Jump to content

Recommended Posts

Posted
2 hours ago, pnutz78 said:

ran the command it reset, waited another 5 days- nothing happened, index again stuck at 30.

The timer was changed in the latest release. You can't just wait 24 hours in-game to advance, you need to wait for an hour 24 times, or just play through the game normally.

Posted (edited)
43 minutes ago, pnutz78 said:

thx a lot! You want me to just overwrite the existing mod completely? I am using mod organizer.

Yeah, you're basically getting version 1.3.3 early. Remember to wait 1 hour at a time to allow the timer to count up.

 

27 minutes ago, Code Serpent said:

The timer was changed in the latest release. You can't just wait 24 hours in-game to advance, you need to wait for an hour 24 times, or just play through the game normally.

Which is what I thought was probably wrong, but I had a fiddle and found some inconsistent behavior myself and some leftover debug code. I removed that and it seemed to be working better. But I didn't catch that pnutz only waited 5 days after resetting the timer (possibly in 5 24 hour blocks), so maybe it was just that.

Edited by jib_buttkiss
Posted

Thx for all the help- will try this now. Out of curiosity: how does the mod handle fast travel or carriage rides in terms of hour counting....?

Posted (edited)

Not sure if this is a reported issue, but I have reached the PC bimbofication stage where you receive the nail polish, despite having YPS installed and integration enabled in the MCM it still uses the included slavetats.

Should add that I am on LE and am still having the issue with 1.3.3

Edited by alphastriker021
Posted

Can corruption be safely added by other mods? This seems like the type of mod I'd want to build interaction for into PW.

 

@brewmasterhal lmk how the patch progresses if you start that. I've worked to improve PW's API but it's still messy and incomplete. I can also work hooks into PW's code as needed.

Posted

My player is at bimbo level 140% now and nothing ever happens. No events, no dialogues and no makeup or hairstyle changes. Why?

My follower worked perfectly though.

Posted

SE user. Follower curse works fine. Player, not at all. Used console and lowered requirements for thresholds for both values. Never triggered.

 

Is there a way to force the curse on the player?

Posted
1 hour ago, ck2modfan said:

SE user. Follower curse works fine. Player, not at all. Used console and lowered requirements for thresholds for both values. Never triggered.

 

Is there a way to force the curse on the player?

Curse works ok for me on SE. Maybe another mod is blocking it?

Posted
56 minutes ago, ebbluminous said:

Curse works ok for me on SE. Maybe another mod is blocking it?

Could be... but shouldn't... I set stage of player quest to 10 and seems to have started

Posted (edited)
9 hours ago, Visio Diaboli said:

Can corruption be safely added by other mods? This seems like the type of mod I'd want to build interaction for into PW.

 

@brewmasterhal lmk how the patch progresses if you start that. I've worked to improve PW's API but it's still messy and incomplete. I can also work hooks into PW's code as needed.

It can, but it would be a bit clunky at the moment. I'm currently working on setting up a modEvent you can call to make it easier to trigger.

 

8 hours ago, xyzxyz said:

In what quest do I meet Morella Grey-mane?

Nothing yet, her and Lyli Battle-Born are going to be used in a quest that I'm planning in future. For now they just wander around Whiterun whining about each other.

 

 

I'm not a fan of doing little "micro-releases", but given that lots of people seem to report that 1.3.2 is having issues triggering the player bimbo curse correctly and that test version seemed to help, I'm going to call 1.3.3 current. If you're having issues with the bimbo curse progressing, try updating. (and doing setstage cc_bimbofyplayer 10 if you're still jammed).

 

1.3.3 CHANGES:

-Fixed some accidentally left over code that seemed to be breaking the player bimbo curse

-Fixed a bunch of TES5Edit detected errors (thanks @Herowynne for calling that out).

Edited by jib_buttkiss
dammit I forgot the minor text fixes
Posted (edited)

Hi, 
I've noticed that make-up and nail polishes aren't permanent on SSE (might be the same on LE; haven't checked). So, for instance, by the time bimbofication reaches lipstick application stage, the eye shadows have already fainted. This might have something to do with me having the Monoman1's tweaked version of YPS from SL Survival's Mod Features page (https://www.loverslab.com/blogs/entry/12799-mod-features/?tab=comments#comment-54218), not sure though, many people seem to have even more problems with YPS as well
Actually, I realised that all make-up and nail polishes do get permanent, as they should, but only after the whole transformation is finished. Yet now there's another problem: after the player character's bimbofication is complete, I get a message box 'final tier thought' every time a bimbo thought triggers.

Edited by SpectreOfDecay
Posted
1 hour ago, SpectreOfDecay said:

Hi, 
I've noticed that make-up and nail polishes aren't permanent on SSE (might be the same on LE; haven't checked). So, for instance, by the time bimbofication reaches lipstick application stage, the eye shadows have already fainted. This might have something to do with me having the Monoman1's tweaked version of YPS from SL Survival's Mod Features page (https://www.loverslab.com/blogs/entry/12799-mod-features/?tab=comments#comment-54218), not sure though, many people seem to have even more problems with YPS as well
Actually, I realised that all make-up and nail polishes do get permanent, as they should, but only after the whole transformation is finished. Yet now there's another problem: after the player character's bimbofication ends, I get a message box 'final tier thought' every time a bimbo thought triggers.

Oh.

 

Oops. Thought I took all my debug boxes out... I'll fix that soon. Also, you're right in that I haven't set the permanent makeup/nails properly in the earlier stages, it's on my immediate todo list to fix that.

Posted

ok, so when I get the painted fingernails during bimbofication after the dream- they are applied by slave tats even though I have YPS fully installed, running and installed the other 3rd party mods for the nails. Is this by design or is there something going wrong here?

Posted
55 minutes ago, jib_buttkiss said:

Oh.

 

Oops. Thought I took all my debug boxes out... I'll fix that soon. Also, you're right in that I haven't set the permanent makeup/nails properly in the earlier stages, it's on my immediate todo list to fix that.

You don't need to make them permanent. You could make them refresh every few days until the curse becomes permanent or have the ability to unlock them again later on.

Posted (edited)
8 hours ago, jib_buttkiss said:

It can, but it would be a bit clunky at the moment. I'm currently working on setting up a modEvent you can call to make it easier to trigger.

 

Nothing yet, her and Lyli Battle-Born are going to be used in a quest that I'm planning in future. For now they just wander around Whiterun whining about each other.

 

 

I'm not a fan of doing little "micro-releases", but given that lots of people seem to report that 1.3.2 is having issues triggering the player bimbo curse correctly and that test version seemed to help, I'm going to call 1.3.3 current. If you're having issues with the bimbo curse progressing, try updating. (and doing setstage cc_bimbofyplayer 10 if you're still jammed).

 

1.3.3 CHANGES:

-Fixed some accidentally left over code that seemed to be breaking the player bimbo curse

-Fixed a bunch of TES5Edit detected errors (thanks @Herowynne for calling that out).

Sorry but the new version and consol command changed nothing on my already cursed char. It's still not working at all. Anyone else?

Same problem on a new char. I triggered the curse via the book.

Edited by xyzxyz
Posted
20 minutes ago, xyzxyz said:

Sorry but the new version and consol command changed nothing on my already cursed char. It's still not working at all. Anyone else?

Can you start a new game to test it there? I'm curious if it's the mod or your save file that's busted.

Posted

ok, I have skipped in the bimbofication process to the next stage (makeup) and again the integration with YPS is not working and it tries to apply slavetats again. It seems somehow slavetats and YPS are not playing nice for player bimbofication. Since I did not see slavetats as a requirement for player bimbofication, I will now remove it produce a clean save and retry the bimbofication process from the start. Any guidance would be appreciated. Btw I tested all YPS functions and they work absolutely fine- must be the integration with this mod.

Posted

Completed the test and removed slavetats mid game cleaned the save from all script instances- result: no transformation happens whatsoever. Really seems like the mod does not recognize that YPS is installed and running. Don't think that it has anything to do with either slavetats or YPS since I tested all of their functions and they work as expected- BUUGGGG ?

Posted (edited)
25 minutes ago, pnutz78 said:

ok, I have skipped in the bimbofication process to the next stage (makeup) and again the integration with YPS is not working and it tries to apply slavetats again. It seems somehow slavetats and YPS are not playing nice for player bimbofication. Since I did not see slavetats as a requirement for player bimbofication, I will now remove it produce a clean save and retry the bimbofication process from the start. Any guidance would be appreciated. Btw I tested all YPS functions and they work absolutely fine- must be the integration with this mod.

Isn't SlaveTats a requirement of YPS? My thought (as I am having the same issue) is maybe an issue of priority of how the mod applies the events in the code (just spitballing, not a modder myself)

Edited by alphastriker021
Posted
10 minutes ago, alphastriker021 said:

Isn't SlaveTats a requirement of YPS? My thought (as I am having the same issue) is maybe an issue of priority of how the mod applies the events in the code (just spitballing, not a modder myself)

I also don't know what really is happening other than the problem seems not to be coming from the YPS or slavetats mods themselves. Slavetats is not a requirement for YPS but it is "highly recommended"

Posted (edited)
9 hours ago, Balgin said:

You don't need to make them permanent. You could make them refresh every few days until the curse becomes permanent or have the ability to unlock them again later on.

Maybe make them optionally permanent? Some people will prefer adding makeup etc themselves, others like me won't. 

 

Just like the players.weight discussion a few days ago, people on LL are all so different in preferences, kicks and kinks etc, that there isn't a one size fits all.

(And I refuse to judge any of them/us).

 

Edited by Wut1969
Posted (edited)

This is Tarria with the mods standart body settings. WTF happened here? My player has normal RL like boobs. Will all Bimbos look like Taria?

20221202155704_1.thumb.jpg.81c1046eedd49ed9c8e8ab229b7d10c3.jpg

Edited by xyzxyz
Posted
46 minutes ago, Wut1969 said:

Maybe make them optionally permanent? Some people will prefer adding makeup etc themselves, others like me won't. 

 

Just like the players.weight discussion a few days ago, people on LL are all so different in preferences, kicks and kinks etc, that there isn't a one size fits all.

(And I refuse to judge any of them/us).

 

It would als be nice to configure  your YPS changes at some point. Like with S.L.U.T.S so you can pick your makeup, jewelry prefs

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...