Jump to content

Recommended Posts

Posted

Feature suggestion - a checkbox to disable followers and other companions?  I'm playing with the new necromancy stuff that just got added to Ordinator and, um, well with three skeletons following you, when the first gets aroused and wants a turn, watching gets the others aroused, and you get an endless chain of skeleton rape.  Ahem.

 

Anyway, I added this to the end of slac_Utility::CheckCreature and it works:

	If (akAttacker.IsPlayerTeammate())
		Log(akAttacker + " is a teammate")
		Return False
	EndIf

Didn't look into how to add it to MCM, but I figure you know that well.

 

I'm planning on going a bit further here and having separate exclusion options for creature and character followers.

Posted

This mod is loads of fun. If I may make a suggestion to add an option to exclude npcs according to their vanilla gender instead of sexlab gender so that males are left alone but transgender npcs can still be selected for pursuit? Thanks!

Posted

This mod is loads of fun. If I may make a suggestion to add an option to exclude npcs according to their vanilla gender instead of sexlab gender so that males are left alone but transgender npcs can still be selected for pursuit? Thanks!

 

Okay, I'm looking at the API for forced gender setting now. What I'm thinking is a secondary gender option for PC and NPCs that would have the option to allow Male->Female, Female->Male, Both, Neither or Disabled.

 

The option will have to start disabled (which means just use SL sex) as there are going to be issues for those needing trans filtering. Normally we can scan for victims based only on SL sex and will almost never miss a viable victim in range because we are only check viable sexes. But with trans filtering enabled we have to check every NPC regardless of sex. The scan can only ignore up to four NPCs who fail both the normal sex and the trans filters before it has to be abandoned. Ignoring Male->Male characters to try and find the Female->Male is going to result in instances where engagements should happen but don't simply because we found five M-M characters in the area.

 

I'm going to think about this and see if I can come up with something better, but my instinct says this is it.

 

 

can you have your character fuck the creatures too? I'm using several mods that interact with sexlab, including MoNastyCritters and such. 

 

Aroused Creatures has separate settings for both PC and NPCs including priority for the PC if you would prefer.

Posted

 

This mod is loads of fun. If I may make a suggestion to add an option to exclude npcs according to their vanilla gender instead of sexlab gender so that males are left alone but transgender npcs can still be selected for pursuit? Thanks!

 

Okay, I'm looking at the API for forced gender setting now. What I'm thinking is a secondary gender option for PC and NPCs that would have the option to allow Male->Female, Female->Male, Both, Neither or Disabled.

 

The option will have to start disabled (which means just use SL sex) as there are going to be issues for those needing trans filtering. Normally we can scan for victims based only on SL sex and will almost never miss a viable victim in range because we are only check viable sexes. But with trans filtering enabled we have to check every NPC regardless of sex. The scan can only ignore up to four NPCs who fail both the normal sex and the trans filters before it has to be abandoned. Ignoring Male->Male characters to try and find the Female->Male is going to result in instances where engagements should happen but don't simply because we found five M-M characters in the area.

 

I'm going to think about this and see if I can come up with something better, but my instinct says this is it.

 

 

Sounds good, and I have to say this mod is highly entertaining. I placed 2 trolls in a building with 15 naked npcs that prance around and use idle markers to dance for the trolls, and I get a good laugh when they get chased down and say things like "Oh no, this can't be happening!".

Posted

 

This mod is loads of fun. If I may make a suggestion to add an option to exclude npcs according to their vanilla gender instead of sexlab gender so that males are left alone but transgender npcs can still be selected for pursuit? Thanks!

 

Okay, I'm looking at the API for forced gender setting now. What I'm thinking is a secondary gender option for PC and NPCs that would have the option to allow Male->Female, Female->Male, Both, Neither or Disabled.

 

The option will have to start disabled (which means just use SL sex) as there are going to be issues for those needing trans filtering. Normally we can scan for victims based only on SL sex and will almost never miss a viable victim in range because we are only check viable sexes. But with trans filtering enabled we have to check every NPC regardless of sex. The scan can only ignore up to four NPCs who fail both the normal sex and the trans filters before it has to be abandoned. Ignoring Male->Male characters to try and find the Female->Male is going to result in instances where engagements should happen but don't simply because we found five M-M characters in the area.

 

I'm going to think about this and see if I can come up with something better, but my instinct says this is it.

 

 

can you have your character fuck the creatures too? I'm using several mods that interact with sexlab, including MoNastyCritters and such. 

 

Aroused Creatures has separate settings for both PC and NPCs including priority for the PC if you would prefer.

 

 

I havn't been able to figure out how to personally assault animals though, only have them assault me, based on their arousal.

If anyone knows how to exactly, I would be a very happy man.

Posted

 

 

I havn't been able to figure out how to personally assault animals though, only have them assault me, based on their arousal.

If anyone knows how to exactly, I would be a very happy man.

 

As far as I know there are no animations for creatures as victims. If it's even possible for the player to attempt to assault a creature the animation would still put the player in the role of victim, although I would be curious to see a non-consensual animation with a giant in the role of victim lol.

Posted

There's a mod that adds naked female giants to the game. I think it's called "Naked Female Giants" and an animation in this mod http://www.loverslab.com/topic/48839-funnybizness-animations-and-nonreplacermod/ that lets your sex them up, but the catch is that with more nude creatures and aroused creatures active, the female giants swap to a male aroused skin when they become aroused, invalidating the functionality of the female giants mod.

 

SexLab Dialogues adds a dialogue option that lets you ask some creatures to fuck. At least, I think it's that mod that's giving me the option in my game.

Posted

Well, I've been at this for nearly a week and I can safely say that, with the current version of SL, it is not going to be possible to support multiple creature animations in any reasonable way in Aroused Creatures.

 

The main problem is that is it not possible to reliably determine whether or not a given set of actors including creatures can be animated together without actually starting the animation or performing some massively expensive indexing of the available animations. Even with cached results the fact that multiple sets of creatures have to be tested every few seconds makes it a performance nightmare. the reason other mods are able to use these animations is because they either do not care about the validity of the actors they use and don't engage them in anything more complex than just starting an animation, or they only need to look for multiple animations very rarely (every few minutes rather than every few seconds).

 

Now I have to roll back to a time before I destroyed my mod trying to make this happen and set about prepping the next release. My apologies to anyone who was hoping for this feature but it's just not going to happen.

Posted

Having a bit of a problem. Things was working ok, then stoped working. Current problem is the PC can't engage with any creatures. My test(actually more like play time setup LOL) setup is to use Sinding as a werewolf in....erff...forgot the name of the area. After the one quest to get the werewolf ring. Sinding is stuck as a werewolf all the time and stays in the one area, hence makes a good playmate. :-D Sinding does get aroused, but does not engage me. The last few lines from the papyrus log:

 

[01/07/2016 - 01:48:29AM] VM is freezing...
[01/07/2016 - 01:48:29AM] VM is frozen
[01/07/2016 - 01:48:30AM] Saving game...
[01/07/2016 - 01:48:30AM] VM is thawing...
[01/07/2016 - 01:48:31AM] [CF][Creature] Finished on ["Husky" [Actor < (001059B1)>]]
[01/07/2016 - 01:48:31AM] [CF][Creature] Finished on ["Imperial Patrol Dog" [Actor < (FF0019A8)>]]
[01/07/2016 - 01:48:31AM] [CF][Creature] Finished on ["Fox" [Actor < (001059B0)>]]
[01/07/2016 - 01:48:31AM] [CF][Framework] Deactivated actor ["Imperial Patrol Dog" [Actor < (FF0019A8)>]]
[01/07/2016 - 01:48:31AM] [CF][Framework] Deactivated actor ["Fox" [Actor < (001059B0)>]]
[01/07/2016 - 01:48:31AM] [CF][Framework] Deactivated actor ["Husky" [Actor < (001059B1)>]]
[01/07/2016 - 01:48:31AM] [CF][Creature] Removing both API armours from ["Imperial Patrol Dog" [Actor < (FF0019A8)>]] and doing nothing else
[01/07/2016 - 01:48:32AM] [CF][Framework] Activating actor ["Sinding" [Actor < (0002ABBD)>]]
[01/07/2016 - 01:48:32AM] [CF][Creature] Removing both API armours from ["Fox" [Actor < (001059B0)>]] and doing nothing else
[01/07/2016 - 01:48:32AM] [CF][Creature] Removing both API armours from ["Husky" [Actor < (001059B1)>]] and doing nothing else
[01/07/2016 - 01:48:32AM] [CF][Creature] Started on ["Sinding" [Actor < (0002ABBD)>]] with race/skin ["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]]["" [Armor < (000CDD86)>]]
[01/07/2016 - 01:48:32AM] [CF][Creature] ["Sinding" [Actor < (0002ABBD)>]] unaroused
[01/07/2016 - 01:48:33AM] [CF][Framework] Firing event "sexlab-werewolves_175037_-99935" for ["Sinding" [Actor < (0002ABBD)>]]
[01/07/2016 - 01:48:33AM] [SLW][Main Quest] CF Arousal Changed on ["Sinding" [Actor < (0002ABBD)>]]; eventId="sexlab-werewolves_175037_-99935" aroused=False
[01/07/2016 - 01:48:33AM] [SLW][Main Quest] Base sex is 0 for ["Sinding" [Actor < (0002ABBD)>]]
[01/07/2016 - 01:48:33AM] [SLW][Main Quest] Equipping unaroused armour on ["Sinding" [Actor < (0002ABBD)>]]
[01/07/2016 - 01:48:33AM] [CF][Creature] ["Sinding" [Actor < (0002ABBD)>]] aroused
[01/07/2016 - 01:48:33AM] [CF][Framework] Firing event "sexlab-werewolves_175037_78598" for ["Sinding" [Actor < (0002ABBD)>]]
[01/07/2016 - 01:48:33AM] [SLW][Main Quest] CF Arousal Changed on ["Sinding" [Actor < (0002ABBD)>]]; eventId="sexlab-werewolves_175037_78598" aroused=TRUE
[01/07/2016 - 01:48:33AM] [SLW][Main Quest] Base sex is 0 for ["Sinding" [Actor < (0002ABBD)>]]
[01/07/2016 - 01:48:33AM] [SLW][Main Quest] Equipping aroused armour on ["Sinding" [Actor < (0002ABBD)>]]
[01/07/2016 - 01:48:35AM] [slac] Husky not aroused (0)
[01/07/2016 - 01:48:41AM] [slac] Sinding (male): Techwolf(engaged)
[01/07/2016 - 01:48:41AM] [slac] Sinding could not find any partners
[01/07/2016 - 01:48:45AM] [slac] Sinding (male): Techwolf(engaged)
[01/07/2016 - 01:48:56AM] [slac] Sinding (male): Techwolf(engaged)
[01/07/2016 - 01:48:56AM] [slac] Sinding could not find any partners
[01/07/2016 - 01:49:04AM] [slac] Sinding (male): Techwolf(engaged)
[01/07/2016 - 01:49:04AM] [slac] Sinding could not find any partners
[01/07/2016 - 01:49:19AM] [slac] Sinding (male): Techwolf(engaged)
[01/07/2016 - 01:49:19AM] [slac] Sinding could not find any partners
[01/07/2016 - 01:49:19AM] [slac] AC Selecting actor Sinding
[01/07/2016 - 01:49:27AM] [slac] Sinding (male): Techwolf(engaged)
[01/07/2016 - 01:49:27AM] [slac] Sinding could not find any partners
[01/07/2016 - 01:49:39AM] [slac] Sinding (male): Techwolf(engaged)
[01/07/2016 - 01:49:44AM] [slac] Sinding (male): Techwolf(engaged)
[01/07/2016 - 01:49:44AM] [slac] Sinding could not find any partners
[01/07/2016 - 01:49:47AM] VM is freezing...
[01/07/2016 - 01:49:47AM] VM is frozen

My question is: Is "Techwolf(engaged)" means that the PC is engaged in a sexact/animation? If so, how does one clear that out? The PC is clearly not engaged in any acts, just standing there.

 
Posted

 

Having a bit of a problem. Things was working ok, then stoped working. Current problem is the PC can't engage with any creatures. My test(actually more like play time setup LOL) setup is to use Sinding as a werewolf in....erff...forgot the name of the area. After the one quest to get the werewolf ring. Sinding is stuck as a werewolf all the time and stays in the one area, hence makes a good playmate. :-D Sinding does get aroused, but does not engage me. The last few lines from the papyrus log:

 

[01/07/2016 - 01:48:41AM] [slac] Sinding (male): Techwolf(engaged)
[01/07/2016 - 01:48:41AM] [slac] Sinding could not find any partners

My question is: Is "Techwolf(engaged)" means that the PC is engaged in a sexact/animation? If so, how does one clear that out? The PC is clearly not engaged in any acts, just standing there.

 

The engaged failure indicates that the victim is either already involved in an animation or a pursuit or is in the process of cleaning up afterwards. Technically this checks if the victim is in the SexLabAnimating faction or has the SLAC Active Actor magic effect which is used to monitor them.

 

There are situations where, for some reason, the Active Actor effect is not properly removed after engagement so there is a fail safe put in place which causes the effect to be removed by default after 15 minutes game-time if the actor is not animating. So using the wait menu for one hour should clear the actor.

 

If this keeps happening after engagements then try and capture a log for the last working Aroused Creatures engagement and we'll see if there are any errors there.

 

If all else fails try uninstalling Aroused Creatures, making a clean save then reinstalling.

Posted

Well, I've been at this for nearly a week and I can safely say that, with the current version of SL, it is not going to be possible to support multiple creature animations in any reasonable way in Aroused Creatures.

 

The main problem is that is it not possible to reliably determine whether or not a given set of actors including creatures can be animated together without actually starting the animation or performing some massively expensive indexing of the available animations. Even with cached results the fact that multiple sets of creatures have to be tested every few seconds makes it a performance nightmare. the reason other mods are able to use these animations is because they either do not care about the validity of the actors they use and don't engage them in anything more complex than just starting an animation, or they only need to look for multiple animations very rarely (every few minutes rather than every few seconds).

 

Now I have to roll back to a time before I destroyed my mod trying to make this happen and set about prepping the next release. My apologies to anyone who was hoping for this feature but it's just not going to happen.

 

That sounds terribly frustrating. It would've been a nice feature to have but such are the technical limitations, so thank you for trying.

Posted

Most of the issues involving this are due to load order, and I don't mean just using LOOT but manually manipulation of the order. That and making sure no other mod is making AC a conflict loser (TESEdit - Apply Filter to Show Conflict Losers). Just make sure you turn it off when you using a mod that uses auto engagement with creatures like Slaverun or others. Be aware of what mods use creatures in questish fashion. :)

 

BTW Sailing Rebel, I've been using your mod since almost the beginning. Awesome work! It is one of my staples in every mod loadout I've had. ;)

 

Hopefully load order doesn't affect Aroused Creatures since it does not add any conflicting forms (at least it shouldn't if I've cleaned it properly). in testing I've never done anything other than run LOOT and have not come across any obvious conflicts (other than combat sex mods but I'm doing my best to mitigate that). If the creature or victim is involved in any quest scene they should be skipped by AC (with the exception of that "stupid dog" scene which is specifically ignored by AC since it's totally broken in the vanilla version).

 

I actually wasn't aware that Slaverun handled creatures. I'll need to have a look and see if I should account for that. Thanks for the heads-up.

 

Glad you're enjoying it!

Posted

About to upload SexLab Aroused Creatures v4.0 Beta 01 which, I think, will be the feature-complete v4.

 

There has been some switching around of scripts and changes to quests and properties in this version which will likely require a clean save to avoid errors.

 

The big change for this version is the switch from the cloak spell to a quest alias scan method. Some users may see a small improvement in performance. The quest alias method actually does more work in script than the cloak spell but this method serialises the processing so creatures are handled one at a time. As a result processing is spread out rather than all creatures looking for victims at the same time in separate threads as with the cloak spell.

 

In the interests of curiosity the cloak spell is still available as an option in the general settings MCM as well as a third alternative scan method that uses SexLab's FindAvailableAcotr(). There is also more information in the debug output about performance.

 

There is now a direct invitation hotkey which allows the PC to try and engage a targeted creature. Tapping the key will invite the creature to mate with the PC. Holding it for 1 sec or more and releasing will have the PC try to perform oral sex on the creature instead. This will fall back to any available animation in absence of an appropriate one.

 

v4.0 Beta 01 (2016-01-08)

  • Fixed: Defeat progress interrupted by Aroused Creatures engagements - thanks to Goubo for the assistance with that.
  • Fixed: Default aggressive tags not being added to creature animations if SLAC is not loaded before the animation registry is updated. Animations are now checked on every game load.
  • Fixed: Humanoid daedra ignored - animation filtering is not currently supported (other than through SexLab options)
  • Fixed: Missing conditions on magic effects (not entirely sure how these were deleted)
  • Added: Quest Alias and SL FindAvailableActor scan methods as alternates to the Cloak Spell for locating nearby creatures.
  • Added: Invite hotkey which allows the player to directly invite a targeted creature.
  • Added: Basic support for transgender characters (untested).
  • Added: An option to allow only male or female creatures if required.
  • Added: Option to prevent creature followers from engaging victims and NPC followers from being engaged as victims.
  • Added: a couple of extra shared dialogue comments during non consensual pursuits ("By the gods.." was getting a bit old).

Still a work in progress but should be quite usable.

Posted

About to upload SexLab Aroused Creatures v4.0 Beta 01 which, I think, will be the feature-complete v4.

 

There has been some switching around of scripts and changes to quests and properties in this version which will likely require a clean save to avoid errors.

 

The big change for this version is the switch from the cloak spell to a quest alias scan method. Some users may see a small improvement in performance. The quest alias method actually does more work in script than the cloak spell but this method serialises the processing so creatures are handled one at a time. As a result processing is spread out rather than all creatures looking for victims at the same time in separate threads as with the cloak spell.

 

 

Nice to see a lot of mods starting to use a set of "standard" methods. NiO for scaling and quest aliases for actors.

 

The nice thing about having mods use the aliases, is when you run a lot of mods that add NPCs (my whiterun has about 20 people in the immediate area around me at any time), it really divides the workload.

 

When everyone gets checked at the same time, you end up with an obvious slowdown, followed by an entire room of NPCs animating at once. It also gets compounded or starts tossing errors if you slow down too much.

 

Posted

 

Nice to see a lot of mods starting to use a set of "standard" methods. NiO for scaling and quest aliases for actors.

 

The nice thing about having mods use the aliases, is when you run a lot of mods that add NPCs (my whiterun has about 20 people in the immediate area around me at any time), it really divides the workload.

 

When everyone gets checked at the same time, you end up with an obvious slowdown, followed by an entire room of NPCs animating at once. It also gets compounded or starts tossing errors if you slow down too much.

 

Possibly, though I suspect this has less to do with the choice of scan method than with responsible script attachment: only when necessary, only what's needed, and only for as long as it's needed.

 

Still, I'm making all the options available so users can make up their own minds.

Posted

 

The engaged failure indicates that the victim is either already involved in an animation or a pursuit or is in the process of cleaning up afterwards. Technically this checks if the victim is in the SexLabAnimating faction or has the SLAC Active Actor magic effect which is used to monitor them.

 

There are situations where, for some reason, the Active Actor effect is not properly removed after engagement so there is a fail safe put in place which causes the effect to be removed by default after 15 minutes game-time if the actor is not animating. So using the wait menu for one hour should clear the actor.

 

 

 

Tried the wait, didn't work. Even went and done a few quests, still getting the same Techwolf(engaged).

Posted

 

 

The engaged failure indicates that the victim is either already involved in an animation or a pursuit or is in the process of cleaning up afterwards. Technically this checks if the victim is in the SexLabAnimating faction or has the SLAC Active Actor magic effect which is used to monitor them.

 

There are situations where, for some reason, the Active Actor effect is not properly removed after engagement so there is a fail safe put in place which causes the effect to be removed by default after 15 minutes game-time if the actor is not animating. So using the wait menu for one hour should clear the actor.

 

Tried the wait, didn't work. Even went and done a few quests, still getting the same Techwolf(engaged).

 

 

Are you able to trigger SexLab animations at all with that character? Try Match Maker, and then try getting an AC engagement to trigger afterwards.

 

If there is still no joy then you'll need to completely uninstall AC, make a clean save then reinstall.

 

I've not seen this happen in later version so it's difficult to diagnose.

Posted

On 4.0 beta1:

 

1.

I don't think "only when naked" is working with actual naked actor, by that I mean not wearing an armor marked as naked by Aroused.  I don't know how SLAC interacts with Aroused Redux but reading the Papyrus log I have one actor picked up correctly by Aroused as naked (not wearing anything) but SLAC identified as "dressed".

 

2.

Fixed: Humanoid daedra ignored - animation filtering is not currently supported (other than through SexLab options)

 

What does this mean?  I take it as SLAC no longer supports ActorDaedra but the Papyrus log still shows SLAC is picking up a daedra actor but "xxxx has no animation". 

 

 

Thanks

Posted

On 4.0 beta1:

 

1.

I don't think "only when naked" is working with actual naked actor, by that I mean not wearing an armor marked as naked by Aroused.  I don't know how SLAC interacts with Aroused Redux but reading the Papyrus log I have one actor picked up correctly by Aroused as naked (not wearing anything) but SLAC identified as "dressed".

 

2.

Fixed: Humanoid daedra ignored - animation filtering is not currently supported (other than through SexLab options)

 

What does this mean?  I take it as SLAC no longer supports ActorDaedra but the Papyrus log still shows SLAC is picking up a daedra actor but "xxxx has no animation". 

 

 

Thanks

 

I've just tested the Only When Naked option again using the latest Aroused Redux and it appears to be functioning normally. I was actually expecting there to be a delay before the change in armour was picked up by the aroused scan but it worked immediately on each occasion. SLAC just uses the Aroused naked faction so it is dependant on that being updated appropriately.

 

Yeah, it looks like the Dremora are excluded again. Screwed up one of the exceptions in the last rollback. I'll post an updated version with a fix for that later today (barring any major bug reports).

Posted

 

On 4.0 beta1:

 

1.

I don't think "only when naked" is working with actual naked actor, by that I mean not wearing an armor marked as naked by Aroused.  I don't know how SLAC interacts with Aroused Redux but reading the Papyrus log I have one actor picked up correctly by Aroused as naked (not wearing anything) but SLAC identified as "dressed".

 

2.

Fixed: Humanoid daedra ignored - animation filtering is not currently supported (other than through SexLab options)

 

What does this mean?  I take it as SLAC no longer supports ActorDaedra but the Papyrus log still shows SLAC is picking up a daedra actor but "xxxx has no animation". 

 

 

Thanks

 

I've just tested the Only When Naked option again using the latest Aroused Redux and it appears to be functioning normally. I was actually expecting there to be a delay before the change in armour was picked up by the aroused scan but it worked immediately on each occasion. SLAC just uses the Aroused naked faction so it is dependant on that being updated appropriately.

 

Yeah, it looks like the Dremora are excluded again. Screwed up one of the exceptions in the last rollback. I'll post an updated version with a fix for that later today (barring any major bug reports).

 

 

I must be doing something wrong then.  Below are two lines from my log that are two minutes apart within the same cell:

 

[01/09/2016 - 09:46:04PM] [slainternalscr <sla_Internal (15083137)>]: Elrindir got 8 exposure for  seeing naked Ilta

[01/09/2016 - 09:48:48PM] [slac] Hentai Dog (male): Leona(dressed) Angelina Jolie(dressed) Jenassa(dressed) Ilta(dressed) - 3.632019secs

 

 

 

 

Posted

 

 

On 4.0 beta1:

 

1.

I don't think "only when naked" is working with actual naked actor, by that I mean not wearing an armor marked as naked by Aroused.  I don't know how SLAC interacts with Aroused Redux but reading the Papyrus log I have one actor picked up correctly by Aroused as naked (not wearing anything) but SLAC identified as "dressed".

 

2.

Fixed: Humanoid daedra ignored - animation filtering is not currently supported (other than through SexLab options)

 

What does this mean?  I take it as SLAC no longer supports ActorDaedra but the Papyrus log still shows SLAC is picking up a daedra actor but "xxxx has no animation". 

 

 

Thanks

 

I've just tested the Only When Naked option again using the latest Aroused Redux and it appears to be functioning normally. I was actually expecting there to be a delay before the change in armour was picked up by the aroused scan but it worked immediately on each occasion. SLAC just uses the Aroused naked faction so it is dependant on that being updated appropriately.

 

Yeah, it looks like the Dremora are excluded again. Screwed up one of the exceptions in the last rollback. I'll post an updated version with a fix for that later today (barring any major bug reports).

 

 

I must be doing something wrong then.  Below are two lines from my log that are two minutes apart within the same cell:

 

[01/09/2016 - 09:46:04PM] [slainternalscr <sla_Internal (15083137)>]: Elrindir got 8 exposure for  seeing naked Ilta

[01/09/2016 - 09:48:48PM] [slac] Hentai Dog (male): Leona(dressed) Angelina Jolie(dressed) Jenassa(dressed) Ilta(dressed) - 3.632019secs

 

 

Okay, I'm seeing this now. NPCs do not appear to be receiving the SLA Naked faction when stripped. I'll have a word with the author of Aroused Redux and find out if this is intended behaviour.

 

It still works for the PC.

Posted

 

On 4.0 beta1:

 

1.

I don't think "only when naked" is working with actual naked actor, by that I mean not wearing an armor marked as naked by Aroused.  I don't know how SLAC interacts with Aroused Redux but reading the Papyrus log I have one actor picked up correctly by Aroused as naked (not wearing anything) but SLAC identified as "dressed".

 

2.

Fixed: Humanoid daedra ignored - animation filtering is not currently supported (other than through SexLab options)

 

What does this mean?  I take it as SLAC no longer supports ActorDaedra but the Papyrus log still shows SLAC is picking up a daedra actor but "xxxx has no animation". 

 

 

Thanks

 

I've just tested the Only When Naked option again using the latest Aroused Redux and it appears to be functioning normally. I was actually expecting there to be a delay before the change in armour was picked up by the aroused scan but it worked immediately on each occasion. SLAC just uses the Aroused naked faction so it is dependant on that being updated appropriately.

 

Yeah, it looks like the Dremora are excluded again. Screwed up one of the exceptions in the last rollback. I'll post an updated version with a fix for that later today (barring any major bug reports).

 

 

The new features in 4beta1 look amazing, can't wait to try them - been checking back regularly hoping for the updated version for dremora, before I perform the necessary clean save upgrade. Just wanted to check if you're now bugfixing other things, if there's going to be a substantial delay due to other fixes I might just bite the bullet and deal with the dremora exclusion. (And perhaps I'll get lucky and the next version won't require a clean save! One can hope.)

 

Apologies for the eager excitement in this post - definitely please work and release at your own pace. I'm just wondering whether to keep waiting :P

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...