spadgas Posted July 11, 2015 Posted July 11, 2015 Hi. Not sure if this is the latest version of this mod (which i got around to upgrading) or the new lovers comfort (ditto). But Meeko has suddenly become the randiest dog ever. He's had me and Iona on the grass twice in the last 5 minutes. Which is nice in a way, but it does make adventuring rather hard.
Sailing Rebel Posted July 11, 2015 Author Posted July 11, 2015 Hi. Not sure if this is the latest version of this mod (which i got around to upgrading) or the new lovers comfort (ditto). But Meeko has suddenly become the randiest dog ever. He's had me and Iona on the grass twice in the last 5 minutes. Which is nice in a way, but it does make adventuring rather hard. Make sure that your Thresholds and Required Arousal in the AC MCM are appropriate. It's possible that Meeko's arousal level is not being updated correctly for orgasm. This would be down to the Aroused / Aroused Redux mod. You can check his arousal level by placing your crosshair over him and hitting N. See if it's different after the animation.
spadgas Posted July 11, 2015 Posted July 11, 2015 *blush* it appears that the animal thresholds got set to 0...
Sailing Rebel Posted July 12, 2015 Author Posted July 12, 2015 No worries. Easily done. At least everyone had fun in the meantime.
y-man Posted July 22, 2015 Posted July 22, 2015 Thank you for this mod, I like it ! I have 2 suggestions that I would like to have with this and maybe you like the ideas. 1.) Some animations can have more than one creature with 1 npc/pc. So if there is a check for this possibility and than if there is another creature of the same kind with a min arousal level and then initiate the animation with the victim and this creatures. For the check of the bonus creatures could be another value in MCM so the arousal level can be less then the level for the starting creature, but thats not necessary. 2.) After a rape the NPC/PC may play a crying animation like if you use a hentai creature, I think you know what I mean. There could be an option in MCM to toggle this, maybe not everyone wants it. Greetings !
Caliban44 Posted July 23, 2015 Posted July 23, 2015 Smilodon, on 30 Jun 2015 - 8:22 PM, said: I can't seem to get this to work. It worked twice with a horse and an NPC soon after I installed everything, but now nothing happens when I approach any person or animal, nor does anything ever happen with NPCs. I've tried checking and unchecking I can find that sounds relevant, and Allow Creature Animations has always been checked, and lowering threshholds to almost nothing. If I hold N I can masturbate, but that's it. Any ideas? I don't think it's another mod, because this is the last one I installed and like I said, it worked twice (once with a female NPC and horse, once with male NPC and horse). See the above advice. It is possible that SexLab Aroused is having problems updating arousal levels. You can test this by setting the thresholds to 0 and see if anything happens. I would also suggest to disable arousal options in Creature framework, especially one that bounds the CF with SL's arousal. ty Adam23 for not letting germanicus disappear from this site
Sailing Rebel Posted July 23, 2015 Author Posted July 23, 2015 Thank you for this mod, I like it ! I have 2 suggestions that I would like to have with this and maybe you like the ideas. 1.) Some animations can have more than one creature with 1 npc/pc. So if there is a check for this possibility and than if there is another creature of the same kind with a min arousal level and then initiate the animation with the victim and this creatures. For the check of the bonus creatures could be another value in MCM so the arousal level can be less then the level for the starting creature, but thats not necessary. 2.) After a rape the NPC/PC may play a crying animation like if you use a hentai creature, I think you know what I mean. There could be an option in MCM to toggle this, maybe not everyone wants it. Greetings ! The option to allow multiple creature partners is something I'm keeping in mind. The whole animation system is going to be shaken up by the new SexLab release so I'll be looking at all the neat stuff we can do with animation selection. The post-sex effect is a possibility but I won't make any promises on that one.
germanicus Posted July 23, 2015 Posted July 23, 2015 ty Adam23 for not letting germanicus disappear from this site Wow, thank you for kind words. I just came to see what Sailing R. said and hoped hat it will be announcement of the new version of the mod (just teasing you sailing R.) but I was pleased to see your kind words.
Sailing Rebel Posted July 24, 2015 Author Posted July 24, 2015 ty Adam23 for not letting germanicus disappear from this site Wow, thank you for kind words. I just came to see what Sailing R. said and hoped hat it will be announcement of the new version of the mod (just teasing you sailing R.) but I was pleased to see your kind words. Yeah, I've promised much and delivered nothing. Right now I'm testing the pursuit option which works much like the old Lover's Victim NPC rape scene (but creatures will also chase the PC). As it is It's a bit buggy and not very configurable, but works in principal. I don't think I'll be releasing any updates before the release of SexLab 1.6 as there will be a lot of work to do to for that. In theory SLAC should run fine with 1.6 but there are changes to the way creatures in particular will be handled and I'd like to take advantage of the new features. The reason I'm not working with the 1.6 Beta right now is that mixing the development of a dependant application with the debugging of its master is only going to lead to frustration.
germanicus Posted July 24, 2015 Posted July 24, 2015 Yeah, I've promised much and delivered nothing. No problem Sailing R. I knew you were preparing the mod for SL 1.60. I just teased you. So far, I have no major problems with the mod and the ones I have, are already reported. So, I'm "sitting in the corner" patiently waiting for update. No rush. Just enjoy yourself.
Monoman1 Posted July 24, 2015 Posted July 24, 2015 One little bug I've noticed and not sure if it's been reported is setting "NPC equipped collars" is unselectable for me - if I click on it the box it doesn't enable. It works if I put on the item myself and select "PC equipped collars" though.
Sailing Rebel Posted July 24, 2015 Author Posted July 24, 2015 One little bug I've noticed and not sure if it's been reported is setting "NPC equipped collars" is unselectable for me - if I click on it the box it doesn't enable. It works if I put on the item myself and select "PC equipped collars" though. Could I get a papyrus log for a session in which you try to click on the check box. It sounds like PapyrusUtil is having difficulty and the log should show us what it might be.
Monoman1 Posted July 24, 2015 Posted July 24, 2015 One little bug I've noticed and not sure if it's been reported is setting "NPC equipped collars" is unselectable for me - if I click on it the box it doesn't enable. It works if I put on the item myself and select "PC equipped collars" though. Could I get a papyrus log for a session in which you try to click on the check box. It sounds like PapyrusUtil is having difficulty and the log should show us what it might be. Nothing odd in the logs about SLAC or papyrus utils. Ah don't worry about it, I'm using SL 1.6 and it's Papyrus utils so that's probably the issue so.
y-man Posted July 26, 2015 Posted July 26, 2015 Thank you for this mod, I like it ! I have 2 suggestions that I would like to have with this and maybe you like the ideas. 1.) Some animations can have more than one creature with 1 npc/pc. So if there is a check for this possibility and than if there is another creature of the same kind with a min arousal level and then initiate the animation with the victim and this creatures. For the check of the bonus creatures could be another value in MCM so the arousal level can be less then the level for the starting creature, but thats not necessary. 2.) After a rape the NPC/PC may play a crying animation like if you use a hentai creature, I think you know what I mean. There could be an option in MCM to toggle this, maybe not everyone wants it. Greetings ! The option to allow multiple creature partners is something I'm keeping in mind. The whole animation system is going to be shaken up by the new SexLab release so I'll be looking at all the neat stuff we can do with animation selection. The post-sex effect is a possibility but I won't make any promises on that one. Thank you for taking this in mind! That's promissing enough
badboy64 Posted July 28, 2015 Posted July 28, 2015 Creatures are falling over when I get near then or bouncing around and shot into the distance. I am using SexLab 1.60 Beta.
ButchDiavolo Posted July 28, 2015 Posted July 28, 2015 Creatures are falling over when I get near then or bouncing around and shot into the distance. I am using SexLab 1.60 Beta. Sounds like a body odour problem. When is the last time you character washed? (sorry, I just couldn't resist... disregard me)
Sailing Rebel Posted July 31, 2015 Author Posted July 31, 2015 Creatures are falling over when I get near then or bouncing around and shot into the distance. I am using SexLab 1.60 Beta. This is a known issue with the 1.60 Beta2b version of SL - the default creature animations are not working at all so the only animations you can use are from More Nasty Critters. This should be fixed in the Release Candidate version of SL due in the next couple of days.
whitedrone Posted August 1, 2015 Posted August 1, 2015 Is there a patch for this to work with Sanguine's Debauchery? It seems like this mod has issues with all these running at one. It might be more then that. I have experienced a few CTD when Defeat activates with Horses. Sometimes the animations are completely off as well. Any help would be greatly appreciated. Here is my load order that L00T recommened. I use MO and L00T. Everything is the newest release. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm SleepingDangers-SandsofTime.esp SkyMoMod.esm SexLab.esm Schlongs of Skyrim - Core.esm CreatureFramework.esm Devious Devices - Assets.esm ZaZAnimationPack.esm SexLabAroused.esm Devious Devices - Integration.esm daymoyl.esm Devious Devices - Expansion.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuPlugin.esp dD - Realistic Ragdoll Force - Realistic.esp RaceMenuPluginXPMSE.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp SkyRe_Main.esp SOTAntiCTD.esp Remodeled Armor - Vanilla Replacer.esp Skyrim Immersive Creatures.esp sanguinesDebauchery.esp SoS - The Wilds.esp SoS - Civilization.esp Skyrim Immersive Creatures - DLC2.esp SoS - The Dungeons.esp SkyRe_EncounterZones.esp Immersive Weapons.esp Hothtrooper44_ArmorCompilation.esp SkyRe_EnemyScaling.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp HentaiCreatures.esp SexLab More Creatures.esp SMIM-Merged-All.esp SimpleSlavery.esp Skyrim Flora Overhaul.esp SkyRe_StandingStones.esp Chesko_Frostfall.esp RealisticNeedsandDiseases.esp SkyRe_Races.esp HarvestOverhaulCreatures.esp HarvestOverhaulCreatures_RND_Animal_Loot_All_DLC.esp RND_HearthFires-Patch.esp SexLab_Dialogues.esp Drinking Fountains of Skyrim.esp SkyRe_EnemyAI.esp Schlongs of Skyrim.esp SOS - Shop.esp FNISspells.esp SkyUI.esp Purewaters.esp RND_PureWaters-Patch.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp RND_DrinkingFountains-Patch.esp RND_USKP-Patch.esp TheCoenaculiCBBE.esp KJ Tattoos 4K.esp dD - Enhanced Blood Main.esp SkyMoMod.esp dD-DG-DB-MM-SiC EBT Patch.esp dD-Larger Splatter Size.esp SkyRe_SIC Crossbowfix.esp SkyRe_Survivalism.esp Killable Children.esp Killable Children - Quest Important Protected.esp Better Dynamic Snow.esp SFO - Dragonborn.esp Chesko_WearableLantern.esp HarvestOverhaul.esp HarvestOverhaul_SkyRe_Patch.esp SexLab Romance.esp sextoys-calyps-2.esp Hothtrooper44_Armor_Ecksstra.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOS - B3lisario UNP Addon.esp SexLabGenderChange.esp daymoyl_DawnguardAddon.esp Hunterborn.esp PilgrimsDelight.esp FishingInSkyrim.esp SkyRe_Combat.esp Portable Campsite.esp Hunterborn_Frostfall-Patch.esp Hunterborn_RND-Patch.esp Hunterborn_WearableLantern-Patch.esp Devious Deviants.esp Deviously Enslaved.esp MoreNastyCritters.esp SDpatch - frostfall.esp SexLab Aroused Creatures.esp SexLab Cumshot.esp SexLab Submit.esp SexLabDefeat.esp SexLabMatchMaker.esp SexLabWerewolves.esp UIExtensions.esp Alternate Start - Live Another Life.esp ImmerSlave.esp ReProccer.esp Bashed Patch, 0.esp
meme supreme Posted August 7, 2015 Posted August 7, 2015 Are you thinking of updating this mod once SL1.60 comes out? I don't know what features you could add to warrant a full update, but I'm sure you have something in mind. Besides, there's apparently some compatibility issues with the latest release of MNC going on that you could maybe look into. I personally have run into little or no issues, but t that's just me mang.Keep it up, this mod is great.
orexius Posted August 10, 2015 Posted August 10, 2015 So after having to do a fresh install of everything after putting in a mod that broke everything, I've noticed Aroused Creatures isn't doing anything. It's installed and the menu is there in my settings; I can change and alter levels and such, but nothing happens in game. One thing I noticed different is using the 'N' key to read the levels of my character and the creature doesn't fully work either, it only says "Sexlab Aroused Target" or such, and lists the name of the creature. The animations work, as I tried it with Match Maker, although the third or so switch using SL's 'O' key flips the creature backward, and takes a a couple more presses of 'O' to jump back to a different animation (bleh). I reinstalled the mod, disabled/enabled the mod, but the same thing persists. Also if this issue has been brought up before and fixed, I apologize; I used the search thread function and scooted around a few pages with it, but didn't run into anything similar.
Sailing Rebel Posted August 10, 2015 Author Posted August 10, 2015 Is there a patch for this to work with Sanguine's Debauchery? It seems like this mod has issues with all these running at one. It might be more then that. I have experienced a few CTD when Defeat activates with Horses. Sometimes the animations are completely off as well. Any help would be greatly appreciated. SD is a pretty complex mod that I don;t use myself so I've been avoiding working with it. What I might do is just screen out all actors with SD factions and magic effects. I would check the Defeat support thread regarding the CTDs as that's the most likely source for that. Misaligned animations are going to be an issue with the SexLab Framework. Are you thinking of updating this mod once SL1.60 comes out? I don't know what features you could add to warrant a full update, but I'm sure you have something in mind. Besides, there's apparently some compatibility issues with the latest release of MNC going on that you could maybe look into. I personally have run into little or no issues, but t that's just me mang. Keep it up, this mod is great. Yes, I'm working with the SL 1.60 RC now. The latest build of SL is not yet complete and is missing some data that would be useful for this mod. The current version of SLAC should work fine with the future release of SL. The only problem you might see is some minor errors at the start of a new game before enabling SexLab via the MCM. The big feature for the next version of SLAC is a pursuit option so that creatures can chase down your character or NPCs - I'm in the middle of that now but it's not quite ready to reveal. As soon as I have something that doesn't come with a risk of completely destroying the game I'll be looking for some testers. There shouldn't be any direct issues with MNC. The only thing I'm seeing in the support thread is a suggestion that SLAC is interfering with Creature Framework which is very unlikely as the current version doesn't do anything with creature models (an earlier beta version did change models based on arousal using Nude Creatures but that feature has since been removed). So after having to do a fresh install of everything after putting in a mod that broke everything, I've noticed Aroused Creatures isn't doing anything. It's installed and the menu is there in my settings; I can change and alter levels and such, but nothing happens in game. One thing I noticed different is using the 'N' key to read the levels of my character and the creature doesn't fully work either, it only says "Sexlab Aroused Target" or such, and lists the name of the creature. The animations work, as I tried it with Match Maker, although the third or so switch using SL's 'O' key flips the creature backward, and takes a a couple more presses of 'O' to jump back to a different animation (bleh). I reinstalled the mod, disabled/enabled the mod, but the same thing persists. Also if this issue has been brought up before and fixed, I apologize; I used the search thread function and scooted around a few pages with it, but didn't run into anything similar. This is most likely a problem with SexLab Aroused / Redux (whichever you are using). Try going into Aroused Creatures MCM and setting all the thresholds to 0 and see if that triggers anything. If it does then Aroused is probably not updating the actors' arousal levels properly. You'll need to check in the Aroused support thread for a solution to that.
orexius Posted August 11, 2015 Posted August 11, 2015 So after having to do a fresh install of everything after putting in a mod that broke everything, I've noticed Aroused Creatures isn't doing anything. It's installed and the menu is there in my settings; I can change and alter levels and such, but nothing happens in game. One thing I noticed different is using the 'N' key to read the levels of my character and the creature doesn't fully work either, it only says "Sexlab Aroused Target" or such, and lists the name of the creature. The animations work, as I tried it with Match Maker, although the third or so switch using SL's 'O' key flips the creature backward, and takes a a couple more presses of 'O' to jump back to a different animation (bleh). I reinstalled the mod, disabled/enabled the mod, but the same thing persists. Also if this issue has been brought up before and fixed, I apologize; I used the search thread function and scooted around a few pages with it, but didn't run into anything similar. This is most likely a problem with SexLab Aroused / Redux (whichever you are using). Try going into Aroused Creatures MCM and setting all the thresholds to 0 and see if that triggers anything. If it does then Aroused is probably not updating the actors' arousal levels properly. You'll need to check in the Aroused support thread for a solution to that. I went and set all the thresholds to 0, and sat around a dog for a few minutes, and nothing happened. I used the crouch-invite with a 0 threshold as well to try and double check, and that gave me nothing as well.
Sailing Rebel Posted August 11, 2015 Author Posted August 11, 2015 So after having to do a fresh install of everything after putting in a mod that broke everything, I've noticed Aroused Creatures isn't doing anything. It's installed and the menu is there in my settings; I can change and alter levels and such, but nothing happens in game. One thing I noticed different is using the 'N' key to read the levels of my character and the creature doesn't fully work either, it only says "Sexlab Aroused Target" or such, and lists the name of the creature. The animations work, as I tried it with Match Maker, although the third or so switch using SL's 'O' key flips the creature backward, and takes a a couple more presses of 'O' to jump back to a different animation (bleh). I reinstalled the mod, disabled/enabled the mod, but the same thing persists. Also if this issue has been brought up before and fixed, I apologize; I used the search thread function and scooted around a few pages with it, but didn't run into anything similar. This is most likely a problem with SexLab Aroused / Redux (whichever you are using). Try going into Aroused Creatures MCM and setting all the thresholds to 0 and see if that triggers anything. If it does then Aroused is probably not updating the actors' arousal levels properly. You'll need to check in the Aroused support thread for a solution to that. I went and set all the thresholds to 0, and sat around a dog for a few minutes, and nothing happened. I used the crouch-invite with a 0 threshold as well to try and double check, and that gave me nothing as well. It sounds like SLAC is ignoring the creatures. Try setting the Ignore duration in the SLAC MCM to 0 then using the wait menu for two hours, then wait in-game for five minutes. That should clear all the ignore effects. If you are still having problems then set the Debug option in the MCM and wait a few minutes near a creature or two then quit out and post your papyrus log. Remember to turn off the debug option afterwards or your log will get spammed.
orexius Posted August 11, 2015 Posted August 11, 2015 I went and set all the thresholds to 0, and sat around a dog for a few minutes, and nothing happened. I used the crouch-invite with a 0 threshold as well to try and double check, and that gave me nothing as well. It sounds like SLAC is ignoring the creatures. Try setting the Ignore duration in the SLAC MCM to 0 then using the wait menu for two hours, then wait in-game for five minutes. That should clear all the ignore effects. If you are still having problems then set the Debug option in the MCM and wait a few minutes near a creature or two then quit out and post your papyrus log. Remember to turn off the debug option afterwards or your log will get spammed. Set the Ignore to 0, I did the two hour wait, then waited around a horse for 5 minutes, still nothing. And after a good ten minutes of figuring out how to set up, and then find, the papyrus log, I've got that; though it's quite large, possibly spammed, as I activated the debug, used the 'N' hotkey, and went in and out of crouch a few times, before just quitting to desktop. Here you are: Papyrus.0.log
Sailing Rebel Posted August 11, 2015 Author Posted August 11, 2015 I went and set all the thresholds to 0, and sat around a dog for a few minutes, and nothing happened. I used the crouch-invite with a 0 threshold as well to try and double check, and that gave me nothing as well. It sounds like SLAC is ignoring the creatures. Try setting the Ignore duration in the SLAC MCM to 0 then using the wait menu for two hours, then wait in-game for five minutes. That should clear all the ignore effects. If you are still having problems then set the Debug option in the MCM and wait a few minutes near a creature or two then quit out and post your papyrus log. Remember to turn off the debug option afterwards or your log will get spammed. Set the Ignore to 0, I did the two hour wait, then waited around a horse for 5 minutes, still nothing. And after a good ten minutes of figuring out how to set up, and then find, the papyrus log, I've got that; though it's quite large, possibly spammed, as I activated the debug, used the 'N' hotkey, and went in and out of crouch a few times, before just quitting to desktop. Here you are: Papyrus.0.log For some reason the SLAC config is not loading so there is no connection between the MCM and the rest of the mod. That basically means it's not running at all. I've not seen that before. Which version of SkyUI are you using? Are you seeing any problems with other MCM-driven mods? The only thing I can suggest is completely uninstalling SLAC, making a clean save and then reinstalling. See if that fixes it. If you want to be extra sure you can use the Save Game Script Cleaner and remove anything starting with slac_.
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