Herowynne Posted May 2, 2021 Posted May 2, 2021 On 1/19/2021 at 3:37 PM, murfk said: To answer the second question, yes, that's where it should be. Because the slavetats_cache.json file is stored outside the Data directory, then MO2 does not manage the file, and the same file is used for all your MO2 profiles, which is really bad. @murfk Can SlaveTats be changed to store the slavetats_cache.json file in the Data directory, so that MO2 can manage the file on a per-profile basis? EDIT: I tried this myself with SlaveTats 1.3.6 SE and it appears to work. I changed SlaveTats.psc in the two places that it refers to slavetats_cache.json then I recompiled the .psc file and made a small patch containing just the modified .psc file and recompiled .pex file. *** 432 **** ! JValue.writeToFile(areas, "slavetats_cache.json") --- 432 ---- ! JValue.writeToFile(areas, "Data/slavetats_cache.json") *************** *** 448 **** ! cache = JValue.readFromFile("slavetats_cache.json") --- 448 ---- ! cache = JValue.readFromFile("Data/slavetats_cache.json") Here is the patch in case anyone wants to try it. If you try it, be sure to use the SlaveTats MCM option to Add/Remove in order to get the slavetats_cache.json created in your Data directory. SlaveTats-1-3-6-SE-patch-for-MO2.zip If you use MO2, the slavetats_cache.json file will go into your MO2 overwrite directory. You can then create a new empty profile-specific mod and move the file from your MO2 overwrite directory into the profile-specific mod directory. Repeat this process for each of your MO2 profiles, which will enable you to have different SlaveTats tattoo packs installed in each of your MO2 profiles.
Marlin9898 Posted May 3, 2021 Posted May 3, 2021 Whats the reason that tattoos dissapear on my followers after a game restart? I've had this on LE skyrim and now the same on SE. Tried changing load orders and such but it doesn't matter. Only way to add them back is to go into the slavetats menu (where it shows they are still applied) and edit one tattoo and then they will all show up again on the follower body. And it's not guaranteed that they dissapear after game restart (maybe 75% of the time it happens).
murfk Posted May 4, 2021 Author Posted May 4, 2021 On 5/2/2021 at 4:48 PM, Herowynne said: Because the slavetats_cache.json file is stored outside the Data directory, then MO2 does not manage the file, and the same file is used for all your MO2 profiles, which is really bad. @murfk Can SlaveTats be changed to store the slavetats_cache.json file in the Data directory, so that MO2 can manage the file on a per-profile basis? EDIT: I tried this myself with SlaveTats 1.3.6 SE and it appears to work. I changed SlaveTats.psc in the two places that it refers to slavetats_cache.json then I recompiled the .psc file and made a small patch containing just the modified .psc file and recompiled .pex file. *** 432 **** ! JValue.writeToFile(areas, "slavetats_cache.json") --- 432 ---- ! JValue.writeToFile(areas, "Data/slavetats_cache.json") *************** *** 448 **** ! cache = JValue.readFromFile("slavetats_cache.json") --- 448 ---- ! cache = JValue.readFromFile("Data/slavetats_cache.json") Here is the patch in case anyone wants to try it. If you try it, be sure to use the SlaveTats MCM option to Add/Remove in order to get the slavetats_cache.json created in your Data directory. SlaveTats-1-3-6-SE-patch-for-MO2.zip 28.34 kB · 0 downloads If you use MO2, the slavetats_cache.json file will go into your MO2 overwrite directory. You can then create a new empty profile-specific mod and move the file from your MO2 overwrite directory into the profile-specific mod directory. Repeat this process for each of your MO2 profiles, which will enable you to have different SlaveTats tattoo packs installed in each of your MO2 profiles. Yes, I'll update that behavior in the next release. Until then, you can consider your patch semi-official. 3
Herowynne Posted May 4, 2021 Posted May 4, 2021 19 minutes ago, murfk said: Yes, I'll update that behavior in the next release. Until then, you can consider your patch semi-official. Thanks so much! ❤️
LinaHirata Posted May 5, 2021 Posted May 5, 2021 (edited) recoded MCM menu to support more than 12 slots been using it for around a month now, decided to share replaced 12 hardcoded states with events without state encapsulating them when event starts we check which state were currently in and switch accordingly im not sure if this approach is safe so im not attaching pex files, just the source along with git repo (so its easier to compare) consider it kinda like code review :thinking: (or feel free to compile yourself, weary traveller, thats on you) as ive said, ive been using it for a while now and didnt see any problems so far but, you never know, 'Papyrus works in mysterious ways' :thinking: Edit: ops, my bad, last second change - didnt check types before upload, fixd... Edit 2: LE version and .pex SlaveTats SE 1.3.6 - no slot limit.7z SlaveTats LE 1.3.6 - no slot limit.7z Edit 3: completely supported mode of operation as per CK Wiki Edited September 5, 2021 by LinaHirata 5
dbid Posted May 7, 2021 Posted May 7, 2021 I downloaded this mod recently and had some trouble getting the Androol packs to show up, but I figured out something simple that seems to work, so I'll post it incase anyone has the same problem as me 1. Open the zip file ( or folder if you're installing it manually ) 2. go to the Slavetats folder ( Textures\Actors\Character\slavetats\ ) 3. rename the file in there from .js to .json ( the file should be named Androolslut.js, Androolsub.js, etc. ) 4. install ( don't forget to hit the add/remove button ingame ) I'm not really good with code or anything, but this seems to fix it
ChinamanInHeaven Posted May 9, 2021 Posted May 9, 2021 I can't get the SlaveTats menu to show up in MCM no matter what I do. I've installed all the requirements (Racemenu, JContainers SE, SKSE, SkyUI) and I've reinstalled them all a few times. I'm on SE. Any suggestions?
RF2019 Posted May 9, 2021 Posted May 9, 2021 Searched for an answer, have the latest version for LE - all the latest and greatest requirements, and I cannot see an ADD/REMOVE button on the setup page of this mod in the MCM. All the packs are listed when I manually apply them, not sure what is going on. Trying to get Public Whore to put on the tattoo automagically, but that seems not to be working either - any pointers would be great!
murfk Posted May 9, 2021 Author Posted May 9, 2021 14 hours ago, RF2019 said: Searched for an answer, have the latest version for LE - all the latest and greatest requirements, and I cannot see an ADD/REMOVE button on the setup page of this mod in the MCM. All the packs are listed when I manually apply them, not sure what is going on. Trying to get Public Whore to put on the tattoo automagically, but that seems not to be working either - any pointers would be great! Add/Remove is specific to SE. It's not needed for LE.
mircislav Posted May 9, 2021 Posted May 9, 2021 17 hours ago, ChinamanInHeaven said: Any suggestions? Try setstage ski_configmanagerinstance 1 in console. Or Jaxson's MCM Kicker. Last resort: deactivate ST, start the game, save, exit, clean the save, start the game, save, exit, activate ST in your mod manager, start the game and wait 1 or 2 min for menus to be refreshed.
RF2019 Posted May 10, 2021 Posted May 10, 2021 6 hours ago, murfk said: Add/Remove is specific to SE. It's not needed for LE. Ah - that explains that. Now I just have to figure out why Public Whore isn't applying their tats when becoming a whore automatically.
judge007 Posted May 10, 2021 Posted May 10, 2021 On 5/5/2021 at 7:59 AM, LinaHirata said: recoded MCM menu to support more than 12 slots been using it for around a month now, decided to share replaced 12 hardcoded states with events without state encapsulating them when event starts we check which state were currently in and switch accordingly im not sure if this approach is safe so im not attaching pex files, just the source along with git repo (so its easier to compare) consider it kinda like code review :thinking: (or feel free to compile yourself, weary traveller, thats on you) as ive said, ive been using it for a while now and didnt see any problems so far but, you never know, 'Papyrus works in mysterious ways' :thinking: Edit: ops, my bad, last second change - didnt check types before upload, fixd... SlaveTats - 12 slots limit removed.7z 59.19 kB · 11 downloads Works, has 2 pages of 12 slots, first three slots of page are greyed out and marked as external. I have several mods in line-up that apply tats, so it is appropriate. I loaded a body tattoo on page 2, and it loaded without issue. Thank you!
judge007 Posted May 10, 2021 Posted May 10, 2021 Boy, did that message get scrambled I was posting that LinaHirata's script worked.
judge007 Posted May 11, 2021 Posted May 11, 2021 Well, giving Enderal SE a go, and so far SlaveTats has been the easiest to get working. Herowynne and LinaHirata's patches as well. 2 pages of twelve Body slots with 3 marked as external on page 2. Loaded a full body tat from first and last slots of both pages. The only quirky thing is the "makeup" folder is not showing in menu. 1
tonsoffun Posted May 12, 2021 Posted May 12, 2021 Hey if anyone is able to help out. I have tried just about everything I was able to find. I did new saves, reinstalls and everything. I cannot get the MCM menu for Slavetats to appear. The fade tats , and rape tats are both on there, altough rape tats is freezy. Any help is appreciated!
Herowynne Posted May 13, 2021 Posted May 13, 2021 38 minutes ago, kra6969 said: If it's no trouble, can someone please direct me to post that tells how to add more slots in the mcm menu? I really don't wanna spend hours going through every page It is on page 151 - the same page as your post. Here is a link to the post:
Nymra Posted May 15, 2021 Posted May 15, 2021 I had a lot of problems with Slavetats - Rape Tats - Fade Tats chain in the past. But I noticed, that tattoos added from RapeTats, my own mod (Naked Defeat) via FadeTattoos did NOT get applies OR did not get faded correctly. So I thought maybe it helps to increase the slot count in SlaveTats to an equal value of 24. I spend the past hours with that and I am dead tired, so I could not test everything. What I see works is: - I see 21 slots in SlaveTats MCM now - I can apply tattoos via the slots AND they show up What does not work: - only 21 slots visible instead of 24 in MCM QUESTION: is there a "line limit" to a single MCM page? Its the only explanation I could come up with, hmmm. I thought about removing the glow effect option for the 13-24 slots to make space if that helps. But maybe I am missing something else here. EDIT: I could not sleep without resolving this. So I tested and YES it seems the MCM page lines are limited. So now I wonder how to solve this best... for now I opted on removing the "Glossy" option for all tattoos past 12 (13-24) to make the room. Looks a bit crowded but seems to work by the looks of it. Will upload when I m awake and had another look. Untested: - will RapeTats and FadeTats work correctly now even when the 12 basic slots are full? anyhow, if anybody is up for some testing for themselves, much appreciated: Installation: THIS IS A BETA for testing! Even when I just replicated existing scripts and changed nothing else, you never know so dont use it on an important save :D) - apply the changes to the nioverride.ini as described above - requires latest version of the mod - needs to overwrite the mod (changes 2 scripts) Good night ^^ racemenu/SKSE/Plugins/nioverride.ini then change this value to whatever u want (dunno the limit, but I wont do too much) ^^ Spoiler [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=24 ; Default[6] iSpellOverlays=1 ; Default[0] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" ; Determines how many hand overlays there should be iNumOverlays=24 ; Default[3] iSpellOverlays=1 ; Default[0] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" ; Determines how many feet overlays there should be iNumOverlays=24 ; Default[3] iSpellOverlays=1 ; Default[0] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=24 ; Default[3] iSpellOverlays=1 ; Default[0] Use this instead, works like a charm! See Spoiler above for changing overlay slot count. In this thread you find the full version of LE + SE without Slot Limiation (tested with up to 30 slots by now) -> I will test with 50 soon) - works flawless with all mods that apply tattoos - fades correctly with fade tats - washes correctly with Bathing in Skyrim 2
Seeker999 Posted May 19, 2021 Posted May 19, 2021 (edited) Ever since I upgraded (I'm on SE) Slavetats from v1.3.0 to v1.3.5.2 then 1.3.6, the tattoos aren't showing when Rape Tattoos fires. I get the message from RT that a tattoo was added, then I get the message that Slavetats is done, but there is no actual tattoo. I can add a tattoo via Rape Tattoo debug. Not tracked by Fade Tattoos until I manually select it. I can add a tattoo directly in SlaveTats. I saved, quit, and reloaded game. This time even the RT debug didn't work. Somehow, my rtats settings.json was completly overwritten and turned into a blank file. The MCM showed all the tats, but they all showed as excluded. I am posting the issue here because I've used Rape Tattoos on other games and didn't have a problem until I upgraded Slavetats. That said, I am also posting there and linking to this post. Here is the section from the papyrus log: Spoiler [05/19/2021 - 12:01:23PM] DF - ReduceResist - final resistance 8.000000 [05/19/2021 - 12:01:24PM] [slainternalscr <sla_Internal (08083137)>]: Riften Guard got 2 exposure for watching sex of Kiernya [05/19/2021 - 12:01:24PM] [slainternalscr <sla_Internal (08083137)>]: Riften Guard got 2 exposure for watching sex of Kiernya [05/19/2021 - 12:01:24PM] SlaveTats: Beginning synchronization for Kiernya [05/19/2021 - 12:01:24PM] SlaveTats: Upgrading target Kiernya to SlaveTats 1.0.0 [05/19/2021 - 12:01:24PM] SlaveTats: Prior version was <= 0.9.13 (or never had tattoos) [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Considering [05/19/2021 - 12:01:24PM] SlaveTats: Upgrade to 1.0.0 finished. [05/19/2021 - 12:01:24PM] SlaveTats: (Silenced) Please wait while SlaveTats works on Kiernya... [05/19/2021 - 12:01:25PM] SlaveTats: Cleared Body [Ovl14] [05/19/2021 - 12:01:25PM] SlaveTats: Cleared Body [Ovl13] [05/19/2021 - 12:01:25PM] SlaveTats: Cleared Body [Ovl12] [05/19/2021 - 12:01:25PM] SlaveTats: Cleared Body [Ovl11] [05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl10] [05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl9] [05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl8] [05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl7] [05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl6] [05/19/2021 - 12:01:26PM] SlaveTats: Asked to add a tattoo (tattoo = 104805) [05/19/2021 - 12:01:26PM] SlaveTats: { [05/19/2021 - 12:01:26PM] SlaveTats: "area": "BODY" [05/19/2021 - 12:01:26PM] SlaveTats: "color": 39321 [05/19/2021 - 12:01:26PM] SlaveTats: "gloss": 0 [05/19/2021 - 12:01:26PM] SlaveTats: "glow": 49858 [05/19/2021 - 12:01:26PM] SlaveTats: "Name": "Use Me (belly)" [05/19/2021 - 12:01:26PM] SlaveTats: "section": "Submissive" [05/19/2021 - 12:01:26PM] SlaveTats: "texture": "submissive\belly_use_me.dds" [05/19/2021 - 12:01:26PM] SlaveTats: } [05/19/2021 - 12:01:26PM] SlaveTats: Caller requested slot -1 [05/19/2021 - 12:01:26PM] SlaveTats: Searching for an available slot on Kiernya in BODY [05/19/2021 - 12:01:26PM] SlaveTats: Found 0 external overlays. [05/19/2021 - 12:01:26PM] SlaveTats: Examining slot 0 [05/19/2021 - 12:01:26PM] SlaveTats: Not an external overlay [05/19/2021 - 12:01:26PM] SlaveTats: Not a tattoo. This slot is available. [05/19/2021 - 12:01:26PM] SlaveTats: Available slot 0 [05/19/2021 - 12:01:26PM] SlaveTats: Cleared Body [Ovl5] [05/19/2021 - 12:01:26PM] SlaveTats: Beginning synchronization for Kiernya [05/19/2021 - 12:01:26PM] SlaveTats: (Silenced) Please wait while SlaveTats works on Kiernya... [05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl4] [05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl3] [05/19/2021 - 12:01:27PM] [CF][Creature Apply] Not activating ["hunter" [Actor < (4300E889)>]]; creature isn't registered; race=["Wood Elf" [Race <WoodElfRace (00013749)>]] skin=["" [Armor < (00000D64)>]] [05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl2] [05/19/2021 - 12:01:27PM] SlaveTats: Applied Body [Ovl0] = Actors\Character\slavetats\submissive\belly_use_me.dds:39321:49858:False [05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl1] [05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl1] [05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl0] [05/19/2021 - 12:01:27PM] SlaveTats: Cleared Body [Ovl2] [05/19/2021 - 12:01:27PM] SlaveTats: Cleared Face [Ovl5] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl3] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Face [Ovl4] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl4] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Face [Ovl3] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl5] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Face [Ovl2] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl6] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Face [Ovl1] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl7] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Face [Ovl0] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Body [Ovl8] [05/19/2021 - 12:01:28PM] SlaveTats: Cleared Hands [Ovl5] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl9] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Hands [Ovl4] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl10] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Hands [Ovl3] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl11] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Hands [Ovl2] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl12] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Hands [Ovl1] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl13] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Hands [Ovl0] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Body [Ovl14] [05/19/2021 - 12:01:29PM] SlaveTats: Cleared Feet [Ovl5] [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl0] [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Feet [Ovl4] [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl1] [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Feet [Ovl3] [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl2] [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Feet [Ovl2] [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl3] [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Feet [Ovl1] [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl4] [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Feet [Ovl0] [05/19/2021 - 12:01:30PM] SlaveTats: (Silenced) SlaveTats is done with Kiernya. [05/19/2021 - 12:01:30PM] SlaveTats: Cleared Face [Ovl5] [05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl0] [05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl1] [05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl2] [05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl3] [05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl4] [05/19/2021 - 12:01:31PM] SlaveTats: Cleared Hands [Ovl5] [05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl0] [05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl1] [05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl2] [05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl3] [05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl4] [05/19/2021 - 12:01:32PM] SlaveTats: Cleared Feet [Ovl5] [05/19/2021 - 12:01:32PM] SlaveTats: Synchronization complete. [05/19/2021 - 12:01:32PM] SlaveTats: (Silenced) SlaveTats is done with Kiernya. [05/19/2021 - 12:01:34PM] SEXLAB - Thread[0] - Returning to thread pool... [05/19/2021 - 12:01:36PM] [Zad]: OnContainerChanged() [05/19/2021 - 12:01:36PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [Item 42 in container (76093D6E)].zadHiderScript.Delete() - "<native>" Line ? [Item 42 in container (76093D6E)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [05/19/2021 - 12:01:36PM] [Zad]: OnContainerChanged() [05/19/2021 - 12:01:36PM] [Zad]: Giving item away. Not last copy. [05/19/2021 - 12:01:36PM] [Zad]: Giving item away. Not last copy. [05/19/2021 - 12:01:36PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [Item 1 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [05/19/2021 - 12:01:38PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (000B9984)].zadHiderScript.Delete() - "<native>" Line ? [Item 1 in container (000B9984)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [05/19/2021 - 12:01:38PM] [Zad]: OnContainerChanged() [05/19/2021 - 12:01:38PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [Item 43 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [Item 43 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [05/19/2021 - 12:01:38PM] [Zad]: OnContainerChanged() [05/19/2021 - 12:01:38PM] [Zad]: Kiernya received corset. [05/19/2021 - 12:01:38PM] [Zad]: Kiernya received Nipple Piercings. [05/19/2021 - 12:01:41PM] Suspended stack count is over our warning threshold, dumping stacks: [05/19/2021 - 12:01:41PM] VM is freezing... [05/19/2021 - 12:01:41PM] VM is frozen [05/19/2021 - 12:01:41PM] Dumping stack 1957097: [05/19/2021 - 12:01:41PM] Frame count: 0 (Page count: 0) [05/19/2021 - 12:01:41PM] State: Waiting on other stack for call (Freeze state: Freezing) [05/19/2021 - 12:01:41PM] Type: Normal [05/19/2021 - 12:01:41PM] Return register: None [05/19/2021 - 12:01:41PM] Has stack callback: No [05/19/2021 - 12:01:41PM] Stack trace: I also am attaching the complete log, but since in ten minutes it blew up to over 95k lines I thought this cross-section might be helpful. The smaller log is from when I reloaded the save. Papyrus.0.log Papyrus.0.log EDIT: Sorry, I had to revert back to Slavetats v1.3.0 in order for tats to work as desired. Edited August 15, 2021 by Seeker999 Correction/clarification
eyeballjones Posted May 26, 2021 Posted May 26, 2021 Does anyone know how to fix this issue of the tattoo (specifically foot tattoo) fading away at further distances? Spoiler I don't think my issue is with slavetats specifically, but I'm not exactly sure where to ask.
vulkan_heshan Posted May 26, 2021 Posted May 26, 2021 Hello i need help with The Dibellan Defender tribble pack I tered replacing the files like was sed but it didn't work. by enay chan do any of you have a working copy of the dibellan Defender mod woth the tribal tekshr installed?
TheArchlich Posted June 1, 2021 Posted June 1, 2021 The foot slavetats are not working for me. I tried using dirty feet overlays. I'm using HG Feet. Help?
Chadjr2005 Posted June 5, 2021 Posted June 5, 2021 Hello all....i have a question. I recently switched from vortex to MO2, and did a complete uninstall/reinstall. Before doing so i swear i thought i had slave tats setup to apply a lewd mark upon impregnating an NPC...am i crazy or what cause i cannot figure out how i did it?? Thanks in Advance!!!!
chaimhewast Posted June 5, 2021 Posted June 5, 2021 22 minutes ago, Chadjr2005 said: Hello all....i have a question. I recently switched from vortex to MO2, and did a complete uninstall/reinstall. Before doing so i swear i thought i had slave tats setup to apply a lewd mark upon impregnating an NPC...am i crazy or what cause i cannot figure out how i did it?? Thanks in Advance!!!! Slavetats itself doesn't do anything of the sort - it just acts as a framework for other mods to add/apply overlays.
lacie_ Posted June 5, 2021 Posted June 5, 2021 Is the max number of overlays for ST 12 per slot? Sorry I know this must get asked all the time but I couldn't find this info anywhere in the original post or in this thread.
chaimhewast Posted June 6, 2021 Posted June 6, 2021 7 hours ago, asdj1239 said: Is the max number of overlays for ST 12 per slot? Sorry I know this must get asked all the time but I couldn't find this info anywhere in the original post or in this thread. From my understanding: ST supports having as many overlays as your Racemenu allows, but you can only apply 12 via the MCM due to how it was set up.
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