scatcat101 Posted August 24, 2014 Posted August 24, 2014 Okay is there a way to disable that damn Underneath thing? I use armor mods that have quite a few pieces and everytime I tell it not to hide something, save and then reload it will go right back to hiding the default slot 60. Why can we even change that if it reverts after reloading a save? >_> Before reporting issues / complaining about things, try updating to the most recent version. I'm not sure where you get the impression I was complaining. I guess I shouldn't use words like "damn" since it prolly gives people the wrong impression. And I have the most recent version, unless it's changed in the past three days or so. Guess I'll have another look at the download section.
Min Posted August 24, 2014 Author Posted August 24, 2014 I'm not sure where you get the impression I was complaining. I guess I shouldn't use words like "damn" since it prolly gives people the wrong impression. And I have the most recent version, unless it's changed in the past three days or so. Guess I'll have another look at the download section. No worries. That functionality was added about a week ago, in update 2.8.1 (Which also changed the default Device Hider Slot to 50, instead of 60.
scatcat101 Posted August 24, 2014 Posted August 24, 2014 I'm not sure where you get the impression I was complaining. I guess I shouldn't use words like "damn" since it prolly gives people the wrong impression. And I have the most recent version, unless it's changed in the past three days or so. Guess I'll have another look at the download section. No worries. That functionality was added about a week ago, in update 2.8.1 (Which also changed the default Device Hider Slot to 50, instead of 60. Kay thanks for the quick replies, updating now!
monkey342 Posted August 24, 2014 Posted August 24, 2014 (edited) Ok does anyone know why the animations are not working, I check the MCM to make sure that ZAZ animations was registered but when Urag cast the spell and the animation doesn't start. As for the belt... well the thing doesn't appear but the plugs do. I used Mod organizer for all of my mods. So to be clear there are no animations and some of the model of the belt isn't showing up. Edited August 24, 2014 by monkey342
Zederia Posted August 24, 2014 Posted August 24, 2014 Is it lucky that I have legitimately never had a bug, glitch or problem with any devious devices mod? It means that you have a reasonable level of reading comprehension, and haven't done anything incredibly screwy with your installation. That's not to say that I don't introduce bugs (I do, these things happen!), but the vast majority of reported issues are due to one of the above conditions not being met. I installed it with NMM, and also I grabbed the latest GIT (which I installed manually), it is still not working..
pavelius_pavlentius Posted August 24, 2014 Posted August 24, 2014 Ok does anyone know why the animations are not working, I check the MCM to make sure that ZAZ animations was registered but when Urag cast the spell and the animation doesn't start. As for the belt... well the thing doesn't appear but the plugs do. I used Mod organizer for all of my mods. So to be clear there are no animations and some of the model of the belt isn't showing up. Same problem, no animations are working.
angelwing Posted August 24, 2014 Posted August 24, 2014 hello, I have a problem getting DD to work: I'm under the impression I installed the game as per the instructions, although I forgot to save and load the first time I tried the mod, though when I discovered this I uninstalled it, reloaded the save, exited skyrim, reinstalled it and tried again. however, the same thing happens: I went to winterhold, took the key from the desk, went to the bookcase (which was clipping with another one of the same kind) took the books and nothing happened . . . at all even when I read the books nothing happens. I went to a forge made some of the items but when I try to equip them they don't appear. I'm under the impression that I have all the required mods in the correct load order, so what am I doing wrong?
Veladarius Posted August 24, 2014 Posted August 24, 2014 Ok does anyone know why the animations are not working, I check the MCM to make sure that ZAZ animations was registered but when Urag cast the spell and the animation doesn't start. As for the belt... well the thing doesn't appear but the plugs do. I used Mod organizer for all of my mods. So to be clear there are no animations and some of the model of the belt isn't showing up. Same problem, no animations are working. hello, I have a problem getting DD to work: I'm under the impression I installed the game as per the instructions, although I forgot to save and load the first time I tried the mod, though when I discovered this I uninstalled it, reloaded the save, exited skyrim, reinstalled it and tried again. however, the same thing happens: I went to winterhold, took the key from the desk, went to the bookcase (which was clipping with another one of the same kind) took the books and nothing happened . . . at all even when I read the books nothing happens. I went to a forge made some of the items but when I try to equip them they don't appear. I'm under the impression that I have all the required mods in the correct load order, so what am I doing wrong? If items don't appear when equipped it is a good indicator that the scripts are not running, likely you are having a number of script errors and it is keeping Integration from working. Check your log and fix the mods that are throwing errors.
Eaoro Posted August 24, 2014 Posted August 24, 2014 Hello, I've got some problems too with Intergration : When I load a save, a window pop-up to warn me that Deviously Helpless (and other mods) run with Integration 2.8.1 and my version is "0.0.0" I updated all the requirements but it didn't work. Also, I think it's connected, with DD Cursed Loot, even if I choose a 100% chance to get "caught" it didn't trigger. I run BOSS, TES5Edit and it says that everything work. Any ideas ?
zupra Posted August 24, 2014 Posted August 24, 2014 I noticed custom slave harness suddenly won't open the option window. Therefore removing the item is impossible and using unequipitem command won't help either. I wonder if the chastity belt quest broke it somehow. I had quicksave before finishing the quest and i noticed that if i didn't remove the custon slave harness myself before handing the book over it would end up being stuck like now. (so it was working before that) The orc was able to remove everything but that item. That slave harness came from another mod so maybe it caused it or something? I did update DD mods aswell before the problem but since it worked before ending the quest i don't think that is the problem. edit: Hmm found some instructions form the page 236. BRB! Edit. Ok got it removed and the item is working again. Also I had some item with no name "worn" x 17. I wonder what is that lol. I removed all of them but after typing showinventory again there was still always one left. Then i also had some ghost weapon which i deleted, or at least it made a sound of a weapon when i deleted it. Also a lot a BAD EDITOR ID's but i quess i can ignore those. Read the FAQ. The use of the console for fixing that issue is not recommended, and has not been necessary since 2.8.0. Well i only had that one custom slave harness in my inventory, or only one of them was visible. Through showinventory i managed to delete two of them.
Zederia Posted August 24, 2014 Posted August 24, 2014 *snip* likely you are having a number of script errors and it is keeping Integration from working. Check your log and fix the mods that are throwing errors. And what if the number of errors has not changed, the older version worked and the new one doesn't?
Srende Posted August 24, 2014 Posted August 24, 2014 Hello, I've got some problems too with Intergration : When I load a save, a window pop-up to warn me that Deviously Helpless (and other mods) run with Integration 2.8.1 and my version is "0.0.0" I updated all the requirements but it didn't work. Also, I think it's connected, with DD Cursed Loot, even if I choose a 100% chance to get "caught" it didn't trigger. I run BOSS, TES5Edit and it says that everything work. Any ideas ? You need to do a clean save of the mods. Remove them, load the game, save, reinstall, continue. Also, what version of DH are you using? That error message should be bit more informative in 1.15, essentially telling you to reinstall it.
Eaoro Posted August 24, 2014 Posted August 24, 2014 Hello, I've got some problems too with Intergration : When I load a save, a window pop-up to warn me that Deviously Helpless (and other mods) run with Integration 2.8.1 and my version is "0.0.0" I updated all the requirements but it didn't work. Also, I think it's connected, with DD Cursed Loot, even if I choose a 100% chance to get "caught" it didn't trigger. I run BOSS, TES5Edit and it says that everything work. Any ideas ? You need to do a clean save of the mods. Remove them, load the game, save, reinstall, continue. Also, what version of DH are you using? That error message should be bit more informative in 1.15, essentially telling you to reinstall it. Ok I did what you say and the window don't pop-up anymore. However, DD Cursed loot and Devious trap doesn't work... Thank you for this first step
angelwing Posted August 24, 2014 Posted August 24, 2014 I checked the log, but I'm not sure what I'm looking for. the only thing that seems to come up that may indicate something's up is that something "dispatches messages to plugin listeners", after which the next line says "no listeners detected".
Min Posted August 24, 2014 Author Posted August 24, 2014 Ok does anyone know why the animations are not working, I check the MCM to make sure that ZAZ animations was registered but when Urag cast the spell and the animation doesn't start. As for the belt... well the thing doesn't appear but the plugs do. I used Mod organizer for all of my mods. So to be clear there are no animations and some of the model of the belt isn't showing up. Same problem, no animations are working. Animations (Such as the Urag scene) are provided by Zap. You likely didn't run FNIS, or had errors when it ran.
alanyi3393 Posted August 24, 2014 Posted August 24, 2014 Do u have to complete winterhold's main quest first,then the Sergius expirment quest can be started?
makico Posted August 24, 2014 Posted August 24, 2014 lol I'm confused confused . ... So ... now equip again the sergius belt and plug but his quest is bug ... i try to 100 asoused but nothig ... what can i do ? Oh ... i'm idiot quest work , is just difficult to find the right time Thk for your work Deviant Developer
Min Posted August 24, 2014 Author Posted August 24, 2014 I installed it with NMM, and also I grabbed the latest GIT (which I installed manually), it is still not working.. Post a copy of your Papyrus.0.log, in which you: Start a new game while running the Beta off of Github (Soon to be 2.8.2). Save your game. Reload your game. ...And the mod fails to initialize. And I'll take a look at what the issue for you might be. I've yet to receive a report of the issue occurring while running the 2.8.2 codebase, and could not reproduce it myself over 15~ new games. Though the issue hasn't ever occurred for me, I fixed a number of things that could potentially be contributing to the mod suspending instead of initializing for some users. Current Beta - https://github.com/DeviousDevices/DDi 2.8.0 - https://github.com/DeviousDevices/DDi/tree/f37c9d18d481e564dee3bc6d6b6c91149a1c6eab
Zederia Posted August 24, 2014 Posted August 24, 2014 specify on #3: my CURRENT game, or the new game? edit: a NEW game loads 2.8.2, my current one does not. (not tried the 2.8.0 on current yet though) update: 2.8.0 won't load on current game either, looks like it's probably just that savegame and I'll just have to restart
Min Posted August 24, 2014 Author Posted August 24, 2014 New version is up: Version 2.8.2. This version is mostly a bugfix release, though it also contains one large change: Zenetx's Gags Overhaul has now been merged in to Integration proper. Thanks for all your work on the Gags, Zenetx! Upgrade Instructions: Ensure that you're running Sexlab 1.58 or later. Copy/paste files. Enjoy. Changelog (Hopefully) Fixed the cause of DD failing to initialize for some users. Zenetx's Gags Overhaul has been adopted as the official behavior for gags, and has been merged in to Integration (Thanks Zenetx!). Fixed a race condition when swapping armor with the Devices Underneath system. Added a new animation for solo masturbation scenes, while wearing an armbinder. DD now utilizes phantom animations to avoid polluting the Sexlab animation pool (For DDBeltedSolo, and DDArmbinderSolo). Fixed the armbinder fallback, for the animation filter. Fixed a keyword bug associated with the vaginal piercing menu. Fixed incorrect vaginal piercing menu text. Added a new keyword to the breast compression enchantment. Modders that wish to develop more revealing Bras can now exclude the zad_effBra magic effect to avoid breast compression. Cursed plugs should now render properly. Manipulating the lock on one armbinder will no longer permit the player to escape the next equipped armbinder. Gags containing the zbfEffectOpenMouth or zbfAnimMouth001 keywords will no longer apply the open mouth expression to actors. Side Note: Apparently the Ratings system for LoversLab is operational again. If you enjoy this mod and the content that it adds to your game, please remember to rate it.
Zederia Posted August 24, 2014 Posted August 24, 2014 awesome I figure it's something in that specific save, not in the plugin itself. I scrapped the save (wasn't too far anyway) and have started anew Keep up the great work
sapho888 Posted August 24, 2014 Posted August 24, 2014 New version is up: Version 2.8.2. This version is mostly a bugfix release, though it also contains one large change: Zenetx's Gags Overhaul has now been merged in to Integration proper. Thanks for all your work on the Gags, Zenetx! Changelog Zenetx's Gags Overhaul has been adopted as the official behavior for gags, and has been merged in to Integration (Thanks Zenetx!). Does this mean that DDi is now not compatible with other gag dialogue mods, such as DD Restrained?
Min Posted August 24, 2014 Author Posted August 24, 2014 New version is up: Version 2.8.2. This version is mostly a bugfix release, though it also contains one large change: Zenetx's Gags Overhaul has now been merged in to Integration proper. Thanks for all your work on the Gags, Zenetx! Changelog Zenetx's Gags Overhaul has been adopted as the official behavior for gags, and has been merged in to Integration (Thanks Zenetx!). Does this mean that DDi is now not compatible with other gag dialogue mods, such as DD Restrained? It is my belief that mods such as DD Restrained will continue to function, by overriding DD's new default gag behavior, just as they overrode the old (Block all dialogue) behavior.
uglykidcid Posted August 24, 2014 Posted August 24, 2014 Are there any special upgrade instructions I CTD every time I try to save now?
kplh Posted August 24, 2014 Posted August 24, 2014 Gags containing the zbfEffectOpenMouth or zbfAnimMouth001 keywords will no longer apply the open mouth expression to actors. Won't that cause face to clip through gag now?
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