MonVert Posted January 21, 2021 Posted January 21, 2021 I'm not seeing any MCM, or options in the RaceMenu, with version 1.3.52 ?It's like it never, ever loads.
Code Serpent Posted January 22, 2021 Posted January 22, 2021 Can someone tell me if Slavetats supports textures with normal maps?
murfk Posted January 23, 2021 Author Posted January 23, 2021 17 hours ago, Code Serpent said: Can someone tell me if Slavetats supports textures with normal maps? It doesn't. There's code in there that ought to make them work, but they simply don't.
Lokikun Posted January 23, 2021 Posted January 23, 2021 Do you think the Papyrus Extender 2.5 functions could make it work? I found it the other day and the author seems to have added some skin related functions.
murfk Posted January 24, 2021 Author Posted January 24, 2021 17 hours ago, Loki15kun said: Do you think the Papyrus Extender 2.5 functions could make it work? I found it the other day and the author seems to have added some skin related functions. I haven't checked that out yet. Maybe?
Code Serpent Posted January 25, 2021 Posted January 25, 2021 On 1/23/2021 at 4:46 AM, murfk said: It doesn't. There's code in there that ought to make them work, but they simply don't. I found this thread that details how to apply textures sets with normal maps. The process works for me. Might be worth looking into.
murfk Posted January 25, 2021 Author Posted January 25, 2021 6 hours ago, Code Serpent said: I found this thread that details how to apply textures sets with normal maps. The process works for me. Might be worth looking into. I definitely will.
Hackfresse77 Posted January 25, 2021 Posted January 25, 2021 I play Skyrim SE and Slavetats is working fine but only the basics. Any other Tatspack doesnt show up and I dont know why?
Kage777 Posted January 29, 2021 Posted January 29, 2021 Easier to just link the post imo, but I'm using a male PC with the male tattoos enabled but it won't work. And i believe its also overwriting my main body textures.
ikuikuchan Posted February 1, 2021 Posted February 1, 2021 Hi, has anyone gotten this working with ECE for SE? I migrated from LE recently, but I haven't been able to get tattoos to show on my character. I have the NiOverride files from RaceMenu SE installed, but the tattoos never appear on my character even after the mod says it has been applied. Any help would be appreciated, thanks!
murfk Posted February 2, 2021 Author Posted February 2, 2021 On 1/31/2021 at 6:48 PM, ikuikuchan said: Hi, has anyone gotten this working with ECE for SE? I migrated from LE recently, but I haven't been able to get tattoos to show on my character. I have the NiOverride files from RaceMenu SE installed, but the tattoos never appear on my character even after the mod says it has been applied. Any help would be appreciated, thanks! Do you have SKEE from RaceMenu installed?
ikuikuchan Posted February 3, 2021 Posted February 3, 2021 14 hours ago, murfk said: Do you have SKEE from RaceMenu installed? Yea, I have SKEE from Racemenu installed as well as its NiOverride.pex script.
murfk Posted February 3, 2021 Author Posted February 3, 2021 10 hours ago, ikuikuchan said: Yea, I have SKEE from Racemenu installed as well as its NiOverride.pex script. Sorry, if you've got SKEE installed properly, as far as I know it should work with ECE. I don't actually use ECE, though.
ikuikuchan Posted February 3, 2021 Posted February 3, 2021 1 hour ago, murfk said: Sorry, if you've got SKEE installed properly, as far as I know it should work with ECE. I don't actually use ECE, though. I see... i'll try checking my SKEE install again then, and then maybe try playing around with the load order of SlaveTats and ECE. Thanks the help!
Super Villain Posted February 10, 2021 Posted February 10, 2021 Whenever I apply Slavetats to one of my followers shortly afterwards Sexlab stops functioning, it requires exiting & reloading the game to fix it. When I try to open the Sexlab MCM after it stops functioning it doesn't load. I narrowed it down to this mod, when I disabled Slavetats then Sexlab would function normally. I also tried loading Slavetats later in my load order to no avail.
duy123a Posted February 10, 2021 Posted February 10, 2021 On 2/4/2021 at 2:19 AM, ikuikuchan said: I see... i'll try checking my SKEE install again then, and then maybe try playing around with the load order of SlaveTats and ECE. Thanks the help! It will work with ECE. You need to get the NetImmerse Override, convert it to SSE and install it with ECE. I have tested it already so I can confirm it will work with ECE and NetImmerse Override SSE
SacredDatura Posted February 11, 2021 Posted February 11, 2021 On 6/25/2020 at 1:14 AM, RetainKebab said: I can't find some tattoo packs in the MCM, like the ElfMeetOrc pack. I've made sure that it's properly installed and I've already added the packs via the MCM menu. I play on Skyrim SE. Hey @RetainKebab, did you ever figure out what the problem was here? I seem to be having the same issue. To give more info: only some packs are not showing up in the SlaveTats MCM. For example I have the "Androol" and "property" packs but in the same directory as other packs like "CVScrawlsB", "CVScrawlsF" or "whore", but the former aren't showing up in-game but the latter are. Looking at the .json/.js files in notepad they appear to be formatted the same, and the .dds files they reference are all where they should be. I remember the Androol pack (that's the ElfMeetOrc pack) in particular working in my LE setup, and the files are the same, so I'm kinda stumped as to why it's not showing up in SE. 19 Feb' edit: found the solution! Turns out I should have paid more attention. hah
Tempest321 Posted February 12, 2021 Posted February 12, 2021 Which file do I download for the special edition? The one with SE on the end?
SacredDatura Posted February 12, 2021 Posted February 12, 2021 Yep, the file for SE is "SlaveTatsSE-1.3.5.2.7z", or at least that's the one that worked for me. A suggestion for @murfk: maybe all the different tattoo packs could be combined into one download? The file sizes when zipped are really small anyway. 1
RetainKebab Posted February 12, 2021 Posted February 12, 2021 On 2/10/2021 at 4:46 PM, Buridan said: Hey @RetainKebab, did you ever figure out what the problem was here? I seem to be having the same issue. To give more info: only some packs are not showing up in the SlaveTats MCM. For example I have the "Androol" and "property" packs but in the same directory as other packs like "CVScrawlsB", "CVScrawlsF" or "whore", but the former aren't showing up in-game but the latter are. Looking at the .json/.js files in notepad they appear to be formatted the same, and the .dds files they reference are all where they should be. I remember the Androol pack (that's the ElfMeetOrc pack) in particular working in my LE setup, and the files are the same, so I'm kinda stumped as to why it's not showing up in SE. I put the packs' json code through a corrector and fixed anything that was wrong with it if my memory serves. i unfortunately don't have to clear of a memory,s othat might not have been what solved the problem for me. https://jsonformatter.curiousconcept.com/ 1
SacredDatura Posted February 13, 2021 Posted February 13, 2021 On 2/13/2021 at 3:44 AM, RetainKebab said: I put the packs' json code through a corrector and fixed anything that was wrong with it if my memory serves. i unfortunately don't have to clear of a memory,s othat might not have been what solved the problem for me. https://jsonformatter.curiousconcept.com/ Thank you! I did run a couple of them through jsonlint, they seemed fine. But I'll try it again! 19 Feb edit: okay... yet again the solution to this problem ended up being stupid simple ? - after you add or remove any SlaveTats set, you need to click the "Add/Remove" button on the first page of the MCM, which refreshes the list. March edit: no matter what I do though, I still can't get the Androol set to show up. oh well.
Funnybizness Posted February 14, 2021 Posted February 14, 2021 Used this mod for AGES....then it hit me...will there be "schlong" support in the future? I know I would have to mess with Niioveride.dll in order to add it but...I wouldn't dare mess with something I'm unfamiliar with lol. 1
RetainKebab Posted February 19, 2021 Posted February 19, 2021 On 2/13/2021 at 11:48 AM, Buridan said: Thank you! I did run a couple of them through jsonlint, they seemed fine. But I'll try it again! 19 Feb edit: okay... yet again the solution to this problem ended up being stupid simple ? - after you add or remove any SlaveTats set, you need to click the "Add/Remove" button on the first page of the MCM, which refreshes the list. That happens to the best of us. Glad you fixed your problem. 1
Abandoner Posted February 25, 2021 Posted February 25, 2021 Does anyone know why face tats disappear up close with tfc enabled? I searched the thread for an answer, someone posted a link to another thread with potentially an answer, but it no longer exists apparently. Is this just a regular limitation with the mod/game or is there a workaround?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now