El_Torro Posted March 15, 2018 Posted March 15, 2018 On 4.3.2018 at 1:10 AM, trasberny said: I've got this same issue. But I noticed that this happens to all modified npcs regardless of who's npc weight you change with slavetats. I mean I will change the weight of any random npc and everything will seem fine at first, but once I change cells every single npc's face changed by a mod will revert to the default face. This seems to be a bug with slavetats since changing npc weight with console doesn't cause this issue. Yes, you're right . Even NPC´s without any meshmodifikations have the facetints disappeared after extra changing (haircolor at example) I use SL farther, but never the extra funktion or very carefull. The List and the NPC´s of the list are NOT removable. I hope, the author build a reset funktion for user which these problems. Please.....
Sneaksmile Posted March 17, 2018 Posted March 17, 2018 On 5/3/2018 at 6:00 PM, Chicanery said: It isn't a video..but this is what I, a rather computer-illiterate person (and a visual learner), used to teach myself how to make overlays. http://winkingskeever.com/how-to-create-new-body-paints-and-overlays-for-racemenu-part-1/ Only, instead of saving your final overlay to whatever file it says at the end, just save it to your desktop. You can ignore Part 2, and just follow the instructions starting with step 6 on the OP. Thanks. I will try it. Although a video would be much better
tj3n123 Posted March 19, 2018 Posted March 19, 2018 Hi, Im trying the newest version with NetImmerse Override and ECE, but the tattoo doesn't glow at all, glossy is ticked also, do anyone know why?
Guest Posted March 19, 2018 Posted March 19, 2018 small question but is there a mod that uses this to apply tattos after combat/overtime? It would be great for scars and dirt.
PubliusNV Posted March 20, 2018 Posted March 20, 2018 12 hours ago, bola08 said: small question but is there a mod that uses this to apply tattos after combat/overtime? It would be great for scars and dirt. There's a mod (RapeTats) that uses the SlaveTats interface to add tattoos after a rape. Not aware of one that does it after combat, but I would think it could be done in a similar manner.
meigong119 Posted March 23, 2018 Posted March 23, 2018 Sinece JC is out for SSE, anyone get this to work in the special edition? I tried several times to install different version of this mod, it just keep saying you installed a different version of JC and need a JC version 3.0 or up.
zhuguannan123 Posted March 23, 2018 Posted March 23, 2018 i found myself get aroused by scar tats so much, anywhere I can find more? there are only 2 files contain scar tats in this thread if I didn't miss any.
WaxenFigure Posted March 23, 2018 Posted March 23, 2018 10 hours ago, meigong119 said: Sinece JC is out for SSE, anyone get this to work in the special edition? I tried several times to install different version of this mod, it just keep saying you installed a different version of JC and need a JC version 3.0 or up. You have to fix the script to detect the version that's for SSE.
meigong119 Posted March 24, 2018 Posted March 24, 2018 15 hours ago, WaxenFigure said: You have to fix the script to detect the version that's for SSE. I see, never touch a script before, I will see what I can do
bicobus Posted March 28, 2018 Posted March 28, 2018 1 hour ago, Ezarr said: Is there a way to add more slots for feet? nioverride.ini > Overlays/Feet > increase the iNumOverlays value. 1
Ezarr Posted March 28, 2018 Posted March 28, 2018 3 hours ago, bicobus said: nioverride.ini > Overlays/Feet > increase the iNumOverlays value. Thanks!
lovertodeath23 Posted March 31, 2018 Posted March 31, 2018 Sometimes when i place a tattoo on my Character it makes the entire body get covered with pixels except for the head. If anyone can help it would be appreciated. Sorry if this has been asked
bicobus Posted March 31, 2018 Posted March 31, 2018 56 minutes ago, lovertodeath23 said: Sometimes when i place a tattoo on my Character it makes the entire body get covered with pixels except for the head. If anyone can help it would be appreciated. Sorry if this has been asked I'd assume the texture file for that tat to be either corrupted or of the wrong dimensions.
Floofle Floof Posted April 5, 2018 Posted April 5, 2018 I did it. I figured it out. To anyone having the glitch where face tattoos wont work (The face tab in the MCM is empty) this worked for me. Even if you are using RaceMenu, install NetImmeriseOverride and let it override RaceMenu. I dont know if maybe RaceMenu just uses an outdated version of it or what but this worked every time i tested it, so good luck. 1
Azurahawk Posted April 7, 2018 Posted April 7, 2018 How do I enable the other tattoos in slavetats? I installed them the same as Slavetats, but the options do not show
bicobus Posted April 7, 2018 Posted April 7, 2018 9 hours ago, Azurahawk said: How do I enable the other tattoos in slavetats? I installed them the same as Slavetats, but the options do not show What do you mean by "installed"?
Iury Zeref Posted April 9, 2018 Posted April 9, 2018 Hello guys, I am having some issues here, I tried to change my follower Jordis(Solitude housecarl) hair color in the extra section and now I cant undo the change and go back to the vanilla color. Already tried deleting the SlaveTats files, which works, but if I instal SlaveTats again, it changes her hair color again. (Sorry for bad english)
Deimos Posted April 9, 2018 Posted April 9, 2018 Is there anyway to increase the slots for body and head beyond the hard cap at 11 most of the mods I use autoequip tattoos.
NoJoker Posted April 10, 2018 Posted April 10, 2018 20 hours ago, Deimos said: Is there anyway to increase the slots for body and head beyond the hard cap at 11 most of the mods I use autoequip tattoos. Edit NiOverride ini file
Deimos Posted April 10, 2018 Posted April 10, 2018 3 hours ago, NoJoker said: Edit NiOverride ini file did that still capped at 11 in the mcm menu
karlpaws Posted April 10, 2018 Posted April 10, 2018 2 hours ago, Deimos said: did that still capped at 11 in the mcm menu As you say, the limit is hard capped in the mod. Search the thread. There are directions someone came up with to edit the scripts, though it is prone to failure.
Deimos Posted April 10, 2018 Posted April 10, 2018 56 minutes ago, karlpaws said: As you say, the limit is hard capped in the mod. Search the thread. There are directions someone came up with to edit the scripts, though it is prone to failure. unfortunately when attempting to compile it fails with 974 errors got it to 13 errors from double checking a few things and got it to compile by downgrading from 1.3 beta 2 to 1.23
LazyBoot Posted April 10, 2018 Posted April 10, 2018 1 hour ago, Deimos said: unfortunately when attempting to compile it fails with 974 errors got it to 13 errors from double checking a few things and got it to compile by downgrading from 1.3 beta 2 to 1.23 Errors when compiling usually means that you're missing the source-files for one or more mods this interfaces with.
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