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Posted

     I have used your mod on several games and never had issues. The latest game I tried it with EFF follower mod and the fix faction/ force follower ability to play a necromancer on an imaginary quest to gather 5 "special" draugr (not really special, imagination again) I played as the draugr drew lifeforce from her and left their corruption with each sexual encounter an she was becoming more and more addicted to the darkness (Aroused Redux makes the more you get the more you want)  As this was going I slowly changed her appearance making her hair, skin and eyes more and more pale. Eventually at around 40th level I used Vampiric Thirst to transform her into a vampire signifying her final corruption and loss of humanity. My PC went from a tan, blonde nord Winterhold College student to the corrupt vampire necromancer and it was some of the most fun I have had.

     Flexible imagination and great mods like this one are a huge part of the reason Skyrim is the greatest game of all time. I thank you once again for making it possible.

Posted

Well, it seems there are some ways to charm creatures. But they mean people are not victims.

 

So, no way to be raped by hostile or coward creatures even PC or NPCs don't charm them? 

 

Hostile appears risky - you can always change the relationship modifier that's at -1.

 

However, it looks like coward animals have a relationship of 0, even though SLAC still sees them as hostile. I may be doing something wrong here. . .

 

One With Nature mod claims that followers will sync with my status - but that doesn't appear to be happening for SLAC.

  • 2 weeks later...
Posted

recently restarted trying to get my modded game to work, and latest issue is beasts won't  seem to go at me. turned debugging on and it says no animation for "given creature". and bet its an easy fix. just can't think of it. any help?

 

relevant portion from log

<unknown self>.SexLabUtil.HasRace() - "SexLabUtil.psc" Line ?
[sexLabQuestRegistry (0A0664FB)].sslcreatureanimationslots.AllowedCreature() - "sslCreatureAnimationSlots.psc" Line ?
[sexLabQuestFramework (0A000D62)].sexlabframework.AllowedCreature() - "SexLabFramework.psc" Line ?
[slac_Utility (20003322)].slac_utility.checkForEngagement() - "slac_Utility.psc" Line ?
[Active effect 9 on  (000D95EA)].slac_ActiveCreatureScript.OnEffectStart() - "slac_ActiveCreatureScript.psc" Line ?
[04/13/2016 - 05:49:53PM] [slac] Meeko has no animations
[04/13/2016 - 05:49:53PM] ERROR: Cannot call GetValueInt() on a None object, aborting function call
 
 
meeko is my dog companion. 

Papyrus.0.log

Posted

For those wondering about "extra" creatures to play with -- Just use Kyne's Peace or Animal Allegiance Shouts.  Then sit back and enjoy.  There's also always PuppetMaster, remember.

Posted

The question is how to make my character and human NPCs take advantage of those creatures, e.g. to get them from behind?

Hentai criatures as well.

  • 3 weeks later...
Posted

Since updating DDi to 3.0, animations chosen while belted/gagged have been incorrect and are choosing non-creature animations. Probably something to do with the changes to animation filtering?

 

  • Changed: New and improved animation filter. SexLab animations should once again be properly filtered depending on the restraints you are wearing. The new filter should also be faster. You NEED to disable filtering in ZAZ Animation Pack to use it, though!
Posted

Nothing bothers me most than been chased by an aroused chicken, maybe some good ideas for the new coming version is:

 

- No small game, lets say no foxes, no rabbits, NO FREAKING CHICKENS, no goats(?) (Also if you're like me that use Dawn of Whiterun and Asis, shit's full o chicken 'n goats)

- Maybe a way of turning horny hostile creatures into raping rather than fighting?

- Been chased by horny cows it just.. kinda weird?

- Maybe a system that would allow the player character to defend itself without triggering combat, just making the creature loose interest and seek other targets (its kinda unfair that you're pounced and that's it, get ready for the D***) Bigger creatures would be though to defend from, small fries (taken out?) would be easiest and normal game (Dogs, cows, and wolfs, any middle size creature would have an average difficulty)

 

Im just a regular guy who plays this shit just waaaaay too much, Im no modder nor I have any experience apart from creating some Wallpaper Menus, so Im sorry I cant help in anything.

Anyway I love this mod, its on my must have every-play-through-mod-list 

Posted

 

Since updating DDi to 3.0, animations chosen while belted/gagged have been incorrect and are choosing non-creature animations. Probably something to do with the changes to animation filtering?

 

  • Changed: New and improved animation filter. SexLab animations should once again be properly filtered depending on the restraints you are wearing. The new filter should also be faster. You NEED to disable filtering in ZAZ Animation Pack to use it, though!

 

 

Im having the same issue, not sure whats going on. DDi 3.0 is still beta, so there is hope it will get fixed.

A portion of log with gagged pc + horny horse: (i changed animations via the sl animation shortkey to see what will happen)

 

 

[05/05/2016 - 02:34:42PM] SEXLAB - NOTICE: ValidateActor(Pea) -- TRUE -- HIT

[05/05/2016 - 02:34:42PM] SEXLAB - ActorAlias[Pea] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0D061EEF)>]

[05/05/2016 - 02:34:42PM] SEXLAB - NOTICE: ValidateActor(Horse) -- TRUE -- MISS

[05/05/2016 - 02:34:43PM] SEXLAB - ActorAlias[Horse] SetActor([Actor < (3C04C869)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0D061EEF)>]

[05/05/2016 - 02:34:43PM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <HorseRace (000131FD)>], Tags=Aggressive,, TagsSuppressed=, RequireAll=TRUE)

[05/05/2016 - 02:34:43PM] SEXLAB - Thread[0]  - CreatureRef: [Race <HorseRace (000131FD)>]

[05/05/2016 - 02:34:43PM] SEXLAB - Thread[0] Adjustment Profile - ImperialRaceF.HorseRaceC

[05/05/2016 - 02:34:43PM] SEXLAB - ActorAlias[Horse]  - Waited [1] cycles for MarkerRef[[ObjectReference < (FF0010EC)>]]

[05/05/2016 - 02:34:43PM] SEXLAB - ActorAlias[Pea]  - Strip: [False, True, True, False, True, False, False, False, False, True, False, True, False, False, False, False, True, False, False, False, False, False, False, False, True, False, True, False, True, False, False, False, True]

[05/05/2016 - 02:34:43PM] SEXLAB - PickByRaceKey(Horses)

[05/05/2016 - 02:34:43PM] SEXLAB - ActorAlias[Horse]  - Scales[1.000000/1.000000/1.000000] Voice[Horse 1 (Creature)] BaseEnjoyment[6]

[05/05/2016 - 02:34:44PM] SEXLAB - ActorAlias[Pea]  - Equipment: [[Armor < (0001395C)>], [Form < (0F001051)>]]

[05/05/2016 - 02:34:44PM] [Zad]: Set slot mask to [0]: 0

[05/05/2016 - 02:34:44PM] SEXLAB - ActorAlias[Pea] RemoveHeelEffect (NiOverride) - [0.000000, 0.000000, 6.000000]

[05/05/2016 - 02:34:46PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (00068D74)>]]; already active

[05/05/2016 - 02:34:46PM] SEXLAB - ActorAlias[Pea]  - Scales[1.000000/1.000000/1.000000] Voice[Classic (Female)] Expression[Pained] BaseEnjoyment[1]

[05/05/2016 - 02:34:47PM] SEXLAB - Thread[0] SyncDone(Prepare) - Lag Timer: 26.164063

[05/05/2016 - 02:34:47PM] SEXLAB - Thread[0] Event Hook - AnimationStart

[05/05/2016 - 02:34:47PM] [Zad]: OnAnimationStart()

[05/05/2016 - 02:34:47PM] [slnc] [slncMainQuestScript <slncControllerQuest (260110DF)>]: OnSexLabAnimationStart(AnimationStart, 0, 0.000000, [sslthreadcontroller <SexLabThread00 (0D061EEF)>]) Begin

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C03D4E8)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C03D4E8)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C03D4E8)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C03D4E8)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] [DCUR] Public indecency: Player is victim.

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 3 on  (3C0D54AF)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 3 on  (3C0D54AF)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 3 on  (3C0D54AF)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 3 on  (3C0D54AF)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] [Zad]: PermitAnal TRUE

[05/05/2016 - 02:34:47PM] [Zad]: PermitVaginal TRUE

[05/05/2016 - 02:34:47PM] [Zad]: PermitBoobs TRUE

[05/05/2016 - 02:34:47PM] [Zad]: PermitOral False

[05/05/2016 - 02:34:47PM] [Zad]: NoBindings TRUE

[05/05/2016 - 02:34:47PM] [Zad]: IsCreatureAnim TRUE

[05/05/2016 - 02:34:47PM] [Zad]: UsingArmbinder False

[05/05/2016 - 02:34:47PM] [Zad]: UsingYoke False

[05/05/2016 - 02:34:47PM] [Zad]: Total actors: 2. Participating Actors: 2. Animation: (Horse) Groping

[05/05/2016 - 02:34:47PM] [slnc] [slncMainQuestScript <slncControllerQuest (260110DF)>]: Checking equipped weapons on [Actor < (3C04C869)>]

[05/05/2016 - 02:34:47PM] SEXLAB - GetByTags(ActorCount=2, Tags=, TagsSuppressed=Oral,Blowjob,Yoke,Armbinder, RequireAll=TRUE)

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C0D54AE)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C0D54AE)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] [Zad]: Selecting SexLab animations with number of actors: 2

[05/05/2016 - 02:34:47PM] [Zad]: Selecting SexLab animations with tag string:

[05/05/2016 - 02:34:47PM] [Zad]: Selecting SexLab animations with suppress string: Oral,Blowjob,Yoke,Armbinder

[05/05/2016 - 02:34:47PM] [slnc] [slncMainQuestScript <slncControllerQuest (260110DF)>]: OnSexLabAnimationStart() End

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C0D54AE)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C0D54AE)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C0D54B0)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C0D54B0)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C0D54B0)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C0D54B0)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] [Zad]: Overriding animations.

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 3 on  (3C03D4E6)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 3 on  (3C03D4E6)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 3 on  (3C03D4E6)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 3 on  (3C03D4E6)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 4 on  (3C0383CA)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 4 on  (3C0383CA)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 4 on  (3C0383CA)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 4 on  (3C0383CA)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (000825B5)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (000825B5)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:47PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (000825B5)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (000825B5)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line 79

[05/05/2016 - 02:34:48PM] SEXLAB - Thread[0] SyncDone(startUp) - Lag Timer: 8.941895

[05/05/2016 - 02:34:49PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.349609

[05/05/2016 - 02:34:49PM] SEXLAB - Thread[0] Event Hook - StageStart

[05/05/2016 - 02:34:49PM] [slainternalscr <sla_Internal (0E083137)>]: Pea got 2 exposure for Foreplay

[05/05/2016 - 02:34:49PM] [slainternalscr <sla_Internal (0E083137)>]: Horse got 2 exposure for Foreplay

[05/05/2016 - 02:34:49PM] [slamainscr <sla_Main (0E042D62)>] Getting actors for 3 and locked = TRUE

[05/05/2016 - 02:34:50PM] [slainternalscr <sla_Internal (0E083137)>]: Kurier got 3 exposure for  watching sex of Pea

[05/05/2016 - 02:34:50PM] [slainternalscr <sla_Internal (0E083137)>]: Kurier got 3 exposure for  watching sex of Pea

[05/05/2016 - 02:34:53PM] SEXLAB - Thread[0] Event Hook - AnimationChange

[05/05/2016 - 02:34:53PM] [Zad]: OnAnimationChange()

[05/05/2016 - 02:34:53PM] [Zad]: PermitAnal TRUE

[05/05/2016 - 02:34:53PM] [Zad]: PermitVaginal TRUE

[05/05/2016 - 02:34:53PM] [Zad]: PermitBoobs TRUE

[05/05/2016 - 02:34:53PM] [Zad]: PermitOral False

[05/05/2016 - 02:34:53PM] [Zad]: NoBindings TRUE

[05/05/2016 - 02:34:53PM] [Zad]: IsCreatureAnim False

[05/05/2016 - 02:34:53PM] [Zad]: UsingArmbinder False

[05/05/2016 - 02:34:53PM] [Zad]: UsingYoke False

[05/05/2016 - 02:34:53PM] [Zad]: Original animation (SSL Throne Missionary) does not conflict. Done.

[05/05/2016 - 02:34:54PM] SEXLAB - Thread[0] SyncDone(Refresh) - Lag Timer: 8.683105

[05/05/2016 - 02:34:55PM] SEXLAB - Thread[0] Event Hook - AnimationChange

[05/05/2016 - 02:34:55PM] [Zad]: OnAnimationChange()

[05/05/2016 - 02:34:56PM] [Zad]: PermitAnal TRUE

[05/05/2016 - 02:34:56PM] [Zad]: PermitVaginal TRUE

[05/05/2016 - 02:34:56PM] [Zad]: PermitBoobs TRUE

[05/05/2016 - 02:34:56PM] [Zad]: PermitOral False

[05/05/2016 - 02:34:56PM] [Zad]: NoBindings TRUE

[05/05/2016 - 02:34:56PM] [Zad]: IsCreatureAnim False

[05/05/2016 - 02:34:56PM] [Zad]: UsingArmbinder False

[05/05/2016 - 02:34:56PM] [Zad]: UsingYoke False

[05/05/2016 - 02:34:56PM] [Zad]: Original animation (SSL Love Fuck) does not conflict. Done.

[05/05/2016 - 02:34:57PM] SEXLAB - Thread[0] SyncDone(Refresh) - Lag Timer: 8.516113

[05/05/2016 - 02:35:00PM] SEXLAB - Thread[0] Event Hook - AnimationChange

[05/05/2016 - 02:35:00PM] [Zad]: OnAnimationChange()

[05/05/2016 - 02:35:00PM] [Zad]: PermitAnal TRUE

[05/05/2016 - 02:35:00PM] [Zad]: PermitVaginal TRUE

[05/05/2016 - 02:35:00PM] Error: Cannot call WornHasKeyword() on a None object, aborting function call

stack:

    [alias PlayerRef on quest DW_Dripping (3E000D62)].DW_DrippingScr.IsWearingDDGag() - "DW_DrippingScr.psc" Line 92

    [alias PlayerRef on quest DW_Dripping (3E000D62)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 41

[05/05/2016 - 02:35:00PM] [Zad]: PermitBoobs TRUE

[05/05/2016 - 02:35:00PM] warning: Assigning None to a non-object variable named "::temp33"

stack:

    [alias PlayerRef on quest DW_Dripping (3E000D62)].DW_DrippingScr.IsWearingDDGag() - "DW_DrippingScr.psc" Line 92

    [alias PlayerRef on quest DW_Dripping (3E000D62)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 41

[05/05/2016 - 02:35:00PM] [Zad]: PermitOral False

[05/05/2016 - 02:35:00PM] [Zad]: NoBindings TRUE

[05/05/2016 - 02:35:00PM] [Zad]: IsCreatureAnim False

[05/05/2016 - 02:35:00PM] [Zad]: UsingArmbinder False

[05/05/2016 - 02:35:00PM] [Zad]: UsingYoke False

[05/05/2016 - 02:35:00PM] [Zad]: Original animation (SSL Throne Missionary) does not conflict. Done.

[05/05/2016 - 02:35:02PM] SEXLAB - Thread[0] SyncDone(Refresh) - Lag Timer: 8.600098

[05/05/2016 - 02:35:03PM] [CF][Creature] ["Dog" [Actor < (3C04C871)>]] aroused

[05/05/2016 - 02:35:03PM] [CF][Creature] Equipping aroused armour on ["Dog" [Actor < (3C04C871)>]]

[05/05/2016 - 02:35:03PM] SEXLAB - Thread[0] Event Hook - StageEnd

[05/05/2016 - 02:35:04PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.350098

[05/05/2016 - 02:35:04PM] SEXLAB - Thread[0] Event Hook - StageStart

[05/05/2016 - 02:35:04PM] [slamainscr <sla_Main (0E042D62)>] Getting actors for 3 and locked = TRUE

[05/05/2016 - 02:35:05PM] [slainternalscr <sla_Internal (0E083137)>]: Kurier got 3 exposure for  watching sex of Pea

[05/05/2016 - 02:35:05PM] [slainternalscr <sla_Internal (0E083137)>]: Kurier got 3 exposure for  watching sex of Pea

[05/05/2016 - 02:35:06PM] SEXLAB - Thread[0] Event Hook - StageEnd

[05/05/2016 - 02:35:06PM] [slamainscr <sla_Main (0E042D62)>]:Aroused scan skipped because sexlab is animating.

[05/05/2016 - 02:35:07PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.200195

[05/05/2016 - 02:35:07PM] SEXLAB - Thread[0] Event Hook - StageStart

[05/05/2016 - 02:35:07PM] [slamainscr <sla_Main (0E042D62)>] Getting actors for 3 and locked = TRUE

[05/05/2016 - 02:35:07PM] [slainternalscr <sla_Internal (0E083137)>]: Kurier got 3 exposure for  watching sex of Pea

[05/05/2016 - 02:35:08PM] [slainternalscr <sla_Internal (0E083137)>]: Kurier got 3 exposure for  watching sex of Pea

[05/05/2016 - 02:35:09PM] SEXLAB - Thread[0] Event Hook - StageEnd

[05/05/2016 - 02:35:10PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.233887

[05/05/2016 - 02:35:10PM] [CF][Framework] Didn't add active actor ["Dog" [Actor < (3C04C86F)>]]; already active

[05/05/2016 - 02:35:10PM] SEXLAB - Thread[0] Event Hook - StageStart

[05/05/2016 - 02:35:10PM] [slamainscr <sla_Main (0E042D62)>] Getting actors for 3 and locked = TRUE

[05/05/2016 - 02:35:10PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (3C04C868)>]]; already active

[05/05/2016 - 02:35:11PM] [slainternalscr <sla_Internal (0E083137)>]: Kurier got 3 exposure for  watching sex of Pea

[05/05/2016 - 02:35:11PM] [CF][Framework] Didn't add active actor ["Dog" [Actor < (3C04C871)>]]; already active

[05/05/2016 - 02:35:11PM] [CF][Framework] Didn't add active actor ["Husky" [Actor < (3C04C86D)>]]; already active

[05/05/2016 - 02:35:11PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (3C04C86C)>]]; already active

[05/05/2016 - 02:35:11PM] [CF][Framework] Didn't add active actor ["Dog" [Actor < (3C04C86B)>]]; already active

[05/05/2016 - 02:35:11PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (3C04C870)>]]; already active

[05/05/2016 - 02:35:11PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (3C04C869)>]]; already active

[05/05/2016 - 02:35:11PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (3C04C86E)>]]; already active

[05/05/2016 - 02:35:11PM] [CF][Framework] Didn't add active actor ["Guard Dog" [Actor < (3C04C872)>]]; already active

[05/05/2016 - 02:35:11PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (3C04C86A)>]]; already active

[05/05/2016 - 02:35:11PM] [slainternalscr <sla_Internal (0E083137)>]: Kurier got 3 exposure for  watching sex of Pea

[05/05/2016 - 02:35:11PM] [CF][Framework] Didn't add active actor ["Dog" [Actor < (3C04C873)>]]; already active

[05/05/2016 - 02:35:12PM] [DCUR] [Actor < (0001B744)>] spotted the player having sex.

[05/05/2016 - 02:35:12PM] xpoPatches.::. xpoCrimeScanner: (scanning) OnUpdate

[05/05/2016 - 02:35:13PM] SEXLAB - Thread[0] Event Hook - StageEnd

[05/05/2016 - 02:35:14PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.234375

[05/05/2016 - 02:35:14PM] SEXLAB - Thread[0] Event Hook - OrgasmStart

[05/05/2016 - 02:35:14PM] SEXLAB - ActorAlias[Horse]  - Orgasms[1] Enjoyment [65] BaseEnjoyment[6] FullEnjoyment[65]

[05/05/2016 - 02:35:14PM] SEXLAB - Thread[0] Event Hook - StageStart

[05/05/2016 - 02:35:14PM] SEXLAB - ActorAlias[Pea]  - Orgasms[1] Enjoyment [59] BaseEnjoyment[1] FullEnjoyment[59]

[05/05/2016 - 02:35:14PM] [slamainscr <sla_Main (0E042D62)>] Getting actors for 3 and locked = TRUE

[05/05/2016 - 02:35:14PM] SEXLAB - NOTICE: Vaginal:TRUE-1 Oral:False-0 Anal:False-0

[05/05/2016 - 02:35:14PM] [slainternalscr <sla_Internal (0E083137)>]: Kurier got 3 exposure for  watching sex of Pea

[05/05/2016 - 02:35:14PM] [slainternalscr <sla_Internal (0E083137)>]: Kurier got 3 exposure for  watching sex of Pea

[05/05/2016 - 02:35:15PM] [DCUR] [Actor < (0001B744)>] spotted the player having sex.

[05/05/2016 - 02:35:16PM] [Zad]: CheckAllEvents()

[05/05/2016 - 02:35:16PM] [Zad]: Player is in a sexlab scene. Not starting new vibration effect.

[05/05/2016 - 02:35:16PM] [Zad]: Player is in a sexlab scene. Not starting new vibration effect.

[05/05/2016 - 02:35:16PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000

[05/05/2016 - 02:35:16PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd

[05/05/2016 - 02:35:17PM] [slainternalscr <sla_Internal (0E083137)>]: Pea got -20 exposure for being rape victim

[05/05/2016 - 02:35:17PM] [slainternalscr <sla_Internal (0E083137)>]: Pea had orgasm date updated

[05/05/2016 - 02:35:17PM] [slainternalscr <sla_Internal (0E083137)>]: Pea got -18 exposure for having orgasm

[05/05/2016 - 02:35:17PM] SEXLAB - Thread[0] Event Hook - AnimationEnding

[05/05/2016 - 02:35:17PM] [slainternalscr <sla_Internal (0E083137)>]: Horse had orgasm date updated

[05/05/2016 - 02:35:17PM] SEXLAB - ActorAlias[Horse]  - Resetting!

[05/05/2016 - 02:35:17PM] SEXLAB - ActorAlias[Pea]  - Resetting!

[05/05/2016 - 02:35:17PM] [slainternalscr <sla_Internal (0E083137)>]: Horse got -18 exposure for having orgasm

[05/05/2016 - 02:35:18PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 29.431152

[05/05/2016 - 02:35:18PM] SEXLAB - Thread[0] Event Hook - AnimationEnd

[05/05/2016 - 02:35:18PM] [Zad]: OnAnimationEnd()

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (000825B5)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (000825B5)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C03D4E8)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C03D4E8)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (000825B5)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (000825B5)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C03D4E8)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C03D4E8)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] [CF][Creature] ["Horse" [Actor < (3C04C869)>]] unaroused

[05/05/2016 - 02:35:18PM] [Zad]: Set slot mask to [337641472]: 337641472

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C0D54AE)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C0D54AE)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C0D54AE)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C0D54AE)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C0D54B0)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C0D54B0)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 2 on  (3C0D54B0)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 2 on  (3C0D54B0)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] [CF][Creature] Not equipping normal armour on ["Horse" [Actor < (3C04C869)>]]; there is no normal armour

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 3 on  (3C03D4E6)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 3 on  (3C03D4E6)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 3 on  (3C03D4E6)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 3 on  (3C03D4E6)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 3 on  (3C0D54AF)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 3 on  (3C0D54AF)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 3 on  (3C0D54AF)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 3 on  (3C0D54AF)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 4 on  (3C0383CA)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 4 on  (3C0383CA)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:18PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

    [Active effect 4 on  (3C0383CA)].CFEffectCreature.GetTargetActor() - "<native>" Line ?

    [Active effect 4 on  (3C0383CA)].CFEffectCreature.OnSexLabAnimationEnd() - "CFEffectCreature.psc" Line 98

[05/05/2016 - 02:35:22PM] [DCUR] Periodical update starts

 

 

 

Papyrus.1.log

  • 2 weeks later...
Posted

Bug report: Required relationship rank does not work. I set the required relationship rank to 3, so only my creature followers would pounce me, and I was molested by an aroused chicken in town. (Yes, a chicken). It had a relationshiprank with me of 0, I typed in 'getrelationshiprank 14' (14 is player) and it said '0'. From player TO chicken was also at 0.

Posted

Anyone have any idea why the creatures wouldn't go after the PC? Just the Pc. They'll go after the NPC just fine, and I've messed with the settings.

 

Arousal is set to lowest so is cool down rate. Creature animations are allowed in Sexlab. All gender interactions are active. I put prefers PC on. Pc has been alone with friendly animals. I got my character naked. No matter what I do the won't go after the PC

Papyrus.0.log

Posted

Anyone have any idea why the creatures wouldn't go after the PC? Just the Pc. They'll go after the NPC just fine, and I've messed with the settings.

 

Arousal is set to lowest so is cool down rate. Creature animations are allowed in Sexlab. All gender interactions are active. I put prefers PC on. Pc has been alone with friendly animals. I got my character naked. No matter what I do the won't go after the PC

 

I tried using the invite option but all i got was "......is not interested in mating you"

Posted

Apologies for the lack of development on this mod but hobbies have had to take a back seat for the past few months. Not out of the woods yet but I'm hoping to have some free time soon.

 

The question is how to make my character and human NPCs take advantage of those creatures, e.g. to get them from behind?

Hentai criatures as well.

 

Hello I like your mod very much .

Can this mod make aroused people find animals to have sex in the future ?

 

This is entirely dependant on there being appropriate animations for female creatures. Last time I checked these animations were few and far between. AC can handle male PC and NPCs and they can engage female creatures but right now this won't happen for lack of animations. Currently the male NPC will use the common female settings which may not be appropriate, so they will end up being chased by aroused female creatures, etc. It's going to require a lot of work to add male-specific controls but with no animation support there is little point.

 

 

Since updating DDi to 3.0, animations chosen while belted/gagged have been incorrect and are choosing non-creature animations. Probably something to do with the changes to animation filtering?

  • Changed: New and improved animation filter. SexLab animations should once again be properly filtered depending on the restraints you are wearing. The new filter should also be faster. You NEED to disable filtering in ZAZ Animation Pack to use it, though!

 

DDi actually intercepts and changes SL threads started by other mods including AC. There is no way for AC to control this without starting an endless tug-of-war. If DDi is causing a problem DDi will need to fix it.

 

Nothing bothers me most than been chased by an aroused chicken, maybe some good ideas for the new coming version is:

 

- No small game, lets say no foxes, no rabbits, NO FREAKING CHICKENS, no goats(?) (Also if you're like me that use Dawn of Whiterun and Asis, shit's full o chicken 'n goats)

- Maybe a way of turning horny hostile creatures into raping rather than fighting?

- Been chased by horny cows it just.. kinda weird?

- Maybe a system that would allow the player character to defend itself without triggering combat, just making the creature loose interest and seek other targets (its kinda unfair that you're pounced and that's it, get ready for the D***) Bigger creatures would be though to defend from, small fries (taken out?) would be easiest and normal game (Dogs, cows, and wolfs, any middle size creature would have an average difficulty)

 

Im just a regular guy who plays this shit just waaaaay too much, Im no modder nor I have any experience apart from creating some Wallpaper Menus, so Im sorry I cant help in anything.

Anyway I love this mod, its on my must have every-play-through-mod-list 

 

Yep, configurable exceptions for certain races is on the to-do list. In the meantime those creatures can be ignored by disabling their animations in the SexLab MCM -> Animation Toggles.

 

I am considering a struggle system that would allow the PC a chance to escape an aggressive animation before the creature reaches orgasm. Probably just A<->D mashing that depletes PC and creature stamina with a risk of restarting the animation if the PC loses the race.

 

Bug report: Required relationship rank does not work. I set the required relationship rank to 3, so only my creature followers would pounce me, and I was molested by an aroused chicken in town. (Yes, a chicken). It had a relationshiprank with me of 0, I typed in 'getrelationshiprank 14' (14 is player) and it said '0'. From player TO chicken was also at 0.

 

Relationship Rank was only included as an attempt to filter out hostile creatures (completely pointless as it turns out since RR has nothing to do with combat, just dialogue and quest conditions). Right now it's kind of ignored and probably doesn't do what anyone expects it to. I might consider moving this to the actual PC/NPC conditions in future.

 

Anyone have any idea why the creatures wouldn't go after the PC? Just the Pc. They'll go after the NPC just fine, and I've messed with the settings.

 

Arousal is set to lowest so is cool down rate. Creature animations are allowed in Sexlab. All gender interactions are active. I put prefers PC on. Pc has been alone with friendly animals. I got my character naked. No matter what I do the won't go after the PC

 

Activate the debug option for SLAC (Aroused Creatures MCM -> General Settings -> Debug), try to engage a creature then post the papyrus log.

Posted

Apologies for the lack of development on this mod but hobbies have had to take a back seat for the past few months. Not out of the woods yet but I'm hoping to have some free time soon.

 

The question is how to make my character and human NPCs take advantage of those creatures, e.g. to get them from behind?

Hentai criatures as well.

 

Hello I like your mod very much .

Can this mod make aroused people find animals to have sex in the future ?

 

This is entirely dependant on there being appropriate animations for female creatures. Last time I checked these animations were few and far between. AC can handle male PC and NPCs and they can engage female creatures but right now this won't happen for lack of animations. Currently the male NPC will use the common female settings which may not be appropriate, so they will end up being chased by aroused female creatures, etc. It's going to require a lot of work to add male-specific controls but with no animation support there is little point.

 

 

I was really so naive for I thought it was enough just to swap partners' positions. Using the existing animation patterns and matching the size - that is all...

And I really wonder why don't we have any specific mod named somewhat like Mating Creatures. Do they have a right to engage partners of their own kind?

Posted

Small bug report: The 'Only when naked' toggle for NPCs doesn't work for SL Aroused Redux users. SLAC's way to check if the NPC is naked or not is to check aroused's sla_naked faction, but I was told on Redux's thread that Redux doesn't assign NPCs to that faction anymore because that check eats too much memory. If the 'only when naked' toggle is turned on with Redux installed, no NPCs will be assaulted anymore, naked or not.

Posted

Apologies for the lack of development on this mod but hobbies have had to take a back seat for the past few months. Not out of the woods yet but I'm hoping to have some free time soon.

 

The question is how to make my character and human NPCs take advantage of those creatures, e.g. to get them from behind?

Hentai criatures as well.

 

Hello I like your mod very much .

Can this mod make aroused people find animals to have sex in the future ?

 

This is entirely dependant on there being appropriate animations for female creatures. Last time I checked these animations were few and far between. AC can handle male PC and NPCs and they can engage female creatures but right now this won't happen for lack of animations. Currently the male NPC will use the common female settings which may not be appropriate, so they will end up being chased by aroused female creatures, etc. It's going to require a lot of work to add male-specific controls but with no animation support there is little point.

 

 

Since updating DDi to 3.0, animations chosen while belted/gagged have been incorrect and are choosing non-creature animations. Probably something to do with the changes to animation filtering?

  • Changed: New and improved animation filter. SexLab animations should once again be properly filtered depending on the restraints you are wearing. The new filter should also be faster. You NEED to disable filtering in ZAZ Animation Pack to use it, though!

 

DDi actually intercepts and changes SL threads started by other mods including AC. There is no way for AC to control this without starting an endless tug-of-war. If DDi is causing a problem DDi will need to fix it.

 

Nothing bothers me most than been chased by an aroused chicken, maybe some good ideas for the new coming version is:

 

- No small game, lets say no foxes, no rabbits, NO FREAKING CHICKENS, no goats(?) (Also if you're like me that use Dawn of Whiterun and Asis, shit's full o chicken 'n goats)

- Maybe a way of turning horny hostile creatures into raping rather than fighting?

- Been chased by horny cows it just.. kinda weird?

- Maybe a system that would allow the player character to defend itself without triggering combat, just making the creature loose interest and seek other targets (its kinda unfair that you're pounced and that's it, get ready for the D***) Bigger creatures would be though to defend from, small fries (taken out?) would be easiest and normal game (Dogs, cows, and wolfs, any middle size creature would have an average difficulty)

 

Im just a regular guy who plays this shit just waaaaay too much, Im no modder nor I have any experience apart from creating some Wallpaper Menus, so Im sorry I cant help in anything.

Anyway I love this mod, its on my must have every-play-through-mod-list 

 

Yep, configurable exceptions for certain races is on the to-do list. In the meantime those creatures can be ignored by disabling their animations in the SexLab MCM -> Animation Toggles.

 

I am considering a struggle system that would allow the PC a chance to escape an aggressive animation before the creature reaches orgasm. Probably just A<->D mashing that depletes PC and creature stamina with a risk of restarting the animation if the PC loses the race.

 

Bug report: Required relationship rank does not work. I set the required relationship rank to 3, so only my creature followers would pounce me, and I was molested by an aroused chicken in town. (Yes, a chicken). It had a relationshiprank with me of 0, I typed in 'getrelationshiprank 14' (14 is player) and it said '0'. From player TO chicken was also at 0.

 

Relationship Rank was only included as an attempt to filter out hostile creatures (completely pointless as it turns out since RR has nothing to do with combat, just dialogue and quest conditions). Right now it's kind of ignored and probably doesn't do what anyone expects it to. I might consider moving this to the actual PC/NPC conditions in future.

 

Anyone have any idea why the creatures wouldn't go after the PC? Just the Pc. They'll go after the NPC just fine, and I've messed with the settings.

 

Arousal is set to lowest so is cool down rate. Creature animations are allowed in Sexlab. All gender interactions are active. I put prefers PC on. Pc has been alone with friendly animals. I got my character naked. No matter what I do the won't go after the PC

 

Activate the debug option for SLAC (Aroused Creatures MCM -> General Settings -> Debug), try to engage a creature then post the papyrus log.

 

Thank you for the advice. Found out it was related to Devious Magic having a quest always active script

 

Posted

Apologies for the lack of development on this mod but hobbies have had to take a back seat for the past few months. Not out of the woods yet but I'm hoping to have some free time soon.

 

The question is how to make my character and human NPCs take advantage of those creatures, e.g. to get them from behind?

Hentai criatures as well.

 

Hello I like your mod very much .

Can this mod make aroused people find animals to have sex in the future ?

 

This is entirely dependant on there being appropriate animations for female creatures. Last time I checked these animations were few and far between. AC can handle male PC and NPCs and they can engage female creatures but right now this won't happen for lack of animations. Currently the male NPC will use the common female settings which may not be appropriate, so they will end up being chased by aroused female creatures, etc. It's going to require a lot of work to add male-specific controls but with no animation support there is little point.

 

 

Since updating DDi to 3.0, animations chosen while belted/gagged have been incorrect and are choosing non-creature animations. Probably something to do with the changes to animation filtering?

  • Changed: New and improved animation filter. SexLab animations should once again be properly filtered depending on the restraints you are wearing. The new filter should also be faster. You NEED to disable filtering in ZAZ Animation Pack to use it, though!

 

DDi actually intercepts and changes SL threads started by other mods including AC. There is no way for AC to control this without starting an endless tug-of-war. If DDi is causing a problem DDi will need to fix it.

 

Nothing bothers me most than been chased by an aroused chicken, maybe some good ideas for the new coming version is:

 

- No small game, lets say no foxes, no rabbits, NO FREAKING CHICKENS, no goats(?) (Also if you're like me that use Dawn of Whiterun and Asis, shit's full o chicken 'n goats)

- Maybe a way of turning horny hostile creatures into raping rather than fighting?

- Been chased by horny cows it just.. kinda weird?

- Maybe a system that would allow the player character to defend itself without triggering combat, just making the creature loose interest and seek other targets (its kinda unfair that you're pounced and that's it, get ready for the D***) Bigger creatures would be though to defend from, small fries (taken out?) would be easiest and normal game (Dogs, cows, and wolfs, any middle size creature would have an average difficulty)

 

Im just a regular guy who plays this shit just waaaaay too much, Im no modder nor I have any experience apart from creating some Wallpaper Menus, so Im sorry I cant help in anything.

Anyway I love this mod, its on my must have every-play-through-mod-list 

 

Yep, configurable exceptions for certain races is on the to-do list. In the meantime those creatures can be ignored by disabling their animations in the SexLab MCM -> Animation Toggles.

 

I am considering a struggle system that would allow the PC a chance to escape an aggressive animation before the creature reaches orgasm. Probably just A<->D mashing that depletes PC and creature stamina with a risk of restarting the animation if the PC loses the race.

 

Bug report: Required relationship rank does not work. I set the required relationship rank to 3, so only my creature followers would pounce me, and I was molested by an aroused chicken in town. (Yes, a chicken). It had a relationshiprank with me of 0, I typed in 'getrelationshiprank 14' (14 is player) and it said '0'. From player TO chicken was also at 0.

 

Relationship Rank was only included as an attempt to filter out hostile creatures (completely pointless as it turns out since RR has nothing to do with combat, just dialogue and quest conditions). Right now it's kind of ignored and probably doesn't do what anyone expects it to. I might consider moving this to the actual PC/NPC conditions in future.

 

Anyone have any idea why the creatures wouldn't go after the PC? Just the Pc. They'll go after the NPC just fine, and I've messed with the settings.

 

Arousal is set to lowest so is cool down rate. Creature animations are allowed in Sexlab. All gender interactions are active. I put prefers PC on. Pc has been alone with friendly animals. I got my character naked. No matter what I do the won't go after the PC

 

Activate the debug option for SLAC (Aroused Creatures MCM -> General Settings -> Debug), try to engage a creature then post the papyrus log.

In truth I mean,Is it possible to add an option for aroused female to take the initiative to look for animals rather than animals? 

Posted

I was really so naive for I thought it was enough just to swap partners' positions. Using the existing animation patterns and matching the size - that is all...

And I really wonder why don't we have any specific mod named somewhat like Mating Creatures. Do they have a right to engage partners of their own kind?

 

I'm not sure if SexLab can handle creature-creature animations without patching. But without skilled animators willing to spend time on the content there's nothing to be done.

 

Small bug report: The 'Only when naked' toggle for NPCs doesn't work for SL Aroused Redux users. SLAC's way to check if the NPC is naked or not is to check aroused's sla_naked faction, but I was told on Redux's thread that Redux doesn't assign NPCs to that faction anymore because that check eats too much memory. If the 'only when naked' toggle is turned on with Redux installed, no NPCs will be assaulted anymore, naked or not.

 

That's going to be a problem. SLAC examines NPCs more frequently than Aroused. If Aroused can't check their equipped items efficiently then SLAC certainly can't. This will likely mean the naked option is going to be removed for NPCs.

 

Thank you for the advice. Found out it was related to Devious Magic having a quest always active script

 

There is an option under Other Settings to allow actors in scenes to be handled by SLAC. This should allow the two mods to work together though there is a risk that important scenes may be interrupted by aroused creatures as a result. Having scenes running perpetually is a bad idea.

 

 

In truth I mean,Is it possible to add an option for aroused female to take the initiative to look for animals rather than animals? 

 

If the engagement is consensual and pursuit is enabled then the NPC and creature will try to seek each other out. In the NPC settings you can select to use the NPC's arousal to decide if they will engage a creature.

Posted

 

I was really so naive for I thought it was enough just to swap partners' positions. Using the existing animation patterns and matching the size - that is all...

And I really wonder why don't we have any specific mod named somewhat like Mating Creatures. Do they have a right to engage partners of their own kind?

 

I'm not sure if SexLab can handle creature-creature animations without patching. But without skilled animators willing to spend time on the content there's nothing to be done.

 

Small bug report: The 'Only when naked' toggle for NPCs doesn't work for SL Aroused Redux users. SLAC's way to check if the NPC is naked or not is to check aroused's sla_naked faction, but I was told on Redux's thread that Redux doesn't assign NPCs to that faction anymore because that check eats too much memory. If the 'only when naked' toggle is turned on with Redux installed, no NPCs will be assaulted anymore, naked or not.

 

That's going to be a problem. SLAC examines NPCs more frequently than Aroused. If Aroused can't check their equipped items efficiently then SLAC certainly can't. This will likely mean the naked option is going to be removed for NPCs.

 

Thank you for the advice. Found out it was related to Devious Magic having a quest always active script

 

There is an option under Other Settings to allow actors in scenes to be handled by SLAC. This should allow the two mods to work together though there is a risk that important scenes may be interrupted by aroused creatures as a result. Having scenes running perpetually is a bad idea.

 

 

In truth I mean,Is it possible to add an option for aroused female to take the initiative to look for animals rather than animals? 

 

If the engagement is consensual and pursuit is enabled then the NPC and creature will try to seek each other out. In the NPC settings you can select to use the NPC's arousal to decide if they will engage a creature.

 

Oh  Thanks a lot ~  =-=  ~

Posted

 

 

Small bug report: The 'Only when naked' toggle for NPCs doesn't work for SL Aroused Redux users. SLAC's way to check if the NPC is naked or not is to check aroused's sla_naked faction, but I was told on Redux's thread that Redux doesn't assign NPCs to that faction anymore because that check eats too much memory. If the 'only when naked' toggle is turned on with Redux installed, no NPCs will be assaulted anymore, naked or not.

 

That's going to be a problem. SLAC examines NPCs more frequently than Aroused. If Aroused can't check their equipped items efficiently then SLAC certainly can't. This will likely mean the naked option is going to be removed for NPCs.

 

Well I don't know if it's the checking if the NPC has slot 32 body armor that's memory intensive or if it's assigning the NPCs to the faction or the checking if any of their equipment is part of a list of armors that are considered to be naked that was the reason SLA_Naked was disabled for NPCs on Redux... All I know is the little I was told on the Redux thread.

 

I did manage to fix the NPC naked toggle for my own game by including the following couple of lines in slac_util.pex, for what it's worth:

 

int Property currentLoad auto

int Property kSlotMask32 = 0x00000004 AutoReadOnly

 

....

 

;Naked victim

If ((slacConfig.PCOnlyNaked && akVictim == PlayerRef) || slacConfig.NPCOnlyNaked && akVictim != PlayerRef)) && akVictim.getwornform(kslotmask32)

Return "dressed"

EndIf

Posted

 

Well I don't know if it's the checking if the NPC has slot 32 body armor that's memory intensive or if it's assigning the NPCs to the faction or the checking if any of their equipment is part of a list of armors that are considered to be naked that was the reason SLA_Naked was disabled for NPCs on Redux... All I know is the little I was told on the Redux thread.

 

I did manage to fix the NPC naked toggle for my own game by including the following couple of lines in slac_util.pex, for what it's worth:

 

int Property currentLoad auto

int Property kSlotMask32 = 0x00000004 AutoReadOnly

 

....

 

;Naked victim

If ((slacConfig.PCOnlyNaked && akVictim == PlayerRef) || slacConfig.NPCOnlyNaked && akVictim != PlayerRef)) && akVictim.getwornform(kslotmask32)

Return "dressed"

EndIf

 

One of the advantages the Aroused implementation was that it checked keywords and also allowed selected armours to be treated as naked. It then reduced the result to a simple faction which was very easy for other mods to check and alleviated the need for them to repeat the process.

Posted

*Nod nod* Yeah it was pretty comfy and I'm not code-smart enough to understand the problem that feature was removed in Redux for. Certainly can't blame you if you disregard the issue for now, I'm just glad I could solve it locally for me at least. :)

Posted

for some reason with this mod, everything works fine except I cannot get the creatures to be interested in males. I get the message "(animal) is not interested in you" I cant figure out how to stop this, although its probably worth looking into. with matchmaker all animations and things work fine and if preferences are set to female eveything works perfectly. Male however will not have the creature engage npcs or the pc. 

Posted

for some reason with this mod, everything works fine except I cannot get the creatures to be interested in males. I get the message "(animal) is not interested in you" I cant figure out how to stop this, although its probably worth looking into. with matchmaker all animations and things work fine and if preferences are set to female eveything works perfectly. Male however will not have the creature engage npcs or the pc. 

 

Make sure that Allow M/M is enabled in General Settings and that the PC Gender is set to Male or Both in PC/NPC Settings.

 

If there are still problems after that then enable debug in the General Settings and post your papyrus log.

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