or your followers. Defeat or Submit will handle that.

 

You'll have to find some friendly wolves which usually means spawning them in with Hentai Creatures from More Nasty Creatures or from another mod that adds them.

Posted

 

SaillingR  - I have installed all requirements, have all mods up to date, still have one problem: my female follower have sex with all creatures when both sides reach sat arousal level, but wolfs. They simply don't want to screw my follower. Have been with her on various places in Skyrim, and no wolf want to screw her. Aggressive creatures (animals) is enabled.

 

Allow Enemy Creatures only allows hostile creature to search for partners among their own allies or neutrals. They should never engage you or your followers. Defeat or Submit will handle that.

 

You'll have to find some friendly wolves which usually means spawning them in with Hentai Creatures from More Nasty Creatures or from another mod that adds them.

 

 

Thanks for the answer Sailing. I do have mod called Friendly creatures in which I can chose which animals I want to make friendly. Wolfs are enabled. Whatever I do, I cannot have sex with wolfs but only through Match maker. SLAC doesn't trigger wolfs at all. I do not want to make a big deal out of it, just sharing my experience. :)

BTW- Defeat does triggers sex with NPC when they are overpowered, but SLAC.

Posted

If you turn on debugging it should tell you why the creature is failing to engage. In v3 you'll see debugging messages in the notification area, in v4 you'll find them in the console.

 

I suspect that the creature are not actually "friendly" just not instantly aggressive.

Posted

What do I need to check when making custom friendly creature mod for SLAC to work properly? 

 

I mentioned before that some humanoid NPC mods use FoxRace which you said that has no impact so I guess race is not what SLAC checks for creature actors. 

 

The reason I am asking is that I am trying to make use of some monster mods that are really just skins for humanoids.  I want SLAC to pick them up as creature/attacker but play the proper humanoid animation.   

 

Is it faction or some keywords I give to the actor?

 

Thanks

 

 

 

 

 

Posted

What do I need to check when making custom friendly creature mod for SLAC to work properly? 

 

I mentioned before that some humanoid NPC mods use FoxRace which you said that has no impact so I guess race is not what SLAC checks for creature actors. 

 

The reason I am asking is that I am trying to make use of some monster mods that are really just skins for humanoids.  I want SLAC to pick them up as creature/attacker but play the proper humanoid animation.   

 

Is it faction or some keywords I give to the actor?

 

Thanks

 

SLAC just looks for ActorTypeCreature keyword on actors. After that it checks SexLab's AllowedCreature() function to determine if the creature has any animations.

 

I'm actually not too familiar with that end of the mod chain.

 

It would be worth looking at the code for More Nasty Critters and Bad Dog's Immersive Creatures - SIC Addon which add additional creature races to the SL animation roster.

Posted

Just uploaded Aroused Creatures v4.0 Alpha 03 which is more of a bug fix than anything.

 

Apologies for the delay.

 

v4 Alpha 03 (2015-09-18)

  • Added: Very basic support for creature gender filtering (only FF/MM pair filtering for the moment).
  • Added: Aggressive Animation Toggles MCM page for setting which animations will be filtered for consensual and non-consensual engagements.
  • Added: PC gender option as basic support for gender switching, so the PC can be automatically ignored when male for example.
  • Fixed: Non-consensual animations not registering actors as victims.
  • Fixed: PC/NPC Preference always using No Preference regardless of setting.

Please report any issues you run into.

 

Thanks.

Posted

Thanks for the update Sailing.... Hope to see wolfs shagging my follower ;)

Posted

Seems to work fine from what I can tell. SexLab Diary now registers engagements correctly and shows the correct last aggressor. Alpha 03 seems to have some changes to the scripts though as I think I had something like 16 left over fragments after installing 03 and checking with Save Tool.

Posted

If you're uninstalling SLAC and looking for orphaned scripts that chances are you will find some, especially with the alpha since the primary creature effect hangs around up to 900ms rather than executing immediately. Shouldn't cause any problems since they remove themselves anyway.

Posted

Spoke too soon. Well this is actually an old problem. Well possibly fixed by setting that new gender toggle thing if only temporarily. Anyway, I'm doing companions questline with this character. Enter Underforge to get turned into a werewolf. Aela's horny and jumps me. Not a major problem though because Skjor doesn't mind and you can say you're not ready as Aela well, does her thing. Although it did mean Aela didn't reset to her intended position so the bloodletting animation never plays, though the fount or whatever it is does fill and lets you proceed.

 

I also need to get a werewolf mesh replacement. Aela's limp dong looked a little ridiculous.

Posted

SLAC works great with village animals. But seems not work with cowardly creatures. More Nasty Critters 8.5 include elks and foxes. But these animals are cowards so they never rape the player even they are very aroused. I made very easy to be raped and changed faction relationship option in MCM. However nothing happened. So there are no events like rapes in the woods by peaceful animals if I don't use Sexlab Defeat.

 

These are my suggestions.

1. Give a option to force cowardly creatures to rape PC and NPCs if they are aroused

2. Make creatures the stalkers, not teleporters. If player is far way from them during 30 seconds, they give up to stalk and go normal. So PC can avoid them if he or she wants.  

Posted

SLAC works great with village animals. But seems not work with cowardly creatures. More Nasty Critters 8.5 include elks and foxes. But these animals are cowards so they never rape the player even they are very aroused. I made very easy to be raped and changed faction relationship option in MCM. However nothing happened. So there are no events like rapes in the woods by peaceful animals if I don't use Sexlab Defeat.

 

These are my suggestions.

1. Give a option to force cowardly creatures to rape PC and NPCs if they are aroused

2. Make creatures the stalkers, not teleporters. If player is far way from them during 30 seconds, they give up to stalk and go normal. So PC can avoid them if he or she wants.  

 

I noticed that when I was testing the new 8.5 animations, (i.e. spawned them in the Inn at Falkreth). They just sort of bounced around with their arousal getting higher. Tried fiddling with the faction slider, but that didn't seem to do anything. According to debug they were actually being processed, just not selecting a partner due to hostility. However casting calm on them when they were suitably aroused got an immediate result. Maybe all that it needs is a limited duration calm effect to be automatically cast on skittish critters, (i.e. deer,elk,goats), when they are in victim selection mode. Anyway getting closer to Oblivion wilderness wandering hell :shy: (That netch animation is rather good). 

 

Posted

Creatures like elk and foxes aren't part of a faction allied with the PC. Go get something like the animal friendship shout or animal friendship perk from walking the High Hrothgar steps and try again.

Posted

 

SLAC works great with village animals. But seems not work with cowardly creatures. More Nasty Critters 8.5 include elks and foxes. But these animals are cowards so they never rape the player even they are very aroused. I made very easy to be raped and changed faction relationship option in MCM. However nothing happened. So there are no events like rapes in the woods by peaceful animals if I don't use Sexlab Defeat.

 

These are my suggestions.

1. Give a option to force cowardly creatures to rape PC and NPCs if they are aroused

2. Make creatures the stalkers, not teleporters. If player is far way from them during 30 seconds, they give up to stalk and go normal. So PC can avoid them if he or she wants.  

 

I noticed that when I was testing the new 8.5 animations, (i.e. spawned them in the Inn at Falkreth). They just sort of bounced around with their arousal getting higher. Tried fiddling with the faction slider, but that didn't seem to do anything. According to debug they were actually being processed, just not selecting a partner due to hostility. However casting calm on them when they were suitably aroused got an immediate result. Maybe all that it needs is a limited duration calm effect to be automatically cast on skittish critters, (i.e. deer,elk,goats), when they are in victim selection mode. Anyway getting closer to Oblivion wilderness wandering hell :shy: (That netch animation is rather good).

 

I'll look at the option to allow cowardly creatures but no promises. Detecting whether or not a creature is an enemy before they gain LoS on the PC is not as straightforward as it should be so if it interferes with the current detection process it may be a no-go.

 

As circ mentioned there are mod that allow you to alter creature behaviour on the fly in an immersive way. Untamed is a good one and Aroused Creatures should work fine with that.

Posted

 

 

SLAC works great with village animals. But seems not work with cowardly creatures. More Nasty Critters 8.5 include elks and foxes. But these animals are cowards so they never rape the player even they are very aroused. I made very easy to be raped and changed faction relationship option in MCM. However nothing happened. So there are no events like rapes in the woods by peaceful animals if I don't use Sexlab Defeat.

 

These are my suggestions.

1. Give a option to force cowardly creatures to rape PC and NPCs if they are aroused

2. Make creatures the stalkers, not teleporters. If player is far way from them during 30 seconds, they give up to stalk and go normal. So PC can avoid them if he or she wants.  

 

I noticed that when I was testing the new 8.5 animations, (i.e. spawned them in the Inn at Falkreth). They just sort of bounced around with their arousal getting higher. Tried fiddling with the faction slider, but that didn't seem to do anything. According to debug they were actually being processed, just not selecting a partner due to hostility. However casting calm on them when they were suitably aroused got an immediate result. Maybe all that it needs is a limited duration calm effect to be automatically cast on skittish critters, (i.e. deer,elk,goats), when they are in victim selection mode. Anyway getting closer to Oblivion wilderness wandering hell :shy: (That netch animation is rather good).

 

I'll look at the option to allow cowardly creatures but no promises. Detecting whether or not a creature is an enemy before they gain LoS on the PC is not as straightforward as it should be so if it interferes with the current detection process it may be a no-go.

 

As circ mentioned there are mod that allow you to alter creature behaviour on the fly in an immersive way. Untamed is a good one and Aroused Creatures should work fine with that.

 

 

Cheers!. (Actually was just looking at the code in slac_utllity - nicely laid out by the way - and thought this isn't going to be straight forward)

 

For a dumb question - which of the Alpha's is best for 1.59c? (Two, from reading the posts, seems fine. Just wondering if Three is ok? Not really wanting to go to 1.6 yet so being selective for once :shy: ).

 

(Edit, yes I know they are Alpha's and if I'm asking I shouldn't be using. But you know, it's stuff - new stuff).

 

Posted

I believe I discovered a small bug.  If you uncheck Allow Enemy Creatures and set the check for SLAC to Creatures Only while the PC number is at 0, it bugs out during a Defeat event.  If there's a group of creatures and you get knocked down and Defeat triggers, after that first creature(s) finishes and Defeat goes to check for another creature or set of creatures, SLAC interrupts it by allowing an aroused enemy to attack you.  I came to this realization and set it back to check for the arousal of both player and creature and it no longer has that issue.  I'm not sure why I set it to creature only when I never had intended on changing the player number from 0 in the first place.

Posted

THIS IS MADNESS

 

 

dfrGAkA.jpg

 

 

Those goats have been getting pretty frustrated lately. And now they have a way to deal with it. Just need a non-con animation to seal the deal.

 

I believe I discovered a small bug.  If you uncheck Allow Enemy Creatures and set the check for SLAC to Creatures Only while the PC number is at 0, it bugs out during a Defeat event.  If there's a group of creatures and you get knocked down and Defeat triggers, after that first creature(s) finishes and Defeat goes to check for another creature or set of creatures, SLAC interrupts it by allowing an aroused enemy to attack you.  I came to this realization and set it back to check for the arousal of both player and creature and it no longer has that issue.  I'm not sure why I set it to creature only when I never had intended on changing the player number from 0 in the first place.

 

Is this v3 or the v4 Alpha?

 

Sounds like AC is not correctly identifying the Defeat spells and factions.

Posted

Invite is broken? Was testing some Creature Framework/More Nasty Creatures interactions earlier since I had some issues. And since I had just triggered a regular event with pursuit, but still had enough arousal I went with invite to continue tests. Kept saying X could not find any partners in the log. Raised arousal with Redux and it triggered a regular event. Reloaded save, tried invite again and - X could not find any partners.

 

EDIT: dunno what it was about the above that made it not work, but it worked just now with a dog. Shrug.

Posted

I believe I discovered a small bug.  If you uncheck Allow Enemy Creatures and set the check for SLAC to Creatures Only while the PC number is at 0, it bugs out during a Defeat event.  If there's a group of creatures and you get knocked down and Defeat triggers, after that first creature(s) finishes and Defeat goes to check for another creature or set of creatures, SLAC interrupts it by allowing an aroused enemy to attack you.  I came to this realization and set it back to check for the arousal of both player and creature and it no longer has that issue.  I'm not sure why I set it to creature only when I never had intended on changing the player number from 0 in the first place.

 

Is this v3 or the v4 Alpha?

 

Sounds like AC is not correctly identifying the Defeat spells and factions.

 

 

I had just exactly that experience with v3.1 and Defeat 5. (I had to upgrade to Defeat 5, because Defeat 4.x's creature assualts don't work with SL1.6 . Shame really because it was always better and triggering).

 

(ps  It doesn't do that on v3.1 and Defeat 4.x. and SL1.59c - but I have to move with the times I suppose).

 

 

Posted

Some of llabsky's new animations are clearly consensual.  Is it possible to separate the NPC arousal slider to consensual and non-con/neutral.  Default should be checking consensual first then non-con/neutral second.  Maybe a debug message can be display to narrate the success/failure of con/non-con pairing. 

 

Not sure how much work or how big a burden this will place on papyrus scan but IMHO makes the animation trigger more natural. 

 

Thanks

 

EDIT:

Just saw llabsky's non-sex animations.  I think it would be cool to integrate them into SLAC.  For example, SLAC will play the canine non-sex animation if NPC arousal check fails with a debug message saying NPC-X is just not interested in having sex with dog/name but nice doggy, etc.

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