no_way Posted January 5, 2020 Posted January 5, 2020 On 1/2/2020 at 4:16 PM, minaemm said: Re-install, one by one, using mod organizer, that way you can easily enable/disable mods until you know which one is causing the problem.... more specifically the flickering issue sounds like some missing facegen data (probably textures, but maybe meshes too)... Hmm So I tried a fresh game with only the following modlist installed, which is near the absolute minimum to get it to work AFAI can tell, and I still get the flickering black textures on AfterEffects texture update from Apropos2 after a sex scene. Any ideas left? ModList.txt
minaemm Posted January 6, 2020 Posted January 6, 2020 On 1/5/2020 at 4:18 AM, no_way said: Hmm So I tried a fresh game with only the following modlist installed, which is near the absolute minimum to get it to work AFAI can tell, and I still get the flickering black textures on AfterEffects texture update from Apropos2 after a sex scene. Any ideas left? ModList.txt 1.65 kB · 1 download Oi, that modlist looks weird.... what modmanager do you use? try to give us load order and mod install order (both are important!)...
no_way Posted January 6, 2020 Posted January 6, 2020 It Mod Organizer 2. That is the mod install order from top to bottom. ESPs are sorted with Loot included in MO2
Nitsuu Posted January 17, 2020 Posted January 17, 2020 SlaveTats menu for MCM seems to have disappeared? It was there and the mod was working fine but when I started the game recently and try to reset the MCM, there is still no SlaveTats menu. I'm current using the 1.3.0.7 for SE right now 1
sabertoothtigerz Posted January 18, 2020 Posted January 18, 2020 Ok am i stupid or where is the download link? all i see is the big green button on the top right with the download link for PACKS those are tattoo packs those are NOT the slavetats manager download, i want the slavetats manager download! where is it? am i dumb? am i blind? can someone please point me? i'm literally losing my freaking mind!
PubliusNV Posted January 18, 2020 Posted January 18, 2020 47 minutes ago, sabertoothtigerz said: Ok am i stupid or where is the download link? Find the file named SlaveTats-1.3.0-beta-2.7z amongst the tat packs. Unless you want the SE version, that's a few files further down.
sabertoothtigerz Posted January 18, 2020 Posted January 18, 2020 17 hours ago, PubliusNV said: Find the file named SlaveTats-1.3.0-beta-2.7z amongst the tat packs. Unless you want the SE version, that's a few files further down. Yea I want SE
PubliusNV Posted January 18, 2020 Posted January 18, 2020 32 minutes ago, sabertoothtigerz said: Yea I want SE Then you want this one: SlaveTatsSE-1.3.0.7z
idle Posted January 21, 2020 Posted January 21, 2020 Anyone got an idea of what's causing slavetats to no longer detect other NPCs? I can only tattoo the player character. I've even done a re-install of slavetats and all the required mods - still noone else is apprearing in the list. Could it have anything to do with load order?
GenioMaestro Posted January 22, 2020 Posted January 22, 2020 1 hour ago, idle said: Anyone got an idea of what's causing slavetats to no longer detect other NPCs? I can only tattoo the player character. I've even done a re-install of slavetats and all the required mods - still noone else is apprearing in the list. Could it have anything to do with load order? I really doubth the load order can have any influence. Do you have the last version of JContainers? I take a fast look to the source code in that section and seems correct. Enable loging in Skyrim.ini, open the MCM and search Slavetats in the log. Must look like: Spoiler [01/22/2020 - 12:59:26AM] SlaveTats Menu: There are currently 2 known targets. [01/22/2020 - 12:59:26AM] SlaveTats Menu: The default target is M'rissi [01/22/2020 - 12:59:26AM] SlaveTats Menu: Found nearby actor Meeko [01/22/2020 - 12:59:26AM] SlaveTats Menu: Found nearby actor Necromancer [01/22/2020 - 12:59:26AM] SlaveTats Menu: Found nearby actor Beastess Breeder [01/22/2020 - 12:59:26AM] SlaveTats Menu: Found nearby actor Groundskeeper [01/22/2020 - 12:59:26AM] SlaveTats Menu: Setting up target selection choices. [01/22/2020 - 12:59:28AM] ERROR: Cannot call GetName() on a None object, aborting function call stack: [SlaveTatsMenu (58000800)].SlaveTatsMCMMenu.OnConfigOpen() - "SlaveTatsMCMMenu.psc" Line 279 [SlaveTatsMenu (58000800)].SlaveTatsMCMMenu.OpenConfig() - "SKI_ConfigBase.psc" Line 834 [SKI_ConfigManagerInstance (E2000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140 [01/22/2020 - 12:59:28AM] warning: Assigning None to a non-object variable named "::temp22" stack: [SlaveTatsMenu (58000800)].SlaveTatsMCMMenu.OnConfigOpen() - "SlaveTatsMCMMenu.psc" Line 279 [SlaveTatsMenu (58000800)].SlaveTatsMCMMenu.OpenConfig() - "SKI_ConfigBase.psc" Line 834 [SKI_ConfigManagerInstance (E2000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140 [01/22/2020 - 12:59:42AM] SlaveTatsExtra: Applying per-cell extra customization... [01/22/2020 - 12:59:42AM] SlaveTatsExtra: No targets. Aborting. [01/22/2020 - 12:59:42AM] SlaveTatsExtra: Applying per-load extra customization... [01/22/2020 - 12:59:42AM] SlaveTatsExtra: No targets. Aborting. [01/22/2020 - 12:59:42AM] SlaveTats Menu: Leaving target M'rissi. Queueing synchronization. I only have two errors Cannot call GetName() but maybe you have a lot. 1
Watamote Posted January 22, 2020 Posted January 22, 2020 I've used this mod on a significant number of NPCs on my 220 hour playthrough, and now the menu no longer registers new one, though I can still modify NPCs already in the database. Is there a hard limit to the number of NPCs you can use this on in one save file, and if so, is there any way to increase the limit? Thank you in advance.
sasasaja Posted January 22, 2020 Posted January 22, 2020 hello there. I downloaded all of requirements and some of tatto pack too. also I can see slavetats in my mcm and can choose tattos too. But after I apply tattos, It says tatto is applied to my character, but nothing happen.... I'm ece user and in my scripts folder, I have nioverride too. what should I do?
GenioMaestro Posted January 22, 2020 Posted January 22, 2020 6 hours ago, Watamote said: I've used this mod on a significant number of NPCs on my 220 hour playthrough, and now the menu no longer registers new one, though I can still modify NPCs already in the database. Is there a hard limit to the number of NPCs you can use this on in one save file, and if so, is there any way to increase the limit? Thank you in advance. YES... The list in the MCM only can have 127 elements and limit the maximun number of targets to 127. Enable log in Skyrim.ini, open the MCM and search in the log the line: SlaveTats Menu: There are currently 2 known targets. If you already have 127 or more, i'm sorry, but the target list can not show more. You can use my mod STMM to apply new tats to new npc's but, in your case, you never can change the colors because that npc's oversize the target list and can not be selected as target in the MCM. I'm working in a new version of STMM that can MANAGE COLOR/GLOW/GLOSS/ALPHA directly whitout the MCM. Is designed specifically to solve the super slow MCM problem in the SE version and can be ready the next month.
GenioMaestro Posted January 22, 2020 Posted January 22, 2020 3 hours ago, sasasaja said: hello there. I downloaded all of requirements and some of tatto pack too. also I can see slavetats in my mcm and can choose tattos too. But after I apply tattos, It says tatto is applied to my character, but nothing happen.... I'm ece user and in my scripts folder, I have nioverride too. what should I do? I not use ECE but seems that only add sliders for the head. Verify if you have the standalone NiOverride. NiOverride is included inside RaceMenu but as you are ussing ECE, probably, you not have RaceMenu. You need install the standalone NiOverride. Theorically, you can have ECE and RaceMenu installed and working at the same time but with some limitations. If you not want have that limitations you need install the standalone NiOverride. If problem persist enable loging in Skyrim.ini and look for errors or upload your log in the next message.
sasasaja Posted January 22, 2020 Posted January 22, 2020 Just now, GenioMaestro said: I not use ECE but seems that only add sliders for the head. Verify if you have the standalone NiOverride. NiOverride is included inside RaceMenu but as you are ussing ECE, probably, you not have RaceMenu. You need install the standalone NiOverride. Theorically, you can have ECE and RaceMenu installed and working at the same time but with some limitations. If you not want have that limitations you need install the standalone NiOverride. If problem persist enable loging in Skyrim.ini and look for errors or upload your log in the next message. I'm playing skyrim se. Is it ok to install nioverride le version? cuz there is no se version of nioverride. Also I can't find function like insert image.
sasasaja Posted January 22, 2020 Posted January 22, 2020 Just now, sasasaja said: I'm playing skyrim se. Is it ok to install nioverride le version? cuz there is no se version of nioverride. Also I can't find function like insert image. Also it doesn't say any error is occurred. When I apply my tattoos, it says it applied to my character but nothing happen.
GenioMaestro Posted January 22, 2020 Posted January 22, 2020 1 hour ago, sasasaja said: I'm playing skyrim se. Is it ok to install nioverride le version? cuz there is no se version of nioverride. Also I can't find function like insert image. NO... RaceMenu and NiOverride have DLL's and each version of the game have their own version. The DDL's for Skyrim LE are made in 32 bits while the DDL's for Skyrim SE are made in 64 bits. Are totally incompatibles. But expired6978 not make a standalone version of NiOverride for SE, is included inside RaceMenu. And seems that the SE version of ECE is totally incompatible with RaceMenu for SE. Seems that if you want have tats and overlays you must remove ECE and install RaceMenu. SlaveTats use the functionallity of the Overlays of NiOverride for show the tats. Can not works whitout it.
GenioMaestro Posted January 22, 2020 Posted January 22, 2020 1 hour ago, sasasaja said: Also it doesn't say any error is occurred. When I apply my tattoos, it says it applied to my character but nothing happen. That errors not show in the screen. You only can see it in the Papyrus.log
sasasaja Posted January 22, 2020 Posted January 22, 2020 Just now, GenioMaestro said: That errors not show in the screen. You only can see it in the Papyrus.log ty. but in my payprus log I don't see any errors relate to slavetats.. Thank you! I will remove ece and install racemenu when everything is not working lol.
idle Posted January 23, 2020 Posted January 23, 2020 On 1/22/2020 at 1:15 AM, GenioMaestro said: I really doubth the load order can have any influence. Do you have the last version of JContainers? I take a fast look to the source code in that section and seems correct. Enable loging in Skyrim.ini, open the MCM and search Slavetats in the log. Must look like: Reveal hidden contents [01/22/2020 - 12:59:26AM] SlaveTats Menu: There are currently 2 known targets. [01/22/2020 - 12:59:26AM] SlaveTats Menu: The default target is M'rissi [01/22/2020 - 12:59:26AM] SlaveTats Menu: Found nearby actor Meeko [01/22/2020 - 12:59:26AM] SlaveTats Menu: Found nearby actor Necromancer [01/22/2020 - 12:59:26AM] SlaveTats Menu: Found nearby actor Beastess Breeder [01/22/2020 - 12:59:26AM] SlaveTats Menu: Found nearby actor Groundskeeper [01/22/2020 - 12:59:26AM] SlaveTats Menu: Setting up target selection choices. [01/22/2020 - 12:59:28AM] ERROR: Cannot call GetName() on a None object, aborting function call stack: [SlaveTatsMenu (58000800)].SlaveTatsMCMMenu.OnConfigOpen() - "SlaveTatsMCMMenu.psc" Line 279 [SlaveTatsMenu (58000800)].SlaveTatsMCMMenu.OpenConfig() - "SKI_ConfigBase.psc" Line 834 [SKI_ConfigManagerInstance (E2000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140 [01/22/2020 - 12:59:28AM] warning: Assigning None to a non-object variable named "::temp22" stack: [SlaveTatsMenu (58000800)].SlaveTatsMCMMenu.OnConfigOpen() - "SlaveTatsMCMMenu.psc" Line 279 [SlaveTatsMenu (58000800)].SlaveTatsMCMMenu.OpenConfig() - "SKI_ConfigBase.psc" Line 834 [SKI_ConfigManagerInstance (E2000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140 [01/22/2020 - 12:59:42AM] SlaveTatsExtra: Applying per-cell extra customization... [01/22/2020 - 12:59:42AM] SlaveTatsExtra: No targets. Aborting. [01/22/2020 - 12:59:42AM] SlaveTatsExtra: Applying per-load extra customization... [01/22/2020 - 12:59:42AM] SlaveTatsExtra: No targets. Aborting. [01/22/2020 - 12:59:42AM] SlaveTats Menu: Leaving target M'rissi. Queueing synchronization. I only have two errors Cannot call GetName() but maybe you have a lot. So my log looks like this [01/22/2020 - 02:00:03AM] SlaveTats Menu: There are currently 2 known targets. [01/22/2020 - 02:00:03AM] SlaveTats Menu: The default target is asdasd [01/22/2020 - 02:00:03AM] SlaveTats Menu: Found nearby actor Vivace [01/22/2020 - 02:00:03AM] SlaveTats Menu: Setting up target selection choices. [01/22/2020 - 02:00:03AM] ERROR: Unable to call GetLeveledActorBase - no native object bound to the script object, or object is of incorrect type stack: [ (FF0011FB)].Actor.GetLeveledActorBase() - "<native>" Line ? [SlaveTatsMenu (19000800)].SlaveTatsMCMMenu.OnConfigOpen() - "SlaveTatsMCMMenu.psc" Line 246 [SlaveTatsMenu (19000800)].SlaveTatsMCMMenu.OpenConfig() - "SKI_ConfigBase.psc" Line 834 [SKI_ConfigManagerInstance (1B000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140 [01/22/2020 - 02:00:03AM] ERROR: Cannot call GetName() on a None object, aborting function call stack: [SlaveTatsMenu (19000800)].SlaveTatsMCMMenu.OnConfigOpen() - "SlaveTatsMCMMenu.psc" Line 246 [SlaveTatsMenu (19000800)].SlaveTatsMCMMenu.OpenConfig() - "SKI_ConfigBase.psc" Line 834 [SKI_ConfigManagerInstance (1B000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140 [01/22/2020 - 02:00:03AM] warning: Assigning None to a non-object variable named "::temp28" stack: [SlaveTatsMenu (19000800)].SlaveTatsMCMMenu.OnConfigOpen() - "SlaveTatsMCMMenu.psc" Line 246 [SlaveTatsMenu (19000800)].SlaveTatsMCMMenu.OpenConfig() - "SKI_ConfigBase.psc" Line 834 [SKI_ConfigManagerInstance (1B000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140 [01/22/2020 - 02:00:06AM] SlaveTats Menu: Leaving target asdasd. Queueing synchronization. [01/22/2020 - 02:00:07AM] SlaveTats Menu: Leaving target asdasd. Queueing synchronization. [01/22/2020 - 02:00:07AM] SlaveTats: Beginning synchronization for asdasd I suppose "ERROR: Unable to call GetLeveledActorBase - no native object bound to the script object, or object is of incorrect type stack:" is what's causing my problems? Now what can I do about it?
GenioMaestro Posted January 23, 2020 Posted January 23, 2020 1 hour ago, idle said: I suppose "ERROR: Unable to call GetLeveledActorBase - no native object bound to the script object, or object is of incorrect type stack:" is what's causing my problems? Now what can I do about it? I revise the source code again and seems correct. Slavetats make a clean process of OLD previously know targets and clean it when the target is none. I can not understand why you have that error. My only explanation is that you have removed mods in mid play and, probably, you have some trash inside your savegame, like unattached scripts, and the game can pass the none verification but can not access the properties of the actor. Try clean your savegame with ReSaver and look if that solve your problem.
idle Posted January 23, 2020 Posted January 23, 2020 3 hours ago, GenioMaestro said: I revise the source code again and seems correct. Slavetats make a clean process of OLD previously know targets and clean it when the target is none. I can not understand why you have that error. My only explanation is that you have removed mods in mid play and, probably, you have some trash inside your savegame, like unattached scripts, and the game can pass the none verification but can not access the properties of the actor. Try clean your savegame with ReSaver and look if that solve your problem. Thx, ReSaver worked. 1
Marcolisden Posted January 25, 2020 Posted January 25, 2020 As someone already asked, but had no answer: SlaveTats is gone from the MCM and no matter how I reinstall (NMM AND Manually) it's still gone. It might be that i'm not letting the game load the mod so for reference: how long did it took y'all for it to load? And before someone asks: yes I do have all the requirements installed. I even tried the ''setstage SKI_ConfigManagerInstance 1'' command and it didn't work.
GenioMaestro Posted January 25, 2020 Posted January 25, 2020 2 hours ago, Marcolisden said: As someone already asked, but had no answer: SlaveTats is gone from the MCM and no matter how I reinstall (NMM AND Manually) it's still gone. It might be that i'm not letting the game load the mod so for reference: how long did it took y'all for it to load? And before someone asks: yes I do have all the requirements installed. I even tried the ''setstage SKI_ConfigManagerInstance 1'' command and it didn't work. Have you made a test in a New Game? The MCM of SlaveTats show in a New Game? If yes, the problems is in your savegame. Can be damaged or corrupted. Try clean it with ReSaver. If not, you are missing some requeriment and the MCM can not be created. Revise your installation. Skyrim only need some seconds to create and show the MCM's no matter how many mods you have. The extended idea of not move your character, not exit the Alternate Start cell, not make absolutelly nothing, ... while the game is initializing and showing messages in the notification zone not have any sense. I playing with 357 mods and 251 plugings but look how my game initialize the MCM's: TESV 2020-01-25 08-46-27-139.mp4
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