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3 hours ago, WaxenFigure said:

 

The number of Tattoo slots for each section of the body is controlled by editing the \skse\plugins\nioverride.ini of the Racemenu mod. 

 

This is the same file you have to edit to enable overlays for Face tattoos as well.  If you enable facial tattoos though you should also install a mod like "Violens" to turn OFF decapitations since an NPC (or PC) who gets decapitated will also cause a CTD of the game without a save.  Personally I turn off all the kill moves, they tend to be a nuisance during a pitched battle IMO.


Also note that the latest version of Slavetats no longer has the same limits that were discussed when I made that post in 2018. 

 

Well, actually I meant how I can manage that racemenu keeps the first 12 slots free for "Slavetats"!:P
and second, which version do you mean? 1.3.6?

20210501064704_1.jpg

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I installed the new version of slave tats and now get an error message when I open console.

 

Can't parse JSON file as 'Data/Textures/actors/character/Slave Tats/...

 

What do I need to do to fix?

 

This is in LE version

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On 4/30/2021 at 7:06 PM, WaxenFigure said:

 

Just looked at the menu, it stops at 12. 

Looked deeper, it's now ONLY a limit on the MCM menu which could be changed rather easily.

I've not looked at the Slavetats MCM menu for quite some time, instead I've been looking at list of tattoos in Fade Tattoos which will show MORE than 12 and those tattoos already DO show on the PC and NPCS.

Now the tattoos from Fade Tattoos also include hands, feet and head tattoos you can look at the location and see more than 12 BODY tattoos (mine stops at 15 tattoos but I think that's because the "zones" used in Rape tattoos are rather arbitrary and miss large zones (like the backs, sides and fronts of legs which could be broken down further to upper and lower legs and even the knees). 

 

 

Yes, the limit of twelve isn't a problem with the core code, it's with the menu. When I made the menu, I made the seemingly smart choice of using the state-based MCM API. That's a clever system that simplifies the menu handling code a lot, BUT it also means that the number of available slots can't be increased programmatically; each slot needs to be defined in its own code. When I bowed to pressure and increased the limit to twelve, the experience proved that this way of doing the menu handling will not scale well to larger numbers of slots. Until such time as I get motivation to do a major rewrite of the menu code, the limit is going to stay at twelve.

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On 1/19/2021 at 3:37 PM, murfk said:

To answer the second question, yes, that's where it should be.

 

Because the slavetats_cache.json file is stored outside the Data directory, then MO2 does not manage the file, and the same file is used for all your MO2 profiles, which is really bad.

 

@murfk Can SlaveTats be changed to store the slavetats_cache.json file in the Data directory, so that MO2 can manage the file on a per-profile basis?

 

EDIT: I tried this myself with SlaveTats 1.3.6 SE and it appears to work. I changed SlaveTats.psc in the two places that it refers to slavetats_cache.json then I recompiled the .psc file and made a small patch containing just the modified .psc file and recompiled .pex file.

 

*** 432 ****
!     JValue.writeToFile(areas, "slavetats_cache.json")
--- 432 ----
!     JValue.writeToFile(areas, "Data/slavetats_cache.json")
***************
*** 448 ****
!     cache = JValue.readFromFile("slavetats_cache.json")
--- 448 ----
!     cache = JValue.readFromFile("Data/slavetats_cache.json")

 

Here is the patch in case anyone wants to try it. If you try it, be sure to use the SlaveTats MCM option to Add/Remove in order to get the slavetats_cache.json created in your Data directory.

SlaveTats-1-3-6-SE-patch-for-MO2.zip

 

If you use MO2, the slavetats_cache.json file will go into your MO2 overwrite directory. You can then create a new empty profile-specific mod and move the file from your MO2 overwrite directory into the profile-specific mod directory. Repeat this process for each of your MO2 profiles, which will enable you to have different SlaveTats tattoo packs installed in each of your MO2 profiles.

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Whats the reason that tattoos dissapear on my followers after a game restart? I've had this on LE skyrim and now the same on SE. Tried changing load orders and such but it doesn't matter. Only way to add them back is to go into the slavetats menu (where it shows they are still applied) and edit one tattoo and then they will all show up again on the follower body. And it's not guaranteed that they dissapear after game restart (maybe 75% of the time it happens).

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On 5/2/2021 at 4:48 PM, Herowynne said:

 

Because the slavetats_cache.json file is stored outside the Data directory, then MO2 does not manage the file, and the same file is used for all your MO2 profiles, which is really bad.

 

@murfk Can SlaveTats be changed to store the slavetats_cache.json file in the Data directory, so that MO2 can manage the file on a per-profile basis?

 

EDIT: I tried this myself with SlaveTats 1.3.6 SE and it appears to work. I changed SlaveTats.psc in the two places that it refers to slavetats_cache.json then I recompiled the .psc file and made a small patch containing just the modified .psc file and recompiled .pex file.

 

*** 432 ****
!     JValue.writeToFile(areas, "slavetats_cache.json")
--- 432 ----
!     JValue.writeToFile(areas, "Data/slavetats_cache.json")
***************
*** 448 ****
!     cache = JValue.readFromFile("slavetats_cache.json")
--- 448 ----
!     cache = JValue.readFromFile("Data/slavetats_cache.json")

 

Here is the patch in case anyone wants to try it. If you try it, be sure to use the SlaveTats MCM option to Add/Remove in order to get the slavetats_cache.json created in your Data directory.

SlaveTats-1-3-6-SE-patch-for-MO2.zip 28.34 kB · 0 downloads

 

If you use MO2, the slavetats_cache.json file will go into your MO2 overwrite directory. You can then create a new empty profile-specific mod and move the file from your MO2 overwrite directory into the profile-specific mod directory. Repeat this process for each of your MO2 profiles, which will enable you to have different SlaveTats tattoo packs installed in each of your MO2 profiles.

 

Yes, I'll update that behavior in the next release. Until then, you can consider your patch semi-official.

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recoded MCM menu to support more than 12 slots

been using it for around a month now, decided to share

 

replaced 12 hardcoded states with events without state encapsulating them

when event starts we check which state were currently in and switch accordingly


im not sure if this approach is safe so im not attaching pex files, just the source along with git repo (so its easier to compare)

consider it kinda like code review :thinking: (or feel free to compile yourself, weary traveller, thats on you)

 

as ive said, ive been using it for a while now and didnt see any problems so far but, you never know, 'Papyrus works in mysterious ways'

:thinking:

 

Edit: ops, my bad, last second change - didnt check types before upload, fixd...


Edit 2: LE version and .pex

SlaveTats SE 1.3.6 - no slot limit.7z

SlaveTats LE 1.3.6 - no slot limit.7z

 

Edit 3: completely supported mode of operation as per CK Wiki

Edited by LinaHirata
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I downloaded this mod recently and had some trouble getting the Androol packs to show up, but I figured out something simple that seems to work, so I'll post it incase anyone has the same problem as me

 

1. Open the zip file ( or folder if you're installing it manually )

2. go to the Slavetats folder ( Textures\Actors\Character\slavetats\ )

3. rename the file in there from .js to .json ( the file should be named Androolslut.js, Androolsub.js, etc. )

4. install ( don't forget to hit the add/remove button ingame )

 

I'm not really good with code or anything, but this seems to fix it

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Searched for an answer, have the latest version for LE - all the latest and greatest requirements, and I cannot see an ADD/REMOVE button on the setup page of this mod in the MCM.   All the packs are listed when I manually apply them, not sure what is going on.   Trying to get Public Whore to put on the tattoo automagically, but that seems not to be working either - any pointers would be great!

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14 hours ago, RF2019 said:

Searched for an answer, have the latest version for LE - all the latest and greatest requirements, and I cannot see an ADD/REMOVE button on the setup page of this mod in the MCM.   All the packs are listed when I manually apply them, not sure what is going on.   Trying to get Public Whore to put on the tattoo automagically, but that seems not to be working either - any pointers would be great!

 

Add/Remove is specific to SE. It's not needed for LE.

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17 hours ago, ChinamanInHeaven said:

Any suggestions?

Try   setstage ski_configmanagerinstance 1    in console. Or Jaxson's MCM Kicker. Last resort: deactivate ST, start the game, save, exit, clean the save, start the game, save, exit, activate ST in your mod manager, start the game and wait 1 or 2 min for menus to be refreshed.

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6 hours ago, murfk said:

 

Add/Remove is specific to SE. It's not needed for LE.

Ah - that explains that.   Now I just have to figure out why Public Whore isn't applying their tats when becoming a whore automatically.

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On 5/5/2021 at 7:59 AM, LinaHirata said:



 

recoded MCM menu to support more than 12 slots

been using it for around a month now, decided to share

 

replaced 12 hardcoded states with events without state encapsulating them

when event starts we check which state were currently in and switch accordingly


im not sure if this approach is safe so im not attaching pex files, just the source along with git repo (so its easier to compare)

consider it kinda like code review :thinking: (or feel free to compile yourself, weary traveller, thats on you)

 

as ive said, ive been using it for a while now and didnt see any problems so far but, you never know, 'Papyrus works in mysterious ways'

:thinking:

 

Edit: ops, my bad, last second change - didnt check types before upload, fixd...

SlaveTats - 12 slots limit removed.7z 59.19 kB · 11 downloads

 

Works, has 2 pages of 12 slots, first three slots of page are greyed out and marked as external.

I have several mods in line-up that apply tats, so it is appropriate.

I loaded a body tattoo on page 2, and it loaded without issue.

 

Thank you!

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Well, giving Enderal SE a go, and so far SlaveTats has been the easiest to get working.

Herowynne and LinaHirata's patches as well. 2 pages of twelve Body slots with 3 marked as external on page 2.

Loaded a full body tat from first and last slots of both pages. The only quirky thing is the "makeup" folder is not showing in menu.

 

 

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Hey if anyone is able to help out. I have tried just about everything I was able to find. I did new saves, reinstalls and everything. I cannot get the MCM menu for Slavetats to appear. The fade tats , and rape tats are both on there, altough rape tats is freezy. Any help is appreciated!

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38 minutes ago, kra6969 said:

If it's no trouble, can someone please direct me to post that tells how to add more slots in the mcm menu? I really don't wanna spend hours going through every page

 

It is on page 151 - the same page as your post.

 

Here is a link to the post:

 

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I had a lot of problems with Slavetats - Rape Tats - Fade Tats chain in the past.


 

But I noticed, that tattoos added from RapeTats, my own mod (Naked Defeat) via FadeTattoos did NOT get applies OR did not get faded correctly.
So I thought maybe it helps to increase the slot count in SlaveTats to an equal value of 24.

 

I spend the past hours with that and I am dead tired, so I could not test everything.

 

What I see works is:

- I see 21 slots in SlaveTats MCM now

- I can apply tattoos via the slots AND they show up

 

What does not work:

- only 21 slots visible instead of 24 in MCM

 

QUESTION: is there a "line limit" to a single MCM page? Its the only explanation I could come up with, hmmm.

I thought about removing the glow effect option for the 13-24 slots to make space if that helps.

But maybe I am missing something else here.

 

EDIT: I could not sleep without resolving this.

So I tested and YES it seems the MCM page lines are limited.
So now I wonder how to solve this best... for now I opted on removing the "Glossy" option for all tattoos past 12 (13-24) to make the room. Looks a bit crowded but seems to work by the looks of it.
Will upload when I m awake and had another look.

 

 

Untested:

- will RapeTats and FadeTats work correctly now even when the 12 basic slots are full?

anyhow, if anybody is up for some testing for themselves, much appreciated:

 

Installation: THIS IS A BETA for testing! Even when I just replicated existing scripts and changed nothing else, you never know so dont use it on an important save :D)

- apply the changes to the nioverride.ini as described above
- requires latest version of the mod
- needs to overwrite the mod (changes 2 scripts)

 

 

Good night ^^

 

 

 

 

 racemenu/SKSE/Plugins/nioverride.ini 

then change this value to whatever u want (dunno the limit, but I wont do too much) ^^

 

Spoiler

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=24 ; Default[6]
iSpellOverlays=1 ; Default[0]


[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=24 ; Default[3]
iSpellOverlays=1 ; Default[0]


[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=24 ; Default[3]
iSpellOverlays=1 ; Default[0]


[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=24 ; Default[3]
iSpellOverlays=1 ; Default[0]

Use this instead, works like a charm!

See Spoiler above for changing overlay slot count.

In this thread you find the full version of LE + SE without Slot Limiation (tested with up to 30 slots by now) -> I will test with 50 soon)

- works flawless with all mods that apply tattoos

- fades correctly with fade tats

- washes correctly with Bathing in Skyrim

 

 

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Ever since I upgraded (I'm on SE) Slavetats from v1.3.0 to v1.3.5.2 then 1.3.6, the tattoos aren't showing when Rape Tattoos fires. I get the message from RT that a tattoo was added, then I get the message that Slavetats is done, but there is no actual tattoo.

I can add a tattoo via Rape Tattoo debug. Not tracked by Fade Tattoos until I manually select it.

I can add a tattoo directly in SlaveTats.

I saved, quit, and reloaded game. This time even the RT debug didn't work. Somehow, my rtats settings.json was completly overwritten and turned into a blank file. The MCM showed all the tats, but they all showed as excluded.

I am posting the issue here because I've used Rape Tattoos on other games and didn't have a problem until I upgraded Slavetats. That said, I am also posting there and linking to this post.

 

Here is the section from the papyrus log:

Spoiler

[05/19/2021 - 12:01:23PM] DF - ReduceResist - final resistance 8.000000
[05/19/2021 - 12:01:24PM] [slainternalscr <sla_Internal (08083137)>]: Riften Guard got 2 exposure for  watching sex of Kiernya
[05/19/2021 - 12:01:24PM] [slainternalscr <sla_Internal (08083137)>]: Riften Guard got 2 exposure for  watching sex of Kiernya
[05/19/2021 - 12:01:24PM] SlaveTats: Beginning synchronization for Kiernya
[05/19/2021 - 12:01:24PM] SlaveTats: Upgrading target Kiernya to SlaveTats 1.0.0
[05/19/2021 - 12:01:24PM] SlaveTats: Prior version was <= 0.9.13 (or never had tattoos)
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Considering
[05/19/2021 - 12:01:24PM] SlaveTats: Upgrade to 1.0.0 finished.
[05/19/2021 - 12:01:24PM] SlaveTats: (Silenced) Please wait while SlaveTats works on Kiernya...
[05/19/2021 - 12:01:25PM] SlaveTats: Cleared Body [Ovl14]
[05/19/2021 - 12:01:25PM] SlaveTats: Cleared Body [Ovl13]
[05/19/2021 - 12:01:25PM] SlaveTats: Cleared Body [Ovl12]
[05/19/2021 - 12:01:25PM] SlaveTats: Cleared Body [Ovl11]
[05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl10]
[05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl9]
[05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl8]
[05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl7]
[05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl6]
[05/19/2021 - 12:01:26PM] SlaveTats: Asked to add a tattoo (tattoo = 104805)
[05/19/2021 - 12:01:26PM] SlaveTats: {
[05/19/2021 - 12:01:26PM] SlaveTats:   "area": "BODY"
[05/19/2021 - 12:01:26PM] SlaveTats:   "color": 39321
[05/19/2021 - 12:01:26PM] SlaveTats:   "gloss": 0
[05/19/2021 - 12:01:26PM] SlaveTats:   "glow": 49858
[05/19/2021 - 12:01:26PM] SlaveTats:   "Name": "Use Me (belly)"
[05/19/2021 - 12:01:26PM] SlaveTats:   "section": "Submissive"
[05/19/2021 - 12:01:26PM] SlaveTats:   "texture": "submissive\belly_use_me.dds"
[05/19/2021 - 12:01:26PM] SlaveTats: }
[05/19/2021 - 12:01:26PM] SlaveTats: Caller requested slot -1
[05/19/2021 - 12:01:26PM] SlaveTats: Searching for an available slot on Kiernya in BODY
[05/19/2021 - 12:01:26PM] SlaveTats: Found 0 external overlays.
[05/19/2021 - 12:01:26PM] SlaveTats: Examining slot 0
[05/19/2021 - 12:01:26PM] SlaveTats:    Not an external overlay
[05/19/2021 - 12:01:26PM] SlaveTats:    Not a tattoo. This slot is available.
[05/19/2021 - 12:01:26PM] SlaveTats: Available slot 0
[05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl5]
[05/19/2021 - 12:01:26PM] SlaveTats: Beginning synchronization for Kiernya
[05/19/2021 - 12:01:26PM] SlaveTats: (Silenced) Please wait while SlaveTats works on Kiernya...
[05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl4]
[05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl3]
[05/19/2021 - 12:01:27PM] [CF][Creature Apply] Not activating ["hunter" [Actor < (4300E889)>]]; creature isn't registered; race=["Wood Elf" [Race <WoodElfRace (00013749)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl2]
[05/19/2021 - 12:01:27PM] SlaveTats: Applied Body [Ovl0] = Actors\Character\slavetats\submissive\belly_use_me.dds:39321:49858:False
[05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl1]
[05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl1]
[05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl0]
[05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl2]
[05/19/2021 - 12:01:27PM] SlaveTats: Cleared Face [Ovl5]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl3]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Face [Ovl4]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl4]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Face [Ovl3]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl5]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Face [Ovl2]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl6]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Face [Ovl1]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl7]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Face [Ovl0]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl8]
[05/19/2021 - 12:01:28PM] SlaveTats: Cleared Hands [Ovl5]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl9]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Hands [Ovl4]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl10]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Hands [Ovl3]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl11]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Hands [Ovl2]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl12]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Hands [Ovl1]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl13]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Hands [Ovl0]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl14]
[05/19/2021 - 12:01:29PM] SlaveTats: Cleared Feet [Ovl5]
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl0]
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Feet [Ovl4]
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl1]
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Feet [Ovl3]
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl2]
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Feet [Ovl2]
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl3]
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Feet [Ovl1]
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl4]
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Feet [Ovl0]
[05/19/2021 - 12:01:30PM] SlaveTats: (Silenced) SlaveTats is done with Kiernya.
[05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl5]
[05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl0]
[05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl1]
[05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl2]
[05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl3]
[05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl4]
[05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl5]
[05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl0]
[05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl1]
[05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl2]
[05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl3]
[05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl4]
[05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl5]
[05/19/2021 - 12:01:32PM] SlaveTats: Synchronization complete.
[05/19/2021 - 12:01:32PM] SlaveTats: (Silenced) SlaveTats is done with Kiernya.
[05/19/2021 - 12:01:34PM] SEXLAB - Thread[0]  - Returning to thread pool...
[05/19/2021 - 12:01:36PM] [Zad]: OnContainerChanged()
[05/19/2021 - 12:01:36PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [Item 42 in container  (76093D6E)].zadHiderScript.Delete() - "<native>" Line ?
    [Item 42 in container  (76093D6E)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[05/19/2021 - 12:01:36PM] [Zad]: OnContainerChanged()
[05/19/2021 - 12:01:36PM] [Zad]: Giving item away. Not last copy.
[05/19/2021 - 12:01:36PM] [Zad]: Giving item away. Not last copy.
[05/19/2021 - 12:01:36PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [Item 1 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
    [Item 1 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[05/19/2021 - 12:01:38PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [Item 1 in container  (000B9984)].zadHiderScript.Delete() - "<native>" Line ?
    [Item 1 in container  (000B9984)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[05/19/2021 - 12:01:38PM] [Zad]: OnContainerChanged()
[05/19/2021 - 12:01:38PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [Item 43 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
    [Item 43 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[05/19/2021 - 12:01:38PM] [Zad]: OnContainerChanged()
[05/19/2021 - 12:01:38PM] [Zad]: Kiernya received corset.
[05/19/2021 - 12:01:38PM] [Zad]: Kiernya received Nipple Piercings.
[05/19/2021 - 12:01:41PM] Suspended stack count is over our warning threshold, dumping stacks:
[05/19/2021 - 12:01:41PM] VM is freezing...
[05/19/2021 - 12:01:41PM] VM is frozen
[05/19/2021 - 12:01:41PM] Dumping stack 1957097:
[05/19/2021 - 12:01:41PM]     Frame count: 0 (Page count: 0)
[05/19/2021 - 12:01:41PM]     State: Waiting on other stack for call (Freeze state: Freezing)
[05/19/2021 - 12:01:41PM]     Type: Normal
[05/19/2021 - 12:01:41PM]     Return register: None
[05/19/2021 - 12:01:41PM]     Has stack callback: No
[05/19/2021 - 12:01:41PM]     Stack trace:

I also am attaching the complete log, but since in ten minutes it blew up to over 95k lines I thought this cross-section might be helpful. The smaller log is from when I reloaded the save. Papyrus.0.log

Papyrus.0.log

 

EDIT: Sorry, I had to revert back to Slavetats v1.3.0 in order for tats to work as desired.

Edited by Seeker999
Correction/clarification
Link to comment

Hello all....i have a question. I recently switched from vortex to MO2, and did a complete uninstall/reinstall. Before doing so i swear i thought i had slave tats setup to apply a lewd mark upon impregnating an NPC...am i crazy or what cause i cannot figure out how i did it?? Thanks in Advance!!!!

 

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