Whizkid Posted June 11, 2014 Posted June 11, 2014 Help me understand this "Devices Underneath" thing. I have a "Scarlet Dawn Shaw", and a "Collar (Leather)" from DD. Both of these items take up the same equip-slot. Does this 'underneath' system mean that I can wear both of them and have them both be visible on my character at the same time? If so, how would I set that up in the MCM? How does your Undies system works? Is there something I have to pay attention for my 'Make it compatible' project? The system is fairly simple: Essentially a hiddden item is equipped on your character, which has it's ArmorAddon managed by script. By use of Logical And's / Or's, the slotmask of the hidden item's AA is updated to hide whatever should be hidden, as per the current MCM configuration. The slotmask is updated every time an item is equipped / unequipped, and is rebuilt entirely on game load / mcm reconfiguration. This permits us to hide items without unequipping them. It doesn't let us render more than one item per slot. It should be compatible with everything. In the case of slot conflicts (It uses 60 by default), the slot can be reconfigured to another slot, via the MCM. If you're interested in taking a look at the implementation of the system, it is contained within the zadDevicesUnderneathScript.psc, and zadDevicesUnderneathPlayerScript.psc I just would like to thank you for the great work done on the last release. the new SKSE plugin is doing a wonderful work, the performance improvement is really noticeable and I hardly notice any problem anymore, same for the fix on device de-sync, I havent encountered that problem since the update good job! Thanks! is it possible to explain how the hide system works maybe give an example say leather bracers and how it works using this system, thanks.
permidion Posted June 11, 2014 Posted June 11, 2014 is it possible to explain how the hide system works maybe give an example say leather bracers and how it works using this system, thanks. the idea is that the device, when worn, dont show up through other piece of clothes/armor. so if you wear, for example, steel bracer, and you want your cuff to be hidden, then in the configuration, in the "Hands (39)" block, select "Cuff (arms / armbinder (59))" and the cuff will be hidden.
Min Posted June 11, 2014 Author Posted June 11, 2014 Will i have any problems with scripts, if i will change body part slots in nif-files and creation kit? I chenged slots for padded cuffs. I thing it is work fine. But i am not good in you scripts If the slot you changed it to overlaps with another DD item, you'll have problems. Aside from that, you should be fine. just a reminder, anyone knows how I can get the armbender and/or cuffs to be automaticaly equiped on victims when the relevant animation is triggered without having th armbender in the victims inventory? thnx You can't at the moment: I could add a feature that would accomplish this, though. I may do this pending time / public interest. The system is fairly simple: Essentially a hiddden item is equipped on your character, which has it's ArmorAddon managed by script. By use of Logical And's / Or's, the slotmask of the hidden item's AA is updated to hide whatever should be hidden, as per the current MCM configuration. The slotmask is updated every time an item is equipped / unequipped, and is rebuilt entirely on game load / mcm reconfiguration. This permits us to hide items without unequipping them. It doesn't let us render more than one item per slot. It should be compatible with everything. In the case of slot conflicts (It uses 60 by default), the slot can be reconfigured to another slot, via the MCM. If you're interested in taking a look at the implementation of the system, it is contained within the zadDevicesUnderneathScript.psc, and zadDevicesUnderneathPlayerScript.psc Thanks for the explanation. Good to know that I don't have to change or add anything to the items. If that will ever be subject to change, I would like to ask for a PN so I can make the according changes. No problem: There is one keyword that you can add to items. If the *NoHide (zad_NoHide, heroMaster_NoHide, etc) keyword is present on an item, it will not hide items. This was created for things like body harnesses, which should not hide piercings/bra's, given their revealing nature.
Whizkid Posted June 12, 2014 Posted June 12, 2014 is it possible to explain how the hide system works maybe give an example say leather bracers and how it works using this system, thanks. the idea is that the device, when worn, dont show up through other piece of clothes/armor. so if you wear, for example, steel bracer, and you want your cuff to be hidden, then in the configuration, in the "Hands (39)" block, select "Cuff (arms / armbinder (59))" and the cuff will be hidden. thanks for the explanation
BareFeetSlave Posted June 12, 2014 Posted June 12, 2014 Hi I get "Libs is none in zadNPCquestScript" on fresh install Have Live a Deviant Life & SD+ I do not have any MCM!
Danaume Posted June 12, 2014 Posted June 12, 2014 Any possibility of getting Zaria's Restraints added to Devious Devices? The 'pierced on' chastity device in particular is just beautifully wicked... http://www.nexusmods.com/skyrim/mods/13290/?
Nalessa Posted June 12, 2014 Posted June 12, 2014 Any possibility of getting Zaria's Restraints added to Devious Devices? The 'pierced on' chastity device in particular is just beautifully wicked... http://www.nexusmods.com/skyrim/mods/13290/? Captured Dreams has an optional download that adds those restraints to the shop along al the DD gear.
Findout Posted June 12, 2014 Posted June 12, 2014 That hide and seek system is really slick! I know right, I only got around to messing with recently . Ok, it gets down to my characters boobs look better in revealing armor then a chastity bra! I haven't tried the option that removes sounds and is done inside inventory yet.
Kryzhal Posted June 13, 2014 Posted June 13, 2014 New update and still no fix for the chastity unequipe glitch cmon( u unequippe and its stil on pluggs wont come out one!) man getting tired of loading previous saves and doing it al over again. Just make an debug/clean scripts option or some thing thats gets rid of it.
five_by_five Posted June 13, 2014 Posted June 13, 2014 Fun fact: after using DD for 2 weeks+ I still don't really get what cuffs (arms & legs) and collars actually do. If they have scripted effects attached to them they must be fairly subtle - well other than "being locked". Or maybe the intended effects just aren't working for me, who knows. I was expecting debuffs of movement speed or maybe combat skills.
permidion Posted June 13, 2014 Posted June 13, 2014 New update and still no fix for the chastity unequipe glitch cmon( u unequippe and its stil on pluggs wont come out one!) man getting tired of loading previous saves and doing it al over again. Just make an debug/clean scripts option or some thing thats gets rid of it. seems you have an item de-sync problem. try manually equipping the chastity belt. do you get the usual Devious Device message box when equipping it? do you see the "Remove Belt" quest starting message? if not, you have a de-sync problem. simply go to your inventory and click several time on the belt to equip/unequip it until you get the normal message. at that point you should be synced again. quicksave and quickload. you should be able to unequip and re-equip the belt normally at that point.
permidion Posted June 13, 2014 Posted June 13, 2014 Fun fact: after using DD for 2 weeks+ I still don't really get what cuffs (arms & legs) and collars actually do. If they have scripted effects attached to them they must be fairly subtle - well other than "being locked". Or maybe the intended effects just aren't working for me, who knows. I was expecting debuffs of movement speed or maybe combat skills. look at the active effects panel in the spell window
five_by_five Posted June 13, 2014 Posted June 13, 2014 Well I do, seeing nothing there is why I brought this up, permidion Wouldn't dare to make guesstimates about my damage output.
Coopervane Posted June 13, 2014 Posted June 13, 2014 Fun fact: after using DD for 2 weeks+ I still don't really get what cuffs (arms & legs) and collars actually do. If they have scripted effects attached to them they must be fairly subtle - well other than "being locked". Or maybe the intended effects just aren't working for me, who knows. I was expecting debuffs of movement speed or maybe combat skills. Currently they don't do anything per se, except print some flavour text every once in a while in the top left corner (If you use Deviously Helpless though, they can also make you fumble and trip, so that's worth a look). The problem with them is that cuffs are very restrictive things if they were actually made to be cuffs, IE, they would be game-breaking, you coulden't play untill you got them off again, so there are some problems in realizing them. The fumble/stumble mechanics from DH are a nice touch, aswell it would be possible to add some minor debuffs to them, but it's something that requires some more thought.
Min Posted June 13, 2014 Author Posted June 13, 2014 New update and still no fix for the chastity unequipe glitch cmon( u unequippe and its stil on pluggs wont come out one!) man getting tired of loading previous saves and doing it al over again. Just make an debug/clean scripts option or some thing thats gets rid of it. Read the FAQ. Hi I get "Libs is none in zadNPCquestScript" on fresh install Have Live a Deviant Life & SD+ I do not have any MCM! You didn't install the mod properly.
Supremezero Posted June 13, 2014 Posted June 13, 2014 Okay... I am now officially lost. I installed everything exactly as instructed on the front page, double checked that I had all the prerequisites, and it's still not working. It registers that Devious Devices exists in a manner of speaking: unequipped models exist (found them in Captured Dreams Shop), And there's a Devious Devices tab in the MCM... but when I try to open it, it won't open, and when I try to put on (almost) any device, there's no model, and no effect. The only exception being an open Chastity Belt, for some reason, which got a model. Still no effects, though. So I'm just plain lost.
permidion Posted June 13, 2014 Posted June 13, 2014 Well I do, seeing nothing there is why I brought this up, permidion Wouldn't dare to make guesstimates about my damage output. mmm, then maybe thats because I installed the "Deviously Helpless" mod. have a try, it add several "fun" effect (which work too even if disable the autoamtic helpless main event)
permidion Posted June 13, 2014 Posted June 13, 2014 Okay... I am now officially lost. I installed everything exactly as instructed on the front page, double checked that I had all the prerequisites, and it's still not working. It registers that Devious Devices exists in a manner of speaking: unequipped models exist (found them in Captured Dreams Shop), And there's a Devious Devices tab in the MCM... but when I try to open it, it won't open, and when I try to put on (almost) any device, there's no model, and no effect. The only exception being an open Chastity Belt, for some reason, which got a model. Still no effects, though. So I'm just plain lost. if the Devious Device MCM menu is not displaying: either it has not finished loading, and you need to wait till you get the notice "MCM has registered 1 new menu". you can also quicksave/quickload to speedup the MCM internal refresh to get the notice. or something is fucked in your game and/or mod installation, at this point I would suggest uninstalling the mod, load the last save, make a new save, exit, clean your save using the "Save game script cleaner" tool, load that save, make a new save, exit, reinstall the mod.
Kryzhal Posted June 13, 2014 Posted June 13, 2014 New update and still no fix for the chastity unequipe glitch cmon( u unequippe and its stil on pluggs wont come out one!) man getting tired of loading previous saves and doing it al over again. Just make an debug/clean scripts option or some thing thats gets rid of it. seems you have an item de-sync problem. try manually equipping the chastity belt. do you get the usual Devious Device message box when equipping it? do you see the "Remove Belt" quest starting message? if not, you have a de-sync problem. simply go to your inventory and click several time on the belt to equip/unequip it until you get the normal message. at that point you should be synced again. quicksave and quickload. you should be able to unequip and re-equip the belt normally at that point. yes i do get the message box with the message and the quest ectect and it just wont come of how many times i try to equip unequipe it it stays on and it says i am already wearing a device, and ive tryed to unequiped it by opening and close inventory a hundred times still doesn't work.
Kryzhal Posted June 13, 2014 Posted June 13, 2014 New update and still no fix for the chastity unequipe glitch cmon( u unequippe and its stil on pluggs wont come out one!) man getting tired of loading previous saves and doing it al over again. Just make an debug/clean scripts option or some thing thats gets rid of it. Read the FAQ. Hi I get "Libs is none in zadNPCquestScript" on fresh install Have Live a Deviant Life & SD+ I do not have any MCM! You didn't install the mod properly. yes i did install the mod properly and no it wont come off.
Nightmyste Posted June 13, 2014 Posted June 13, 2014 New update and still no fix for the chastity unequipe glitch cmon( u unequippe and its stil on pluggs wont come out one!) man getting tired of loading previous saves and doing it al over again. Just make an debug/clean scripts option or some thing thats gets rid of it. Read the FAQ. Hi I get "Libs is none in zadNPCquestScript" on fresh install Have Live a Deviant Life & SD+ I do not have any MCM! You didn't install the mod properly. yes i did install the mod properly and no it wont come off. the second comment was to the other poster, in your case try storing everything in your inventory in some sort of a container, then type "player.showinventory" in the console to seewhat you have equipped, anything without a name (IE just an item code) must be unequipped and removed via console code, after which it should work properly again. yes i've had this problem before and many others with me and this Works most if not all the time.
permidion Posted June 13, 2014 Posted June 13, 2014 ... ... after which it should work properly again... if everything goes correctly. I would suggest doing a quicksave/quickload just after finishing to unequip the device (placeholder and effect, remember all device are a combination of two items) doing a player.unequipeall can also force unequipping any remaining items
Spyder Arachnid Posted June 13, 2014 Posted June 13, 2014 Okay so hit a dead end. Checked back a few pages, but didn't see any answer and the main page doesn't have any answer either. Playing through the Forbidden Tome quest, and I'm at the point to collect the items at the different Dwemer ruins. I got two of them in Skyrim, the other is in Solstheim. So I got the ones in Skyrim no probs, but the one in Solstheim is not showing up. I went into the dungeon, did all kinds of killing and stuff to get to where the chest is that has the item, finally get there, open the chest, and there is nothing in there. No quest item at all. Just a couple gems and that's it. So now I'm stuck. I have no idea what the items are called, so I can't look them up in the console, and I don't know the quest stages so I can't advance it, I just have an empty chest with no quest item, yet the quest marker is still pointing at the empty chest. So I can't proceed any further, and I have all these devices on me that I can't remove now either. Any help would be appreciated. EDIT: Nevermind, was able to fix it by searching "Odd" via the console and found the other one that I was missing and added it, and it caused the quest to advance. Ignore my bickering, got it fixed.
permidion Posted June 13, 2014 Posted June 13, 2014 EDIT: Nevermind, was able to fix it by searching "Odd" via the console and found the other one that I was missing and added it, and it caused the quest to advance. Ignore my bickering, got it fixed. good you could fix it, still, strange the item was not added to the chest
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now