VaunWolfe Posted August 18, 2014 Posted August 18, 2014 I removed all Devious Devices dependent mods then reinstalled Assets and Integration. And activated just those two. I still get that Error.
Min Posted August 18, 2014 Author Posted August 18, 2014 Ok I was told to go here. I have the required mods for this mod but when I create a character and sometimes when I load I get this Libs is none in zadNPCQuestscript. incomplete uninstall/upgrade attempt? I removed all Devious Devices dependent mods then reinstalled Assets and Integration. And activated just those two. I still get that Error. If you're seeing that error on an existing character, you've done something to break the environment in which DD's scripts operate. If you're seeing that on a new character, you probably have a corrupt installation.
Min Posted August 18, 2014 Author Posted August 18, 2014 Min, Veladarius, Coopervane: Earlier in this thread, I had posted about the slot-hider in the last version not saving the change to slot 61 when loading a save. This version now retains the setting when loading a save game. And Dual Sheath Redux is happy once again. Just thought it would be fair to post back to let you know that issue was fixed, at least for me. Thank you. (and, no, I won't call you a "king", lol) Slot 50 is the new recommended device hider slot. We consolidated the gags (They used to occupy two slots) in to one slot, which freed up 50 for use with the device hider. You're less likely to have conflicts with 50 than 61, I believe.
galgat Posted August 18, 2014 Posted August 18, 2014 I removed all Devious Devices dependent mods then reinstalled Assets and Integration. And activated just those two. I still get that Error. here is a partial load order I use, might help. GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 Dragonborn.esm=1 hdtHighHeel.esm=1 HearthFires.esm=1 HmmWhatToWear.esm=1 HmmWhatToWearDawnGuard.esm=1 FM - HaafingarHall.esm=1 ZaZAnimationPack.esm=1 SexLab.esm=1 Schlongs of Skyrim - Core.esm=1 ;this one according to dependancys could be above Sexlab, but I keep below SexLabAroused.esm=1 ;best to have below sexlab, and above everything else, as many mods use it. Devious Devices - Assets.esm=1 ;DD .ESM stuff one Devious Devices - Integration.esm=1 ;DD .ESM stuff two Devious Devices - Expansion.esm=1 ;DD .ESM stuff three SkyUI.esp=1 ;MCM absolute needed, I like to keep at top of ESP files SexLabStatsManipulator.esp=1 FNISSexyMove.esp=1 Schlongs of Skyrim.esp=1 SOS - VectorPlexus Regular Addon.esp=1 MoreNastyCritters.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDG.esp=1 SexLabNudeCreaturesDB.esp=1 HentaiCreatures.esp=1 SexLabWerewolves.esp=1 SexLabDefeat.esp=1 Devious Deviants.esp=1 ;DD .ESP stuff one this one critical above all other DD ESP's I think Captured Dreams.esp=1 ;DD .ESP stuff two DeviouslyHelpless.esp=1 ;DD .ESP stuff three zenet_GagQuest.esp=1 SexLabStopCombat.esp=1 also run tes5edit on your load order, and see if it finds any disorder's. it will tell you, and explain to you where, and what the problem is, if you have a load order problem, as it checks dependancy's when loading ( and some other stuff ). I don't know why you would not have that script. also. something that troubled my Modding is that "sexlab aroused" does not unpack all of its scripts. this would cause zad lib's to fail for me on load. when Modding. so you might want to unpack the BSA for "sexlab aroused", and allow the scripts to be installed loose. ( for this I use BSA Browser ) but there are other ways to unpack them Google just something's you might try, It may not help, "but I am only trying to help you." and it should'nt hurt anything. [i will tell you I have never used a Bash patch, nor do I use Boss or any other supposed mod load order thing] I prefer to make my own CTD's [but I trust, and take advice from Tes5Edit]
Veladarius Posted August 19, 2014 Posted August 19, 2014 Awesome mod, been having fun with it! I recently ran into problems though, I bought a custom harness from the Captured Dreams shops, put it on, and then unequiped it. The first time I did this, there was the normal dialog, but after closing that dialog and trying again the equipped "marker" just disappeared and there was no dialog. I went to De'Zra (part of Captured Dreams) and paid to get it off, still didn't work! So then, I tried the console, first unequipping the item, which didn't work, then I tried to removeitem, which removed then item in my inventory, but the harness was still on my player model, and its effects were still there (couldn't put on armor)! Another problem I had was that after acquiring the book: "Devious Devices: Chastity Belt", I tried talking to the librarian to get the tomb quest, but the option wasn't there! I don't know if this a conflict with my other mods, or something else, but both of these problems are driving me crazy! If you need my full modlist I can tell you. I hope you can get back to me, thanks! The item may have broken, it can happen occasionally. It is was the custom slave harness from the Expansion, use showinventory in the console on yourself and look for an item with no name that says is worn and has an id # starting with the load order position of the Expansion and remove it. For the quest, if you have a belt on it will not start, if you don't have one on and still have the broken item it may be the issue.
Min Posted August 19, 2014 Author Posted August 19, 2014 Awesome mod, been having fun with it! I recently ran into problems though, I bought a custom harness from the Captured Dreams shops, put it on, and then unequiped it. The first time I did this, there was the normal dialog, but after closing that dialog and trying again the equipped "marker" just disappeared and there was no dialog. I went to De'Zra (part of Captured Dreams) and paid to get it off, still didn't work! So then, I tried the console, first unequipping the item, which didn't work, then I tried to removeitem, which removed then item in my inventory, but the harness was still on my player model, and its effects were still there (couldn't put on armor)! Another problem I had was that after acquiring the book: "Devious Devices: Chastity Belt", I tried talking to the librarian to get the tomb quest, but the option wasn't there! I don't know if this a conflict with my other mods, or something else, but both of these problems are driving me crazy! If you need my full modlist I can tell you. I hope you can get back to me, thanks! To expand upon what Veladarius said, you suffered a desync (the most common cause of which is having multiple copies of the same item in your inventory). In the future, don't try to console remove the item. Follow the instructions in the FAQ section to resolve the issue. Drop the book and pick it back up whilst not wearing a belt to start the quest.
Flameustc Posted August 19, 2014 Posted August 19, 2014 When I tried to unequip a vaginal piercing in ddi 2.8.1 without a tool, sometimes I got options said "put it in"/"carry on", and sometimes "force it out"/"carry on". I must miss something, so could someone tell me what's happening please?
Min Posted August 19, 2014 Author Posted August 19, 2014 When I tried to unequip a vaginal piercing in ddi 2.8.1 without a tool, sometimes I got options said "put it in"/"carry on", and sometimes "force it out"/"carry on". I must miss something, so could someone tell me what's happening please? Known issue; I forgot to change a keyword for that dialogue. Will be fixed for the maintenance patch (2.8.2). In the mean time, you can access the standard unequip option for the vaginal piercings if you simultaneously equip the nipple piercings.
judge0 Posted August 19, 2014 Posted August 19, 2014 Min, Veladarius, Coopervane: Earlier in this thread, I had posted about the slot-hider in the last version not saving the change to slot 61 when loading a save. This version now retains the setting when loading a save game. And Dual Sheath Redux is happy once again. Just thought it would be fair to post back to let you know that issue was fixed, at least for me. Thank you. (and, no, I won't call you a "king", lol) Slot 50 is the new recommended device hider slot. We consolidated the gags (They used to occupy two slots) in to one slot, which freed up 50 for use with the device hider. You're less likely to have conflicts with 50 than 61, I believe. Thanks for pointing that out, I missed it with all the other updates.
Flameustc Posted August 19, 2014 Posted August 19, 2014 When I tried to unequip a vaginal piercing in ddi 2.8.1 without a tool, sometimes I got options said "put it in"/"carry on", and sometimes "force it out"/"carry on". I must miss something, so could someone tell me what's happening please? Known issue; I forgot to change a keyword for that dialogue. Will be fixed for the maintenance patch (2.8.2). In the mean time, you can access the standard unequip option for the vaginal piercings if you simultaneously equip the nipple piercings. Thank Min for quick answer. Since that's an unintentional bug, will it mess anything? Actually I felt ddi 2.8.1 is a little more buggy than previous version. In 1hr game playing I encountered desync problems for three times, "able to unequip some devices without asking for a key", "display not updated when devices put on", "multiple exclusive devices can be worn simultaneously". After I turned on log and loaded a previous save, everything went well for the next 1hr though. Now I guess something goes wrong when I click "put it in" vaginal piercing for 10+ times. It that the case or the reason lies in some other places?
Min Posted August 19, 2014 Author Posted August 19, 2014 When I tried to unequip a vaginal piercing in ddi 2.8.1 without a tool, sometimes I got options said "put it in"/"carry on", and sometimes "force it out"/"carry on". I must miss something, so could someone tell me what's happening please? Known issue; I forgot to change a keyword for that dialogue. Will be fixed for the maintenance patch (2.8.2). In the mean time, you can access the standard unequip option for the vaginal piercings if you simultaneously equip the nipple piercings. Thank Min for quick answer. Since that's an unintentional bug, will it mess anything? Actually I felt ddi 2.8.1 is a little more buggy than previous version. In 1hr game playing I encountered desync problems for three times, "able to unequip some devices without asking for a key", "display not updated when devices put on", "multiple exclusive devices can be worn simultaneously". After I turned on log and loaded a previous save, everything went well for the next 1hr though. Now I guess something goes wrong when I click "put in on" vaginal piercing for 10+ times. It that the case or the reason lies in some other places? Desyncs are almost always caused by the user not reading the FAQ, . Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. The vaginal piercing removal bug is a harmless menu bug, caused by the menu checking for the wrong keyword. It cannot cause any other problems in your game.
galgat Posted August 19, 2014 Posted August 19, 2014 1. You all need to remember this is a mod that is free. No one twisted your arm to Install it. 2. The people that made this did it because they enjoy doing it, and they are not payed in any way other than once in awhile one of you says thx U, and I really like what you did. 3. That does not mean they don't want to hear about true problems. But be sure you read the doc's, and have not done anything off the wall. 4. Like console every single item, and then put them on, and find out latter you consoled the wrong item. Each piece has 2 items. 5. It is possible to console the wrong item, with the same name, and that can be very bad. 6. Check back through the threads, your problem may have already been answered. It may take a bit, but you are way more sure to get an answer that way, and you may learn something else you needed to know. 7. I have already seen the same questions answered multiple times. 8. I would understand that if the release had been out a month or more, the thread can get large, but right now its not that many pages to look back through sense the release of this Update. 9. Mainly remember it is free. 10. Not like Diable 3, where 50% ( actually I think it was way higher than that ) of the people that played Diablo 2 hated it, and Blizard cried all the way to the bank, after selling 6 Mil. copies the first day at 60 Bucks a pop. Nope this is free. Most everyone has been really nice, I just wanted to remind you all how little anyone gets for making these. And that a couple of addaboy's to the modders goes a long way.
magicrealm Posted August 19, 2014 Posted August 19, 2014 i am very happy about the new Version. finally i can use dd again. the harness now Counts as a chastity belt, preventing all animations a belt prevents. i am not happy about this. is there any way to prevent the harness to Count as a chastity belt ?
Princessity Posted August 19, 2014 Posted August 19, 2014 Harnesses have been treated as belts since they were added to Integration. But there is a "custom harness" item in Devious Devices Expansion that doesn't have the belt functionality. But it's also provided as is and developing it more is not a priority so it's only available in one colour (black leather) and I think it doesn't do anything other than being a lockable decoration like cuffs and collars
Mister X Posted August 19, 2014 Posted August 19, 2014 Hey, awesome update again, though I couldn't test the new piercings yet But I've recognized something that already was mentioned earlier (I think), so a little "bug" with the armbinder. The problem is the following one: Once you've manipulated the locks so you can take off the binder easily, this manipulation stays forever and for any following armbinder. So I manipulate the locks for one armbinder, then "loose" it to some bandits (these perverts ), the next that will be equipped still is manipulated. So maybe it is possible to tweak this a little bit, like the manipulation is gone once the armbinder is out of/new to the inventory or even just effective once. So you manipulate, take it on, and since it's taken off again, the locks are really locked again. Would something like this be possible?
Min Posted August 19, 2014 Author Posted August 19, 2014 Hey, awesome update again, though I couldn't test the new piercings yet But I've recognized something that already was mentioned earlier (I think), so a little "bug" with the armbinder. The problem is the following one: Once you've manipulated the locks so you can take off the binder easily, this manipulation stays forever and for any following armbinder. So I manipulate the locks for one armbinder, then "loose" it to some bandits (these perverts ), the next that will be equipped still is manipulated. So maybe it is possible to tweak this a little bit, like the manipulation is gone once the armbinder is out of/new to the inventory or even just effective once. So you manipulate, take it on, and since it's taken off again, the locks are really locked again. Would something like this be possible? Yup. It's on the list: https://github.com/DeviousDevices/DDi/issues/34
xiiken Posted August 19, 2014 Posted August 19, 2014 How to remove the Nipple Piercings and Vaginal Piercings?
Veladarius Posted August 19, 2014 Posted August 19, 2014 How to remove the Nipple Piercings and Vaginal Piercings? They use a key called a Piercing Removal Tool. You will need to remove the vaginal one first, there is an issue with it and it can't be removed if the nipple ones are not equipped.
Gameplayer Posted August 19, 2014 Posted August 19, 2014 Who would want to remove piercings? Goodbye Padded Bra is was fun. I guess I have to dig around for why the two occupy the same slot, I'm sure its been asked before. Either way its cool, currently you can have a harness with the piercings so it offers a lot of choice... There is a device that might inspire bra plus nipple piercing combo in future. Maybe an artist would make such a device if option was there.
Veladarius Posted August 19, 2014 Posted August 19, 2014 Who would want to remove piercings? Goodbye Padded Bra is was fun. I guess I have to dig around for why the two occupy the same slot, I'm sure its been asked before. Either way its cool, currently you can have a harness with the piercings so it offers a lot of choice... There is a device that might inspire bra plus nipple piercing combo in future. Maybe an artist would make such a device if option was there. Mainly it was an issue of using another slot for items, also it didn't make sense to use the nipple piercings with the bra if they would be covered by it. The Aradia items could use the two together as I believe it doesn't cover much (I think) but the bra would have to be set to a different slot than the normal DD bra.
magicrealm Posted August 19, 2014 Posted August 19, 2014 i cant believe it. it is real : NO FLYING HORSE ANYMORE No whirling camera, no rocket Shooting outdoor animations SO GREAT. Congrats and THANK YOU i have a minor Trouble, animations like plug vibration, armbinder struggle, horny, etc play only 2 seconds then stop, something breaks them. any idea ? cant be loadorder or fnis.
Azaira Posted August 19, 2014 Posted August 19, 2014 I don't know if this is an issue with Integration or Assets, or if it's because of a conflicting mod (can't think of any, and disabled most others to test it). When an NPC gets equipped with an armbinder, then they see an enemy, the NPC goes to attack it ignoring the armgbinder completely. After it's dead, the NPC still ignores the armbinder and has her arms to her sides.
SleepyJim Posted August 19, 2014 Posted August 19, 2014 I don't know if this is an issue with Integration or Assets, or if it's because of a conflicting mod (can't think of any, and disabled most others to test it). When an NPC gets equipped with an armbinder, then they see an enemy, the NPC goes to attack it ignoring the armgbinder completely. After it's dead, the NPC still ignores the armbinder and has her arms to her sides. In the devious devices MCM there's an option for the number of slotted NPCs which is set to 0 by default. Set this number to match the number of NPCs you have with you that you want the devices to work on. That should help keep those arms where they belong.
Azaira Posted August 19, 2014 Posted August 19, 2014 Thank you XD She still pulls her arms out to try to attack, but they go back in after a second. She still tries to attack, and sometimes manages to hit a time or two, but its better than before.
Princessity Posted August 19, 2014 Posted August 19, 2014 i cant believe it. it is real : NO FLYING HORSE ANYMORE No whirling camera, no rocket Shooting outdoor animations SO GREAT. Congrats and THANK YOU i have a minor Trouble, animations like plug vibration, armbinder struggle, horny, etc play only 2 seconds then stop, something breaks them. any idea ? cant be loadorder or fnis. It sounds like something is trying to constantly refresh animations. The only 2 things I remember doing that are sanguines debauchery and old versions of ZAP. Are you sure your zaz animation pack is up to date?
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