CoxcombCornking Posted November 29, 2013 Posted November 29, 2013 This may be a moot point, if the new game engine is entirely different, but in the past Bethesda could have saved alot of time, money, and heartache had they approached some of community to purchase their already completed work (work = meaning the modder's time on said projects, as actual creative rights would be real fuzzy). Example: Imagine the New Vegas DLCs with Project Nevada, or EVE already incorporated into them. This isn't a knock on any in-hose Fallout or Elder Scrolls creators,. I love 'em. (built a little shrine to them) But, the infusion of new blood content and variations from the mod community is indisputable; as well as impossible to ignore. The "big momma" Alexander J. Velicky Skyrim mod is potentially a water-shed event, in my odd reasoning and curiosity, to see if Beth will finally allow themselves to spot the rays of light through the trees.
Guest endgameaddiction Posted November 29, 2013 Posted November 29, 2013 Skyrim was THE WORST for having unkillable NPCs. Maven Blackbriar who serves no real or valid purpose in the game is flagged as unkillable. That Brynulf(sp?) douche who starts the Thieve's Guild quests is the same way. WHAT IF I wanted to kill these people and end their little criminal enterprise? Can't do it. Something else I would like to see in FO4 is doors that can be broken down or demolished with explosives. NO REASON why a handgrenade wouldn't blow a locked wooden door off of its hinges or why I can't simply kick it in. With that being said. They really need to stop boarding up all the doors. Use a crowbar to rip them off if not blow them up. Tired of seeing intact buildings left sitting there.
Kendo 2 Posted November 29, 2013 Posted November 29, 2013 With that being said. They really need to stop boarding up all the doors. Use a crowbar to rip them off if not blow them up. Tired of seeing intact buildings left sitting there. And when we stupidily use those empty buildings in mods we get screwed later with a pointless update that moves a rock or a light post in the same exterior cell, that or the cell has one of those pointless and random spawns tied to the main quest. They really need to abandon that for FO4.
bjornk Posted November 30, 2013 Posted November 30, 2013 Haven't played FO3, but FNV is nothing like Fallout. It's actually more Skyrim than Fallout. Seriously, they even managed to sneak in a Roman themed enemy into the Fallout world and I suppose not many of you have said "WTF!?". Also, what's left to do in Fallout world anyway? Every new Fallout title on the market seems to take away a significant amount from the atmosphere created by the original game. Anyway, here's what I'm going to do about any future Bethesda/Zenimax game, if I see a Sex<insert game title> of them on LL accompanied by a significant amount of mods, then I'm going to buy them, otherwise fuck'em. Well the reason we didn't is because Bethesda didn't develop Fallout: New Vegas, Obsidian did, which is made up from a a lot to the staff from Black Isle staff who made Fallout 2. Also the Legion are a creation of Black Isle for the orginal Fallout 3 known as Van Buren. The legion also appear in the Fallout Bible written by Chris Avellone http://fallout.wikia.com/wiki/Chris_Avellone So yeah Bethesda had nothing to do with the legion and only published New Vegas, sorry if I made you look like a twat but do a liitle research next time before getting all self-righteous (please note I'm not arguing whether or not the Legion is done well, thats a different kettle of fish). Don't know wtf you're talking about. I've never said anything that implied the "developer" part of Bethesda "developed" FNV OR the legion was their idea, have I? The legion is a fucked up idea no matter who thought of it in the first place and has no place in FO world.
bjornk Posted November 30, 2013 Posted November 30, 2013 What about abandoned buildings having radios in them still playing? Really? Must be nuclear powered. How about NPCs that keep telling you how busy they are, even though all they do the whole day is to sit there and eat, at best. Sometimes they say "I'm too busy right now, come back later" and then they go to bed and sleep. Similar to Skyrim. NPCs in all Bethesda titles I've played are merely there either as a "quest vendor" or simply for decorative purposes, like a talking furniture. Nobody buys or sells anything other than you, farmers, blacksmiths don't actually produce anything (well, unless of course they have a respawning container!). They move but nobody actually "lives" in the game. The economy is, well, you and your actions basically. And the engine basically shuts off places if you're not there, so nothing changes in the game. Actually you risk the lives of NPCs and critters and the like just by being nearby. Pathetic really. In short, all Bethesda games are too player-centric. If they want to do something new and innovative (well, compared to their older titles anyway) they should start by building a real living world. And how about followers? Unless you use mods, you can never have more than one, you can't properly manage their equipment, commanding them is always troublesome, they always trigger traps, they always come with infinite ammo. Are these things really difficult to fix for Bethesda? Much earlier games, even low budged indie games offer much superior control on managing party members. The game interface. You always feel the need to either tweak (DarnifiedUI, MTUI, OneHud, Unified Hud etc) or replace the interface (see SkyUI) completely in Bethesda games. Why is that do you think? Do you find it logical to use your pipboy to choose what to wear? Seriously? What kind of bullshit is that? Pipboy is nothing more than a data storage device, for your maps, notes etc. Using it to eat/drink/wear/equip stuff not only illogical, it's also inconvenient. Well, obviously, more convenient to program for the developers.
AwfulArchdemon Posted November 30, 2013 Posted November 30, 2013 NPCs in all Bethesda titles I've played are merely there either as a "quest vendor" or simply for decorative purposes, like a talking furniture. Nobody buys or sells anything other than you, farmers, blacksmiths don't actually produce anything (well, unless of course they have a respawning container!). They move but nobody actually "lives" in the game. I've always wondered why you get basic, standard armor from blacksmiths. They can't improve armor? And what about Eurland Grey-mane? He's supposed to be the best blacksmith in all of Skyrim, and yet Skyforged steel is quite weak, compared to most other armors and weapons. It's slightly better than regular steel. Don't get me started on voice-acting. 1,000 people in Skyrim, and only a handful of voices. On my last playthrough of Skyrim, when I killed the 1st dragon, and the guards were waiting for me to "shout", every single guard there had the same damn voice. Terrible. Even main characters share voices with tons of other people. Nothing stands out about anyone. Oblivion's voice-"acting" was a terrible disgrace. Gilbert Gottfried could've done a better job.
Otaku21 Posted November 30, 2013 Posted November 30, 2013 Haven't played FO3, but FNV is nothing like Fallout. It's actually more Skyrim than Fallout. Seriously, they even managed to sneak in a Roman themed enemy into the Fallout world and I suppose not many of you have said "WTF!?". Also, what's left to do in Fallout world anyway? Every new Fallout title on the market seems to take away a significant amount from the atmosphere created by the original game. Anyway, here's what I'm going to do about any future Bethesda/Zenimax game, if I see a Sex<insert game title> of them on LL accompanied by a significant amount of mods, then I'm going to buy them, otherwise fuck'em. Well the reason we didn't is because Bethesda didn't develop Fallout: New Vegas, Obsidian did, which is made up from a a lot to the staff from Black Isle staff who made Fallout 2. Also the Legion are a creation of Black Isle for the orginal Fallout 3 known as Van Buren. The legion also appear in the Fallout Bible written by Chris Avellone http://fallout.wikia.com/wiki/Chris_Avellone So yeah Bethesda had nothing to do with the legion and only published New Vegas, sorry if I made you look like a twat but do a liitle research next time before getting all self-righteous (please note I'm not arguing whether or not the Legion is done well, thats a different kettle of fish). Don't know wtf you're talking about. I've never said anything that implied the "developer" part of Bethesda "developed" FNV OR the legion was their idea, have I? The legion is a fucked up idea no matter who thought of it in the first place and has no place in FO world. have to ask, why do you think the Legion is fucked up idea? i kinda want to know why you think that, but yet we have Slavers in Fallout 3.... mind you
LordJerle Posted November 30, 2013 Posted November 30, 2013 NPCs in all Bethesda titles I've played are merely there either as a "quest vendor" or simply for decorative purposes, like a talking furniture. Nobody buys or sells anything other than you, farmers, blacksmiths don't actually produce anything (well, unless of course they have a respawning container!). They move but nobody actually "lives" in the game. I've always wondered why you get basic, standard armor from blacksmiths. They can't improve armor? And what about Eurland Grey-mane? He's supposed to be the best blacksmith in all of Skyrim, and yet Skyforged steel is quite weak, compared to most other armors and weapons. It's slightly better than regular steel. Don't get me started on voice-acting. 1,000 people in Skyrim, and only a handful of voices. On my last playthrough of Skyrim, when I killed the 1st dragon, and the guards were waiting for me to "shout", every single guard there had the same damn voice. Terrible. Even main characters share voices with tons of other people. Nothing stands out about anyone. Oblivion's voice-"acting" was a terrible disgrace. Gilbert Gottfried could've done a better job. I remember when ingame voice acting was limited to ha, yah, and urgh... Oh, and Hadoken!
bjornk Posted December 1, 2013 Posted December 1, 2013 have to ask, why do you think the Legion is fucked up idea? i kinda want to know why you think that, but yet we have Slavers in Fallout 3.... mind you Can't remember the original Fallout, but we already had a slavers guild back in Fallout 2. They were kidnapping tribals and selling them to families in New Reno, as test subjects for jet for instance. I still wonder why the slavers always try to kill the player at every encounter, instead of offering a chance to surrender and take him/her as a slave, since the player was also a tribal in FO2. Anyway, the idea of the legion is ridiculous because first of all this is a post-apocalyptic world and there aren't enough people left to build up armies and go at each other after stupid causes (also true for NCR) and people who have managed to stay alive wouldn't give a damn about those things anymore. So something like the NCR is also very unlikely to grow this big. There may be small opportunistic groups like gangs but nothing more. Really, if nothing has changed in the world after a global scale thermonuclear war, then this isn't really a post-apocalyptic world, is it? Also, the idea of copying the Roman empire from their ranks to their costumes in 23rd century is laughable. Why not copy the Nazis then? Heh, they are at least more recent and they knew how to use firearms. If the game took place in Italy perhaps it would be a little more believable. Unless these people suddenly mutated into legionaries I can't think of any possible explanation for their existence in the 23rd Century Mojave or anywhere else in the (former) USA (other than cosplay). I haven't dealt with the legion yet in the game, so I don't know if there's any explanation for them at all. The Empire in Skyrim was also a Roman themed faction and seeing the same shit in two subsequent Bethesda games really turns my stomach. I'd say lack of imagination, nothing more.
jimdandy28 Posted December 1, 2013 Posted December 1, 2013 have to ask, why do you think the Legion is fucked up idea? i kinda want to know why you think that, but yet we have Slavers in Fallout 3.... mind you Can't remember the original Fallout, but we already had a slavers guild back in Fallout 2. They were kidnapping tribals and selling them to families in New Reno, as test subjects for jet for instance. I still wonder why the slavers always try to kill the player at every encounter, instead of offering a chance to surrender and take him/her as a slave, since the player was also a tribal in FO2. Anyway, the idea of the legion is ridiculous because first of all this is a post-apocalyptic world and there aren't enough people left to build up armies and go at each other after stupid causes (also true for NCR) and people who have managed to stay alive wouldn't give a damn about those things anymore. So something like the NCR is also very unlikely to grow this big. There may be small opportunistic groups like gangs but nothing more. Really, if nothing has changed in the world after a global scale thermonuclear war, then this isn't really a post-apocalyptic world, is it? Also, the idea of copying the Roman empire from their ranks to their costumes in 23rd century is laughable. Why not copy the Nazis then? Heh, they are at least more recent and they knew how to use firearms. If the game took place in Italy perhaps it would be a little more believable. Unless these people suddenly mutated into legionaries I can't think of any possible explanation for their existence in the 23rd Century Mojave or anywhere else in the (former) USA (other than cosplay). I haven't dealt with the legion yet in the game, so I don't know if there's any explanation for them at all. The Empire in Skyrim was also a Roman themed faction and seeing the same shit in two subsequent Bethesda games really turns my stomach. I'd say lack of imagination, nothing more. I recommend you go learn some history. If anything so you can wrap your head around there being so many people around. To think that after 200 years you couldn't muster a 1,500 man fighting force is absurd in itself. As is the notion that "people wouldn't care about that". Humans are tribal by nature, one of the first things we do in a time of crisis such as that is form gangs and take what we can get. Look at the semi organized looting that happens with every major disaster. As for the "Romans don't make sense" again, go learn something about Roman culture. Thematically they fit what they wanted to create quite well, especially when you want them to be easily recognized and understood as the "bad guys".
Kendo 2 Posted December 1, 2013 Posted December 1, 2013 Well, the Legion was a concept for Black Isles FO3 (if NV is any indication I'm glad they never made it). I think the whole Legion concept from start to finish is just BAD. According to the game, ONE GUY started the Legion in 2247. 34 short years later (NV takes place in 2281) we have former tribals speaking fluent Latin, worshiping Mars (with priestess?), an established and ingrained social ideology, an organized military, AND the infrastructure to support it all. Take note that in-game Caesr will spout all sorts of nonsense (if you bother talking to him) about how trade and merchants prey on people and turn them into animals who only live to survive (or something like that). The Legion hates trade and merchants so how do they support their economy, the economy that fuels a highly organized military and society? Makes no sense, but then a lot about the Legion makes no sense. And WHY are they still around in the game world? I saw one vertibird the whole time I played NV. That ONE vertibird is enough to wipe the Legion off the face of the Mojave in a day. Mount a few gatling lasers and some missle launchers and get to it. Fortification Hill and Cottonwood Cove would be smoldering ruins since the Legion doesn't have any firearms capable of bringing down a moving airborn target. The Legion is just a bad concept for a foe on the level they were cast.
bjornk Posted December 1, 2013 Posted December 1, 2013 I recommend you go learn some history. If anything so you can wrap your head around there being so many people around. To think that after 200 years you couldn't muster a 1,500 man fighting force is absurd in itself. As is the notion that "people wouldn't care about that". Humans are tribal by nature, one of the first things we do in a time of crisis such as that is form gangs and take what we can get. Look at the semi organized looting that happens with every major disaster. In the game, the only survivors of the global nuclear war are either the ones who mutated into freaks or the ones who were lucky enough to have some sort of shelter. Even the ones who had access to a vault weren't so lucky as most of the vaults were built as a lab for social experiments on human populations facing extreme situations. If you've played the first two games you'd know that even the vault dwellers who lived in "normal" vaults long enough weren't so normal either. The ones who survived outside of vaults are scattered around and live in many small settlements and as you may recall, part of them were turned into mutants in the first game, then many of the remaining killed or enslaved by the Enclave in the 2nd game. Mind you, considering they've lived 200 years consuming irradiated food and water, and being constantly exposed to radiation, it's also very likely that they've all become either completely sterile, or have all sorts of birth defects. There's also the issue of short life span due to cancerous diseases due to high levels of radiation. In short human population on the planet is in decline. This is the scene you have in the game. Now, where exactly can you build up your 1500 man force in this scene? Let's assume that somehow you've built one, considering the situation you're in, your 1500 man force will not so easily be replenished once gone. But the real question here is, would these people follow a lunatic and go out into a world full of terrors, where they'll possibly end up in an unmarked grave, have themselves torn into pieces. Considering that they know they may face a deathclaw and all they have is a spear, I seriously doubt that. Forming a tribe, a gang, and robbing and looting is one thing, but building up an army is completely different. As for the "Romans don't make sense" again, go learn something about Roman culture. Thematically they fit what they wanted to create quite well, especially when you want them to be easily recognized and understood as the "bad guys". Yeah, right, the Romans thematically fit the role of the "bad guy" faction we want, so let's place them in middle of Nevada and you know, people can never recognize bad guys unless we dress them like legionnaires. What kind of nonsense is this?
Kendo 2 Posted December 1, 2013 Posted December 1, 2013 Theme-wise I think cowboys would have been a better fit for the Mojave. I would have been more impressed with these guys as opposed to a bunch of douches running around in football pads throwing spears at me. Would have made more sense too. Imagine a 'Wild West' culture thriving in what was once Arizona, brahmin and land barons reigning over a neo-fueudal society where peons work the land they cannot leave. Instead of knights in shining armor the barons and their men are rough riders with long coats and Winchesters. Old fashioned frontier gentlemen more than willing to hang or shoot full of holes anyone who stands in their way. Maybe they take scalps when they really want to prove a point. Their motivations could be the same as the Legion BUT it would be believable with the added hitch that they want to control the WATER RIGHTS and Hoover Dam is the key to that control. Back on topic: If BethSoft opts for the Commonwealth I HOPE someone puts a little thought into it. I came up with the cowboys idea and had the gist of them worked out in about ten minutes. Surely some game dev could do better with all of the resources they have. I would like to see the clock set back and the antogonists in FO4 believable with valid motivations.
jimdandy28 Posted December 1, 2013 Posted December 1, 2013 In the game, the only survivors of the global nuclear war are either the ones who mutated into freaks or the ones who were lucky enough to have some sort of shelter. Even the ones who had access to a vault weren't so lucky as most of the vaults were built as a lab for social experiments on human populations facing extreme situations. If you've played the first two games you'd know that even the vault dwellers who lived in "normal" vaults long enough weren't so normal either. The ones who survived outside of vaults are scattered around and live in many small settlements and as you may recall, part of them were turned into mutants in the first game, then many of the remaining killed or enslaved by the Enclave in the 2nd game. Mind you, considering they've lived 200 years consuming irradiated food and water, and being constantly exposed to radiation, it's also very likely that they've all become either completely sterile, or have all sorts of birth defects. There's also the issue of short life span due to cancerous diseases due to high levels of radiation. In short human population on the planet is in decline. This is the scene you have in the game. Now, where exactly can you build up your 1500 man force in this scene? Let's assume that somehow you've built one, considering the situation you're in, your 1500 man force will not so easily be replenished once gone. But the real question here is, would these people follow a lunatic and go out into a world full of terrors, where they'll possibly end up in an unmarked grave, have themselves torn into pieces. Considering that they know they may face a deathclaw and all they have is a spear, I seriously doubt that. Forming a tribe, a gang, and robbing and looting is one thing, but building up an army is completely different. Except the world of Fallout 3/NV is very much the human race springing back, not being in decline. The sheer number of "old folks", not to mention population in general in that small of an area, dumps all over your idea that there is no one around. While it may be inspired by, it most certainly is not Mad Max. Yeah, right, the Romans thematically fit the role of the "bad guy" faction we want, so let's place them in middle of Nevada and you know, people can never recognize bad guys unless we dress them like legionnaires. What kind of nonsense is this?Look at basically every religious cult to spring up in the last 50 years and you will see weirder shit than this. Have you looked at Scientology lately? Theme-wise I think cowboys would have been a better fit for the Mojave. tombstone01.jpg I would have been more impressed with these guys as opposed to a bunch of douches running around in football pads throwing spears at me. Would have made more sense too. Imagine a 'Wild West' culture thriving in what was once Arizona, brahmin and land barons reigning over a neo-fueudal society where peons work the land they cannot leave. Instead of knights in shining armor the barons and their men are rough riders with long coats and Winchesters. Old fashioned frontier gentlemen more than willing to hang or shoot full of holes anyone who stands in their way. Maybe they take scalps when they really want to prove a point. Their motivations could be the same as the Legion BUT it would be believable with the added hitch that they want to control the WATER RIGHTS and Hoover Dam is the key to that control. Back on topic: If BethSoft opts for the Commonwealth I HOPE someone puts a little thought into it. I came up with the cowboys idea and had the gist of them worked out in about ten minutes. Surely some game dev could do better with all of the resources they have. I would like to see the clock set back and the antogonists in FO4 believable with valid motivations. Then I can honestly say I hope you hate Fallout 4. I like what was done in Fallout 3/NV. I enjoyed them for what they were, much like how I enjoyed Borderlands 1/2, Bioshock, etc. Its rather clear that the series does not take itself too seriously, so while you may find it to not meet your high minded needs, I find it rather entertaining. As I said above, the Legion made perfect sense in Fnv, especially in the context of the rest of the game. The crazy Nightkin for example.
bjornk Posted December 1, 2013 Posted December 1, 2013 Except the world of Fallout 3/NV is very much the human race springing back, not being in decline. The sheer number of "old folks", not to mention population in general in that small of an area, dumps all over your idea that there is no one around. While it may be inspired by, it most certainly is not Mad Max.That's the problem with the new Fallout games. The setting is no longer a post-apocalyptic world. It started with the introduction of NCR in FO2 and here we are in FNV and we're looking at a world which is pretty much the same as the old. Every new game after the original Fallout is basically someone else's take on the Fallout setting, and they all took it to some place else and further away from the original, which was inspired by Wasteland and Mad Max, among other things. Look at basically every religious cult to spring up in the last 50 years and you will see weirder shit than this. Have you looked at Scientology lately?After having seen three grays (aliens) camping beside their flying saucer somewhere north of the map, I'd say, yeah, I suppose you can add anything no matter how weird it is. Perhaps in the next Fallout title they should introduce a new villain named Attila the Hun from Canada to deal with the Legion.
Halstrom Posted December 1, 2013 Posted December 1, 2013 Well if we limited ourselves to only the stuff in FO1 it'd be getting pretty old to play by now, same as the sequels to any other game, people could argue Crash Bandicoot 2 is against the lore of the first title
KainsChylde Posted December 1, 2013 Posted December 1, 2013 In the end, all Lore and logic arguments aside, it's a freaking game. You're all reading way too much into it. It's not future history, it's not educational, it's just the ability to digitally shoot people in the face. And maybe get laid.
AwfulArchdemon Posted December 1, 2013 Posted December 1, 2013 In the end, all Lore and logic arguments aside, it's a freaking game. You're all reading way too much into it. It's not future history, it's not educational, it's just the ability to digitally shoot people in the face. And maybe get laid. Way to ruin it. We're supposed to get into our games. That's really the ultimate goal of a well made game. Just look at Final Fantasy X, and Mass Effect. I've never been as immersed in anything as I was in those games. That's why I chose to go to school for gaming in the 1st place; to bring a tear to the eye of the player. I want to love the games I play. (and shoot people in the face, and get laid )
Kurekure Posted December 1, 2013 Posted December 1, 2013 I'm really looking forward to Fallout 4, regardless of its setting. I'd pretty much play anything at this point. That said, I hope if it really does get announced today (or next week at the VGAs) then it doesn't take too long to come out. Waiting for a long time always kills me.
Molevalence Posted December 1, 2013 Posted December 1, 2013 I waited almost 13 years for Starcraft 2. I can wait another year for this. I'm really looking forward to Fallout 4, regardless of its setting. I'd pretty much play anything at this point. That said, I hope if it really does get announced today (or next week at the VGAs) then it doesn't take too long to come out. Waiting for a long time always kills me.
Kurekure Posted December 1, 2013 Posted December 1, 2013 I waited almost 13 years for Starcraft 2. I can wait another year for this. I'm really looking forward to Fallout 4, regardless of its setting. I'd pretty much play anything at this point. That said, I hope if it really does get announced today (or next week at the VGAs) then it doesn't take too long to come out. Waiting for a long time always kills me. Wow! The wait for Fallout 4 will seem like smalltime in comparison to that! I'll try and keep that in mind. I suppose with these things it is all about perspective!
jimdandy28 Posted December 1, 2013 Posted December 1, 2013 That's the problem with the new Fallout games. The setting is no longer a post-apocalyptic world. It started with the introduction of NCR in FO2 and here we are in FNV and we're looking at a world which is pretty much the same as the old. Every new game after the original Fallout is basically someone else's take on the Fallout setting, and they all took it to some place else and further away from the original, which was inspired by Wasteland and Mad Max, among other things. And those influences are still there. Perhaps not to the degree you want them to be, but its been more than 200 years since the great war. Considering the level of tech before hand with additional infusions from vaults opening, its nor surprising for humanity to "bounce back" as quick as it has. Again, you can draw similar allegories to the middle ages in Europe. After having seen three grays (aliens) camping beside their flying saucer somewhere north of the map, I'd say, yeah, I suppose you can add anything no matter how weird it is. Perhaps in the next Fallout title they should introduce a new villain named Attila the Hun from Canada to deal with the Legion. Most of that I feel is due more to limitations than actual design. Personally I would love to see a motorcycle/horse gang who were loosely based on the step peoples (Huns/Mongols). Look at how much of popular culture is already infested with these sorts of idea's as it is. Look at modern day gang creation and where they draw inspiration from. I would be surprised if more people did not fall into copycatting the "badasses" of history.
Kendo 2 Posted December 1, 2013 Posted December 1, 2013 Look at basically every religious cult to spring up in the last 50 years and you will see weirder shit than this. Have you looked at Scientology lately? Good job on slamming a religion. You gonna say some pathetic things about Catholics, Jews, Hindis, or Muslims next? Then I can honestly say I hope you hate Fallout 4. Awesome you're continuing with your on-going Lover's Lab flame bait theme. Funny that you beat the Nexus drums of righteousness yet exhibit behaviors HERE that would get you banned THERE. (Shows your obvious contempt for the Lover's Lab staff and members.) "Oh! No WAY I can get away with this bullshit at Nexus, but I can do what I want here!" My apologies to the OP and staff, but enough is ENOUGH.
Jayce Dimmer Posted December 1, 2013 Posted December 1, 2013 Good job on slamming a religion. You gonna say some pathetic things about Catholics, Jews, Hindis, or Muslims next? Not a good idea to bring up the Abrahamic religions; what with the barbarism, totalitarianism, slavery, racism, sexism, human supremacy and whatnot. Awesome you're continuing with your on-going Lover's Lab flame bait theme. Funny that you beat the Nexus drums of righteousness yet exhibit behaviors HERE that would get you banned THERE. (Shows your obvious contempt for the Lover's Lab staff and members.) "Oh! No WAY I can get away with this bullshit at Nexus, but I can do what I want here!" My apologies to the OP and staff, but enough is ENOUGH. Oh the irony.
Ark of Truth Posted December 1, 2013 Posted December 1, 2013 No bringing up religions or any other political business in this thread!! If people get this thread locked for non relevant crap then I WILL become extremely upset and annoyed. Now that we have got that out the way Stay on topic! I hope they make a decent attempted at creating a decent looking face this time found though. Fallout character where not the best to look at
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