Nalessa Posted September 1, 2014 Posted September 1, 2014 I'm only on 2.8.1 version, but if I were to upgrade to any future version, can I uninstall the seperate gag quest that I already have right now and it will be included with all the new dd integration versions? Kinda waiting on the next assets version as most likely several dd mods including integration will be updated aswell at that point
Coopervane Posted September 1, 2014 Posted September 1, 2014 I'm only on 2.8.1 version, but if I were to upgrade to any future version, can I uninstall the seperate gag quest that I already have right now and it will be included with all the new dd integration versions? Kinda waiting on the next assets version as most likely several dd mods including integration will be updated aswell at that point You could try the script/save cleaner util, i've seen that floating around the Nexus and people have had some luck with it apparently. But there's never any garuentees with that kind of stuff.
Content Consumer Posted September 1, 2014 Posted September 1, 2014 I'm only on 2.8.1 version, but if I were to upgrade to any future version, can I uninstall the seperate gag quest that I already have right now and it will be included with all the new dd integration versions? Kinda waiting on the next assets version as most likely several dd mods including integration will be updated aswell at that point You could try the script/save cleaner util, i've seen that floating around the Nexus and people have had some luck with it apparently. But there's never any garuentees with that kind of stuff. Before I started using LL mods, I used various save cleaners. Every one worked perfectly for me. Now, though... it seems to break my game more often than not. I'm really not sure which mod(s) or scripts are making it not work for me anymore. If you do use it, good luck. However, I can say that I am currently using 2.8.2 and not using the gag quest mod, and it's working exactly like it used to when I was using 2.8.1 WITH the gag quest mod.
Nalessa Posted September 1, 2014 Posted September 1, 2014 I'm only on 2.8.1 version, but if I were to upgrade to any future version, can I uninstall the seperate gag quest that I already have right now and it will be included with all the new dd integration versions? Kinda waiting on the next assets version as most likely several dd mods including integration will be updated aswell at that point You could try the script/save cleaner util, i've seen that floating around the Nexus and people have had some luck with it apparently. But there's never any garuentees with that kind of stuff. No, I mean I know all about savetool, I use it all the time and works really well. I ment, will it be included in all future integration versions? So I don't have to keep the seperate gagquest mod anymore? edit: nm, post above me explains it, ty ^^
Min Posted September 1, 2014 Author Posted September 1, 2014 Would it be possible to stop plugs/etc from activating when I'm in combat? I like the effects and triggers of the mod normally, but when in combat, and a high-arousal event triggers, enemies do not attack me (which is good) but usually I'm not trying to fight back, I'm trying to run away. It stops me from running while the animation plays, giving enemies time to catch up to me, thus making my attempt at running away useless. Umm... now that I think about it, I'm not even sure if this is a DD thing, a Sexlab thing, or even possibly an Arousal thing... and even if it is a DD issue, I'm not sure this is the right DD mod to ask this in... if I've asked this question/request in the wrong thread, can someone direct me to the correct thread? Yep, disable the "Hardcore" mode under the events and effects.
Content Consumer Posted September 1, 2014 Posted September 1, 2014 Would it be possible to stop plugs/etc from activating when I'm in combat? I like the effects and triggers of the mod normally, but when in combat, and a high-arousal event triggers, enemies do not attack me (which is good) but usually I'm not trying to fight back, I'm trying to run away. It stops me from running while the animation plays, giving enemies time to catch up to me, thus making my attempt at running away useless. Umm... now that I think about it, I'm not even sure if this is a DD thing, a Sexlab thing, or even possibly an Arousal thing... and even if it is a DD issue, I'm not sure this is the right DD mod to ask this in... if I've asked this question/request in the wrong thread, can someone direct me to the correct thread? Yep, disable the "Hardcore" mode under the events and effects. Ah! I never tried that. I thought that was just for disabling things like health draining or weapon fumbling in combat. Thanks!
pinky6225 Posted September 1, 2014 Posted September 1, 2014 Are there any plugs that don't fall if you're not wearing a chastity belt ? "Cuz I sometimes want the plugs but not the belt. A harness that holds plugs in but allows sex would be kinda cool (could have a buckle that NPC's can undo which the PC can't while wearing armbinder etc)
Content Consumer Posted September 1, 2014 Posted September 1, 2014 Are there any plugs that don't fall if you're not wearing a chastity belt ? "Cuz I sometimes want the plugs but not the belt. A harness that holds plugs in but allows sex would be kinda cool (could have a buckle that NPC's can undo which the PC can't while wearing armbinder etc) Ugg... I hate armbinders. How about a harness with a magically enchanted buckle that comes undone at the slightest touch of anyone except the wearer? Or... a plug, yes, but it's a hollow tube instead of solid, kind of like a ring gag? Hmm, maybe... maybe not. Still, I like the idea. There have been many times I've wanted plugs without chastity belts or harnesses.
xxsleepyxx Posted September 1, 2014 Posted September 1, 2014 I can't seem to get NPCs to stay bound by armbinders or keep their mouths open when gagged when going through load doors. Is there supposed to be something reapplying the animations and such? this ^
Mord Sif Posted September 1, 2014 Posted September 1, 2014 I can't seem to get NPCs to stay bound by armbinders or keep their mouths open when gagged when going through load doors. Is there supposed to be something reapplying the animations and such? this ^ Have you both set the number of "slotted" NPCs you want in the DD MCM? That helps apply the devices properly. There will still be times - like during combat or running to catch you up - when arms pop out of the binder, but it's brief in my experience. The only problems I've ever noticed with gags is that the mouth will close every few seconds before the gag forces it back open again. But yeah, if I want, say, two bound followers I set the slotted NPCs number to 2 and they stay bound for me, even through load doors.
Mahmood01 Posted September 1, 2014 Posted September 1, 2014 I show the Forbidden Tome quest as done, but the diamond on "Return to Urag." is not filled in. I found Zed, he said some stuff, but now Urag doesn't do anything when I speak with him. The belt is still on, no key opens it, but I can't figure out how to complete the quest. Sergius asks me to assist with some enchanting research, but tells me I have to get rid of the belt first. There are no open quests for the FT or for Sergius' one. I've done a couple of the things suggested, like the sgv command with the "player.moveto" command and have found some Dwemer items, but Urag doesn't complete the quest for me. I really would like to complete this one and start the next quest.
blindmankind Posted September 1, 2014 Posted September 1, 2014 i got a problem - when i reset sexlab animations, then i can not get it workin to register the dd belted animation in the versions before it worked alltime thanks for help can some one help me with this problem? i do not get it registered in sexlab animations :/ thanks
Min Posted September 1, 2014 Author Posted September 1, 2014 i got a problem - when i reset sexlab animations, then i can not get it workin to register the dd belted animation in the versions before it worked alltime thanks for help can some one help me with this problem? i do not get it registered in sexlab animations :/ thanks There is no problem - As of last update, DD registers animations with sexlab in a way that does not add them to the global animation pool (Thus, other mods will not receive animations intended for DD scenes).
sapho888 Posted September 1, 2014 Posted September 1, 2014 A couple nit picky things to mention (only because I love the mod so much!) 1. When removing the plugs, the text mentions "them" even though they are separate single plugs now. Probably a hold over from when they were combined into 1 item for both anal and vaginal plugs 2. When wearing the open chastity belt and anal plug, I can't remove the anal plug. Is this intended? I received the belt via the Skyrim Bound mod, so I'm not sure if it is an issue with how it or this mod. edit: actually point 2 might be an issue with my game and not the mod... so ignore that point.
sexbeard Posted September 2, 2014 Posted September 2, 2014 I still have a bug with all armbinder having their locks manipulated after I manipulated the very first one, so I can just take them all off (I have always had version 2.8.2). Is there any way to undo the manipulation using the command ~ thing?
kurotatsu Posted September 2, 2014 Posted September 2, 2014 I still have a bug with all armbinder having their locks manipulated after I manipulated the very first one, so I can just take them all off (I have always had version 2.8.2). Is there any way to undo the manipulation using the command ~ thing? Just manupulate it again.
sexbeard Posted September 2, 2014 Posted September 2, 2014 I still have a bug with all armbinder having their locks manipulated after I manipulated the very first one, so I can just take them all off (I have always had version 2.8.2). Is there any way to undo the manipulation using the command ~ thing? Just manupulate it again. I tried that, it didn't work they all were still unlocked. However it finally fixed itself after many many hours and several armbinders. So I think i'll just never touch the manipulate lock again. Brilliant mod though lots of fun once it's working properly
Nogurnot Posted September 2, 2014 Posted September 2, 2014 The MCM menu for this mod still only shows up every once in awhile. I had it, I updated assets and everything , now all my save games wont load. Started a new one fine, however the MCM menu doesn't show up again.
Akito2393 Posted September 2, 2014 Posted September 2, 2014 i cant get the dialogue to work on this, is there a reason for that? as up til now i am just sat watching them talk with no words
miked2626 Posted September 2, 2014 Posted September 2, 2014 Hi. I'm enjoying the mod but have hit a snag. I've found a couple people with the "put it on"/"carry on" bug earlier in the thread, but only with a specific item or two. I'm getting it with all my equipped DD items. I've tried crafting keys and adding all the key options from the console but can't find an option to use them. There's also no choice about lockpicking or magic. Galgat mentioned a workaround via rapidly right and left clicking but, as the first click just brings up the put it on/carry on choice I haven't been able to utilize that. I saw a couple pages back that this is known issue with the new piercings and will be fixed in 2.8.2. Is updating likely to fix my issue as well or do I have deeper problems? I'm working off fresh installation with assets 2.8.2, integration 2.8.1 and expansion 1.1.2. If not, I'd welcome any hints or tutorial recommendations for finding and fixing the keyword errors in the script. Thanks! ************************************************************************ That was and old thing I had problems, I think I wound up reinstalling everything to finally get past that problem. Or I had a load order problem, I forget. There is a known bug as to uninstalling the Vag piercing. which will be fixed on next update. you have to have the nipple piercings on to be able to use the removing device on the Vag Piercing. But your problems sounds deep. if is effecting everything. here is sample of my Load order if that might help. # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm Dragonborn.esm HearthFires.esm hdtHighHeel.esm HmmWhatToWear.esm HmmWhatToWearDawnGuard.esm FM - HaafingarHall.esm ZaZAnimationPack.esm SexLab.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm GGNorPhalt.esm <<< ignor this I just made so could make a map output for my Mod then deleted it. SexLabStatsManipulator.esp SkyUI.esp FNISSexyMove.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp SexLabWerewolves.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp HentaiCreatures.esp SexLabDefeat.esp Devious Deviants.esp Captured Dreams.esp DeviouslyHelpless.esp zenet_GagQuest.esp SexLabStopCombat.esp FM - UNP Merchants.esp FM - HHall Exterior.esp zarias_restraints.esp NewmillerPiercings3.esp NewmillerPiercings2.esp R18pn - Shanoa Armors.esp Zipsuit.esp Gatti12Jewelry.esp Osare GothicLolita.esp CD - Zarias Restraints addon.esp CD - Newmiller Piercings addon.esp CD - Tera Armors UNP Shop addon.esp Thanks for trying to help, Galgat. I wasn't able to get things running properly so I did a clean install of everything. Now I'm having a new and interesting hiccup! I reinstalled and updated the game, then my mods, including DD Assets 2.8.2 and DDi 2.8.2 (after ZAZ 5.6.2 and SexLab 1.59). Now, whether loading a clean save or even a brand new game, as soon as I save and reload I get three error messages: "Devious Devices has not been correctly upgraded from its previous version. Please clean save, as per the instructions in the support thread." "An error has occurred with your installation of Devious Devices. Please check the log for more information. Error Text: zad_DeviousDevices == none in Maintenance()" "An error has occurred with your installation of Devious Devices. Please check the log for more information. Error Text: Assets is undefined: You're probably running an out of date version of it. Please update Devious Devices - Assets to the latest version." Again, this occurs with either a clean save or a new game. I pulled up TES5Edit and DDi has a ton of errors, beginning with: zadQuestArmbinderNPC [sCEN:14029004] SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST zad_piercingVSoulMsg [MESG:14047AC9] MESG \ Menu Buttons \ Menu Button \ Conditions \ Condition \ CDTA - \ Parameter #1 -> [04023E70] < Error: Could not be resolved > And then continuing in like fashion through a lot of different errors. I'm attaching my papyrus log despite a clear warning in the log that I will be made fun of for posting what is clearly just a problem with an obsolete .esp. If anyone wants to try to make sense of what's going on I'd be delighted to get this sorted! Thanks for reading. Papyrus.0.rar
DistrictGlamour Posted September 2, 2014 Posted September 2, 2014 Hey Min, just wanna express my appreciation for your continuing dedication to providing tech support/troubleshooting on your mod. Even if I've never needed it, I know its a troublesome burden that mod creators need to deal with, and you do so wonderfully.
miked2626 Posted September 2, 2014 Posted September 2, 2014 Hey Min, just wanna express my appreciation for your continuing dedication to providing tech support/troubleshooting on your mod. Even if I've never needed it, I know its a troublesome burden that mod creators need to deal with, and you do so wonderfully. Indeed! Thanks for speaking for the too-often silent majority.
unmog Posted September 2, 2014 Posted September 2, 2014 Hmm, so I guess its just me, but I uninstalled the old assets, integration and expansions, then installed the new ones. Everything seems to be working fine except when I manually equip a blindfold, the script seems to unequip the blindfold and instead equip a slave hood. Not game breaking or anything but I can't figure this out, anyone else able to confirm blindfolds are working correctly? Doesnt seem to matter which one I use, normal, custom, ebonite, colored ones... I get a slave hood. An odd problem, not sure where to begin on it. I tried uninstalling the mods and reinstalling again, making a new character. I figure I screwed up somewhere but not sure where.
galgat Posted September 3, 2014 Posted September 3, 2014 Thanks for trying to help, Galgat. I wasn't able to get things running properly so I did a clean install of everything. Now I'm having a new and interesting hiccup! I reinstalled and updated the game, then my mods, including DD Assets 2.8.2 and DDi 2.8.2 (after ZAZ 5.6.2 and SexLab 1.59). Now, whether loading a clean save or even a brand new game, as soon as I save and reload I get three error messages: "Devious Devices has not been correctly upgraded from its previous version. Please clean save, as per the instructions in the support thread." "An error has occurred with your installation of Devious Devices. Please check the log for more information. Error Text: zad_DeviousDevices == none in Maintenance()" "An error has occurred with your installation of Devious Devices. Please check the log for more information. Error Text: Assets is undefined: You're probably running an out of date version of it. Please update Devious Devices - Assets to the latest version." Again, this occurs with either a clean save or a new game. I pulled up TES5Edit and DDi has a ton of errors, beginning with: zadQuestArmbinderNPC [sCEN:14029004] SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST zad_piercingVSoulMsg [MESG:14047AC9] MESG \ Menu Buttons \ Menu Button \ Conditions \ Condition \ CDTA - \ Parameter #1 -> [04023E70] < Error: Could not be resolved > And then continuing in like fashion through a lot of different errors. I'm attaching my papyrus log despite a clear warning in the log that I will be made fun of for posting what is clearly just a problem with an obsolete .esp. If anyone wants to try to make sense of what's going on I'd be delighted to get this sorted! Thanks for reading. I would go get Zaz 6.00 as one thing that might help. I know I let my zaz get a little old, and things got mucked up. might be worth a try. double check you have all the latest of DDa, DDi, DDx, and that you have "skse_1_07_01_installer.exe" is good idea to not only install the EXE installer in SKSE but to also get and install the "skse_1_07_01.7z" I had some troubles with my modding with out installing the "skse_1_07_01.7z" as well. If for some reason you re installed the creation kit, it over writes SKSE and this to is a problem, but can be solved by re installing SKSE. But I am only guessing , and you know better what you have installed than me. Also if you just got sexlab 1.59 make sure in the last MCM menu to re register the animations, then go to zaz, and re register them again also. This after you get the new zaz. it might help there is also s register of sorts in DD, but it is one I do, and it will say done, but if you go back there it will say not done again..I never understood this one. and of course you need to always run FNIS if have any doubt at all. if you do a manual Load order I drew up a sort of maybe helpful guild here, I probably don't have all ducks in a row, but I think is pretty close. http://www.loverslab.com/topic/35909-load-order-sticky/?do=findComment&comment=902819
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