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Posted
1 hour ago, Taki17 said:

There is a version number fix for FNIS creature pack up on this site.

 

See if this doesn't solve the problem.

Thank you very much, that at least solves this problem. DEC still doesn't see it, but hopefully that's to be solved with waiting and re-loading. (And this thing called patience, but I couldn't find that in all my travels...)

 

I've set the chance for a tentacle attack to happen with a chaurus spit attack to 100% but got the message "Something nasty was warded away by your devious aura..."

What does that mean? Yes, I am wearing many DD items (and a chastity belt) - do I need to take them off for the tentacles to be interested?

 

Posted
2 minutes ago, CaptainJ03 said:

DEC still doesn't see it, but hopefully that's to be solved with waiting and re-loading. (And this thing called patience, but I couldn't find that in all my travels...)

Was DEC installed before or after EC+? If they are initialized simultaneously, you should see a notification about DEC detecting EC+ and enabling tentacle traps. See if starting a new game and new initializatzion makes it happen.

 

5 minutes ago, CaptainJ03 said:

"Something nasty was warded away by your devious aura..."

It means that your character is wearing too many DD items for traps to affect them.

Posted

Thank you for your quick answer!

 

1 hour ago, Taki17 said:

Was DEC installed before or after EC+? If they are initialized simultaneously, you should see a notification about DEC detecting EC+ and enabling tentacle traps. See if starting a new game and new initializatzion makes it happen.

Uhmm, yes, of course I installed DEC quite some time before EC+, because I wanted to try if this is a good alternative to DCL - and it is. No more of those cumbersome quests that makes you hobble the whole length of Tamriel, and sad NPCs that flock the cities but have no more than a single line in one quest.

From a user's point of view, that's quite a stupid way to look for another mod. I dimly remember that HexBolt8 had a clicky-thingy in the MCM to check for new mods, but don't arsk for details, as I have no modding experience whatsoever.

With a new start it works as you said.

 

1 hour ago, Taki17 said:

It means that your character is wearing too many DD items for traps to affect them.

Any hint on how many are too much? And do plugs and piercings count? They never did in Cursed Loot, but piercings do in Laura's Bondage Shop, so I'm asking...

Estrus for Skyrim didn't even care for a chastity belt, those tentacles went right through it.

Posted
4 minutes ago, CaptainJ03 said:

Any hint on how many are too much? And do plugs and piercings count? They never did in Cursed Loot, but piercings do in Laura's Bondage Shop, so I'm asking...

Estrus for Skyrim didn't even care for a chastity belt, those tentacles went right through it.

There is a "worn restraints threshold" you can set in the config menu. As far as I can tell, any item from DD counts towards this total when you run into a device trap.

 

As for the "something nasty" notification I wasn't entirely correct the first time, I looked at the script and according to that, it only appears if you happened to get a tentacle trap, but the character was either wearing a chastity belt or heavy bondage items (yoke, armbinder). So the tentacle wasn't able to do the fucking, due to the lack of available holes and/or supported animations.

Posted
1 hour ago, Taki17 said:

There is a "worn restraints threshold" you can set in the config menu. As far as I can tell, any item from DD counts towards this total when you run into a device trap.

Yes, I've seen that threshold, cannot tell if I was over it, but...

 

1 hour ago, Taki17 said:

As for the "something nasty" notification I wasn't entirely correct the first time, I looked at the script and according to that, it only appears if you happened to get a tentacle trap, but the character was either wearing a chastity belt or heavy bondage items (yoke, armbinder). So the tentacle wasn't able to do the fucking, due to the lack of available holes and/or supported animations.

...that would have been the problem. I was wearing a chastitiy belt and a gag, so there were really no holes available.

 

 

Posted

Sooo, having trouble again. Started a new char, MCM is okay for everything (I hope)

Opened the boss chest in Brittleshin Pass, the chest closed itself before I could loot anything and... nothing.

A quick glance in the console output said FATAL, and I'm pretty sure it shouldn't say that.

 

The interesting part of Papyrus.log

Spoiler

[03/12/2021 - 01:48:21PM] Saving game...
[03/12/2021 - 01:48:22PM] VM is thawing...
[03/12/2021 - 01:48:30PM] SEXLAB - NOTICE: ValidateActor(Cobi) -- TRUE -- HIT
[03/12/2021 - 01:48:32PM] SEXLAB - GetByTags(ActorCount=1, Tags=Estrus,Dwemer, TagsSuppressed=, RequireAll=TRUE)
[03/12/2021 - 01:48:32PM] SEXLAB - Thread[0]  - Entering Making State
[03/12/2021 - 01:48:32PM] SEXLAB - NOTICE: ValidateActor(Cobi) -- TRUE -- HIT
[03/12/2021 - 01:48:33PM] SEXLAB - ActorAlias[Cobi] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]
[03/12/2021 - 01:48:33PM] SEXLAB - Thread[0] Event Hook - AnimationStarting
[03/12/2021 - 01:48:33PM] SEXLAB - GetByDefault(Males=0, Females=1, IsAggressive=TRUE, UsingBed=False, RestrictAggressive=TRUE)
[03/12/2021 - 01:48:33PM] Info: SEXLAB - FATAL - Thread[0]  - Unable to find valid default animations
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [SexLabThread00 (07061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1153
    [SexLabThread00 (07061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
    [SexLabQuestFramework (07000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022
    [zzEstrusChaurusMCM (1500EF8A)].zzestruschaurusevents.DoECAnimation() - "zzestruschaurusevents.psc" Line 278
    [zzEstrusChaurusMCM (1500EF8A)].zzestruschaurusevents.OnECStartAnimation() - "zzestruschaurusevents.psc" Line 162
[03/12/2021 - 01:48:33PM] SEXLAB - ActorAlias[Cobi] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[03/12/2021 - 01:48:37PM] [CF][Framework] OnUpdate BEGIN
[03/12/2021 - 01:48:38PM] [CF][Framework] OnUpdate END

 

 

"Unable to find valid default animations" looks like an error on my end, but what am I lacking? Are there some special animations needed (which I thought I installed) or some MCM option I missed?

 

A word to DEC - barrels going BANG! really alert skeletons at the other end of the cave. Should have taken that warning seriously ?

Posted

@CaptainJ03 You need to make sure animations are registered for EC+. There are certain events from other mods MCM's that may reset EC+ ones. You just need to toggle the register again and close MCM for it to take effect.

 

anims.jpg.aefc8e82a9694062757478f17498afcb.jpg

Posted

i got problem , after tentacles attack is nothing happen to my character she not pregnant, no egg incubation in hatchery tab.

what I missing?
i innstall all requieremnt , i use another pregnant mod ,sexlab hentai pregnancy i already uninstall it , its same no eggs  i start new all clean it same again
pls help..

Posted
On 3/11/2021 at 12:31 PM, Taki17 said:

Any hint on how many are too much?

Chastity devices are the main thing, and un-strippable heavy bondage devices.

 

Basically anything that blocks "access" or would be incompatible with the animation 

Posted
4 hours ago, CaptainJ03 said:

RestrictAggressive=TRUE

May be a longshot but try it with Restrict Aggressive false in the Sexlab MCM - I seem to remember some folks found this helped a ways back.

Posted

Thank you for your answer, @Bane Master - the hint from @Zaflis put me on the right track. I hadn't seen that I need to enable the animations in the mod.

Took a few trials to trigger a chest go Bang! - then some oozing slimey blob fucked me, and now I am pregnant, with big boobs and a swelling belly.

 

Spoiler

ScreenShot_cobi21410.jpg.434e188a8dc3bc9b4c72b98f0b56ecfe.jpg

 

Posted
34 minutes ago, donkeywho said:

Fill Her Up

+

Sexlab Inflation

Neither of those 2 are needed and they are not part of my load order.

 

All you need is to build main body and all armors she might ever wear with Bodyslide and using "Morphs" enabled. That might also require HDT PhysicsExtensions.

Posted
8 hours ago, donkeywho said:

 

Fill Her Up

+

Sexlab Inflation

thx, its not conflict the EC+ ?

 

 

8 hours ago, Zaflis said:

Neither of those 2 are needed and they are not part of my load order.

 

All you need is to build main body and all armors she might ever wear with Bodyslide and using "Morphs" enabled. That might also require HDT PhysicsExtensions.

i already use bodyslide with morphs, but belly grow is small, i need more big in mcm EC+ is only max 6 its any mods to configure that more than 6 without conflict the EC+?

Posted
59 minutes ago, burhansgpro said:

thx, its not conflict the EC+ ?
 

 

Mine seems to work OK, but that would probably be more by luck and ignorance, rather than being as profound as really knowing what I'm doing :-)

Posted
57 minutes ago, burhansgpro said:

i already use bodyslide with morphs, but belly grow is small, i need more big in mcm EC+ is only max 6 its any mods to configure that more than 6 without conflict the EC+?

Ah so it's already working as intended and not even max settings in MCM are big enough... Then all you can do is edit and recompile EC+ scripts for example allow MCM sliders to go higher.

 

Fill her up he mentioned will add up to EC+ growth so belly will grow even bigger because there's different kinds of births going on at the same time. Same would happen if you use MilkMod Economy.

 

Sexlab Inflation Framework i think only wants to control all those filling mods by not letting belly grow too big. So it's not an belly adding mod but reducing.

Posted

Sooo, I had been impregnated and gave birth to 31 Parasite Chaurus Eggs.

There is a timer in the MCM, counting down from 3.3 to zero - but I was not able to find out, what it is actually counting. I found neither correlation to days nor real time. Any ideas?

 

Then I got two messages: "Parasite infested Sluts are not welcome in civilized areas..." and

(after my belly was egg-free again) "Your eviction notice has been lifted..."

I did not see any change in behaviour from guards or civilized folks. Would that be an interaction with some other mod? SLS comes to mind, but I'm not using that.

 

Falmer and Chauri still attacked me. I had hoped they would be nicer to someone with a belly full of Chaurus eggs.

Posted
4 hours ago, CaptainJ03 said:

Sooo, I had been impregnated and gave birth to 31 Parasite Chaurus Eggs.

There is a timer in the MCM, counting down from 3.3 to zero - but I was not able to find out, what it is actually counting. I found neither correlation to days nor real time. Any ideas?

 

 

 

Game days.  When less than a day, goes down to hours

 

Just for a laugh, try having a birth on a hill.  The eggs will roll down the hill in a 'train'  And if there's an obtuse angled structure/object in their path that will deflect them in their travels, too.  LOL

  • 2 weeks later...
  • 3 weeks later...
Posted
9 hours ago, Bane Master said:

Then the page has been deleted sadly....

Now if only we could get the full description of what this mod does in the first post for new people like me.

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