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Posted
5 hours ago, 4nk8r said:

The dll listed in the crash (doticu_npcp.dll), has nothing to do with Slavetats.  It belongs to this mod:  https://www.nexusmods.com/skyrimspecialedition/mods/31950

Hmm, since the crash only happen when I look at slavetat and that mod did manage clothing. Maybe they are conflicting?

 

It's a follower mod that manage her and 400 other npcs at the moment, never had crash like this until I add slavetat to the mix. But I will try on an NPC that are not manage by that mod to see what happen. Thank you

 

Another question, do you know if slavetat compatible with PAHE slave?

Posted
2 hours ago, Killeer said:

Hmm, since the crash only happen when I look at slavetat and that mod did manage clothing. Maybe they are conflicting?

 

It's a follower mod that manage her and 400 other npcs at the moment, never had crash like this until I add slavetat to the mix. But I will try on an NPC that are not manage by that mod to see what happen. Thank you

 

Another question, do you know if slavetat compatible with PAHE slave?

As you're the 1st person I've ever seen reporting this kind of crash related to Slavetats, odds are it is an issue with that mod that owns the DLL that is crashing.  If that mod is attempting to control texture overlays, there could be a conflict.  Something the mod author that owns the dll will need to address.

 

AFAIK, Slavetats overlays are compatible with all playable NPC races.  Slavetats uses Racemenu functions to apply the overlays, so they have similar scope.

Posted
On 11/16/2020 at 11:02 AM, 4nk8r said:

As you're the 1st person I've ever seen reporting this kind of crash related to Slavetats, odds are it is an issue with that mod that owns the DLL that is crashing.  If that mod is attempting to control texture overlays, there could be a conflict.  Something the mod author that owns the dll will need to address.

 

AFAIK, Slavetats overlays are compatible with all playable NPC races.  Slavetats uses Racemenu functions to apply the overlays, so they have similar scope.

I see, I will check on those. Thank a bunch!

Posted

NIo OVerride has 18 slots for body, but mcm shows only 12.   pc has a tat, which seems to be the 13th , because i cannot delete it.

how can i get the mcm to show 18 slots ?

Posted
22 hours ago, shiagwen said:

NIo OVerride has 18 slots for body, but mcm shows only 12.   pc has a tat, which seems to be the 13th , because i cannot delete it.

how can i get the mcm to show 18 slots ?

Give this a shot:

 

Posted
15 hours ago, 4nk8r said:

Give this a shot:

 

looks like sonething really necessary. i will try it.

do you have some tats you recommend ? beneath the staandards

Posted
On 9/27/2020 at 3:41 AM, Demonwolf218 said:

I'm using SlaveTatsSE-1.3.5.2.7 and playing Skyrim Special Edition.

 

 

Edit: I uninstalled all my sexlab mods I installed in the last month and it started working. I will post again when I figure out which mod was the culprit. Thank you for the information it helped me figure it out.

I have EXACTLY the same problem. Were you able to figure out anything?

Posted

ok so i made a testing texture that covers the entire body, and most hairstyles have this white outline that flickers in and out of existence depending on the camera angle. vanilla hair does not have this issue and if anyone knows a workaround this or a fix please share it.

 

20201125184524_1.jpg.7665a55924d143f77250fb83cb1de4cd.jpg20201125184739_1.jpg.99205ebffd3fc81439d7a821210067ca.jpg20201125184545_1.jpg.4863a1f0b33f9b10ddb6f7cbd482b5dc.jpg

 

20201125184614_1.jpg.3b4a98ea0b4021943069bf30a0f0e80a.jpg

Posted
On 9/17/2020 at 3:14 AM, tonitrulupus said:

need to check your full body norse tat, it causes a CTD when trying to apply it

I hit the same issue and have no idea what's wrong with the file, but opening it in GIMP and re-exporting it without compression fixes CTD. File is now gigantic but I have no idea how to do this properly, Skyrim seems to be picky when it comes to compression.

 

Some brave volunteer probably should run a script over all the textures and check that they're ok, I bet there's a gazillion rarely used ones there that may or may not cause random CTDs. (Also, while you're at it, bundle them up).

 

 

Norse-Full-VariantA.dds

Posted

This is messing up my game somehow. Every time I start an animation it always ends up like this. I was going to use this for Apropos' dynamic wear and tear visuals.

 

If anyone can help, this is my load order.

 

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
AzarHair.esm
SlaveTats.esp
SLALAnimObj.esp
EnhancedLightsandFX.esp
Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp
Uniform Heights.esp
ElderOutfit-NoBijin.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
ArteFake.esp
CL BladeofSacrifice.esp
CL Nettlebane.esp
D13FasterSpeechMastery.esp
D13LeveledItemsUpgradeD.esp
DawnguardDawnbreaker_SunFireEd.esp
Dawnbreaker_PeacefulExplosion.esp
Babette.esp
XPMSE.esp
FreckleMania.esp
TW3Eyes.esp
MoreNastyCritters.esp
better hunting prices.esp
Run For Your Lives.esp
Schlongs of Skyrim.esp
SexLab-AmorousAdventures.esp
SOS - Shop.esp
SpousesEnhanced.esp
The Paarthurnax Dilemma.esp
SexLab Eager NPCs.esp
RichMerchantsSkyrim_x5.esp
Dead Body Collision.esp
dD - Realistic Ragdoll Force - High.esp
dD - Realistic Ragdoll Force - Medium.esp
dD - Realistic Ragdoll Force - Reduced.esp
Brows.esp
The Eyes Of Beauty - Elves Edition.esp
CiriOutfit.esp
SOS - B3lisario UNP Addon.esp
CalienteVanillaArmorTweaks.esp
ValsCraftingMeltdownAlpha.esp
hothtrooper44_ArmorPatch.esp
Hothtrooper44_Armor_Ecksstra.esp
Jewelry limiter.esp
KJ Tattoos 2K.esp
BS-TheHag_WarPaints.esp
TheCoenaculiCBBE.esp
BS-TheHag_Overlays.esp
honedmetal.esp
SOS - Leito Addon.esp
SexLab Vanilla Voices.esp
SexLabLeveling.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
TheEyesOfBeauty.esp
SexlabAmmoUnequip.esp
FNIS.esp
NCK30Obj.esp
SLALAnimObjBillyy.esp
AnubAnimObj.esp
SLAL_AnimationsByLeito.esp
SexLabMatchMaker.esp
SLAnimLoader.esp
UIExtensions.esp
RaceMenuMorphsCBBE.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
SexLabDefeat.esp
SexLabTools.esp
SexLab_Solutions.esp
CiriHair.esp
dD - Realistic Ragdoll Force - Realistic.esp

 

Posted
4 hours ago, ketsup1227 said:

This is messing up my game somehow. Every time I start an animation it always ends up like this. I was going to use this for Apropos' dynamic wear and tear visuals.

 

If anyone can help, this is my load order.

 

  Hide contents

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
AzarHair.esm
SlaveTats.esp
SLALAnimObj.esp
EnhancedLightsandFX.esp
Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp
Uniform Heights.esp
ElderOutfit-NoBijin.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
ArteFake.esp
CL BladeofSacrifice.esp
CL Nettlebane.esp
D13FasterSpeechMastery.esp
D13LeveledItemsUpgradeD.esp
DawnguardDawnbreaker_SunFireEd.esp
Dawnbreaker_PeacefulExplosion.esp
Babette.esp
XPMSE.esp
FreckleMania.esp
TW3Eyes.esp
MoreNastyCritters.esp
better hunting prices.esp
Run For Your Lives.esp
Schlongs of Skyrim.esp
SexLab-AmorousAdventures.esp
SOS - Shop.esp
SpousesEnhanced.esp
The Paarthurnax Dilemma.esp
SexLab Eager NPCs.esp
RichMerchantsSkyrim_x5.esp
Dead Body Collision.esp
dD - Realistic Ragdoll Force - High.esp
dD - Realistic Ragdoll Force - Medium.esp
dD - Realistic Ragdoll Force - Reduced.esp
Brows.esp
The Eyes Of Beauty - Elves Edition.esp
CiriOutfit.esp
SOS - B3lisario UNP Addon.esp
CalienteVanillaArmorTweaks.esp
ValsCraftingMeltdownAlpha.esp
hothtrooper44_ArmorPatch.esp
Hothtrooper44_Armor_Ecksstra.esp
Jewelry limiter.esp
KJ Tattoos 2K.esp
BS-TheHag_WarPaints.esp
TheCoenaculiCBBE.esp
BS-TheHag_Overlays.esp
honedmetal.esp
SOS - Leito Addon.esp
SexLab Vanilla Voices.esp
SexLabLeveling.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
TheEyesOfBeauty.esp
SexlabAmmoUnequip.esp
FNIS.esp
NCK30Obj.esp
SLALAnimObjBillyy.esp
AnubAnimObj.esp
SLAL_AnimationsByLeito.esp
SexLabMatchMaker.esp
SLAnimLoader.esp
UIExtensions.esp
RaceMenuMorphsCBBE.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
SexLabDefeat.esp
SexLabTools.esp
SexLab_Solutions.esp
CiriHair.esp
dD - Realistic Ragdoll Force - Realistic.esp

 

That would not be caused by SlaveTats, it happens when a mod is looking for an animation in SexLab and it doesn't find it.

 

I can't identify the culprit in your load order, but I see a few things that are possibly off:

 

1- XPMSE.esp loads early when it should be amongst the last thing to load - nothing should ever overwrite it, and that might be the cause.

 

Check if anything overwrites it, and make sure that XPMSE always overwrites everything.

 

To fix your load order, Install LOOT (search on Google for LOOT: Load Order Optimation Tool) if you don't have it already. Once installed, run it, and keep running it after you make any changes to your mods.

If LOOT reports errors:
LOOT will generally tell you how to fix the errors (missing masters or errors in the .esp).
You may need to get TES5Edit (on Nexus) and use the "QuickAutoClean" to fix any mods that has errors.

 

You also have 4 .esp for Realistic Ragdoll Force when you should have only 1 activated. The mod probably installs all 4 and you need to manual select the one you want to keep active. You can delete the 3 you don't want from your Data folder. Since you already have XPMSE though, you probably don't need this mod at all, unless you want something a setting other than realistic.

 

2- Get SexLab ssAnimations Slots 2000 - this allows you to increase the number of animations built in SexLab, which could be the cause of the issue if it is not the XPMSE skeleton. Once you install this, activate all of the animations you want in SLAnimLoader in MCM, then select "Rebuilt Animations in Sexlab" to register the new animations.

I believe that doing all of what I listed should fix your issue. If not, feel free to poke me.

Posted
3 hours ago, Lcklsmth said:

That would not be caused by SlaveTats, it happens when a mod is looking for an animation in SexLab and it doesn't find it.

 

I can't identify the culprit in your load order, but I see a few things that are possibly off:

 

1- XPMSE.esp loads early when it should be amongst the last thing to load - nothing should ever overwrite it, and that might be the cause.

 

Check if anything overwrites it, and make sure that XPMSE always overwrites everything.

 

To fix your load order, Install LOOT (search on Google for LOOT: Load Order Optimation Tool) if you don't have it already. Once installed, run it, and keep running it after you make any changes to your mods.

If LOOT reports errors:
LOOT will generally tell you how to fix the errors (missing masters or errors in the .esp).
You may need to get TES5Edit (on Nexus) and use the "QuickAutoClean" to fix any mods that has errors.

 

You also have 4 .esp for Realistic Ragdoll Force when you should have only 1 activated. The mod probably installs all 4 and you need to manual select the one you want to keep active. You can delete the 3 you don't want from your Data folder. Since you already have XPMSE though, you probably don't need this mod at all, unless you want something a setting other than realistic.

 

2- Get SexLab ssAnimations Slots 2000 - this allows you to increase the number of animations built in SexLab, which could be the cause of the issue if it is not the XPMSE skeleton. Once you install this, activate all of the animations you want in SLAnimLoader in MCM, then select "Rebuilt Animations in Sexlab" to register the new animations.

I believe that doing all of what I listed should fix your issue. If not, feel free to poke me.

Oh yeah I just started using vortex recently still figuring out how to change load order manually but I'll just go back to using LOOT. Also I forgot ragdoll force obsolete now its been years since I played. I doubt its the animation though I haven't reached sexlabs 500 anims limit also the animation plays fine but the actors are transported in the sky.

 

Thanks for this! I'll get on it later tonight.

Posted
1 hour ago, ketsup1227 said:

Oh yeah I just started using vortex recently still figuring out how to change load order manually but I'll just go back to using LOOT. Also I forgot ragdoll force obsolete now its been years since I played. I doubt its the animation though I haven't reached sexlabs 500 anims limit also the animation plays fine but the actors are transported in the sky.

 

Thanks for this! I'll get on it later tonight.

Anytime, I hope it helps!

Posted

Hi,

 

I am looking for a tats mod which I saw on a pic of a player on LL - they had letters down the spine like this:

 

W

H

O

R

E

 

The text was classic or more lore friendly and not the usual sharpie pen style I prefer to avoid.

Posted

All marks and tats in my character do not apply in the face\head.

 

I read in the past the file nioverride.ini needs to have this changed ---> 

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=0 ; Default[0]
-> set to 1 but I already did it and nothing changed. 

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=17 ; Default[3]
-> this also to more than 3 but I already did it and nothing changed.
iSpellOverlays=0 ; Default[0] 

 

Who knows why I get no marks in the face but I do get them everywhere else??? :O 

 

OK FIXED. TURNED OUT I NEEDED TO CHANGE THE NIOVERRIDE.INI FROM THE NEXUSMODMANAGER VIRTUAL INSTALL....  SOLVED PROBLEM.

 

 

Posted
11 minutes ago, Gee Doubleyou said:

Hey is there a good way of previewing what the tat will look like on cbbe body without having to open up the game every time?

You can change the textures and the json files while the game is running. They get read afresh each time.

Posted

I have been using SlaveTats on LE for years and just switched to SE. I am very familiar with updating NiOverride.ini in LE.

 

In SE, I am using Racemenu. I do not have a NiOverride.ini file in my entire Skyrim folder.  Slavetats are working but I only have 6 Body, 3 Face, 3 Hands, and 3 Feet slots. 

 

SLIF came with NiOverride.json but the format is completely unfamiliar to me.

 

How do I increase the slots in SE?  

Posted
3 hours ago, saphiral said:

I have been using SlaveTats on LE for years and just switched to SE. I am very familiar with updating NiOverride.ini in LE.

 

In SE, I am using Racemenu. I do not have a NiOverride.ini file in my entire Skyrim folder.  Slavetats are working but I only have 6 Body, 3 Face, 3 Hands, and 3 Feet slots. 

 

SLIF came with NiOverride.json but the format is completely unfamiliar to me.

 

How do I increase the slots in SE?  

You're looking for skee64.ini

Posted

Hello,

i used this preset https://www.nexusmods.com/skyrim/mods/65902/

and slavetats says on some slots are external tats or something like that. is grey, cant change them.

 

i suppose that will be a problem when ill need a spot for tats that are coming from other mods. Is there a way to tell i was supposed a get a tat but didnt get it because of this problem ?

Or do i just have to know Here i was supposed to get that, but didnt ?

Posted

ok ok can anyone tell me what does this mean ? https://www.nexusmods.com/skyrim/mods/15524/?

 

im trying to make other mod using slavve tats work, but it does nothing, sometimes it doesnt, sometimes doesnt...

 

it feels to me like these EXTERNAL mean slavetats dont have place where to work or something, big body is clear and i have no clue what to do about it

 

EDIT:

of course i tried setting the nioverride.ini to 12 on body, but it didnt change a thing. slavetats see only 6 slots and all of them are "EXTERNAL"

 

edit:

alright i think i figured it out

 

i tried installing the mods through MO, i had no idea its garbage that cant install anything.

tomorow i reintall all mods through nexus mod manager and see if it works

Posted

Hi All, 

 

First time poster - been pulling my hair out trying to get the slave tats MCM to load.

 

In Papyrus log here is what I get:

 

[12/20/2020 - 08:02:15PM] Error: Unable to link types associated with function "_release_follower" in state "" on object "slavetatsonload".
[12/20/2020 - 08:02:15PM] Error: Unable to link types associated with function "_acquire_follower" in state "" on object "slavetatsonload".
[12/20/2020 - 08:02:15PM] Error: Unable to link type of variable "::st_extra_var" on object "SlaveTatsMCMMenu"
[12/20/2020 - 08:02:15PM] Error: Unable to link type of property "st_extra" on object "SlaveTatsMCMMenu"
[12/20/2020 - 08:02:15PM] ERROR: Unable to bind script SlaveTatsMCMMenu to SlaveTatsMenu (EF000800) because their base types do not match

 

Here is what I have tried:

Moving to the bottom of load order

Reinstalling slave tats SE latest version

Reinstalling all requirements of slave tats, reinstalling all requirements of requirements of slave tats - no luck. Rape tats and fade tats load no issues.

 

Attached is both papyrus log and crash log - game didn't actually crash I just exited. This is a new game this time, however even reloading, mcm kicker and wondering around will not get the menu working. I don't know what could potentially be causing this issue.

 

Edit:

 

I finally found the issue, so simple it didn't even occur to me. I always thought moving down in the load order would make it work... not so much. This mod only showed the MCM when moved up in the load order, then the MCM appeared. You may find the same with your mods experiencing a similar issue.

 

Posted

I was wondering if the Slavetats colour menu could be expanded?, always seemed to be very limited colour options in the MCM Menu for colours.

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