majordespair Posted November 13, 2013 Posted November 13, 2013 hmm ok in that case I cant find any referances to mod in pap script, most of the last hour of gameplay is all SL cumshot referances and vanilla skyrim errors.
Pinute Posted November 13, 2013 Posted November 13, 2013 Just dropping in to say how much I'm enjoying this mod. I visited Urag, got the key, got the book, and got the belt and quest. That vibration. Totally changes the way I have to fight, you know? Never knowing when I'll lose control means a lot more sneaking and firing arrows from ambush. So far that's been working. Great work. Best praise I've got? I'm enjoying this as much as I did Sanguine's Debauchery when I first discovered it.
DistrictGlamour Posted November 13, 2013 Posted November 13, 2013 If you use a controller with rumble function, it rumbles with the vibrating bits go off. O_OAWESOME.
Min Posted November 13, 2013 Author Posted November 13, 2013 Just dropping in to say how much I'm enjoying this mod. I visited Urag, got the key, got the book, and got the belt and quest. That vibration. Totally changes the way I have to fight, you know? Never knowing when I'll lose control means a lot more sneaking and firing arrows from ambush. So far that's been working. Great work. Best praise I've got? I'm enjoying this as much as I did Sanguine's Debauchery when I first discovered it. High praise indeed: Sanguine's Debauchery was the mod that inspired me to take up skyrim modding. Glad you're enjoying it, thanks for the feedback. If you use a controller with rumble function, it rumbles with the vibrating bits go off. O_O AWESOME. Haha, indeed it does. I wasn't 100% sure that detail would work, as I didn't have a controller to test it with. Thanks for letting me know that it does.
Kalderon Posted November 13, 2013 Posted November 13, 2013 Hi Min, Zadil and Veladrius Very well done mod and colaboration going on between you 3. Congratz. Worked like a charm on my rig. Have a question: My current char is not the submissive type (and a former apprentice of Angrim on top of that ), so she broke free from the belt at the first opportunitiy, thanks to her crafting skills and a sneak peek into the book before Urag snatched it away. Now she uses it for keeping Alicia and Lydia in line. My question: are there followup quests planned that absolutly require going through with Zed's shenanigans? Just want to know if I should keep a save where she still has the quest running. Best regards
Min Posted November 13, 2013 Author Posted November 13, 2013 Hi Min, Zadil and Veladrius Very well done mod and colaboration going on between you 3. Congratz. Worked like a charm on my rig. Have a question: My current char is not the submissive type (and a former apprentice of Angrim on top of that ), so she broke free from the belt at the first opportunitiy, thanks to her crafting skills and a sneak peek into the book before Urag snatched it away. Now she uses it for keeping Alicia and Lydia in line. My question: are there followup quests planned that absolutly require going through with Zed's shenanigans? Just want to know if I should keep a save where she still has the quest running. Best regards Hi Kalderon: Firstly, we are indeed planning on adding more content featuring Zed in the future. If you managed to escape the belt on your own, it shouldn't prevent you from pursuing the next questline, though there may be some dialogue inconsistencies (though, you should still play around with the Cursed Plugs that zed gives you: They have a few interesting effects if worn by the player. ) Secondly, I apparently made a typo that makes it possible to get out of Zed's belt with a crafted key (Something that was intended to be impossible. The quest-belts use unique locks, and thus the keys the player crafts should not open them. Only the key in Urag's possession was intended to open the belt). Urag's initial belt was set correctly, but Zed's was not. Will be fixed next release. Sorry about that. Glad you enjoyed the mod, and to hear that it works well for you.
Kalderon Posted November 13, 2013 Posted November 13, 2013 Hi Kalderon: Firstly, we are indeed planning on adding more content featuring Zed in the future. If you managed to escape the belt on your own, it shouldn't prevent you from pursuing the next questline, though there may be some dialogue inconsistencies (though, you should still play around with the Cursed Plugs that zed gives you: They have a few interesting effects if worn by the player. ) Secondly, I apparently made a typo that makes it possible to get out of Zed's belt with a crafted key (Something that was intended to be impossible. The quest-belts use unique locks, and thus the keys the player crafts should not open them. Only the key in Urag's possession was intended to open the belt). Urag's initial belt was set correctly, but Zed's was not. Will be fixed next release. Sorry about that. Glad you enjoyed the mod, and to hear that it works well for you. Hi min Thanks for the quick reply. Nah, I'll just pretend her crafting skills are THAT good. But since you said its a bug, I should also mention that the restraints key worked as well on the collar. Maybe also not working as intended? And concerning the Cursed PlugIns: She preferes the regular soulgem plugs. They are always in use when my char is out of viable sex partners in the vicinity, since a gal with the succubus curse needs her fix almost hourly. On a side note: The orgasm provided by the soulgem plugs does not lower arousal (from Sexlab Arousal). Or maybe it does, but the still vibrating plugs ramp her up again before I even can check, since I increased the multiplier (succubus curse and all that) Anyway, again: Well done mod. Looking forward to coming updates. Best regards
zaira Posted November 13, 2013 Posted November 13, 2013 Suggestion: It would be great if one key fits only to one device - especially for your "mass" devices... The key should be exposed somehow (anklet, circlet) so the dominating actor is visible as well
Min Posted November 13, 2013 Author Posted November 13, 2013 Hi Kalderon: Firstly, we are indeed planning on adding more content featuring Zed in the future. If you managed to escape the belt on your own, it shouldn't prevent you from pursuing the next questline, though there may be some dialogue inconsistencies (though, you should still play around with the Cursed Plugs that zed gives you: They have a few interesting effects if worn by the player. ) Secondly, I apparently made a typo that makes it possible to get out of Zed's belt with a crafted key (Something that was intended to be impossible. The quest-belts use unique locks, and thus the keys the player crafts should not open them. Only the key in Urag's possession was intended to open the belt). Urag's initial belt was set correctly, but Zed's was not. Will be fixed next release. Sorry about that. Glad you enjoyed the mod, and to hear that it works well for you. Hi min Thanks for the quick reply. Nah, I'll just pretend her crafting skills are THAT good. But since you said its a bug, I should also mention that the restraints key worked as well on the collar. Maybe also not working as intended? And concerning the Cursed PlugIns: She preferes the regular soulgem plugs. They are always in use when my char is out of viable sex partners in the vicinity, since a gal with the succubus curse needs her fix almost hourly. On a side note: The orgasm provided by the soulgem plugs does not lower arousal (from Sexlab Arousal). Or maybe it does, but the still vibrating plugs ramp her up again before I even can check, since I increased the multiplier (succubus curse and all that) Anyway, again: Well done mod. Looking forward to coming updates. Best regards I have a utility that monitors a number of forums (Including this one) for updates, to save me the trouble of checking back to see if anyone's posted to a thread I'm subscribed to. Hence the quickish replies. Yeah, same bug regarding the collar. Already fixed for next release, while I was fixing the other bug. Thanks for bringing those to my attention. And, haha. Fair enough, regarding the Succubus curse. The Cursed Soulgem plugs, being set to only ever edge the player, would indeed not be a very useful item for dealing with that The orgasm provided by the soulgem plugs does indeed lower your arousal by a random amount (Sets you to between 0-75, depending on how strong that particular orgasm was). I'll probably tweak that formula a bit in the future, who knows.
Min Posted November 13, 2013 Author Posted November 13, 2013 Suggestion: It would be great if one key fits only to one device - especially for your "mass" devices... The key should be exposed somehow (anklet, circlet) so the dominating actor is visible as well It'd be far too much of a hassle to have different keys for every single device: Particularly for those using "For the Masses", by Veladarius. The only devices with unique keys will be Quest-Added devices, for the forseeable future.
Sumpfbauer Posted November 13, 2013 Posted November 13, 2013 Great mod I enjoyed from start to finish. Only bad thing about it: IT FINALLY ENDED TOO SOON! Plz extend the questline ...
Veladarius Posted November 13, 2013 Posted November 13, 2013 Great mod I enjoyed from start to finish. Only bad thing about it: IT FINALLY ENDED TOO SOON! Plz extend the questline ... We have hundreds of monkeys mashing at keyboards as we speak. Min has been debugging their work and we hope to begin testing soon but the damn things keep writing Shakespeare instead.
Veladarius Posted November 13, 2013 Posted November 13, 2013 Was playing with some of the settings a bit. Lowered the polling to .50 (1/2 hour game time) and pushed the vibration chance to 50%. With the cursed plugs my character has her hands at her crotch about 75% of the time. Can't get very far on a horse either.
NicoleDragoness Posted November 13, 2013 Posted November 13, 2013 I hope it will be packed on a bsa file and, hopefully, cleaned with TES5Edit. After I unistalled the latest version, my savegames bloated up to 30 mb! (they were about 10 Mb before, I already finished every quest and dlc).
majordespair Posted November 13, 2013 Posted November 13, 2013 ok..finally got this to show up in mcm at least, turns out there a conflict somewhere, with either, the zaz anim esp file OR prison overhaul. disabling them both lets it work, but if I re-enable any of them it stops registering on start up. Maybe just my setup, or load order, got deviants way down at bottom. edit: working like a charm now in process on solstiem. working for zed. thx for the work awesome!
volfin Posted November 13, 2013 Posted November 13, 2013 I will add I did have the 'vibration never stops' issue. The papyrus.log on exit dumped one of the biggest stack traces I ever saw, it seems the whole VM got stuck or something for the 15 minutes I kept playing with the vibration going. However, after looking at the log I could find nothing to give any indication of why it happened, and on reload I could never reproduce it, so I deleted the log and forgot about it. But seeing some others are having that issue, I'll keep the log and submit it should it ever happen again.
Min Posted November 13, 2013 Author Posted November 13, 2013 I hope it will be packed on a bsa file and, hopefully, cleaned with TES5Edit. After I unistalled the latest version, my savegames bloated up to 30 mb! (they were about 10 Mb before, I already finished every quest and dlc). "Cleaned with tes5edit"? I don't believe this mod contains any unnecessary / dirty edits. Opening up tes5edit, and applying a filter for cleaning seems to confirm that. Mind elaborating? I don't have any plans to switch to a BSA at this point: Every existing user would need to delete all loose files before upgrading, and I'm confident that this thread would be flooded with difficult to diagnose "I didn't delete the loose files, and now this mod is behaving unexpectedly!" posts if I were to do so. Bloating after uninstallation, eh? How did you go about uninstalling? Upload your Papyrus.0.log. ok..finally got this to show up in mcm at least, turns out there a conflict somewhere, with either, the zaz anim esp file OR prison overhaul. disabling them both lets it work, but if I re-enable any of them it stops registering on start up. Maybe just my setup, or load order, got deviants way down at bottom. edit: working like a charm now in process on solstiem. working for zed. thx for the work awesome! This mod certainly does not conflict with zaz (Though, esp? ZazAnimationPack is an esm for the version I'm aware of / require), and it certainly does not conflict with the prison overhaul. I run both, as do a number of other users. You've refused to upload your log file though, so I can't really help you further. Glad it's working now in any event, good luck! I've updated the FAQ, to now contain troubleshooting / support request procedure. Relevant to both of you.
Min Posted November 13, 2013 Author Posted November 13, 2013 I will add I did have the 'vibration never stops' issue. The papyrus.log on exit dumped one of the biggest stack traces I ever saw, it seems the whole VM got stuck or something for the 15 minutes I kept playing with the vibration going. However, after looking at the log I could find nothing to give any indication of why it happened, and on reload I could never reproduce it, so I deleted the log and forgot about it. But seeing some others are having that issue, I'll keep the log and submit it should it ever happen again. Hmm, well, I've added a cap to the vibration timer in any event, for next update: A bandaid fix, until someone can provide me with a log that lets me figure out why it happens.
Pinute Posted November 13, 2013 Posted November 13, 2013 Activating the Earth Stone in Solstheim triggers the sit notification. Another item for your filter, I'd guess.
nokou Posted November 13, 2013 Posted November 13, 2013 just a curious question, when my player is aroused with the vibrator the animation lasts a few seconds, "not the removal of the belt animation but where she feels her self " is there any way to make it last a bit longer using any of the menu's?
Min Posted November 13, 2013 Author Posted November 13, 2013 Activating the Earth Stone in Solstheim triggers the sit notification. Another item for your filter, I'd guess. Yep. I'm starting to think a whitelist implemented as a string search for things like "Bench|Throne|Chair" might be a better approach, as OnSit is used for tons of things. just a curious question, when my player is aroused with the vibrator the animation lasts a few seconds, "not the removal of the belt animation but where she feels her self " is there any way to make it last a bit longer using any of the menu's? There's no option for that at the moment, sorry.
majordespair Posted November 13, 2013 Posted November 13, 2013 I hope it will be packed on a bsa file and, hopefully, cleaned with TES5Edit. After I unistalled the latest version, my savegames bloated up to 30 mb! (they were about 10 Mb before, I already finished every quest and dlc). "Cleaned with tes5edit"? I don't believe this mod contains any unnecessary / dirty edits. Opening up tes5edit, and applying a filter for cleaning seems to confirm that. Mind elaborating? I don't have any plans to switch to a BSA at this point: Every existing user would need to delete all loose files before upgrading, and I'm confident that this thread would be flooded with difficult to diagnose "I didn't delete the loose files, and now this mod is behaving unexpectedly!" posts if I were to do so. Bloating after uninstallation, eh? How did you go about uninstalling? Upload your Papyrus.0.log. ok..finally got this to show up in mcm at least, turns out there a conflict somewhere, with either, the zaz anim esp file OR prison overhaul. disabling them both lets it work, but if I re-enable any of them it stops registering on start up. Maybe just my setup, or load order, got deviants way down at bottom. edit: working like a charm now in process on solstiem. working for zed. thx for the work awesome! This mod certainly does not conflict with zaz (Though, esp? ZazAnimationPack is an esm for the version I'm aware of / require), and it certainly does not conflict with the prison overhaul. I run both, as do a number of other users. You've refused to upload your log file though, so I can't really help you further. Glad it's working now in any event, good luck! I've updated the FAQ, to now contain troubleshooting / support request procedure. Relevant to both of you. there was no point uploading my pap log m8, because devious wasn't even being recognised, once I turned off sexlabzazanimations.esp and prison overhaul and rebooted, I instantly got the devious devices installed msg , and it showing up in mcm, been fine ever since I suspect sexlabzazanimations.esp...I cant even remember what it does now tbh lol, think it just added spells., so no loss thx again
Pinute Posted November 13, 2013 Posted November 13, 2013 there was no point uploading my pap log m8, because devious wasn't even being recognised, once I turned off sexlabzazanimations.esp and prison overhaul and rebooted, I instantly got the devious devices installed msg , and it showing up in mcm, been fine ever since I suspect sexlabzazanimations.esp...I cant even remember what it does now tbh lol, think it just added spells., so no loss thx again If that's what I'm thinking it is, it's an obsolete esp adding the animations from the zaz animation pack to sexlab. Redneck2x closed it out back in August.
majordespair Posted November 13, 2013 Posted November 13, 2013 there was no point uploading my pap log m8, because devious wasn't even being recognised, once I turned off sexlabzazanimations.esp and prison overhaul and rebooted, I instantly got the devious devices installed msg , and it showing up in mcm, been fine ever since I suspect sexlabzazanimations.esp...I cant even remember what it does now tbh lol, think it just added spells., so no loss thx again If that's what I'm thinking it is, it's an obsolete esp adding the animations from the zaz animation pack to sexlab. Redneck2x closed it out back in August. ahhh kk tyvm, will fully remove it then, got so many SL mods out now its hard to keep up with old ones that break new ones
Min Posted November 13, 2013 Author Posted November 13, 2013 there was no point uploading my pap log m8, because devious wasn't even being recognised, once I turned off sexlabzazanimations.esp and prison overhaul and rebooted, I instantly got the devious devices installed msg , and it showing up in mcm, been fine ever since I suspect sexlabzazanimations.esp...I cant even remember what it does now tbh lol, think it just added spells., so no loss thx again The point would have been to immediately determine that the scripts weren't working by grepping the log, rather than playing "guess the problem" over 5ish posts, like we did.
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