Firch50 Posted September 16, 2020 Posted September 16, 2020 13 hours ago, sfeile said: You need to have the original estrus checked in the left side of MO. You can then un-check the esp on the right side. MO will not read anything from it if it is not checked in the left side. Yeah thank you guys it works now !
Firch50 Posted September 16, 2020 Posted September 16, 2020 Sorry to double post, but I have another issue... how do I remove the parasite from my back please (see screenshot) ? I try to use the "Cure infections" in the mod MCM menu, but it did cure only the spell effect, not the actual parasite. Any ideas please ? I also have Sexlab Parasite mod installed, but I don't think this parasite is linked to Sexlab Parasite but instead Estrus Chaurus.
Mez558 Posted September 16, 2020 Posted September 16, 2020 21 minutes ago, Firch50 said: Sorry to double post, but I have another issue... how do I remove the parasite from my back please (see screenshot) ? I try to use the "Cure infections" in the mod MCM menu, but it did cure only the spell effect, not the actual parasite. Any ideas please ? I also have Sexlab Parasite mod installed, but I don't think this parasite is linked to Sexlab Parasite but instead Estrus Chaurus. Spoiler Find a Barrel or other container that doesn't give the Steal message. Dump all your gear into this, open console, target player and Enter inv Should be only one item which hopefully is this parasite. use the removeitem <id> 1 command to get rid of it. Collect your gear. Edit: If you don't carry much then you can probably skip Barrel part of this.
donttouchmethere Posted September 16, 2020 Posted September 16, 2020 1 hour ago, Firch50 said: how do I remove the parasite from my back please (see screenshot) ? But it looks sexy lol I wish there was an option to keep that things for a while or the slime "gloves"/"boots" ?
Firch50 Posted September 19, 2020 Posted September 19, 2020 On 9/16/2020 at 10:38 PM, Mez558 said: Find a Barrel or other container that doesn't give the Steal message. Dump all your gear into this, open console, target player and Enter inv Should be only one item which hopefully is this parasite. use the removeitem <id> 1 command to get rid of it. Collect your gear. Edit: If you don't carry much then you can probably skip Barrel part of this. Okay this works, but just after doing that, my game started to lag as f*ck, like 5 fps... it appeared all of sudden, it never happened before... what the hell
WCSC Posted September 19, 2020 Posted September 19, 2020 It's been a while since I used this mod. "Assets only" means install the Estrus For Skyrim 160 in NMM but uncheck it? I remember it being something out of the ordinary, or let it install in the mcm, save, quit and uncheck?
Recoilsuave Posted September 19, 2020 Posted September 19, 2020 2 hours ago, WCSC said: It's been a while since I used this mod. "Assets only" means install the Estrus For Skyrim 160 in NMM but uncheck it? I remember it being something out of the ordinary, or let it install in the mcm, save, quit and uncheck? It means you install everything EXCEPT the esp file. Make sure to run FNIS afterwards to register the animations.
wren888 Posted September 20, 2020 Posted September 20, 2020 On 9/2/2020 at 2:37 PM, Bane Master said: So - I have good news & bad news. This assumes everything is working as it should - I can't guarantee this with the SSE edition. Good News - The hatchlings will grow if they are not killed - this takes weeks and they need to be in a location with decent food supplies (things the PC can eat) Bad News - they are not friendly and if they get big enough they will start attacking locals and impregating females Result: Chaurageddon That's great, bad news, Bane Master. In my opinion, the only down side is the long growth period and the need for food supplies. Are these things that I could change in the Construction Kit?
WCSC Posted September 20, 2020 Posted September 20, 2020 Am I doing something wrong? I set tentacle attack to 100% to test and nothing. I noticed the animation list is grayed out, but listed in SL. Or does the % not always work. It's been a long time since I;ve used this mod. Thanks
Randamaster Posted September 20, 2020 Posted September 20, 2020 Take a look in Estrus Chaurus+ in the MCM, there is an amimation tab and there you have to re-register the animations. Most times it's that, when you re-register the animations with the Animation Loader, because you want to kick some of them out of your list.
WCSC Posted September 20, 2020 Posted September 20, 2020 Tried that, nothing. When I self spell, animations work. However, when summoning a spider or Chaurus at myself spit attacks do nothing
donttouchmethere Posted September 20, 2020 Posted September 20, 2020 7 minutes ago, WCSC said: Tried that, nothing. When I self spell, animations work. However, when summoning a spider or Chaurus at myself spit attacks do nothing Any mods installed that could overwrite Chaurus attacks?
WCSC Posted September 20, 2020 Posted September 20, 2020 1 hour ago, donttouchmethere said: Any mods installed that could overwrite Chaurus attacks? Not that I know of. I have all the estrus at the very bottom of the load order. Nothing new that I haven't used before, the only major mods I have are Defeat, Aroused, SOS, Beastess, Wildcat, Violens, cumshot, abc beast cock, HH System, Creature framework. Only thing I didn't have before was SexLab Confabulation, serious crimes, and maybe some textures and newer animations. But I didn;t load any animations just trying to get this to work
donttouchmethere Posted September 20, 2020 Posted September 20, 2020 10 hours ago, WCSC said: Am I doing something wrong? I'm not sure ^^ Maybe it's the missing "FNIS creature animations"? Mods that change spit attacks of creatures can also prevent the attack from working. Only Chaurus spit attacks and Chaurus rape are effected by Estrus+ With estrus+ you get only modified Chaurus spit attacks. For modified Spider spit attacks you would also need Estrus Spider. FNIS Creatures 6.1+ => installed? 3 hours ago, WCSC said: When I self spell, animations work. Estrus+ doesn't provide a "self spell", means you used the zzEstrus spell on yourself?
WCSC Posted September 21, 2020 Posted September 21, 2020 7 hours ago, donttouchmethere said: I'm not sure ^^ Maybe it's the missing "FNIS creature animations"? Mods that change spit attacks of creatures can also prevent the attack from working. Only Chaurus spit attacks and Chaurus rape are effected by Estrus+ With estrus+ you get only modified Chaurus spit attacks. For modified Spider spit attacks you would also need Estrus Spider. FNIS Creatures 6.1+ => installed? Estrus+ doesn't provide a "self spell", means you used the zzEstrus spell on yourself? Yeah, Creature Pack 7.6
donttouchmethere Posted September 21, 2020 Posted September 21, 2020 42 minutes ago, WCSC said: Yeah, Creature Pack 7.6 Here is a patch for that mods not showing the correct FNIS version: FNIS Creature Pack v7.6(FIX) data.7z For LO: I keep those together and always below anything combat or creature related (ignore the mods you don't want to install): [zzEstrus] • 93 dD Enchanted Chests.esp • 94 EstrusChaurus.esp • 95 EstrusDwemer.esp [EstrusSpider] • 96 SexLab-Parasites.esp • ++ AnimatedParasites.esp • 97 Devious Arachnophobia.esp Estrus+ needs at least one save/reload cycle after installation and a bit of time to register animations and MCM sucessfully (seems that worked already for you). Be sure you are below the 500 possible human animations register-able in Sexlab before installing Estrus+ (everything above the 500 will not be played) Test on a new Game. Is that the same game you had Estrus+ installed on before? Maybe it helps to activate creature animations in sexlab?
WCSC Posted September 21, 2020 Posted September 21, 2020 14 hours ago, donttouchmethere said: Here is a patch for that mods not showing the correct FNIS version: FNIS Creature Pack v7.6(FIX) data.7z For LO: I keep those together and always below anything combat or creature related (ignore the mods you don't want to install): [zzEstrus] • 93 dD Enchanted Chests.esp • 94 EstrusChaurus.esp • 95 EstrusDwemer.esp [EstrusSpider] • 96 SexLab-Parasites.esp • ++ AnimatedParasites.esp • 97 Devious Arachnophobia.esp Estrus+ needs at least one save/reload cycle after installation and a bit of time to register animations and MCM sucessfully (seems that worked already for you). Be sure you are below the 500 possible human animations register-able in Sexlab before installing Estrus+ (everything above the 500 will not be played) Test on a new Game. Is that the same game you had Estrus+ installed on before? Maybe it helps to activate creature animations in sexlab? Okay so it's Register able and not registered animations that can break this. I think I'm over. I think this maybe my problem, I thought it was how many i register in SLAL. I think I've done everythign else correctly, but the animations is probably my issue. Thanks!
Nymra Posted September 21, 2020 Posted September 21, 2020 5 minutes ago, WCSC said: . I think this maybe my problem, I thought it was how many i register in SLAL this you need to register Estrus Animations first. before registering other animations via SLAL. If not it can be that Sexlab Animation Slots are full and Estrus can no longer be registered there. I suggest using Sexlab Utility Plus to get 1000 sex slots anway.
WCSC Posted October 2, 2020 Posted October 2, 2020 So....coming back to this again. I started a new game, reduced my animations. I installed the spider add-on and so far the only mod that works from spit is the spider mod, the Chaurus creatures do not work on spit. I don't have anything creature modifications related installed that I think might prevent other than the usual animations like MNC, and baka ABC Cock, and of course Creature Framework. Anything I can check to have spiders work but not Chaurus?
Traianus Posted October 3, 2020 Posted October 3, 2020 I 19 hours ago, WCSC said: So....coming back to this again. I started a new game, reduced my animations. I installed the spider add-on and so far the only mod that works from spit is the spider mod, the Chaurus creatures do not work on spit. I don't have anything creature modifications related installed that I think might prevent other than the usual animations like MNC, and baka ABC Cock, and of course Creature Framework. Anything I can check to have spiders work but not Chaurus? I just spent two days testing to get EC+ working while rebuilding my load order. Turns out it was Dragonborn in Distress stopping EC+ from working. Try loading DiD after EC+ if you use that mod. Alternatively, take my painstakingly learned lesson that it can be mods you don't think would conflict that often can be the issue. I just went through and disabled all my LL mods and started reactivating one by one until EC+ stopped working to figure it out.
DonQuiWho Posted October 3, 2020 Posted October 3, 2020 15 minutes ago, Traianus said: I I just spent two days testing to get EC+ working while rebuilding my load order. Turns out it was Dragonborn in Distress stopping EC+ from working. Try loading DiD after EC+ if you use that mod. Alternatively, take my painstakingly learned lesson that it can be mods you don't think would conflict that often can be the issue. I just went through and disabled all my LL mods and started reactivating one by one until EC+ stopped working to figure it out. Yep - This issue came up in one of the threads somewhere and when it did, I renamed the mod in my MO LH Pane as follows Base Mod ----------- SxLab Dragonborn in Distress 2.04 ESP Load Below ESTRUS Patch ----------------- SxLab Dragonborn in Distress 2.04 ESP Load Below ESTRUS DLC Patch I think DiD 2.05 did away with the need for the patch to DiD 2.04, but it too should be loaded up AFTER Estrus
Nymra Posted October 3, 2020 Posted October 3, 2020 So I noticed with the Estrus.esp unticked the "Tentacle Double" Animation lacks its "main tentacles" during Sex following Stage 2 and later. Simpley ticking the Estrus.esp in MO fixed this. Anybody else? Maybe this is a problem of how the tentacles are registered in Estrus Chaurus ESP. Might have to take a look. But Estrus is so messy with the naming... See Screenshot for "missing action" If you want to test: just start a Solo Female ANimatiom with the mod of your choice and then use SexlabTools to choose "Tentacle Double" 2
WCSC Posted October 3, 2020 Posted October 3, 2020 7 hours ago, Traianus said: I I just spent two days testing to get EC+ working while rebuilding my load order. Turns out it was Dragonborn in Distress stopping EC+ from working. Try loading DiD after EC+ if you use that mod. Alternatively, take my painstakingly learned lesson that it can be mods you don't think would conflict that often can be the issue. I just went through and disabled all my LL mods and started reactivating one by one until EC+ stopped working to figure it out. Bummer. Yeah, I don't have DiD, but do have one mod that I didn't have before that I just noticed, and that's "Alternative Start". All others are just updated mods. Wonder if that might be why.....
WCSC Posted October 3, 2020 Posted October 3, 2020 Might be a silly question but. I noticed this is a newer version from last. Think I had 4.36, did the 4.71 upgrade possibly have something that triggers a conflict?
Sillius_Maximus Posted October 12, 2020 Posted October 12, 2020 I am not sure what Im missing.. (its possible im not missing anything lol). Okay. so I, the player: Can loot chaurus egg clusters (clusters for now) and 1) get tentacle attacks 2) get infected/preggo. 3) birth eggs as anticipated However, my follower(s) While I can tell them to loot clusters NEVER 1) get tentacle attacks 2) get infected Am i missing something somewhere? Fyi, i was in blackreach testing this out- so had like 100 clusters to try it out on
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