Killeer Posted November 16, 2020 Posted November 16, 2020 5 hours ago, 4nk8r said: The dll listed in the crash (doticu_npcp.dll), has nothing to do with Slavetats. It belongs to this mod: https://www.nexusmods.com/skyrimspecialedition/mods/31950 Hmm, since the crash only happen when I look at slavetat and that mod did manage clothing. Maybe they are conflicting?  It's a follower mod that manage her and 400 other npcs at the moment, never had crash like this until I add slavetat to the mix. But I will try on an NPC that are not manage by that mod to see what happen. Thank you  Another question, do you know if slavetat compatible with PAHE slave?
4nk8r Posted November 16, 2020 Posted November 16, 2020 2 hours ago, Killeer said: Hmm, since the crash only happen when I look at slavetat and that mod did manage clothing. Maybe they are conflicting?  It's a follower mod that manage her and 400 other npcs at the moment, never had crash like this until I add slavetat to the mix. But I will try on an NPC that are not manage by that mod to see what happen. Thank you  Another question, do you know if slavetat compatible with PAHE slave? As you're the 1st person I've ever seen reporting this kind of crash related to Slavetats, odds are it is an issue with that mod that owns the DLL that is crashing. If that mod is attempting to control texture overlays, there could be a conflict. Something the mod author that owns the dll will need to address.  AFAIK, Slavetats overlays are compatible with all playable NPC races. Slavetats uses Racemenu functions to apply the overlays, so they have similar scope.
Killeer Posted November 18, 2020 Posted November 18, 2020 On 11/16/2020 at 11:02 AM, 4nk8r said: As you're the 1st person I've ever seen reporting this kind of crash related to Slavetats, odds are it is an issue with that mod that owns the DLL that is crashing. If that mod is attempting to control texture overlays, there could be a conflict. Something the mod author that owns the dll will need to address.  AFAIK, Slavetats overlays are compatible with all playable NPC races. Slavetats uses Racemenu functions to apply the overlays, so they have similar scope. I see, I will check on those. Thank a bunch!
shiagwen Posted November 21, 2020 Posted November 21, 2020 NIo OVerride has 18 slots for body, but mcm shows only 12.  pc has a tat, which seems to be the 13th , because i cannot delete it. how can i get the mcm to show 18 slots ?
4nk8r Posted November 22, 2020 Posted November 22, 2020 22 hours ago, shiagwen said: NIo OVerride has 18 slots for body, but mcm shows only 12.  pc has a tat, which seems to be the 13th , because i cannot delete it. how can i get the mcm to show 18 slots ? Give this a shot: Â
shiagwen Posted November 23, 2020 Posted November 23, 2020 15 hours ago, 4nk8r said: Give this a shot: Â looks like sonething really necessary. i will try it. do you have some tats you recommend ? beneath the staandards
Sooores Posted November 23, 2020 Posted November 23, 2020 On 9/27/2020 at 3:41 AM, Demonwolf218 said: I'm using SlaveTatsSE-1.3.5.2.7 and playing Skyrim Special Edition.   Edit: I uninstalled all my sexlab mods I installed in the last month and it started working. I will post again when I figure out which mod was the culprit. Thank you for the information it helped me figure it out. I have EXACTLY the same problem. Were you able to figure out anything?
LinksSword Posted November 25, 2020 Posted November 25, 2020 anyone know if the white outlines from using ks hairdos covering slavetats overlay can be remedied? Nifskope maybe?Â
LinksSword Posted November 25, 2020 Posted November 25, 2020 ok so i made a testing texture that covers the entire body, and most hairstyles have this white outline that flickers in and out of existence depending on the camera angle. vanilla hair does not have this issue and if anyone knows a workaround this or a fix please share it. Â Â
whydoihavetochooseaname Posted November 30, 2020 Posted November 30, 2020 On 9/17/2020 at 3:14 AM, tonitrulupus said: need to check your full body norse tat, it causes a CTD when trying to apply it I hit the same issue and have no idea what's wrong with the file, but opening it in GIMP and re-exporting it without compression fixes CTD. File is now gigantic but I have no idea how to do this properly, Skyrim seems to be picky when it comes to compression. Â Some brave volunteer probably should run a script over all the textures and check that they're ok, I bet there's a gazillion rarely used ones there that may or may not cause random CTDs. (Also, while you're at it, bundle them up). Â Â Norse-Full-VariantA.dds
Guest Posted December 3, 2020 Posted December 3, 2020 This is messing up my game somehow. Every time I start an animation it always ends up like this. I was going to use this for Apropos' dynamic wear and tear visuals.  If anyone can help, this is my load order.  Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm AzarHair.esm SlaveTats.esp SLALAnimObj.esp EnhancedLightsandFX.esp Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp Uniform Heights.esp ElderOutfit-NoBijin.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp ArteFake.esp CL BladeofSacrifice.esp CL Nettlebane.esp D13FasterSpeechMastery.esp D13LeveledItemsUpgradeD.esp DawnguardDawnbreaker_SunFireEd.esp Dawnbreaker_PeacefulExplosion.esp Babette.esp XPMSE.esp FreckleMania.esp TW3Eyes.esp MoreNastyCritters.esp better hunting prices.esp Run For Your Lives.esp Schlongs of Skyrim.esp SexLab-AmorousAdventures.esp SOS - Shop.esp SpousesEnhanced.esp The Paarthurnax Dilemma.esp SexLab Eager NPCs.esp RichMerchantsSkyrim_x5.esp Dead Body Collision.esp dD - Realistic Ragdoll Force - High.esp dD - Realistic Ragdoll Force - Medium.esp dD - Realistic Ragdoll Force - Reduced.esp Brows.esp The Eyes Of Beauty - Elves Edition.esp CiriOutfit.esp SOS - B3lisario UNP Addon.esp CalienteVanillaArmorTweaks.esp ValsCraftingMeltdownAlpha.esp hothtrooper44_ArmorPatch.esp Hothtrooper44_Armor_Ecksstra.esp Jewelry limiter.esp KJ Tattoos 2K.esp BS-TheHag_WarPaints.esp TheCoenaculiCBBE.esp BS-TheHag_Overlays.esp honedmetal.esp SOS - Leito Addon.esp SexLab Vanilla Voices.esp SexLabLeveling.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp TheEyesOfBeauty.esp SexlabAmmoUnequip.esp FNIS.esp NCK30Obj.esp SLALAnimObjBillyy.esp AnubAnimObj.esp SLAL_AnimationsByLeito.esp SexLabMatchMaker.esp SLAnimLoader.esp UIExtensions.esp RaceMenuMorphsCBBE.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp SexLabDefeat.esp SexLabTools.esp SexLab_Solutions.esp CiriHair.esp dD - Realistic Ragdoll Force - Realistic.esp Â
Lcklsmth Posted December 3, 2020 Posted December 3, 2020 4 hours ago, ketsup1227 said: This is messing up my game somehow. Every time I start an animation it always ends up like this. I was going to use this for Apropos' dynamic wear and tear visuals.  If anyone can help, this is my load order.   Hide contents Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm AzarHair.esm SlaveTats.esp SLALAnimObj.esp EnhancedLightsandFX.esp Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp Uniform Heights.esp ElderOutfit-NoBijin.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp ArteFake.esp CL BladeofSacrifice.esp CL Nettlebane.esp D13FasterSpeechMastery.esp D13LeveledItemsUpgradeD.esp DawnguardDawnbreaker_SunFireEd.esp Dawnbreaker_PeacefulExplosion.esp Babette.esp XPMSE.esp FreckleMania.esp TW3Eyes.esp MoreNastyCritters.esp better hunting prices.esp Run For Your Lives.esp Schlongs of Skyrim.esp SexLab-AmorousAdventures.esp SOS - Shop.esp SpousesEnhanced.esp The Paarthurnax Dilemma.esp SexLab Eager NPCs.esp RichMerchantsSkyrim_x5.esp Dead Body Collision.esp dD - Realistic Ragdoll Force - High.esp dD - Realistic Ragdoll Force - Medium.esp dD - Realistic Ragdoll Force - Reduced.esp Brows.esp The Eyes Of Beauty - Elves Edition.esp CiriOutfit.esp SOS - B3lisario UNP Addon.esp CalienteVanillaArmorTweaks.esp ValsCraftingMeltdownAlpha.esp hothtrooper44_ArmorPatch.esp Hothtrooper44_Armor_Ecksstra.esp Jewelry limiter.esp KJ Tattoos 2K.esp BS-TheHag_WarPaints.esp TheCoenaculiCBBE.esp BS-TheHag_Overlays.esp honedmetal.esp SOS - Leito Addon.esp SexLab Vanilla Voices.esp SexLabLeveling.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp TheEyesOfBeauty.esp SexlabAmmoUnequip.esp FNIS.esp NCK30Obj.esp SLALAnimObjBillyy.esp AnubAnimObj.esp SLAL_AnimationsByLeito.esp SexLabMatchMaker.esp SLAnimLoader.esp UIExtensions.esp RaceMenuMorphsCBBE.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp SexLabDefeat.esp SexLabTools.esp SexLab_Solutions.esp CiriHair.esp dD - Realistic Ragdoll Force - Realistic.esp  That would not be caused by SlaveTats, it happens when a mod is looking for an animation in SexLab and it doesn't find it.  I can't identify the culprit in your load order, but I see a few things that are possibly off:  1- XPMSE.esp loads early when it should be amongst the last thing to load - nothing should ever overwrite it, and that might be the cause.  Check if anything overwrites it, and make sure that XPMSE always overwrites everything.  To fix your load order, Install LOOT (search on Google for LOOT: Load Order Optimation Tool) if you don't have it already. Once installed, run it, and keep running it after you make any changes to your mods. If LOOT reports errors: LOOT will generally tell you how to fix the errors (missing masters or errors in the .esp). You may need to get TES5Edit (on Nexus) and use the "QuickAutoClean" to fix any mods that has errors.  You also have 4 .esp for Realistic Ragdoll Force when you should have only 1 activated. The mod probably installs all 4 and you need to manual select the one you want to keep active. You can delete the 3 you don't want from your Data folder. Since you already have XPMSE though, you probably don't need this mod at all, unless you want something a setting other than realistic.  2- Get SexLab ssAnimations Slots 2000 - this allows you to increase the number of animations built in SexLab, which could be the cause of the issue if it is not the XPMSE skeleton. Once you install this, activate all of the animations you want in SLAnimLoader in MCM, then select "Rebuilt Animations in Sexlab" to register the new animations. I believe that doing all of what I listed should fix your issue. If not, feel free to poke me.
Guest Posted December 4, 2020 Posted December 4, 2020 3 hours ago, Lcklsmth said: That would not be caused by SlaveTats, it happens when a mod is looking for an animation in SexLab and it doesn't find it. Â I can't identify the culprit in your load order, but I see a few things that are possibly off: Â 1- XPMSE.esp loads early when it should be amongst the last thing to load - nothing should ever overwrite it, and that might be the cause. Â Check if anything overwrites it, and make sure that XPMSE always overwrites everything. Â To fix your load order, Install LOOT (search on Google for LOOT: Load Order Optimation Tool) if you don't have it already. Once installed, run it, and keep running it after you make any changes to your mods. If LOOT reports errors: LOOT will generally tell you how to fix the errors (missing masters or errors in the .esp). You may need to get TES5Edit (on Nexus) and use the "QuickAutoClean" to fix any mods that has errors. Â You also have 4 .esp for Realistic Ragdoll Force when you should have only 1 activated. The mod probably installs all 4 and you need to manual select the one you want to keep active. You can delete the 3 you don't want from your Data folder. Since you already have XPMSE though, you probably don't need this mod at all, unless you want something a setting other than realistic. Â 2- Get SexLab ssAnimations Slots 2000 - this allows you to increase the number of animations built in SexLab, which could be the cause of the issue if it is not the XPMSE skeleton. Once you install this, activate all of the animations you want in SLAnimLoader in MCM, then select "Rebuilt Animations in Sexlab" to register the new animations. I believe that doing all of what I listed should fix your issue. If not, feel free to poke me. Oh yeah I just started using vortex recently still figuring out how to change load order manually but I'll just go back to using LOOT. Also I forgot ragdoll force obsolete now its been years since I played. I doubt its the animation though I haven't reached sexlabs 500 anims limit also the animation plays fine but the actors are transported in the sky. Â Thanks for this! I'll get on it later tonight.
Lcklsmth Posted December 4, 2020 Posted December 4, 2020 1 hour ago, ketsup1227 said: Oh yeah I just started using vortex recently still figuring out how to change load order manually but I'll just go back to using LOOT. Also I forgot ragdoll force obsolete now its been years since I played. I doubt its the animation though I haven't reached sexlabs 500 anims limit also the animation plays fine but the actors are transported in the sky. Â Thanks for this! I'll get on it later tonight. Anytime, I hope it helps!
blahblahblah98 Posted December 8, 2020 Posted December 8, 2020 Hi, Â I am looking for a tats mod which I saw on a pic of a player on LL - they had letters down the spine like this: Â W H O R E Â The text was classic or more lore friendly and not the usual sharpie pen style I prefer to avoid.
tabloides Posted December 10, 2020 Posted December 10, 2020 All marks and tats in my character do not apply in the face\head.  I read in the past the file nioverride.ini needs to have this changed ---> ; Determines whether face overlays are enabled ; disabling this disables the hook ; Note: face overlays are known to crash when decapitated bEnableFaceOverlays=0 ; Default[0] -> set to 1 but I already did it and nothing changed. [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=17 ; Default[3] -> this also to more than 3 but I already did it and nothing changed. iSpellOverlays=0 ; Default[0]  Who knows why I get no marks in the face but I do get them everywhere else???   OK FIXED. TURNED OUT I NEEDED TO CHANGE THE NIOVERRIDE.INI FROM THE NEXUSMODMANAGER VIRTUAL INSTALL.... SOLVED PROBLEM.  Â
Gee Doubleyou Posted December 10, 2020 Posted December 10, 2020 Hey is there a good way of previewing what the tat will look like on cbbe body without having to open up the game every time?
DocClox Posted December 10, 2020 Posted December 10, 2020 11 minutes ago, Gee Doubleyou said: Hey is there a good way of previewing what the tat will look like on cbbe body without having to open up the game every time? You can change the textures and the json files while the game is running. They get read afresh each time. 1
Gee Doubleyou Posted December 10, 2020 Posted December 10, 2020 19 minutes ago, DocClox said: You can change the textures and the json files while the game is running. They get read afresh each time. oh nice, that definitely makes things easier thanks
saphiral Posted December 14, 2020 Posted December 14, 2020 I have been using SlaveTats on LE for years and just switched to SE. I am very familiar with updating NiOverride.ini in LE.  In SE, I am using Racemenu. I do not have a NiOverride.ini file in my entire Skyrim folder. Slavetats are working but I only have 6 Body, 3 Face, 3 Hands, and 3 Feet slots.  SLIF came with NiOverride.json but the format is completely unfamiliar to me.  How do I increase the slots in SE? Â
murfk Posted December 14, 2020 Author Posted December 14, 2020 3 hours ago, saphiral said: I have been using SlaveTats on LE for years and just switched to SE. I am very familiar with updating NiOverride.ini in LE.  In SE, I am using Racemenu. I do not have a NiOverride.ini file in my entire Skyrim folder. Slavetats are working but I only have 6 Body, 3 Face, 3 Hands, and 3 Feet slots.  SLIF came with NiOverride.json but the format is completely unfamiliar to me.  How do I increase the slots in SE?  You're looking for skee64.ini 1
A Little Kitten Posted December 15, 2020 Posted December 15, 2020 Hello, i used this preset https://www.nexusmods.com/skyrim/mods/65902/ and slavetats says on some slots are external tats or something like that. is grey, cant change them. Â i suppose that will be a problem when ill need a spot for tats that are coming from other mods. Is there a way to tell i was supposed a get a tat but didnt get it because of this problem ? Or do i just have to know Here i was supposed to get that, but didnt ?
A Little Kitten Posted December 15, 2020 Posted December 15, 2020 ok ok can anyone tell me what does this mean ? https://www.nexusmods.com/skyrim/mods/15524/?  im trying to make other mod using slavve tats work, but it does nothing, sometimes it doesnt, sometimes doesnt...  it feels to me like these EXTERNAL mean slavetats dont have place where to work or something, big body is clear and i have no clue what to do about it  EDIT: of course i tried setting the nioverride.ini to 12 on body, but it didnt change a thing. slavetats see only 6 slots and all of them are "EXTERNAL"  edit: alright i think i figured it out  i tried installing the mods through MO, i had no idea its garbage that cant install anything. tomorow i reintall all mods through nexus mod manager and see if it works
sirgilly Posted December 21, 2020 Posted December 21, 2020 Hi All,  First time poster - been pulling my hair out trying to get the slave tats MCM to load.  In Papyrus log here is what I get:  [12/20/2020 - 08:02:15PM] Error: Unable to link types associated with function "_release_follower" in state "" on object "slavetatsonload". [12/20/2020 - 08:02:15PM] Error: Unable to link types associated with function "_acquire_follower" in state "" on object "slavetatsonload". [12/20/2020 - 08:02:15PM] Error: Unable to link type of variable "::st_extra_var" on object "SlaveTatsMCMMenu" [12/20/2020 - 08:02:15PM] Error: Unable to link type of property "st_extra" on object "SlaveTatsMCMMenu" [12/20/2020 - 08:02:15PM] ERROR: Unable to bind script SlaveTatsMCMMenu to SlaveTatsMenu (EF000800) because their base types do not match  Here is what I have tried: Moving to the bottom of load order Reinstalling slave tats SE latest version Reinstalling all requirements of slave tats, reinstalling all requirements of requirements of slave tats - no luck. Rape tats and fade tats load no issues.  Attached is both papyrus log and crash log - game didn't actually crash I just exited. This is a new game this time, however even reloading, mcm kicker and wondering around will not get the menu working. I don't know what could potentially be causing this issue.  Edit:  I finally found the issue, so simple it didn't even occur to me. I always thought moving down in the load order would make it work... not so much. This mod only showed the MCM when moved up in the load order, then the MCM appeared. You may find the same with your mods experiencing a similar issue.  1
Vortec Posted December 23, 2020 Posted December 23, 2020 I was wondering if the Slavetats colour menu could be expanded?, always seemed to be very limited colour options in the MCM Menu for colours. 1
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