dawnironsword Posted September 25, 2020 Posted September 25, 2020 is there a way to have only your followers assaulted and not you and get the post assault were your left for dead or something I don't want my player assaulted at all please help
masterteo89bbb Posted September 25, 2020 Posted September 25, 2020 I have a serious bug... First of all, i have almost no other mods installed, i checked if something could cause a conflict but there nothing. Problem is: 1- The is no "Covering herself" animation for my character while standing after a rape. 2- After a Defeat --> Rape animation, i get a serious bug: my character simply is seated on the ground hugging herself. She can't move, nothing works. She is freezed in that position until i reload a save. Even waiting a lot of time does not help. Can someone help me?
ztdrsczeliyabmbvhe Posted September 25, 2020 Posted September 25, 2020 Hi, how can I disable stripping when using defeat ? I disabled everything in Defeat and Sexlab menus, it works for other mods but not for defeat
Corsayr Posted October 2, 2020 Posted October 2, 2020 Has anyone else been experiencing an issue where the left for dead option always leaves you in the same spot?
smordred Posted October 4, 2020 Posted October 4, 2020 On 1/28/2020 at 11:43 PM, smordred said: Hey guys, Im having a strange issue in my game, everytime one of my followers is going to rape my girl (theyre all perverts), and something (combat, dialogue, etc) interrupts a player as victim animation, the follower becomes muted, no dialogue options, just (...) (...) (...) I tested a lot of things, and noticed that only 3 things can correct it, 1 - disable player as victim on SL defeat (the npc just start talking again like nothing had happened), 2 - removefromallfactions console command, 3 - reload a save from before it happens. I was going around nicely since it happened only with standalone followers who doesnt really have any specific faction interaction, but now it hitted lydia, and i failed to see it in time (played for 7 hours in a rush), now if i remove her factions she will just forget she is a housecarl, forgets that she loves me, and that she was a puritan bitch before she knew the dragonborn, etc, and the "follow me" command wont go away, even if she is actually following me, so i cant access her inventory. I was thinking if the mod actually puts the agressor in a "temporary" faction? if thats the case, anyone knows whats the code so i can disable only that faction? hey again, Sorry for being annoying, but it's still happening, could not find a fix, can someone who understands this help please?
smordred Posted October 5, 2020 Posted October 5, 2020 21 hours ago, smordred said: hey again, Sorry for being annoying, but it's still happening, could not find a fix, can someone who understands this help please? Well, more thinkering, found a workaround for it. All you need to do is make your follower knockout you one on one, and then rape your pc, deal with DA e defeat events ... then voyla...
tuxagent7 Posted October 5, 2020 Posted October 5, 2020 I am wondering for people that uses Defeat where do you put it in the load order Defeat for me installing is good everything seem to work but then it just stops working. I have to reconfigure it in the menu each time and then it just stop again from working So peeps where do you place it for you to work stable ?
Hex Bolt Posted October 5, 2020 Posted October 5, 2020 3 hours ago, tuxagent7 said: So peeps where do you place it for you to work stable ? It might be some other problem unrelated to its position in your mod list, but I've always had it arranged with core SexLab and DD mods, then general sex mods like Radiant Prostitution, then sex dialog mods like SexLab Romance, then Defeat and Captures, followed by peril and consequence mods (EstrusChaurus, DD Enchanted Chests, Apropos2, BodySearch, etc.), followed by rape and enslavement mods (DEC, SL Adventures, etc.). I'm never had Defeat stop working, but I do try to keep the number of mods down, limit script-heavy mods, and (almost) never remove a mod during a game. For complex mods I also tend to avoid updating during a game, though that might be overly cautious. 2
Nymra Posted October 5, 2020 Posted October 5, 2020 3 hours ago, tuxagent7 said: I am wondering for people that uses Defeat where do you put it in the load order Defeat for me installing is good everything seem to work but then it just stops working. I have to reconfigure it in the menu each time and then it just stop again from working So peeps where do you place it for you to work stable ? we had the theory that this is basically how Defeat works. It works for a while and then doesent. One possible reason for this might be that some players just use this sometimes (seldom) while other players have defeat scenarios like every other minute (often). The latter, so the theory could maybe experience the defeat "stop working" problem earlier. (so one question for you would be: how often do you use defeat in your games. meaning how often is your PC or an NPC defeated?) I for myself dont bother with Defeat anymore. It adds little over other mod builds that makes it worth keeping an outdated no longer maintained mod with fundamental and possibly game breaking drawbacks. @donttouchmethere has maybe other things to add, but I m definatly through with defeat, no matter with which kind of "fix" script from other authors (which sometimes even make it malfunctioning even more :D) I also doubt that ESP Load Order can change anything here. It is most likely script related (from my limited perspective). I tried Defeat in all kinds of LOs. Nothing helped. 2
tuxagent7 Posted October 5, 2020 Posted October 5, 2020 27 minutes ago, Nymra said: we had the theory that this is basically how Defeat works. It works for a while and then doesent. My pc is not often defeated (i prefer to run and try to get away and let my follower do the hard work) lol, so when i enter combat and try to surrended or get defeated, after a while it doesnt work and then i die and i must reload. At that moment i reconfigure defeat with the option in the mcm and it seem to work but not for long and i use it only for my pc is victim i disable the agressive pc part and the npc vs npc part. 31 minutes ago, Nymra said: I for myself dont bother with Defeat anymore. It adds little over other mod builds that makes it worth keeping an outdated no longer maintained mod with fundamental and possibly game breaking drawbacks. Yeah that is what i keep telling myself but i saw Baka Edition and i said to myself maybe it will work better lol For the moment i decided to use Code Serpent "Peril" and i continue reading about your progress with your mod Naked Dungeons Defeat scenario. The only thing i dont like about naked dungeons is that i must be immortal (essential) for it to work. Because i love the scenario where you get tied up in furniture. Maybe DCL could add that to their combat surrender. ? Peril doesnt for the moment, i can swith options between being immortal or not. (hotkey for surrendering is gold) I want to be able to be killed if i act like a idiot or unlucky (a sense of urgency) 39 minutes ago, Nymra said: I tried Defeat in all kinds of LOs. Nothing helped. Yeah i think i read a lot in the forums about your quest Thanks Nymra !
Hex Bolt Posted October 5, 2020 Posted October 5, 2020 A lot of the decision is personal preference for what a player wants from a defeat mod. This one mostly does what I want, with a rape followed by robbery and then a time-limited opportunity to recover my gear. That's worked reliably, and if I get sent to Simple Slavery as the outcome my character has already been robbed, which is what I want. (In those cases I usually run out of time to recover my stuff, but that's okay. I expect to lose everything I'm carrying once or time per game. It's liberating to not have to rely on "must have" items. Lost Dawnbreaker? I guess I wasn't worthy.). For me, the big gap with Defeat is imprisonment or enslavement by the guys I lost to. I haven't found a lightweight mod to handle that that would work well with Defeat.
donttouchmethere Posted October 5, 2020 Posted October 5, 2020 2 hours ago, Nymra said: @donttouchmethere has maybe other things to add, but I m definatly through with defeat, no matter with which kind of "fix" script from other authors (which sometimes even make it malfunctioning even more :D) Same here, I'm done with SL Defeat. I also tried the various patches out there and for a while it even appeared as if they made SL Defeat more stable, but at the end it slowly corrupted itself and the game. It's unreliable and makes longer running games unstable. Even if it works for a while you will have to constantly clean it and clean the save or search for workarounds if it gets stuck or search for workarounds if it the PC or follower get stuck. After a SL Defeat I spend so much time fixing followers or jump from MCM to MCM to fix stuff or leave the game anyways to clean the save or reload, which defeats the defeat mod^^. I had to use it for years because it still was better then other defeat mods out there. ME saved me for a while from the SL Defeat pain. At the end I just tried not to get defeated at all if SL Defeat is installed, it became one of those mods you carry around in case it might work sometimes. Galahad's Naked Dungeon it's the first defeat mod I trust to work in games over 200 hours, without the constant fear it will break either the game or itself or forces me to constantly fall back to older saves or reload after a defeat. It's such a relief. Continuous gameplay without having to pray if a defeat scene will work or not or if I just corrupted my game. Actually SD+ surrender tops them all^^ but it's too slow to react. 1
achilles255057 Posted October 11, 2020 Posted October 11, 2020 Hi guys, I like this mod, it worked well on my PC before, but I have some problems with Animation (the plz loot on the photo), it suddenly became this after the Animation started, I have re-used FNIS and restarted defeat ,but it steel couldn't work. How can I solve this problem? THK It always fly on my head lol (the Animation run normal about 2~3 secs) sorry about my bad English
Heroine HoneyCrotch Posted October 11, 2020 Posted October 11, 2020 On 9/13/2020 at 3:42 PM, a.buff13@gmail.com said: Hey, i usually use a gamepad (ps4/xbox controller) when i'm playing, how would i "mark" a target(G key) on said gamepad? I play with controller though I still use "G" on keyboard. Is keyboard not working or no keyboard. I dont recall having to dl/install anything extra for this
Arazul Posted October 15, 2020 Posted October 15, 2020 hi ! I'm not sure wether this is the place to post it or not. If i'm wrong apolgies. After years of lurking in here i've started modding not so long ago. I'm trying to understand how Defeat works ( not patched ) and maybe alter it as a training ( already did it with smaller mods). however i can't open Defeat scripts in CK . I can see & externally edit sources but when i try to edit them inside the Creation Kit , or even just see properties , an error pops. EditorWaring say things like this : SCRIPTS: Error: Unable to link type of variable "::PostAssaultscr_var" on object "defeatpostrscr" SCRIPTS: Error: Unable to link type of variable "::McmConfig_var" on object "defeatpostrscr" SCRIPTS: Error: Unable to link type of property "McmConfig" on object "defeatpostrscr" SCRIPTS: Error: Unable to link type of property "PostAssaultscr" on object "defeatpostrscr" in this case it is related to theses lines : Scriptname DefeatPostRscr extends Quest {Script for post assault triggered quests} DefeatConfig Property Defeat Auto DefeatMCMscr Property McmConfig Auto DefeatPAscr Property PostAssaultscr Auto DialogueFollowerScript Property FollowerScr Auto All Defeat scripts behave like this and i can't get why. Any suggestion might save me a lot of time .
Nymra Posted October 15, 2020 Posted October 15, 2020 38 minutes ago, Arazul said: hi ! I'm not sure wether this is the place to post it or not. If i'm wrong apolgies. After years of lurking in here i've started modding not so long ago. I'm trying to understand how Defeat works ( not patched ) and maybe alter it as a training ( already did it with smaller mods). however i can't open Defeat scripts in CK . I can see & externally edit sources but when i try to edit them inside the Creation Kit , or even just see properties , an error pops. EditorWaring say things like this : SCRIPTS: Error: Unable to link type of variable "::PostAssaultscr_var" on object "defeatpostrscr" SCRIPTS: Error: Unable to link type of variable "::McmConfig_var" on object "defeatpostrscr" SCRIPTS: Error: Unable to link type of property "McmConfig" on object "defeatpostrscr" SCRIPTS: Error: Unable to link type of property "PostAssaultscr" on object "defeatpostrscr" in this case it is related to theses lines : Scriptname DefeatPostRscr extends Quest {Script for post assault triggered quests} DefeatConfig Property Defeat Auto DefeatMCMscr Property McmConfig Auto DefeatPAscr Property PostAssaultscr Auto DialogueFollowerScript Property FollowerScr Auto All Defeat scripts behave like this and i can't get why. Any suggestion might save me a lot of time . if you are good with scripts and interested in Defeat style mods I m always looking for co-authors to improve what we already have. Currently working on an improved defeat version of naked dungeons mod: The big things that are missing there currently and a bit outside of my abilities at the momnent is smarter actor selection, creature group scenes and follower support.
WCSC Posted October 15, 2020 Posted October 15, 2020 Wow that would be cool if you could improve it. I was hoping someone could finish this one and finish what the author was going to add, adding followers get necro'd.....or maybe just intergrate it into Defeat.
emes Posted October 15, 2020 Posted October 15, 2020 2 hours ago, Nymra said: The big things that are missing there currently and a bit outside of my abilities at the momnent is smarter actor selection, creature group scenes and follower support. No idea how similar scripting is to Oblivion and Fallout New Vegas, but eons ago I tinkered around with fusing Sexout Player Slave with... not sure if it was SexAssault or BrutalRapers (and a little bit of Oblivion's Player Slave Encounters). SPS had a gang rape mechanic that had the enslaved PC passed around a group of captors (potentially drugged between rounds), and I want to say in my version, I edited that to become the immediate aftermath to defeat and lead-in to enslavement. There are probably some strategies to be gleaned from the original code of those mods on finding/handling the NPCs (and dealing with deaths and disappearances), provided similar functionality exists in Skyrim scripting.
Arazul Posted October 19, 2020 Posted October 19, 2020 Hi again ! So i searched and wandered again and again. I found that some defeat scripts did not compile, fixed it, and in the end it did not even matter. Errors are still there. On 10/15/2020 at 8:31 PM, Nymra said: if you are good with scripts and interested in Defeat style mods I m always looking for co-authors to improve what we already have. Currently working on an improved defeat version of naked dungeons mod: The big things that are missing there currently and a bit outside of my abilities at the momnent is smarter actor selection, creature group scenes and follower support. i saw & tried Naked Defeat. Found it cool but naked dungeon around it feels more blunt thant defeat. Honest question : why did you choose to update ND and not Defeat ? i heard defeat was unstable. Is that so ? Still. I may help you if i can get a grip on skyrim lewd modding. And you can help me for that ! i tried to edit Naked dungeon aswell and stumbled upon the same problem . Here is what i have when i try to edit ndun_calmquest_qf_scr Quote SCRIPTS: Error: Unable to link type of variable "::cfgqst_var" on object "ndun_calmquest_qf_scr" SCRIPTS: Error: Unable to link type of variable "::capqst_var" on object "ndun_calmquest_qf_scr" SCRIPTS: Error: Unable to link type of property "capqst" on object "ndun_calmquest_qf_scr" SCRIPTS: Error: Unable to link type of property "cfgqst" on object "ndun_calmquest_qf_scr" You did patch this scrips from original ND So here are my questions : - is this normal that i cannot edit source / property from Quest? if not, any idea what i did wrong ? if yes , how did you manage to patch another mod without theses options ?
Luka10 Posted October 20, 2020 Posted October 20, 2020 What creatures can you surrender to? would like optins for atronachs spriggans and other oddities.
frogstar Posted October 22, 2020 Posted October 22, 2020 Help! Mod has been attacked by the PC brigade. If I chose 'enable aggressive animations' in the menu, instant CTD! ?
Brorex Posted October 29, 2020 Posted October 29, 2020 I'm having a weird problem where if I defeat a female Npc and they go into the bleedout /downed animation. They almost instantly get back up and I get the message that, that specific Npc is moving towards themselves. As in they are trying to assault themselves? But they don't do anything, they just get back up and stand there as if they were still down. Which honestly isnt that big of a deal to me, but what is a problem with that. Is after that happens I think defeat gets a script hung up somewhere because it seems after I leave that cell. Any other sexlab animations would take me to the Giant camp in the middle of the field by Whiterun. And obviously that IS a big problem. Got no clue whats going, if anyone has ever encountered that before.
Thingolf Posted November 2, 2020 Posted November 2, 2020 For some reason defeat wont enable/install in my new save. It shows up in the mcm menu, but whenever I press "Enable" I get a message saying "installing... please close window and wait..." etc, but nothing happens after that.. What is goin on?
WCSC Posted November 2, 2020 Posted November 2, 2020 5 hours ago, Thingolf said: For some reason defeat wont enable/install in my new save. It shows up in the mcm menu, but whenever I press "Enable" I get a message saying "installing... please close window and wait..." etc, but nothing happens after that.. What is goin on? Do a new game and put at the bottom of your load order
Thingolf Posted November 2, 2020 Posted November 2, 2020 2 hours ago, WCSC said: Do a new game and put at the bottom of your load order Solved it on my own, I was stupid enough to not notice that I hadnt installed zaz v8, only the script file.... Downloaded the correct file and started again, now it works.
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