Min Posted November 9, 2013 Author Posted November 9, 2013 Sent you a PM with another patch to try (Longer timeout for the sheathe animation). See if that solves it for you. If not, I'll probably have to download the race you're using / give it a try later.
Coopervane Posted November 9, 2013 Posted November 9, 2013 Excellent mod, my compliments to the chef's for both assets and scripting alike. Aswell the speedy delivery of hotfixes and new features. I would like to add a couple of suggestions however: 1) As others have noted, the use of Radiant Dwemer quest locations for Zed's quest is problematic. It was a good idea at first glance, gave the mod some oppertunity to play out differently each time by using different dungeon locations, but alas, when Zed or his desired items spawn on Solstheim or other locations (like Falskaar if installed), it becomes a real pain to start a new game and get started on the mod. We've probably all done the "way of the voice" quest ad nauseam by now, and it doesen't get any less tedious to power through it when you're only doing it to get access to Zed and the stuff he wants. Creating DLC or even mod dependancies just to bar problematic spawn locations is certainly not desireable, so perhabs the solution would be to go for broke and use static spawn locations instead. Or better still, if at all possible within the confines of Skyrim's systems, distribute some Dwemer chests in various "safe" locations, mark them with a unique keyword, and use the Radiant system to only spawn Zed and the items in a randomly chosen chest/location from the list so you have control over where they can end up, but still have the random element (maybe do something with the chests that don't end up containing the items aswell, IE, the booby-trapped chest idea might work well there). 2) I have no idea if this is even possible, but if it is: One problem with the belts is finding any armor to wear that doesen't have various clipping issues. Perhabs it would be possible to add an MCM option to not render the belt and/or restraints when ticked, and slot-32 (body/cuirass) is in use? That way, when wearing armor/clothes that should cover and hide the belt/restraints (but doesen't fully due to clipping), we could check the "hide model when clothed" option in the MCM menu and have it work with almost any armor/clothes (or not when wearing something that it doesen't clip with). Of course, the real trick then becomes to swap the model back when stripped by various other Sexlab mods (an invisible model might be prefable when wearing it under armor/clothes to avoid clipping, but when stripped, you would prefably want the belt/restraints to show up). The way Sexlab handles the Strapon model for females might be the key to have something like that work, seems like it's doing something similar to what would be needed.
UrbanSniper Posted November 9, 2013 Posted November 9, 2013 Just a minor update regarding the dungeon selection thing: just tested the Forbidden Tome quest start a few times to see what random dungeons were chosen. After about 6 tries, I managed to get all of them in Skyrim. It definitely seems to favor wanting to expand your travel out into the Dragonborn areas, but it is possible to get them all in the main world. Also seems to favor certain areas over others, as I got Nchardak, Kagrenzel, and Raldbthar more often than any others during those tests.
Min Posted November 9, 2013 Author Posted November 9, 2013 Excellent mod, my compliments to the chef's for both assets and scripting alike. Aswell the speedy delivery of hotfixes and new features. I would like to add a couple of suggestions however: 1) As others have noted, the use of Radiant Dwemer quest locations for Zed's quest is problematic. It was a good idea at first glance, gave the mod some oppertunity to play out differently each time by using different dungeon locations, but alas, when Zed or his desired items spawn on Solstheim or other locations (like Falskaar if installed), it becomes a real pain to start a new game and get started on the mod. We've probably all done the "way of the voice" quest ad nauseam by now, and it doesen't get any less tedious to power through it when you're only doing it to get access to Zed and the stuff he wants. Creating DLC or even mod dependancies just to bar problematic spawn locations is certainly not desireable, so perhabs the solution would be to go for broke and use static spawn locations instead. Or better still, if at all possible within the confines of Skyrim's systems, distribute some Dwemer chests in various "safe" locations, mark them with a unique keyword, and use the Radiant system to only spawn Zed and the items in a randomly chosen chest/location from the list so you have control over where they can end up, but still have the random element (maybe do something with the chests that don't end up containing the items aswell, IE, the booby-trapped chest idea might work well there). 2) I have no idea if this is even possible, but if it is: One problem with the belts is finding any armor to wear that doesen't have various clipping issues. Perhabs it would be possible to add an MCM option to not render the belt and/or restraints when ticked, and slot-32 (body/cuirass) is in use? That way, when wearing armor/clothes that should cover and hide the belt/restraints (but doesen't fully due to clipping), we could check the "hide model when clothed" option in the MCM menu and have it work with almost any armor/clothes (or not when wearing something that it doesen't clip with). Of course, the real trick then becomes to swap the model back when stripped by various other Sexlab mods (an invisible model might be prefable when wearing it under armor/clothes to avoid clipping, but when stripped, you would prefably want the belt/restraints to show up). The way Sexlab handles the Strapon model for females might be the key to have something like that work, seems like it's doing something similar to what would be needed. Thanks for the feedback . Regarding #1, a good solution was proposed several posts back that I'll be implementing at some point in the future. Regarding #2, Ehh, maybe. Without giving away future content, we have another item in the works that is going to require functionality like that. I could potentially see about expanding it to other devices, depends on how I implement it. Might be more trouble than it's worth. Sexlab's strapon model is just an item that's equipped during sex scenes, and has no relevancy,
fiewiel Posted November 9, 2013 Posted November 9, 2013 Actually I just tested again and with patch2 my char sheats the weapon and executes the random event. Now Im pretty sure that during the dragon fight 30 minutes ago my weapon didnt worked after my girl deceided its a good idea to fondle herself amidst a dragon breath. Summary... I cant reproduce the bug. Im sorry. What I can reproduce is a minor animation glitch. If I run around with my bow wielded and the random event hits, the animation is with bow in hand. After the event the bow is on the back and works normally. This doesnt happen with sword & shield. Easy to reproduce by running against a wall until event triggers.
Veladarius Posted November 9, 2013 Posted November 9, 2013 Snip 2) I have no idea if this is even possible, but if it is: One problem with the belts is finding any armor to wear that doesen't have various clipping issues. Perhabs it would be possible to add an MCM option to not render the belt and/or restraints when ticked, and slot-32 (body/cuirass) is in use? That way, when wearing armor/clothes that should cover and hide the belt/restraints (but doesen't fully due to clipping), we could check the "hide model when clothed" option in the MCM menu and have it work with almost any armor/clothes (or not when wearing something that it doesen't clip with). Of course, the real trick then becomes to swap the model back when stripped by various other Sexlab mods (an invisible model might be prefable when wearing it under armor/clothes to avoid clipping, but when stripped, you would prefably want the belt/restraints to show up). The way Sexlab handles the Strapon model for females might be the key to have something like that work, seems like it's doing something similar to what would be needed. What body are you using? I know with CBBE bodies there are a number of them that have minor variations, especially with the BBP/TBBP versions. Armors that I found worked best with CBBE are some of the non BBP/TPPB ones. UNP/UNPB bodies I have had pretty good success with as there are fewer variations of those. With that said there are few armors that the bra works well with as they need the armor molded around each breast.
Something Posted November 9, 2013 Posted November 9, 2013 Okay so i'm getting the message upon opening the forbidden bookshelf and taking the book that zaddForbiddenTomeQuest failed to start. I don't know what's up, I have all the requirements so i'm confused. Is there a load order issue or...? No, I don't have Dragonborn, and the DD ESPs are all at the bottom of my load order as follows Assets For the Masses Integration Devious Deviants Are you sure you're using the right version? (2.5.3 is current) If you're sure (And you've verified that you are indeed), is every Dwemer dungeon cleared? Is Urag dead? I'm certain i'm using the latest version (though for some strange reason when I start the game it says version 2.10000 is installed) Urag is alive, and i've cleared out some Dwemer dungeons, not all though.
Min Posted November 9, 2013 Author Posted November 9, 2013 I neglected to update the version variable (Hence why it displays 2.1). You can safely ignore that. Only one location requires an uncleared dungeon (The location containing the Dwemer Core), hmm. I'm not sure why this is failing to start for you, as my previous solution solved the problem for everyone else not using dragonborn. Try manually starting the quest a couple times? Perhaps it failing to start was a fluke. StartQuest zaddForbiddenTomeQuest followed by sqv zaddForbiddenTomeQuest (If this shows "State: Running", you're good to go).
volfin Posted November 9, 2013 Posted November 9, 2013 Short term work around. Disable undressing anim in SexLab, re enable once Urga has finished. Maybe Min can fix it properly in an update? Hi Tried untic undressing now the orc hangs me naked(not naked before) but the ani is still out of sync or something ScreenShot232.jpg Cant still not proceed after finding zed, no dialog option ScreenShot233.jpg ScreenShot236.jpg ? Is i the only one with this problem? Thanx That first pic is really strange. I have only seen that animation appear in Prison Overhaul. Or is there some other mod that adds that to Sexlab? If so please give details.
Min Posted November 9, 2013 Author Posted November 9, 2013 Urag disables the player with that animation for his Belt-Player scene in the Forbidden Tome quest.
Veladarius Posted November 9, 2013 Posted November 9, 2013 Short term work around. Disable undressing anim in SexLab, re enable once Urga has finished. Maybe Min can fix it properly in an update? Hi Tried untic undressing now the orc hangs me naked(not naked before) but the ani is still out of sync or something ScreenShot232.jpg Cant still not proceed after finding zed, no dialog option ScreenShot233.jpg ScreenShot236.jpg ? Is i the only one with this problem? Thanx That first pic is really strange. I have only seen that animation appear in Prison Overhaul. Or is there some other mod that adds that to Sexlab? If so please give details. I believe that is from the zaz animation pack. The o3dbondagetest mod in the skyrim adult download section adds it and a number of others to use on npc's triggered by casting a spell on them.
fiewiel Posted November 9, 2013 Posted November 9, 2013 If I use an arcane enchanter I get the message that I just sat on one of my plugs. Maybe a wrong message?
Something Posted November 9, 2013 Posted November 9, 2013 Try manually starting the quest a couple times? Perhaps it failing to start was a fluke. StartQuest zaddForbiddenTomeQuest followed by sqv zaddForbiddenTomeQuest (If this shows "State: Running", you're good to go). Okay so I tried that, didn't work. the State was listed as "Stopped" However on a hunch I decided to try again, this time with a fresh, new, clean save. COCing to the Arcanaeum, I took the book and the quest started immediately, no problem. I think I might have actually cleared out that particular dwemer dungeon you mentioned with the core without realizing it, that might have been the problem.
kronnos44 Posted November 9, 2013 Posted November 9, 2013 did the new update fix the fact that i can unequip my stuff without a key?
Min Posted November 9, 2013 Author Posted November 9, 2013 did the new update fix the fact that i can unequip my stuff without a key? Erm, what? You haven't ever been able to do that (Unless you manage to pick the lock / use magic to get it off). Reproduce the issue, and post a log?
fiewiel Posted November 9, 2013 Posted November 9, 2013 Ok, I can reproduce the bug with the disabled weapon. Not sure if it only happens with bows. You wield a bow, pull the string but do not release the arrow. Now if a random event hits and you start fondling your breasts or whatever, you hear sheat fx, sheat your bow. Now your bow is useless and you need to equip another weapon.
fiewiel Posted November 9, 2013 Posted November 9, 2013 The patch3 you send me didnt solved the problem. Seems that with patch3 also the messages which describe the random events are either totally missing or out of sync. Anyway, Im uninstalling patch3.
Min Posted November 9, 2013 Author Posted November 9, 2013 Makes sense that it wouldn't, if that's what's causing the problem for you. I'll figure out a reliable way to prevent that for bows (My character doesn't use archery ), and post up a fix sometime later. Working on the next big quest-line at the moment! (Though, the patch shouldn't have touched random event messages: The file I sent you isn't responsible for that. Feel free to uninstall it regardless, though, as you don't need it).
MadMaxxx Posted November 9, 2013 Posted November 9, 2013 I tried the new version yesterday. I enjoyed the new quest! I hope you will add more The only thing is i have to cheat to get volume 1 of zeds book. Since I use Immersive College of Winterhold http://skyrim.nexusmods.com/mods/36849/? The key and the letter works only the Forbidden Bookshelf cannot accessed. I there a possibility to that you can fix this? Also the Libirian Urag gro-Shub called me Novice although I am the archmage. Maybe you can add a custom dialog if the player is already archmage. (but the archmage need's also being punished )
fiewiel Posted November 9, 2013 Posted November 9, 2013 Out of interrest... by reading this thread I get the impression that using a strong magic spell a char can have an orgasm? Is this right? As all I get are the random events does this only work with magic?
fiewiel Posted November 9, 2013 Posted November 9, 2013 I tried the new version yesterday. I enjoyed the new quest! I hope you will add more The only thing is i have to cheat to get volume 1 of zeds book. Since I use Immersive College of Winterhold http://skyrim.nexusmods.com/mods/36849/? The key and the letter works only the Forbidden Bookshelf cannot accessed. I there a possibility to that you can fix this? Also the Libirian Urag gro-Shub called me Novice although I am the archmage. Maybe you can add a custom dialog if the player is already archmage. (but the archmage need's also being punished ) Btw youre the dovahkiin and he still calls you novice. You think he cares about you being some archmage?
Min Posted November 9, 2013 Author Posted November 9, 2013 I tried the new version yesterday. I enjoyed the new quest! I hope you will add more The only thing is i have to cheat to get volume 1 of zeds book. Since I use Immersive College of Winterhold http://skyrim.nexusmods.com/mods/36849/? The key and the letter works only the Forbidden Bookshelf cannot accessed. I there a possibility to that you can fix this? Also the Libirian Urag gro-Shub called me Novice although I am the archmage. Maybe you can add a custom dialog if the player is already archmage. (but the archmage need's also being punished ) He's a very old orc . That's what the "You're mistaken, I'm not a n..." response is for. Out of interrest... by reading this thread I get the impression that using a strong magic spell a char can have an orgasm? Is this right? As all I get are the random events does this only work with magic? The particular set of plugs (Cursed Plugs) that are equipped during The Forbidden Tome quest will never give the player an orgasm. Others, (such as the normal soulgem plug), can, if you cast a powerful enough spell. Plugs in future quests will be themed differently.
fiewiel Posted November 9, 2013 Posted November 9, 2013 But if I play a char which doesnt use magic, is there no way to reach a peak?
Min Posted November 9, 2013 Author Posted November 9, 2013 But if I play a char which doesnt use magic, is there no way to reach a peak? Not with the plugs that exist currently. Like I said, future plugs will be themed differently.
MadMaxxx Posted November 9, 2013 Posted November 9, 2013 Also the Libirian Urag gro-Shub called me Novice although I am the archmage. Maybe you can add a custom dialog if the player is already archmage. (but the archmage need's also being punished ) Btw youre the dovahkiin and he still calls you novice. You think he cares about you being some archmage? Good point!
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