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Posted

Hello, bit of trouble here! I searched all over these last days, but didn't came across any answer

My sexlab defeat won't trigger any assault nor robbery event: the NPCs turn hostile right after my PC is naked and drops her weapon. It happens like this; 

Get knocked down. NPC walks over and strips the PC armor (back in inventory). NPC strips the PC weapon (falls on the ground), then the PC stands up again, and the NPCs turn hostile again. 
It happens weither I was knocked down, or surrendered. (I get all of the dialogue fine, but in the end, bandits turn hostile.) 

I've tried a LOT of things. 
-Installed Death Alternative. The mod works fine, I get every outcome on blackout, nothing happens on bleedout. Never got assaulted.
-Installed Devious captures. Doesn't work as it doesn't force the assault nor robbery.
-Installed Deviously helpless. ... I think this mod have nothing to do with it. 
-Installed Cursed Loots and tried its combat surrender. Same thing, it works well at its core; installs devices on the PC when knocked down, but no sex and NPCs turn hostile after the devices are in place.
-Tried to install Naked Dungeon to circumvent that. The NPCs still don't rape, same issue as I have with SL Defeat. 

The worse is, I started a clean new game where I reinstalled everything, even defeat alone, and it still doesn't seem to work. I'm lead to think the mod doesn't find any eligible NPC to fit my char preferences... Char preferences I'm sure I never touched, or at least to ALLOW both genders to assault.
I'm also starting to think it ain't a defeat issue, but... I don't know what else it could be. 

Thanks in advance for any hint!

Posted

Got a weird issue.  If my PC is knocked down and there are say 10 enemies around, maybe 2-3 of them will have their way with her then the defeat scripts end and shes left there sobbing.  Any idea why they all wouldn't join in?

Posted
On 6/28/2020 at 10:44 AM, netruss1964 said:

@APL Avatar:Permanently tied NPC pose. Untie, unless you have and did not say... Otherwise have them perform another animation ( ie: Sex animation, furniture interaction, grinding wheel, armorer's bench...some other animation). They should resume normal after whatever different animation you chose finishes. If not you have a conflict. NPC's tied/captured through Defeat mechanic/scripts can escape their bindings after a set time. I believe you will find this mentioned in the MCM menu of the mod. If you leave the area or go to sleep when this time passes they will escape or disappear.

Yes, I want to replace the Permanently tied pose. 

Posted
On 5/31/2020 at 5:11 AM, Bane Master said:

So - as I'm sure many of you know there are multiple patched versions of Defeat in circulation and all of them work to some degree but have various issues.

 

I am (hopefully not surprisingly) still using the version I built back in September 2018 with strings restored by Tkc - the elegantly named "Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018).zip"

 

During my current play through I have identified and (I believe) fixed a major issue remaining in this version - a condition where, if you were knocked down before your followers(s), the scene would hang after follower knock down with the aggressors just standing looking at you. Since this is a major improvement (in my game at least) I am releasing an update and also taking the chance to simplify the file versioning :)

 

In summary - this won't make Defeat perfect but it should be an improvement if you are using Version 2 of my patch (with or without eng strings restored.)

 

If you are using my version 2 patch this should be OK to update in a running game (no guarantees - feedback welcome).

 

If you are using any other version you will need a new game to use it. 

 

Good luck!

 

 

Changelog Version 3

 

  • Fixed a condition where, if you were knocked down before your followers(s), the scene would hang after follower knock down

 

Defeat v535 Fixed 310520 Bane Version 3.7z 6.41 MB · 120 downloads

I've recently learned of an issue with this. It's been installed from the very beginning in a test game. I'm about 10 hours into testing (I'm testing for an issue I've been having where cities start crashing constantly after several hours of playing, so no mods added OR removed in this playthrough). I just decided to enable the mod in the MCM so I could add it to my tests, and nothing happens. I click to install it, dismiss the message telling me to exit the menu and wait for it to say it's ready. I then exit back to the game, and a good 10-20 minutes will go by with no message. When I go back to the MCM, it's still not enabled.

 

Funny thing is, on a previous test playthrough, I tried activating it immediately and that worked. All I've removed between those two playthroughs is NPC overhauls. So I tried a brand new game in which I tried to enable it immediately and still, no message, and the mod never enables...

 

Edit: SexLab is enabled, BTW. I've been playing with SexLab Adventures on this test game for hours, and made sure to enable SL before trying to enable this in new games. :(

Posted

Alright, so I figured out how to fix the issue with the defeat patch (I think?). I got it from this topic. Just go to page 2, and it lays out how to start defeat if it's not working properly.  

Posted
13 hours ago, Locksoli said:

Alright, so I figured out how to fix the issue with the defeat patch (I think?). I got it from this topic. Just go to page 2, and it lays out how to start defeat if it's not working properly.  

Unfortunately, even that did not work for me; it's now 4th from the bottom of my load order (and yes, I followed the combination of saving, running FNIS, etc specified in the post on page 2), but still refuses to install from the MCM. I  can't imagine it could be a conflict, as it worked in a previous game with a lot more mods... Anyway, thank you for the suggestion. :) But I'll just have to go back to the original version, I guess.

Posted
On 5/31/2020 at 3:11 AM, Bane Master said:

So - as I'm sure many of you know there are multiple patched versions of Defeat in circulation and all of them work to some degree but have various issues.

 

I am (hopefully not surprisingly) still using the version I built back in September 2018 with strings restored by Tkc - the elegantly named "Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018).zip"

 

During my current play through I have identified and (I believe) fixed a major issue remaining in this version - a condition where, if you were knocked down before your followers(s), the scene would hang after follower knock down with the aggressors just standing looking at you. Since this is a major improvement (in my game at least) I am releasing an update and also taking the chance to simplify the file versioning :)

 

In summary - this won't make Defeat perfect but it should be an improvement if you are using Version 2 of my patch (with or without eng strings restored.)

 

If you are using my version 2 patch this should be OK to update in a running game (no guarantees - feedback welcome).

 

If you are using any other version you will need a new game to use it. 

 

Good luck!

 

 

Changelog Version 3

 

  • Fixed a condition where, if you were knocked down before your followers(s), the scene would hang after follower knock down

 

Defeat v535 Fixed 310520 Bane Version 3.7z 6.41 MB · 135 downloads

i had that very problem.

 

can i ask, do you use Death Alternative ymoyl or SD+ or anything alongside Defeat?

does anything enhance it without many side effects?

Posted

Mh, i do have a problem with defeat in my current game, i tried both Bane masters version and the old original 5.3.5 which always worked fine so far for me. After getting raped, PC just sits there for a while and gets attacked even before i can get up again. In theory the just sitting there and sobbing for a while would be fine, if i had a chance to get away before the NPCs become hostile again. I'm using Defeat with Daymol, maybe there is a setting i forgot, or something weird going on with my load order, i dunno... does anybody have an advice?

Load order:
 

Spoiler
Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
ApachiiHairFemales.esm
ApachiiHair.esm
Devious Devices - Assets.esm
ZaZAnimationPack.esm
Heretical Resources.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Amputator.esm
ScocLB.esm
daymoyl.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
SkyUI.esp
FNIS.esp
RaceMenu.esp
SLSO.esp
SimplyKnock.esp
RaceMenuPlugin.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
Modern Brawl Bug Fix.esp
UIExtensions.esp
AddItemMenu.esp
Auto Unequip Ammo.esp
Hair Physics Project.esp
HDTHair_Sky201.esp
SLAnimLoader.esp
RaceMenuMorphsCBBE.esp
SexLabTools.esp
SlaveTats.esp
Merta Assassin Armor.esp
12FemaleBrows.esp
GagSFX.esp
sr_FillHerUp.esp
EvaCloth.esp
When Vampires Attack.esp
Remodeled Armor - Underwear.esp
ShinShi_Armor_Replacer.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Remodeled Armor - Vanilla Replacer.esp
NibblesAnimObjects.esp
RohZima_AnimObjects.esp
AnubAnimObj.esp
SLAL_SHanimAnimObj.esp
SLAL_SHanimAnimObj (1).esp
SLAL_AnimationsByLeito.esp
Anal Torch.esp
MilkModNEW.esp
MilkModNEW HF.esp
MilkMod_MilkPumpsFancy.esp
RealisticNeedsandDiseases.esp
SL Survival.esp
Extended Slider Colors.esp
HDT Havok Object.esp
KS Hairdos - HDT.esp
NPC Body Scale Randomizer.esp
SexLab_SOS-Stapon.esp
HDTSextoys.esp
Apropos2.esp
Bondage Straps.esp
Bathing in Skyrim - Main.esp
RapeTattoos.esp
FadeTattoos.esp
SexLab TDF Aggressive Prostitution.esp
SLAL_AnimationByBakaFactory.esp
[Melodic] Hardcore.esp
[Melodic] Draconic Essence.esp
[Melodic] Dreamer Outfit.esp
Sexlab - Cum Overlays.esp
[Melodic] Crux vamp outfit.esp
Jennes.esp
SexLab Inflation Framework.esp
Black Rose.esp
SLALAnimObjBillyy.esp
SnoipehMoreCreatures.esp
SexLab More Creatures.esp
KziitdXXXToolset.esp
[NIND] CBBE KziitdXXXToolset.esp
PsycheAnimationObjects.esp
SOSRaceMenu.esp
XPMSE.esp
MilkModNEW Sanbox.esp
Milk Addict.esp
troublesofheroine.esp
RailLight.esp
SkyrimSewers.esp
SexLabDefeat.esp
Fertility Mode.esp
FWB_SexLabDisparity.esp
TMSG.esp
TMSGface.esp
SlaveTatsEventsBridge.esp
SexlabScocLB.esp
ScoclbQuestSexlab.esp
zzEstrus.esp
MoreNastyCritters.esp
SexLab Strapon.esp
DeviousFollowers.esp
sr_FillThemUp.esp
Spank That Ass.esp
EstrusChaurus.esp
SLAL_GSAnimObjects.esp
Laura's Bondage Shop.esp
TimingIsEverything.esp
Breezehome-hf-CTD-fix.esp
Alternate Start - Live Another Life.esp
 

 

Just for the records, i didn't even have a follower.

Posted
3 hours ago, Nazzzgul666 said:

does anybody have an advice?

It seems that sometimes Defeat just needs a reset.  I recently had a problem in which my character would simply be killed rather than defeated.  I narrowed it down to two saves.  In one, Defeat worked perfectly every time.  In the next, I'd be killed every time.  I ended up fixing it by re-importing my settings.  But here's the weird thing -- they were identical in both saves.  I exported settings from both and they were exactly the same.  The import process itself cleared my problem. 

 

You might try exporting and re-importing your settings.  Can't hurt, right?  There are also the MCM buttons to clean and to reconfigure.  If the problem persists, use the MCM Disable option, save, reload, and enable.  Sometimes flicking the power switch off & on does the job.

Posted
16 hours ago, HexBolt8 said:

It seems that sometimes Defeat just needs a reset.  I recently had a problem in which my character would simply be killed rather than defeated.  I narrowed it down to two saves.  In one, Defeat worked perfectly every time.  In the next, I'd be killed every time.  I ended up fixing it by re-importing my settings.  But here's the weird thing -- they were identical in both saves.  I exported settings from both and they were exactly the same.  The import process itself cleared my problem. 

 

You might try exporting and re-importing your settings.  Can't hurt, right?  There are also the MCM buttons to clean and to reconfigure.  If the problem persists, use the MCM Disable option, save, reload, and enable.  Sometimes flicking the power switch off & on does the job.

I don't really think it was a problem of needing a reset, it happened the very first time i got defeated after installing it shortly before, on several installs... might to to export and reimport, though...

Posted
10 hours ago, Nazzzgul666 said:

I don't really think it was a problem of needing a reset, it happened the very first time i got defeated after installing it shortly before, on several installs... might to to export and reimport, though...

Just trying to help: 

1. Had a similar problem my sexlab animation were too long so by the time they completed the calm affect had ended on the bandits. So I extended the satisfied time.

Also make sure all player defeat option are off because they can be triggered while taking damage from aggressive acts at the same time DYMOL is activating defeat.

HAPPY HUNTING

955388460_DefeatDAsettings04.jpg.f64ca147a6befd8cb26fa62fd260072e.jpg343042794_DefeatDAsettings03.jpg.6e0b75a08c8ff2e1522aab9d55f610d1.jpg

Defeat DA settings 03.jpg

Posted
On 5/2/2020 at 12:44 PM, JuliusXX said:

For DAYMOYL I think the settings in the first page are the most important. Especially the ones on top right.

 

image.thumb.png.8da42ac3f74a37be7df1f70220a9d01e.png

 

Here's my page three with only Defeat installed. I usually also use M.C.G. and if that is installed it appears here and you can then set the probabilities between Defeat and M.C.G. If Defeat is not listed here, just click the "Manual Registration" at the first page and do what the instruction tell.

image.thumb.png.acf3ad8b840b73a69cb0d83257ee8ccc.png

 

In Defeat's MCM (sorry, no pictures) you should turn off all the defeat options under the "Player as victim" so that Defeat will not fire at the same time as DAYMOYL. Under "Player Post-Assault" I turn everything else off, except the"(Base) Death Alternative", which I set to 100 %. You can then set the options in DAYMOYL's MCM page "On Blackout Event Settings" as you like.

Hey hey people. I figured exactly same settings myself, but for some reason it seems that defeat does not send me back to DA post assault.

 

If I make defeat's post assault setting "100% (misc) left for dead" and everything else to zero - it works perfectly fine: after all sex rounds I immediately blackout and left-for-dead scenario plays as intended.

 

But if I make "(base) death alternative" setting 100%, everything else to zero, and DA's OnBlackout tab to prioritize "Defeat - left for dead" - that should have the same effect, but it does not: after all the rounds the character just enters a sitting animation as if no blackout event plays. It's weird because the defeat stuff IS triggered by DA, it just doesn't seem to send me back to DA after all stuff is done.

Any ideas? 

Posted

How long does it take for it to install on the MCM? I downloaded the mod through MO2 and ran FNIS, but I'm not getting the notification that the mod has been successfully installed. 

Posted

Just noticed that my character can never surrender to creatures either by auto surrendering when health is low or key pressed (using bane ver3), she will just play the "get up" animation when I press my "surrender" key or straight up get murdered by creatures. So I back pedaled and installed the original version 5.3.5 and my character can surrender on key pressed (and everything plays like it needed) but doesn't surrender when health is low.

How big is the gap of changes between bane's ver 3 and the ori ver aside from the DD add-on? Also can anyone guess on why this happened? It's been a long time since I played Skyrim tbh. 

Posted

Hey I have the old le Skyrim and I been trying to  find a patch that works I tried all of them. I can only go to the mcm screen I can click installed but not happens defeat never installs. Please help

Posted
13 hours ago, Friedrice1324 said:

How long does it take for it to install on the MCM? I downloaded the mod through MO2 and ran FNIS, but I'm not getting the notification that the mod has been successfully installed. 

You seem to be asking two different things.  The MCM entry for Defeat will appear as fast as it does for any other mod that you install.  That varies from player's machine and mod list to the next.  When the MCM appears, you must click Defeat's Mod Status button to enable the mod.  At that point it has been successfully installed and activated.

 

4 hours ago, simba10 said:

I have the old le Skyrim and I been trying to  find a patch that works I tried all of them. I can only go to the mcm screen I can click installed but not happens defeat never installs.

Be careful and methodical.  Remove all the patches that you installed and start over.  First, try it without patches.  If it works, great!  I'm using the unpatched Defeat; I've never had trouble with it not installing.  If that doesn't work, you probably have bigger problems, but you can try Banemaster's patch, or the ones offers on the Defeat Patches page.  If a patch doesn't work, completely remove it before trying another one.  Also, if you haven't done so, go ahead and install UI Extensions.  You'll need it for some of Defeat's functions, and other mods on this site use it too.

Posted
On 11/12/2016 at 9:21 PM, Airianna said:

 

it sounds like you haven't installed the Creature Animations, and toggled them in the Sexlab MCM menu.

 

 

 

You don't press and hold A or D, you alternate between A and D, press 1 then the other and repeat, faster causes the bar to fill up faster.

no,its a bug or some error.

when the bar is no longer there and the "a or d" thing is stuck forever! damn.even reloding a previous savedid nothing. its stuck on my screen no matter what im doing.

Posted

So I switched from Moonlight Tales to Growl, and now all the sudden I can't use features from defeat as a werewolf (I prefer defeat over "Sexlab Werewolves" beause I have better control over animations with defeat). Is there a mod or a way in the ck for me to fix this?

Posted
On 7/10/2020 at 7:38 AM, Friedrice1324 said:

How long does it take for it to install on the MCM? I downloaded the mod through MO2 and ran FNIS, but I'm not getting the notification that the mod has been successfully installed. 

was like 5 seconds for me

Posted
1 hour ago, Garagulu said:

Hello i have a little question, one of my followers "sofia" from https://www.nexusmods.com/skyrim/mods/54527

does not react to defeat option ( if i surrend she continue fighting, if i got raped she attacck aggressor/s) is there some tip or way for/to fix it?

i believe she would love get raped too :P

Go to defeat's MCM tab, choose "player as a victim" menu and scroll down until you see a "assault by NPC" and "assault by creature" tabs. There is a "knock down scenario" option that is by default set to All Down, which means that once you're down but your follower is alive, they will fight until they are down too. Change this option to what you prefer, there are decriptions of every option when you mouseover them. Also there is "Follower collateral" tab with an option to make follower surrender with you if you hit the surrender button.

Posted
21 hours ago, tesos said:

Go to defeat's MCM tab, choose "player as a victim" menu and scroll down until you see a "assault by NPC" and "assault by creature" tabs. There is a "knock down scenario" option that is by default set to All Down, which means that once you're down but your follower is alive, they will fight until they are down too. Change this option to what you prefer, there are decriptions of every option when you mouseover them. Also there is "Follower collateral" tab with an option to make follower surrender with you if you hit the surrender button.

yeah i know, i have other follower other than sofia, defeat works well with every follower other than sofia, is like she does not recognize defeat

Posted
2 hours ago, Garagulu said:

i have other follower other than sofia, defeat works well with every follower other than sofia, is like she does not recognize defeat

Perhaps she doesn't.  Followers with special behaviors or their own follower systems might not work well with other mods.

Posted

this mod and SLSO were working great ..that when the rape animation starts it doesn't end until npc reach orgasm state ..but now after starting a new game that feature isn't working ..any mcm options i should pay attention to ?

 

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