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Posted
20 hours ago, abidna69 said:

Same problem here. SSE, Vortex, got all the requirements, every mod works flawlessly exept SlaveTatsSE-1.3.0. Mod does NOT appear in MCM menu.

Nevermind. Silly me. Was just a load order problem. Probably the same goes for the other guy.

Posted

I've noticed when testing Apropos 2 textures that these apply only to a single branch in a nif file. For example, if using the 4 breasted UUNP body, only the labia sees the texture. If using a regular UUNP body, the body gets the textures and the labia is untouched. I haven't tried the new version yet, but it says it was only an update for SSE support. If the new version didn't touch that issue, is there a fix or work around for it?

Posted
On 10/17/2019 at 12:06 PM, abidna69 said:

Nevermind. Silly me. Was just a load order problem. Probably the same goes for the other guy.

What was the load order problem? I've been struggling with the same issue and I have fixed the ini-file (both in staging and deployment) as well as tested swapping the load order of RaceMenu and SlaveTats but I get the same "SlaveTats requires [...]" notification whichever load order I use. To be clear, I get the SlaveTats menu in MCM, I can add the tattoos from the packs I've installed, but when I close MCM I get the "SlaveTats requires [...]" notification and no tattoos are actually rendered on my PC.

Posted

looking for a specific slave tat i had.. i remember having a beast tats pack with an arrow pointing down to the vagina and with the text dogs only above it..

 

anyone remember which one?

 

thanks

Posted
On 10/18/2019 at 11:34 PM, Duncan Idaho said:

Is there any way to speed up the MCM? It takes ... 15+ seconds to select or change a tattoo. I'm on SSE. Or can the tattoo packs be used with Racemenu instead?

It takes a long time because of how many Tattoos you have installed.  If you want faster, remove the Tattoos packs you don't actually use.  If you use them all, you'll have to learn to wait.

 

Posted
On 10/19/2019 at 6:34 AM, Duncan Idaho said:

Is there any way to speed up the MCM? It takes ... 15+ seconds to select or change a tattoo. I'm on SSE. Or can the tattoo packs be used with Racemenu instead?

6 hours ago, WaxenFigure said:

It takes a long time because of how many Tattoos you have installed.  If you want faster, remove the Tattoos packs you don't actually use.  If you use them all, you'll have to learn to wait.

 

That is a problem in the MCM of SEE and only happend in SSE. Not have any relation to the numbers of packs or the number of tats.

The SlaveTats packs are made for SlaveTats and not show in RaceMenu. I see a proyect for convert the tats from SlaveTats to RaceMenu but i not find it now.

 

You can try use my mod STMM, that work perfect in SSE, for see each tats of each section in real time over the player body ussing the 3rd camera, change the tats pressing keys and apply it to the player body whitout use the MCM console of SlaveTats. Additionally you can store combinations of tats for apply it to the player, ussing the menu, or to npc's, ussing spells.

Posted
3 hours ago, chevalierx said:

i get black effect when tattoos is apply only on update or apply  , any fix

Black effect?

You might have to explain that better because it can mean so many different things.

 

One item it MAY be is an "out of memory" condition in your video card.  When that happens you will see the affected texture as all featureless black.  The solution for that is to reduce the size of the textures you are using.  An easy way to do that is to use the Ordenador program (which you can also use to fix many other small problems with textures that many mods leave broken because, well it looked like the mod worked). 

It can be many other things too, so that may not be the case but Ordenador is still a good tool to know about and have handy.

Posted
6 hours ago, WaxenFigure said:

Black effect?

You might have to explain that better because it can mean so many different things.

 

One item it MAY be is an "out of memory" condition in your video card.  When that happens you will see the affected texture as all featureless black.  The solution for that is to reduce the size of the textures you are using.  An easy way to do that is to use the Ordenador program (which you can also use to fix many other small problems with textures that many mods leave broken because, well it looked like the mod worked). 

It can be many other things too, so that may not be the case but Ordenador is still a good tool to know about and have handy.

like i said when apply only , some blacknish effect then gone after apply of texture, like when mod like apropos or mod try to update or apply , u will try make pic

Posted

Is there a reason the tattoos are not working with my SMP body? The work with my regular HDT bodies. Maybe you know why my game is broken and a possible fix?

 

EDIT FIX: USING THIS POST IN THE PREVIOUS PAGE

Is it strange that face tattoos work just fine, but body tattoos (including feet and hands) fail to display?  I can select the pack, the tattoo, pick colors / glow / gloss, and SlaveTats displays the working...finished messages, but nothing registers on the character.

 

I've tried with SlaveTats loaded high in my load order and at the very bottom as well.  No dice.

 

If I go into Racemenu via console command, it acts like the overlay is there - I can change colors / glow / gloss - but none of it displays on the body.

 

I'd appreciate any assistance.

 

 

EDIT - Actually, it seems my problem is bigger than SlaveTats.  No Racemenu body overlays properly display on my character...

 

EDIT 2 - Found and fixed the problem... Racemenu (and SlaveTats by extension, I suppose) expects the "body" to be the first TriShape in the .NIF, which it wasn't for my female characters.  All is good now.

 

Make sure the first NiTriShape is the "BaseShape" NiTriShape in nifskope. It doesnt have to be the first one just above the other NiTriShape shapes

Posted
12 hours ago, BigBoy69696969696969696969 said:

Is there a reason the tattoos are not working with my SMP body? The work with my regular HDT bodies. Maybe you know why my game is broken and a possible fix?

Try running Ordenador against the mod providing the SMP body, it may be caused by a mistake made by the creator of the SMP body which Ordenador can find and fix.

Posted

How do I change the order how the individual tats are applied?

 

Problem: I Use Milk Mod Economy, which makes my character lactate.

Then I added the racemenu bodypaint "Tit Kit". Now the lactation texture is under the nipple textures. 

I would like to make it that the lactation texture is always above the Tit Kit texture.

  • 2 weeks later...
Posted

Hi, is the slavetats 3.0 beta 2 the latest for Skyrim LE or does the SE version include the LE version ?

Posted
On 11/24/2019 at 11:41 AM, SilverBlack said:

Hi, is the slavetats 3.0 beta 2 the latest for Skyrim LE or does the SE version include the LE version ?

If LE use the 3.0 Beta 2, it works fine.

Posted

Some reason I can't get the face tattoos to come put in the slavetats mcm menu. Has Body hand feet and face listyed. I click the other 3 and it gives me options. I put hese and it they work fine, but when i click on face its a blank menu

Posted
33 minutes ago, Chilen said:

Some reason I can't get the face tattoos to come put in the slavetats mcm menu. Has Body hand feet and face listyed. I click the other 3 and it gives me options. I put hese and it they work fine, but when i click on face its a blank menu

Have you edited nioveride.ini to allow face tats?

Posted
8 hours ago, PubliusNV said:

Have you edited nioveride.ini to allow face tats?

Oh Thank you very much. I spent so much time changing orders and looking around. Thank you!

Posted

Also getting the black textures that flicker when slavetats or apropos2 goes to update the wear and tear textures.  It will flicker for a while and then settle into the correct texture, but it looks awful when its happening.  Also, on load if W&T has been applied, the black will be permanent until new overlays applied by ST.  Looks like this:

ScreenShot0.png

Posted
On 10/24/2019 at 12:44 PM, Joje86 said:

What was the load order problem? I've been struggling with the same issue and I have fixed the ini-file (both in staging and deployment) as well as tested swapping the load order of RaceMenu and SlaveTats but I get the same "SlaveTats requires [...]" notification whichever load order I use. To be clear, I get the SlaveTats menu in MCM, I can add the tattoos from the packs I've installed, but when I close MCM I get the "SlaveTats requires [...]" notification and no tattoos are actually rendered on my PC.

+++

I have been struggling to get slavetats to appear in MCM, to the point of using a stripped down loadorder of just the requirements + base game to create preset body files in racemenu to use in my main 100mod game.... I have tried loading it first, last, without my main mods etc, but no dice. Tried reseting MCM in game, no die.

 

I did see an interesting bug though - the slave tat menu appeared inside SL adventures or Sexual Survival so I am wondering if they are the problem, but then slavetats would be secondary for me then.

 

The tats appear after "incidents", and I use fade tattoos to remove them if they are not suitable, so there is that. It is the only mod that doesn't play nice.

 

 

Posted
5 hours ago, GGQWPP said:

Hey guys, I installed the mod and find that it loaded slow and have delay in MCM. Is this normal? How do i fix it?

The more tattoos you have installed the longer the MCM Menu takes to come up since it has to build the menu by iterating through all of those tattoos which takes time.

So yes, it's normal but now you know WHY.

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