swmas Posted December 1, 2021 Posted December 1, 2021 56 minutes ago, carlfatal said: @swmas, thank you! I had exactly this issue before, and then I found a solution by putting Defeat way down in the load order. Now I can edit the animations in MCM without crashes, and Defeat gives me a message, that it now works with aggressive animations. Only it won´t play any animations it stops right after initializing them. I made a save after activiating and adjusting the mods in MCM (roundabout 80). And now I am always starting from this save until I´ll see, that it all will work. I am now slowly moving Defeat to a position, where it loads earlier. But it would be good to know, if there are mods, that indeed can and will interfere with Defeat without a message in MO about overwriting anything. No mods should conflict with defeat like that, if you have heavy script mods that may be what blocks animations starting. Do other mods start animations correctly ex. SLEN? LOOT is only for noobs that don't know how mod loading works it won't help you much in this case. Nobody should use LOOT if they have mods from anywhere other than Nexus anyways. 2
WCSC Posted December 2, 2021 Posted December 2, 2021 So far so good with LE Bane version and LRG patch. Only one thing, not sure if it's a setting thing or not but in the MCM I have "All Down" selected for the PC settings....where the PC and followers must be knocked down individually. The thing is, when the PC is knocked down the followers are still up, but, it only takes one hit to knock them down. Is this a setting thing somewhere? I'd rather they go down fighting. thanks
carlfatal Posted December 2, 2021 Posted December 2, 2021 @Herowynne (ah, DAO fan, cool), I use a lot of SL "addons", as I play this game more like a medieval sim game than like a hack and slay now. And heck, I never had this problem with Defeat before. But it is not Defeat, that doesn´t work like expected, it´s simply, that animations get initialized but then don´t start. So the problem is elsewhere. And yes, I also thought about downloading Rape Tats and Wear & Tear but first thing is to get this game running again. @swmas, thanks for the suggestion. I should have build my mods folder from ground up again. This wouldn´t have helped in this situation but now I did that, and at least I found some real big mistakes in my load order, that - of course - LOOT never would have found. So I made all new but still the problem is there. And it is not Defeat, cause like you suggested, a nother start, where I tired to start animations through other mods showed the same. The animations get initialized (after a too long waiting time), I even get a message, that this or that animation would start now but then nothing happens. I´m a bit confused, cause the game runs very well aside from that, and the animations did start until two days ago...
Bayman Posted December 4, 2021 Posted December 4, 2021 Question: I just added Dwarven creature animations to my game. Everything works great with MatchMaker but these kind of creatures have no trigger for SL-Defeat. I'm using SL-Defeat v5.3.2. Is a special script needed for dwarven enemies? I'd really like to fix that. Any ideas?
Tlam99 Posted December 4, 2021 Posted December 4, 2021 This is correct, disable shows the enabled ones. Here you can disable specific ones. Enable is empy, why ? Because all are enabled, there is nothing more to enable.
G3mHunter Posted December 4, 2021 Posted December 4, 2021 Quick question, how long does the Weakened status last after being raped? is it real time or do I need to go to a certain location?
Bayman Posted December 4, 2021 Posted December 4, 2021 7 hours ago, Tlam99 said: This is correct, disable shows the enabled ones. Here you can disable specific ones. Enable is empy, why ? Because all are enabled, there is nothing more to enable. Is that an answer to MY question? ? If yes, I don't know what you mean.
Tlam99 Posted December 4, 2021 Posted December 4, 2021 5 minutes ago, Bayman said: Is that an answer to MY question? No, sorry , misplaced it. But there might be a solution for you with knockout and surrender this works great. I made a patch for myself on HCOS to have the Dwemer recognized as "rape" creatures. But I am afraid, I cannot post this without permission.
Gledania Posted December 4, 2021 Posted December 4, 2021 (edited) Is there a way in this mod to NEVER get raped ? Like , all I want is my character to rape others. Not my character to be raped. I don't want to see the option to allow the ennemy to rape me either every time my health gets low. Edited December 4, 2021 by Gledania
Nymra Posted December 4, 2021 Posted December 4, 2021 14 minutes ago, Gledania said: Is there a way in this mod to NEVER get raped ? Like , all I want is my character to rape others. Not my character to be raped. I don't want to see the option to allow the ennemy to rape me either every time my health gets low. you should be able to disable "NPC rapes/assaults player" in the MCM?
Gledania Posted December 4, 2021 Posted December 4, 2021 15 minutes ago, Nymra said: you should be able to disable "NPC rapes/assaults player" in the MCM? I downloaded the mod. The game doesn't even lanch anymore. What does it mean ? There are other mods I added , when I did vortex basically said "you need loverslab" despite me already downloading it. Any idea behind this ?
Hex Bolt Posted December 4, 2021 Posted December 4, 2021 12 minutes ago, Gledania said: vortex basically said "you need loverslab" despite me already downloading it. I'm guessing that you accidentally typed "loverslab" for "SexLab", but this would be the source of your problem. Defeat requires SexLab. If you don't have a required master installed, Skyrim won't launch. So, one thing at a time. Ignore Defeat for now and get SexLab installed properly. Perhaps you just have to reinstall it. Start your game (without Defeat), and verify that you can see SexLab's MCM. Once you know that SexLab is truly installed and working, enable Defeat.
Gledania Posted December 4, 2021 Posted December 4, 2021 1 minute ago, HexBolt8 said: I'm guessing that you accidentally typed "loverslab" for "SexLab", but this would be the source of your problem. Defeat requires SexLab. If you don't have a required master installed, Skyrim won't launch. So, one thing at a time. Ignore Defeat for now and get SexLab installed properly. Perhaps you just have to reinstall it. Start your game (without Defeat), and verify that you can see SexLab's MCM. Once you know that SexLab is truly installed and working, enable Defeat. Yeah I meant Sexlab. I already got it. Yet it didn't work. Here : I clicked on install/update sexlab as well after starting a new game. So I don't get it. What's wrong ?
Hex Bolt Posted December 4, 2021 Posted December 4, 2021 11 minutes ago, Gledania said: I already got it. Yet it didn't work. Okay, very good so far. The next question would be why Vortex says that for Defeat you still need SexLab, even though you clearly already have it. Unfortunately, I'm not familiar with Vortex, so I can't help with that other than to suggest double-checking versions, so that you're not accidentally mixing LE and SE mods.
Nymra Posted December 4, 2021 Posted December 4, 2021 (edited) 27 minutes ago, Gledania said: Yeah I meant Sexlab. I already got it. Yet it didn't work. Here : I clicked on install/update sexlab as well after starting a new game. So I don't get it. What's wrong ? follow these guides and then come back. Guides worth looking at Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up EDIT: oh wait, you are not only on SE but on AE and.... I guess you have more problems than the guides I posted could fix. sorry. This is the Defeat LE thread tho, so you are wrong here. Edited December 4, 2021 by Nymra
Bayman Posted December 4, 2021 Posted December 4, 2021 7 hours ago, Tlam99 said: No, sorry , misplaced it. But there might be a solution for you with knockout and surrender this works great. I made a patch for myself on HCOS to have the Dwemer recognized as "rape" creatures. But I am afraid, I cannot post this without permission. I don't get it, how this Stop Combat Mod could solve my problem. The mod description is about another problem. My Defeat settings are: If health falls unter 100%, there is a 4% chance on hit to get raped (I'm testing the values) I thought this could work for all the creatures but obviously it needs a script or something for every single creature. Too sad. Mudcrabs doesn't work either. I just wanted to have a little chance for all enemies, to trigger a rape scene. ?
Tlam99 Posted December 5, 2021 Posted December 5, 2021 (edited) 32 minutes ago, Bayman said: something for every single creature. You need this and stop combat. It works for me. Or the SE versionh of it. and this Edited December 5, 2021 by Tlam99
tsnootch Posted December 5, 2021 Posted December 5, 2021 I am using Simple Slavery ++ and Defeat is sending me to the slave market when defeated by things like wolves and skeevers even though I checked the option in the Defeat "Post Assault" MCM menu for "only enemy factions" (like bandits, forsworn etc.) to send the player to Simple Slavery. Anyone else have issues with this or ideas on how to fix it?
gazdax Posted December 5, 2021 Posted December 5, 2021 Hey, When I bound the target and play any animation (bound or not, from zaz or not), it's going for about 3-5 seconds, and target gets again to bound pose (but still: sounds and mimics works on target and my character still doing it's job in animation. I've tried with different animations from different packs, with and without DD / ZaZ, always the same. What could be the problem?
Hex Bolt Posted December 5, 2021 Posted December 5, 2021 6 hours ago, gazdax said: When I bound the target and play any animation (bound or not, from zaz or not), it's going for about 3-5 seconds, and target gets again to bound pose If I understand you right, you're trying to have a bound actor perform an animation. That's a conflict, because while bound that actor will try to use the bound pose. If you want to do things with your captive, you'll have to unbind that person (and risk the consequences).
gazdax Posted December 5, 2021 Posted December 5, 2021 30 minutes ago, HexBolt8 said: If I understand you right, you're trying to have a bound actor perform an animation. That's a conflict, because while bound that actor will try to use the bound pose. If you want to do things with your captive, you'll have to unbind that person (and risk the consequences). Yes, your're right - that how it looks now. But about year ago, when I was building mods set, this feature worked (and we have two buttons to use bound animations when NPC is tied up, and feature to force NPC on tied NPC).
Gledania Posted December 6, 2021 Posted December 6, 2021 On 12/4/2021 at 7:29 PM, HexBolt8 said: Okay, very good so far. The next question would be why Vortex says that for Defeat you still need SexLab, even though you clearly already have it. Unfortunately, I'm not familiar with Vortex, so I can't help with that other than to suggest double-checking versions, so that you're not accidentally mixing LE and SE mods. Am I supposed to check Skeleton arm fix and Gender speciic animation in FNIS when I dowload Sexlab or not ? If yes should I also do it everytime I download a sex lab mod ?
Hex Bolt Posted December 6, 2021 Posted December 6, 2021 52 minutes ago, Gledania said: Am I supposed to check Skeleton arm fix and Gender speciic animation in FNIS when I dowload Sexlab or not ? If yes should I also do it everytime I download a sex lab mod ? That's really a FNIS question, not Defeat. The options that you select for FNIS won't affect whether SexLab is recognized as being installed. In regard to those FNIS options, it says "DON'T tick if unknown!", which is good advice. Don't use them unless you know that you need them. I've never used the gender specific animations option. Whatever options you decide that you need for your game, you'll want to be consistent about it.
DonQuiWho Posted December 6, 2021 Posted December 6, 2021 @Bane Master Or anyone else who can help egs @Herowynne, @HexBolt8 ? Hi there RL has intervened badly in the last couple of weeks so I've got to confess I've contributed a lot less to this devt than I would have wished Can I ask a quick question, hopefully something of interest to others too Periodically I play with the PAHE/HSH/AYGAS mods with a dom male PC. I like Defeat's mechanics for both Player as Aggressor and NPC vs NPC. Is there any way that you can play 'Player as Victim' without NPCs assaulting you (I know that the option can be disabled in Victim MCM) but without the player also then dying, so that the NPC stuff can carry on with Fem Followers, with the PC just 'downed' and waiting till the recovery period ends. A medium term setting would let the NPN vs NPC events play out nicely The problem is that I have always found that the PC dies if set 'essential', regardless of what else you have set, and the game reboots at last save Alternatively, is there any other mod that will 'protect' the PC from death, whilst still letting Defeat's NPC vs NPC play on? Any help / suggestions that I can try out in due course would be welcome, so TIA ....
Hex Bolt Posted December 6, 2021 Posted December 6, 2021 8 minutes ago, DonQuiWho said: Is there any way that you can play 'Player as Victim' without NPCs assaulting you (I know that the option can be disabled in Victim MCM) but without the player also then dying.... I always want the PC to be assaulted, so I have no experience in this area. However, it is surprising that the PC would die like that. With "Essential - On Bleedout" enabled, it's very reliable for me (PC never dies). But I haven't experimented with using that with the assault chance off. 1
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