Min Posted September 13, 2014 Author Posted September 13, 2014 I've never tried to put an armbinder on a follower before so I just tried it. The OP says DD is fully compatible with NPC (for the most part) BUT after a few seconds of wearing the armbinder, the NPC's arms pop out (minus her hands) and the idle stand animation plays as normal. Is there a fix for this or am I doing something wrong? thanks 1) Something is changing the NPC's animation, breaking the bound offset anim. 2) You have the "Number of Slotted NPC's" configuration option set to 0. Raise this to a non-zero value.
special Posted September 13, 2014 Posted September 13, 2014 I've never tried to put an armbinder on a follower before so I just tried it. The OP says DD is fully compatible with NPC (for the most part) BUT after a few seconds of wearing the armbinder, the NPC's arms pop out (minus her hands) and the idle stand animation plays as normal. Is there a fix for this or am I doing something wrong? thanks 1) Something is changing the NPC's animation, breaking the bound offset anim. 2) You have the "Number of Slotted NPC's" configuration option set to 0. Raise this to a non-zero value. Ah ha, thanks Min, my problem was 2).
Guest GuyWhoAbruptlyDisappeared Posted September 13, 2014 Posted September 13, 2014 Hi, I was having a major problem with Devious Devices causing FPS lag, and flooding the papyrus log with the following error: [06/14/2014 - 12:51:19PM] [zadNPC (1602F6AC)].zadnpcquestscript.OnUpdate() - (requested call) [06/14/2014 - 12:51:19PM] Dumping stack 1555320: [06/14/2014 - 12:51:19PM] Frame count: 0 (Page count: 0) [06/14/2014 - 12:51:19PM] State: Waiting on other stack for call (Freeze state: Freezing) [06/14/2014 - 12:51:19PM] Type: Normal [06/14/2014 - 12:51:19PM] Return register: None [06/14/2014 - 12:51:19PM] Has stack callback: No In a sudden act of determination, I cracked open the offending zadnpcquestscript.psc file, and discovered that in the update function, it calls DoRegister(): Event OnUpdate() int i = 0 actor akActor while i < libs.Config.NumNpcs --stuff EndWhile DoRegister() EndEvent This is the doregister function: Function DoRegister() RegisterForUpdate(2.0) EndFunction Which, if my logic is correct, means that the OnUpdate() is effectively doing this: Event OnUpdate() int i = 0 actor akActor while i < libs.Config.NumNpcs --stuff EndWhile RegisterForUpdate(2.0) EndEvent This should, if my logic is correct, cause Devious Devices to create an infinite number of update threads every time the script updates - it starts off registering one thread for update, then that thread registers for another thread, making two threads, then those two threads register two new threads, making four new threads, then 2^3, then 2^4, and so on, until finally the game starts lagging out. I changed the DoRegister() function to registerForSingleUpdate(2.0) so OnUpdate() effectively does the following: Event OnUpdate() int i = 0 actor akActor while i < libs.Config.NumNpcs --stuff EndWhile RegisterForSingleUpdate(2.0) EndEvent Which is a normal single-update chain that will end one thread before creating the next. And, as I suspected, the script errors stopped completely, the fps lag stopped completely. I have yet to see any repercussions to this change, though I haven't put any devious devices on npc's yet. I am sure that since nobody but me and one other person on LL seems to be having a problem with Devious Devices causing papyrus log errors, that this is a symptomatic tweak, and it's only fixing something that another mod of mine is breaking. Does anyone know what might interfere with Devious Devices to require me to make this change to fix it? Just out of curiosity, why does the original zadnpcquestscript.psc use RegisterForUpdate() instead of RegisterForSingleUpdate()?
Srende Posted September 13, 2014 Posted September 13, 2014 It probably should use RegisterForSingleUpdate() but it doesn't really matter in the way you suspected. The most recent registration always overrides previous ones. For example something like this: RegisterForUpdate(10.0) ; next update in 10s Utility.wait(5.0) ; next update in 5s RegisterForUpdate(20.0) ; next update in 20s The update is done 25s after first line is executed, and every 20s after that if no other registrations are done. Your issue might not even be caused by DDi, stack dumping happens when there are too many scripts running at once and skyrim will then dump all running scripts and stop their execution regardless of their source.
sexbeard Posted September 14, 2014 Posted September 14, 2014 I found Zed and am doing his quest of finding 3 items for him, got the first one (dwemer orb or something like that) and am now on to the other two for which he doesn't tell you what they are. One of my quest markers tells me to go to Alfthand Ruined Tower (I think it's called that) but as soon as I enter the doors it tells me to exit it again? I've picked up almost everything in the place (it's thankfully really tiny) and opened and emptied all the chests but no completion of finding the second item, if I leave the ruins again there is still a quest marker telling me one of the items is inside??? Sometimes the quest markers can get a bit confused. With Alfthand, you likely need to go into the main ruins. The tower is a separate building. There should be a ramp heading down around the side of the glacier that leads to the main ruin entrance. That's where you'll need to go. Found it in the main ruins, thanks for the help
Guest GuyWhoAbruptlyDisappeared Posted September 14, 2014 Posted September 14, 2014 It probably should use RegisterForSingleUpdate() but it doesn't really matter in the way you suspected. The most recent registration always overrides previous ones. For example something like this: RegisterForUpdate(10.0) ; next update in 10s Utility.wait(5.0) ; next update in 5s RegisterForUpdate(20.0) ; next update in 20s The update is done 25s after first line is executed, and every 20s after that if no other registrations are done. Your issue might not even be caused by DDi, stack dumping happens when there are too many scripts running at once and skyrim will then dump all running scripts and stop their execution regardless of their source. That's what I thought, but the stack dumping was done only with Zad scripts. It did not interfere with any other scripts in the entire game. However, it did cause major FPS lag. I didn't know RegisterForUpdate removes the previous thread. Also, I don't know how DD works, and I agree that it's probably a mod conflict. However, I just tested three times by switching back and forth between RegisterForSingleUpdate and RegisterForUpdate -- When I use RegisterForUpdate, I get major FPS lag. When I use RegisterForSingleUpdate, I don't. My only question is why that is the case. Perhaps something is causing Skyrim to not remove the thread when it should?
Min Posted September 14, 2014 Author Posted September 14, 2014 It probably should use RegisterForSingleUpdate() but it doesn't really matter in the way you suspected. The most recent registration always overrides previous ones. For example something like this: RegisterForUpdate(10.0) ; next update in 10s Utility.wait(5.0) ; next update in 5s RegisterForUpdate(20.0) ; next update in 20s The update is done 25s after first line is executed, and every 20s after that if no other registrations are done. Your issue might not even be caused by DDi, stack dumping happens when there are too many scripts running at once and skyrim will then dump all running scripts and stop their execution regardless of their source. That's what I thought, but the stack dumping was done only with Zad scripts. It did not interfere with any other scripts in the entire game. However, it did cause major FPS lag. I didn't know RegisterForUpdate removes the previous thread. Also, I don't know how DD works, and I agree that it's probably a mod conflict. However, I just tested three times by switching back and forth between RegisterForSingleUpdate and RegisterForUpdate -- When I use RegisterForUpdate, I get major FPS lag. When I use RegisterForSingleUpdate, I don't. My only question is why that is the case. Perhaps something is causing Skyrim to not remove the thread when it should? It should indeed be RegisterForSingleUpdate (Though, not for the reason you mentioned). The only case where RegisterForUpdate would cause issues in the manner that you've described, would be if the function were taking longer than 2.0 seconds to execute (Unlikely but possible, depending on your script load). Will be fixed for next update.
Guest GuyWhoAbruptlyDisappeared Posted September 14, 2014 Posted September 14, 2014 It probably should use RegisterForSingleUpdate() but it doesn't really matter in the way you suspected. The most recent registration always overrides previous ones. For example something like this: RegisterForUpdate(10.0) ; next update in 10s Utility.wait(5.0) ; next update in 5s RegisterForUpdate(20.0) ; next update in 20s The update is done 25s after first line is executed, and every 20s after that if no other registrations are done. Your issue might not even be caused by DDi, stack dumping happens when there are too many scripts running at once and skyrim will then dump all running scripts and stop their execution regardless of their source. That's what I thought, but the stack dumping was done only with Zad scripts. It did not interfere with any other scripts in the entire game. However, it did cause major FPS lag. I didn't know RegisterForUpdate removes the previous thread. Also, I don't know how DD works, and I agree that it's probably a mod conflict. However, I just tested three times by switching back and forth between RegisterForSingleUpdate and RegisterForUpdate -- When I use RegisterForUpdate, I get major FPS lag. When I use RegisterForSingleUpdate, I don't. My only question is why that is the case. Perhaps something is causing Skyrim to not remove the thread when it should? It should indeed be RegisterForSingleUpdate (Though, not for the reason you mentioned). The only case where RegisterForUpdate would cause issues in the manner that you've described, would be if the function were taking longer than 2.0 seconds to execute (Unlikely but possible, depending on your script load). Will be fixed for next update. That is entirely possible. I have many scripted mods running at once.
galgat Posted September 14, 2014 Posted September 14, 2014 I'm doing the quest with the chastity belt and the soul gem that I got at the Mages College from the Master Enchanter. How does one know when the soul gem is ready to be removed? I've had it in for about 10 levels now and its never "fully charged" whenever I return. (And yes, I'm avoiding orgasms). Is there something that could be preventing your arousal from getting to 100? For example, might you have set the arousal locked in the MCM menu? Well, I've managed to stand my character in front of Sergius with an Arousal of 100 and ...nothing. The gems are still not charged according to him. Even though they've "moved around" and been "warm" inside her. I know if I let them stay charged long enough, my character will collapse and pleasure herself and then arousal will drop right off. Logically, Sergius has to accept them back before then, right? I'm simply following him around naked at the moment trying to keep my arousal high and hope that at some time he'll accept them. Have I forgotten something here? Is there actually more to this quest than charging the soulgems? yeppers that is what i did, and the gem's will cause you to have and orgasm, and they will start to vibrate really bad, at that very moment (before you hit the floor, and do the finger) you have to click Sergius, if you miss it your will hit the floor, and go through the mastribation routine, and its over until next time, It was a very flutrating quest for me. I have sworn never to pick it up again, it is a Kool quest, and really shows some of the neat scripting that has been done in DD, but it is also very troublesome. If you do ever complete it you get a sort of neat Item, I do not want to spoil that, but you do get something for completing it right.
erni88 Posted September 14, 2014 Posted September 14, 2014 Can someone tell me what are the clothes used in last 5 screenshots, attached to download section of this mod? I would like to know how to obtain them
Mord Sif Posted September 14, 2014 Posted September 14, 2014 Can someone tell me what are the clothes used in last 5 screenshots, attached to download section of this mod? I would like to know how to obtain them Lots of people ask about them. No one gets them. They're private assets and the member who took the shots doesn't tend to share I'm afraid.
Guest Posted September 14, 2014 Posted September 14, 2014 I'm doing the quest with the chastity belt and the soul gem that I got at the Mages College from the Master Enchanter. How does one know when the soul gem is ready to be removed? I've had it in for about 10 levels now and its never "fully charged" whenever I return. (And yes, I'm avoiding orgasms). Is there something that could be preventing your arousal from getting to 100? For example, might you have set the arousal locked in the MCM menu? Well, I've managed to stand my character in front of Sergius with an Arousal of 100 and ...nothing. The gems are still not charged according to him. Even though they've "moved around" and been "warm" inside her. I know if I let them stay charged long enough, my character will collapse and pleasure herself and then arousal will drop right off. Logically, Sergius has to accept them back before then, right? I'm simply following him around naked at the moment trying to keep my arousal high and hope that at some time he'll accept them. Have I forgotten something here? Is there actually more to this quest than charging the soulgems? yeppers that is what i did, and the gem's will cause you to have and orgasm, and they will start to vibrate really bad, at that very moment (before you hit the floor, and do the finger) you have to click Sergius, if you miss it your will hit the floor, and go through the mastribation routine, and its over until next time, It was a very flutrating quest for me. I have sworn never to pick it up again, it is a Kool quest, and really shows some of the neat scripting that has been done in DD, but it is also very troublesome. If you do ever complete it you get a sort of neat Item, I do not want to spoil that, but you do get something for completing it right. I finally got it completed. Many thanks.
gooniwoo Posted September 14, 2014 Posted September 14, 2014 I'm stuck at a worse spot myself. Having done most of the orc's quest, I now need to find 3 things for Zed. The last of which is probably in Solstheim. I've not been there before however, and when I take the boat, I immediately start masturbating due to high arousal with the plugs Zed uses, breaking the entire loading sequence of arriving by boat. Not sure how to get around this. Any suggestions? Tried lowering all the chances of events happening to 1 but that had no effect. Tried setting arousal to blocked aswell but that had no effect.
Khe Posted September 14, 2014 Posted September 14, 2014 like many of the changes, but there are a few quirks: vaginal piercing using nipple piercing text. (again), piercing spells not removing on unwearing piercings. "your chastity bra uncomfortably is restricts your movement", or something like that. grammar fix please! if harnesses are added by this mod (I forget which adds what), why does it say messages about a chastity belt (which is not worn)? your chastity belt chafes as you ride, etc. No belt worn! hope these can be addressed
ButchDiavolo Posted September 14, 2014 Posted September 14, 2014 I'm stuck at a worse spot myself. Having done most of the orc's quest, I now need to find 3 things for Zed. The last of which is probably in Solstheim. I've not been there before however, and when I take the boat, I immediately start masturbating due to high arousal with the plugs Zed uses, breaking the entire loading sequence of arriving by boat. Not sure how to get around this. Any suggestions? Tried lowering all the chances of events happening to 1 but that had no effect. Tried setting arousal to blocked aswell but that had no effect. wait with taking the boat until after the masturbation event has happened?
Nalessa Posted September 15, 2014 Posted September 15, 2014 I installed a custom race called ningheim, and for some reason starting a new game integration menu never shows up ... even after waiting it just doesn't show up at all. Assets seems to load fine, I can use console to add items, but none of the integration effects ever come up neither. Is this mod just incompatible with this custom race? All other mods (sexlab, submit, arousal, ZaZ, cursed loot, etc etc) seem to load just fine and all work aswell, it's only integration and the menu that aren't being installed correctly it seems.
Thisdoesntwork Posted September 15, 2014 Posted September 15, 2014 Ok, might be a dumb question, but how do I remove a blindfold? Key doesnt seem to work, talking gave me no new option. Has anyone answered this ? I have been googling this for a few hours by now and found nothing. Talking to blacksmiths ( tried all 3 in Whiterun ) doesnt do anything. Or are they not blacksmiths ? The dude at the skyforge etc. Im only getting one extra dialogue " Hey stud --> I need sex " or something but that doesnt really help. Here's a complete list of my mods, maybe im missing one that lets me talk to people about removing DD http://puu.sh/bzQNv/314cbaee55.png
Guest GuyWhoAbruptlyDisappeared Posted September 15, 2014 Posted September 15, 2014 Is there any kind of option to disable piercing/plug/etc. events while in combat? It's very annoying and takes me out of the game when I'm fighting a dragon priest and my character starts rubbing one out.
Content Consumer Posted September 15, 2014 Posted September 15, 2014 Is there any kind of option to disable piercing/plug/etc. events while in combat? It's very annoying and takes me out of the game when I'm fighting a dragon priest and my character starts rubbing one out. Heh... I asked this not long ago. Disable hardcore effects in the MCM.
Coopervane Posted September 15, 2014 Posted September 15, 2014 Ok, might be a dumb question, but how do I remove a blindfold? Key doesnt seem to work, talking gave me no new option. Has anyone answered this ? I have been googling this for a few hours by now and found nothing. Talking to blacksmiths ( tried all 3 in Whiterun ) doesnt do anything. Or are they not blacksmiths ? The dude at the skyforge etc. Im only getting one extra dialogue " Hey stud --> I need sex " or something but that doesnt really help. Here's a complete list of my mods, maybe im missing one that lets me talk to people about removing DD http://puu.sh/bzQNv/314cbaee55.png Blacksmith's won't do anything, you need a working restraints key to remove it. Using only DDi itself, you'd have to craft it at a forge after reading the fobidden tome at the college of Winterhold, but there are many otehr DD mods that not only put the items into use in the game world, but also add ways to find keys.
Content Consumer Posted September 15, 2014 Posted September 15, 2014 Ok, might be a dumb question, but how do I remove a blindfold? Key doesnt seem to work, talking gave me no new option. Has anyone answered this ? I have been googling this for a few hours by now and found nothing. Talking to blacksmiths ( tried all 3 in Whiterun ) doesnt do anything. Or are they not blacksmiths ? The dude at the skyforge etc. Im only getting one extra dialogue " Hey stud --> I need sex " or something but that doesnt really help. Here's a complete list of my mods, maybe im missing one that lets me talk to people about removing DD http://puu.sh/bzQNv/314cbaee55.png Blacksmith's won't do anything, you need a working restraints key to remove it. Using only DDi itself, you'd have to craft it at a forge after reading the fobidden tome at the college of Winterhold, but there are many otehr DD mods that not only put the items into use in the game world, but also add ways to find keys. I'm trying to remember... I tried a mod a few weeks ago that gave blacksmiths (and other people too via settings in MCM) the ability to remove devices... Dang. Wish I could remember the name of the mod. It's one of the DD mods... Anyway, that might be what Thisdoesntwork is talking about...
vipermagi Posted September 16, 2014 Posted September 16, 2014 I installed a custom race called ningheim, and for some reason starting a new game integration menu never shows up ... even after waiting it just doesn't show up at all. Assets seems to load fine, I can use console to add items, but none of the integration effects ever come up neither. Is this mod just incompatible with this custom race? All other mods (sexlab, submit, arousal, ZaZ, cursed loot, etc etc) seem to load just fine and all work aswell, it's only integration and the menu that aren't being installed correctly it seems. I believe Integration runs a check upon first load that requires you to save and then load again. I believe this was introduced because initializing a lot of scripts simultaneously causes bad things to happen to puppies. Think of the puppies, try saving and reloading.
wulfgear09 Posted September 16, 2014 Posted September 16, 2014 Ok, might be a dumb question, but how do I remove a blindfold? Key doesnt seem to work, talking gave me no new option. Has anyone answered this ? I have been googling this for a few hours by now and found nothing. Talking to blacksmiths ( tried all 3 in Whiterun ) doesnt do anything. Or are they not blacksmiths ? The dude at the skyforge etc. Im only getting one extra dialogue " Hey stud --> I need sex " or something but that doesnt really help. Here's a complete list of my mods, maybe im missing one that lets me talk to people about removing DD http://puu.sh/bzQNv/314cbaee55.png You do know there is fake keys and real keys that you can find on the bad guys and chests ? you can set this % chance in mcm Before you are belted .If you let it just go default and put on the belt you still have a 3% chance to get a 50/50 chance at a real key . the creator of this outstanding mod made this to echo realism if you have a blindfold locked on your head and you couldn't see you would stay close to master ,but being the whoreborn you just had to run off didn't ya!
Thisdoesntwork Posted September 16, 2014 Posted September 16, 2014 Ok, might be a dumb question, but how do I remove a blindfold? Key doesnt seem to work, talking gave me no new option. Has anyone answered this ? I have been googling this for a few hours by now and found nothing. Talking to blacksmiths ( tried all 3 in Whiterun ) doesnt do anything. Or are they not blacksmiths ? The dude at the skyforge etc. Im only getting one extra dialogue " Hey stud --> I need sex " or something but that doesnt really help. Here's a complete list of my mods, maybe im missing one that lets me talk to people about removing DD http://puu.sh/bzQNv/314cbaee55.png You do know there is fake keys and real keys that you can find on the bad guys and chests ? you can set this % chance in mcm Before you are belted .If you let it just go default and put on the belt you still have a 3% chance to get a 50/50 chance at a real key . the creator of this outstanding mod made this to echo realism if you have a blindfold locked on your head and you couldn't see you would stay close to master ,but being the whoreborn you just had to run off didn't ya! Yeah i know that there are keys, i found one ( Chastity key ) but i have no idea how to use it. Clicking on the items in inventory doesnt give me any options to use the said key atleast. Only things like " Force open, Cast magic " But no " use key " And it wasnt my fault ! Well not entirely atleast. I kinda sorta ran too close to a bandit camp and got caught and now im stuck with a blindfold what i cant remove cause i just started a new game and im only wearing some DD items. And to answer Content Consumer. Yeah i know that there is a DD mod that is supposed to do that. DD Restrained i think. in MCM there is the option to change the willingness of either Anyone or Blacksmiths to remove some pieces. I have changed everything even close to being helpfull to 100% but npcs wont do anything. So what im trying to ask is.. Does it even work ? Is it possible for npcs to remove the items ? Or is it only by crafting / using cheats / removing the mod ?
Nergui Posted September 16, 2014 Posted September 16, 2014 If you don't get the option to unlock a device when trying to take it off, then the key you have is a fake. Just to test, make a save and then use either/both of these commands with the console and try again, the option to unlock the item should appear. player.additem xx01775f 1 ;Restraints Keyplayer.additem xx008a4f 1 ;Chastity Key (change xx to your DDi load order index) If this doesn't work, then you have a glitched item. Otherwise reload previous save and continue your quest to escape from sexual denial.
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