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Posted (edited)

Androol's packs will absolutely not work for me in SE. I used the AIO pack originally, then tried just Slavetats and Elf Meets Orc. No luck. I tried changing the Androol.js to a .json and that didn't work, then I tried putting the .dds 's into another folder and added the lines to that folder's .json. Still nothing. I'm at a loss for why this is. Would appreciate any help. Does SE not work with packs that use .js? I don't think any of the non .json packs work.

 

Edit: oh and I don't know if this is specific to SE. but I do know it worked fine for me years ago on LE.

Edited by BrookeButt
Posted
6 hours ago, BrookeButt said:

Androol's packs will absolutely not work for me in SE. I used the AIO pack originally, then tried just Slavetats and Elf Meets Orc. No luck. I tried changing the Androol.js to a .json and that didn't work, then I tried putting the .dds 's into another folder and added the lines to that folder's .json. Still nothing. I'm at a loss for why this is. Would appreciate any help. Does SE not work with packs that use .js? I don't think any of the non .json packs work.

 

Edit: oh and I don't know if this is specific to SE. but I do know it worked fine for me years ago on LE.

Did you run them through Cathedral Assets Optimizer or another tool to convert them? The .json files are fine. But unless somebody uploaded a converted pack you will need to convert them yourself.

Posted
14 hours ago, Seeker999 said:

Did you run them through Cathedral Assets Optimizer or another tool to convert them? The .json files are fine. But unless somebody uploaded a converted pack you will need to convert them yourself.

could you walk me through the process of doing that? I put the mod into a folder, pointed the folder at the program and clicked run, then packed it into an archive and installed that to no avail. But I really had no idea what I was doing there.

Posted
12 hours ago, BrookeButt said:

could you walk me through the process of doing that? I put the mod into a folder, pointed the folder at the program and clicked run, then packed it into an archive and installed that to no avail. But I really had no idea what I was doing there.

Actually, that sounds about right.  I'll go through my steps and you can see if you missed anything. I use CAO, so if you used something else this may not help. I'm not an expert, so this is pretty much the limit of what I know ?.

  1. Spoiler

     

    1. Uninstall the slave tats packs you want to convert. Just to make sure you are starting with a clean slate later on.
    2. If the archive, let's say SlaveTatPack, is in your SE install directory, move it. I use Vortex so I'd move it from  ...vortex/downloads/skyrimse. Is this necessary? Not really, but it will keep your install directory cleaner and you'll be less likely to reinstall the oldrim version by mistake.
    3. Close your mod manager, per the CAO mod page directions.
    4. Extract the contents of SlaveTatPack to a folder. For me that would be Documents/game notes/sse/conversions.
    5. Open CAO.
    6. Click 'Open Directory' and select Documents/game notes/sse/conversions/SlaveTatPack.
    7. Go to the Textures tab and select 'Process textures' and 'Necessary optimization.' Nothing should be checked in the BSA tab if there's no BSA. You can leave Meshes and Animations checked.
    8. Click Run.
    9. Go to the Log tab and check for errors. If none found, exit.
    10. Go back to Documents/game notes/sse/conversions. Zip up your SlaveTatPack folder. You could leave it the same name as the original, but I like to add an identifyer at the end. For instance, my new archive would be SlaveTatPack-SEbyME.zip.
    11. Move the new archive to the install directory, open your mod manager, install as usual.
    12. What version of Slavetats are you using? "With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos."

     

     

I'm sure that's more detail than you needed; I tend to be very basic when giving directions. I just hope they help.

Posted
7 hours ago, Seeker999 said:

Actually, that sounds about right.  I'll go through my steps and you can see if you missed anything. I use CAO, so if you used something else this may not help. I'm not an expert, so this is pretty much the limit of what I know ?.

  1.   Reveal hidden contents

     

    1. Uninstall the slave tats packs you want to convert. Just to make sure you are starting with a clean slate later on.
    2. If the archive, let's say SlaveTatPack, is in your SE install directory, move it. I use Vortex so I'd move it from  ...vortex/downloads/skyrimse. Is this necessary? Not really, but it will keep your install directory cleaner and you'll be less likely to reinstall the oldrim version by mistake.
    3. Close your mod manager, per the CAO mod page directions.
    4. Extract the contents of SlaveTatPack to a folder. For me that would be Documents/game notes/sse/conversions.
    5. Open CAO.
    6. Click 'Open Directory' and select Documents/game notes/sse/conversions/SlaveTatPack.
    7. Go to the Textures tab and select 'Process textures' and 'Necessary optimization.' Nothing should be checked in the BSA tab if there's no BSA. You can leave Meshes and Animations checked.
    8. Click Run.
    9. Go to the Log tab and check for errors. If none found, exit.
    10. Go back to Documents/game notes/sse/conversions. Zip up your SlaveTatPack folder. You could leave it the same name as the original, but I like to add an identifyer at the end. For instance, my new archive would be SlaveTatPack-SEbyME.zip.
    11. Move the new archive to the install directory, open your mod manager, install as usual.
    12. What version of Slavetats are you using? "With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos."

     

     

I'm sure that's more detail than you needed; I tend to be very basic when giving directions. I just hope they help.

Thanks a lot for the help. Unfortunately the tats are still nowhere to be found in the menu. But thanks for trying.

Posted
15 hours ago, BrookeButt said:

Thanks a lot for the help. Unfortunately the tats are still nowhere to be found in the menu. But thanks for trying.

for some reason those packs have the .json files as .js files. Rename them from .js to .json and they'll start working.

Posted

Can someone please help me with this issue...

 

Slavetats is working but they instantly dissapear after I apply (see gif)

 

https://www.redgifs.com/watch/squareauthorizedharvestmouse

 

However, I can go into racemenu, change opacity and they work perfectly. (see gif). But whenever slavetats works again they dissappear.

 

https://www.redgifs.com/watch/novelshowyspotteddolphin

 

Can anyone solve this or have an idea of why this is happening???? I love this mod and it is making me so sad it's not working like it has in the past for me :(

Posted

im having a odd poblem happen with slavetats i use the bodystocking tattoos when a deviouse devices is removed from feet the foot tattoo get removedeven though it still shows in mcm menu

Posted (edited)
On 6/22/2021 at 6:32 PM, BrookeButt said:

Androol's packs will absolutely not work for me in SE. I used the AIO pack originally, then tried just Slavetats and Elf Meets Orc. No luck. I tried changing the Androol.js to a .json and that didn't work, then I tried putting the .dds 's into another folder and added the lines to that folder's .json. Still nothing. I'm at a loss for why this is. Would appreciate any help. Does SE not work with packs that use .js? I don't think any of the non .json packs work.

 

Edit: oh and I don't know if this is specific to SE. but I do know it worked fine for me years ago on LE.

 

Assuming you clicked the add/remove tattoos in the slavetats MCM,

 

have you set the number of overlay slots in the skee64.ini for Racemenu?

If the number of body overlays is default 6 and your character already has 6 existing racemenu body overlays on them (EVEN TRANSPARENT ONES), it will not allow you to apply slavetat overlays. I would suggest to set it to 12.

 

You can also reset your body paints to default by clicking on the body paint in racemenu and scrolling all the way down to "default". This should open up more slots in slavetats to apply. I believe when slavetats tells you that a certain slot is "EXTERNAL" it's telling you that the body slot is currently occupied by an external (racemenu) overlay. So resetting a body paint to default will get rid of that body paint and open up a slot in slavetats to use.

 

If you specifically can't get Androol's pack to load, and you are able to load other tattoos, then I have no idea.

Edited by smallstikboi
Posted
54 minutes ago, smallstikboi said:

 

Assuming you clicked the add/remove tattoos in the slavetats MCM,

 

have you set the number of overlay slots in the skee64.ini for Racemenu?

If the number of body overlays is default 6 and your character already has 6 existing racemenu body overlays on them (EVEN TRANSPARENT ONES), it will not allow you to apply slavetat overlays. I would suggest to set it to 12.

 

You can also reset your body paints to default by clicking on the body paint in racemenu and scrolling all the way down to "default". This should open up more slots in slavetats to apply. I believe when slavetats tells you that a certain slot is "EXTERNAL" it's telling you that the body slot is currently occupied by an external (racemenu) overlay. So resetting a body paint to default will get rid of that body paint and open up a slot in slavetats to use.

 

If you specifically can't get Androol's pack to load, and you are able to load other tattoos, then I have no idea.

It's because the files in those packs are named incorrectly. They should be .json files, but are .js instead.

Posted

Idk what caused it but most of my tat packs and the tatoos in the are just showing up as squares so I cannot tell which pack is which. Has anyone ever had this problem and how did you fix it?

Posted
1 hour ago, Kiasiri said:

Idk what caused it but most of my tat packs and the tatoos in the are just showing up as squares so I cannot tell which pack is which. Has anyone ever had this problem and how did you fix it?

If the names of the tats are showing up as squares it means you downloaded the Chinese versions of the packs and you don't have a Chinese capable PC. Delete them.

Posted
3 hours ago, PubliusNV said:

If the names of the tats are showing up as squares it means you downloaded the Chinese versions of the packs and you don't have a Chinese capable PC. Delete them.

Oh I am an idiot.

Posted
On 6/19/2021 at 5:04 PM, ecksdee44 said:

Have you pressed the "register tats" (or something like that) button in the SlaveTats MCM? all new tattoos you've installed should appear after that. I believe it's in the Setup tab of the MCM.

there are no "regster tats" (or something like that) button in SlaveTats MCM, in some hours of checking absolutly everything in game, trying a lot of combination installation manually or automatic with Vortex , i've not see anything....

Posted
11 hours ago, Ghost3000 said:

there are no "regster tats" (or something like that) button in SlaveTats MCM, in some hours of checking absolutly everything in game, trying a lot of combination installation manually or automatic with Vortex , i've not see anything....

Yes, there is. See the attached screenshot for the button's location and its description

20210703161229_1.jpg

Posted (edited)

@murfk

I am LE user, and I being using the SE version of the SlaveTats over the LE since the previous release. Of course after change the version check of the "SKEE" to the "NIOverride".

 

The Patched SE version over LE work better than the one made for LE. I even tried the last LE version to avoid Patch the one for SE and yesterday after some days with issues with the LE version I did my comparations on the Scripts to finally noticed that the last LE version is almost the same as the previous LE, so I ended Patching the new SE because the new LE don't have many of the improvements of the SE.

 

 

 

 

Resuming: You don't need to keep one version for LE and another for SE because besides the version check for the "NIOverride" both versions can be the same. 

 

By the way you can make the same SE version compatible with LE and SE at the same time without extra files or the need of recompiled the Scripts or ESP file just adding the check for the NIOverride of the LE version on the SlaveTats.psc like this:

 

if SKSE.GetPluginVersion("skee") == -1 && SKSE.GetPluginVersion("NiOverride") == -1

 

 

Edited by OsmelMC
Posted (edited)

Hi, I downloaded slavetats yesterday to be able to add pantyhose to my followers and it worked fine. But one thing that bothers me is that there is a gap between the feet and legs and i'm wondering is there a way to cover that up so it full on pantyhose and not just pantyhose feet and pantyhose legs. Also if needed i'm using RR Seifuku school clothing in case it has something to do with the clothing. Thanks to anyone who is able to help me out

 

 

steamwebhelper_IKDa0zNdMV.png

 

Edit: I'm getting these errors when i open up the console in-game, I've only downloaded SlaveTats 1.3.6., do i need to download something else to stop these errors?

 

steamwebhelper_qsDUOHaM9v.png.023acd0ff3a8cf6af4f5fb375f8d437d.png

Edited by Atmogenic
Got errors showing up in the console and i don't want to create a new post right after the first one
Posted (edited)
9 hours ago, Electroraptor said:

Didn't you ever though about insert of player's own text possibility?

Not possible to do ingame due to how Skyrim's textures work. You'd have to create your own textures if you want custom text - through Photoshop, Paint.NET, GIMP, or any other such program that can export to .dds.

 

There is this tool that someone put together to make tats with custom text easier, but I haven't tested it so I can't speak to its quality.

Edited by chaimhewast
Posted
7 hours ago, chaimhewast said:

Not possible to do ingame due to how Skyrim's textures work. You'd have to create your own textures if you want custom text - through Photoshop, Paint.NET, GIMP, or any other such program that can export to .dds.

 

There is this tool that someone put together to make tats with custom text easier, but I haven't tested it so I can't speak to its quality.

I'm afraid a make of my own textures is beyond my PC skills.

That Custom Collars looks fine, it could be enough for me. I'll give it a try. Thanks for your answer. 

Posted

There is something that escapes me. What can make body tattoos invisible? The oddity is, those on the hands work fine . Probably, someone has already asked

Posted

So i downloaded slavetats and it works great. However, one of the textures seems to be misaligned, specifically the Vampire Tattoo packs Milk/Blood leak texture. Is there a easy way to align them with the nipple?

I use 3BA body, and bodyslide to adjust my characters proportions. 

Posted
1 hour ago, Agiantpanda said:

So i downloaded slavetats and it works great. However, one of the textures seems to be misaligned, specifically the Vampire Tattoo packs Milk/Blood leak texture. Is there a easy way to align them with the nipple?

I use 3BA body, and bodyslide to adjust my characters proportions. 

 

You're probably using a tat texture that uses UNP texture coordinates instead of CBBE. You need to use an image editor to move it into the correct position, using a CBBE body texture as a reference.

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