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Posted

Hi! ive looked at the the previous threads but i couldnt find a fix for my issue so here it is.

when i apply a tat it majority of the time it doesnt show on the body when i leave mcm. it does however update and show the tatto after i go into racemenu and leave again.

i feel like it might be a very simple fix to this but i couldnt explicitly find a case like this.

 

im on 1.6.1170 with newest racemenu and all the mods up to date since last week.

any and all helpp is extremly appreciated

  • 2 weeks later...
Posted
On 3/21/2026 at 6:28 AM, Ar4chnid said:

Bit of a necro here, but I'm having the same situation. Did you ever find a solution? 

For some reason, it only seems to apply to body, face and hands, not feet.

 

Are you on Linux? This fixes the 3 slot problem. I had the same thing, then I realized after disabling SlaveTats NG that SE was only detecting 3 slots even though I changed skee64.ini to have more.

 

  • 2 weeks later...
Posted

yeah your shits fucked up imo not only is deepblue frogs mods fucked but yours are too so all mod requiering 3rd party site apps to work right get removed from my game 3 days trying get slavetats to work is shit and the  slavetats ng i read on it any mod that has to be larger than this game goes in the recycle bin imo the only moder on loverslab that dont have thier head up thier ass is the creator of toys

Posted
On 7/3/2026 at 9:33 PM, jeffreyhood said:

yeah your shits fucked up imo not only is deepblue frogs mods fucked but yours are too so all mod requiering 3rd party site apps to work right get removed from my game 3 days trying get slavetats to work is shit and the  slavetats ng i read on it any mod that has to be larger than this game goes in the recycle bin imo the only moder on loverslab that dont have thier head up thier ass is the creator of toys

your a idiot you know that. just  dont go online if you not gonna bother to even read or now how to troll. all you posted is fully wrong

Posted

Hi, I’m having an issue with SlaveTats where the tattoos apply normally, but as soon as I change cells, go through a loading screen, fast travel, or reload a save, the tattoos disappear.

The tattoos still appear to be assigned in the SlaveTats MCM, but they are no longer visible on my character. Reapplying or refreshing them makes them visible again, but they disappear after the next loading screen.

Has anyone experienced this before? Could this be caused by a RaceMenu/NiOverride issue, a missing requirement, or another mod overwriting the overlays?

  • 3 weeks later...
Posted

I searched through the entire thread and the following issue has been brought up a few times, but never fully explained or answered : 

When the load order changes, and therefore the Base/Reference IDs of tattooed NPCs (such as adding a new mod), they will lose their tattoos.
If a change is made to their tattoo setup in the MCM, they all come back.

This does not happen systematically, as the addition of an armor mod for example, is unlikely to result in a change of IDs for NPCs.
It is also highly unlikely to affect Vanilla NPCs because their IDs are unchanged since they load before anything else, 

Therefore, this mostly affects custom followers (which most of us out there have), and NPCs added by mods.

The issue is fairly easy to reproduce on my end

-Install SlaveTats 
-boot up, wait for MCM, register packs, give tattoos to a custom/mod-added NPC.
-save & quit
-launch again, tattoos still there.
-install a new mod that adds NPCs/Follower(s), or anything that might result in your custom NPC's IDs changing. (One that loads before your tattooed non-vanilla NPC once the load   order is sorted)
-launch the game, if their IDs have changed, the tattoos are gone on that one custom NPC/follower, unless manually reapplied by a change in the MCM.



Is there any way to fix this ?

Thanks.

  • 5 weeks later...
Posted

Just discovered that JContainers NG mess with your mod (that i love and used for years!!!). Recently got the error target is not compatible with overlay and fixed it by getting rid of JCNG. Maybe it wasn't exactly because of the mod but the load order but now i can put good ink marks on my character again. Maybe put a little warning about JContainersNG for the future.

Posted
On 7/13/2026 at 11:03 AM, lolzao123 said:

Hi, I’m having an issue with SlaveTats where the tattoos apply normally, but as soon as I change cells, go through a loading screen, fast travel, or reload a save, the tattoos disappear.

The tattoos still appear to be assigned in the SlaveTats MCM, but they are no longer visible on my character. Reapplying or refreshing them makes them visible again, but they disappear after the next loading screen.

Has anyone experienced this before? Could this be caused by a RaceMenu/NiOverride issue, a missing requirement, or another mod overwriting the overlays?

Have you found the solution? It's getting on my nerves been searching all over the internet 

Posted

Help I am completely stumped on why the mod isn't working
Everything is fine and i get no warnings and all data loades correctly.
But when i try to use it it says finishing adding tattoo and changes nothing
I'm guessing its an overlay issue as far as I know I haven't  tampered with overlays until now, except maybe racemenu did something idk, it also might be bc im running seperate patch for racemenu cuz racemenu doesnt have a updated ver yet idk just guessing
I'm running SE lastest ver with major mods including DD, PAHE, MME & slavetats lemme know if a full load order is necessary

Posted
On 9/5/2026 at 8:37 PM, dunb said:

Help I am completely stumped on why the mod isn't working
Everything is fine and i get no warnings and all data loades correctly.
But when i try to use it it says finishing adding tattoo and changes nothing
I'm guessing its an overlay issue as far as I know I haven't  tampered with overlays until now, except maybe racemenu did something idk, it also might be bc im running seperate patch for racemenu cuz racemenu doesnt have a updated ver yet idk just guessing
I'm running SE lastest ver with major mods including DD, PAHE, MME & slavetats lemme know if a full load order is necessary

update i literally removed every single mod except slavetats, alt life start and it still doesn't work

Posted
10 minutes ago, dunb said:

update i literally removed every single mod except slavetats, alt life start and it still doesn't work

Have you downgraded Skyrim? 

 

15 minutes ago, dunb said:

alt life start

Turn it off and start Skyrim by playing the Helgen prologue . When you have MCM open, go to Slavetats; there should be an option on the right-hand panel that says “Update/Register” or something like that. Close MCM and wait a few seconds, then open MCM and check if it works

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