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Posted

How do you mean, "still move around" ? Stands up and walks off? Or slides around when getting hit? If they slide around while holding the tied pose that is a game glitch i believe...Put Defeat at the bottom of your list or at least very close.

Posted
2 hours ago, TheNewDude said:

Got a problem here. When I tie a NPC up he/she will remain in her pose but still move around. Can anyone help me with that?

That can happen with unique NPCs, if it happens to a non unique NPC, then you most likely have a mod conflict.

Posted
3 hours ago, Airianna said:

That can happen with unique NPCs, if it happens to a non unique NPC, then you most likely have a mod conflict.

Well, it's a unique NPC, so just kill her off and take a generic one next? Or is there a way to salvage it?

 

3 hours ago, netruss1964 said:

How do you mean, "still move around" ? Stands up and walks off? Or slides around when getting hit?

slides around, not even when getting hit just constantly sliding around.

Posted

I have two chickens wandering around my home in Lakeview as I set up my game (Alternate Start).

Now, if I go near them, they ask me not to hurt them.

 

I cannot for the life of me track which mod it is except for this mod. All the animals are disabled in the mod NPC/NPC lists. 

Is defeat handing me these chicken lines?  I noticed one of them chatting to a guard, too.

 

 

Chicken chat.jpg

Posted

@Bluegunk: If you are on PC you enter console and Click on the chicken. Tab button if you have not already to bring up details. This will tell you or should tell you what mod changed or added these.

Posted

Is the Slave Trader in RiverWood a part of this mod? I'm confused because I can put people in bags, but can't sell them to the Slave Trader there.

Posted
1 hour ago, chon_tun said:

Is the Slave Trader in RiverWood a part of this mod? I'm confused because I can put people in bags, but can't sell them to the Slave Trader there.

If you have Deviously Cursed Loot installed it might be from that mod, in which case he will only accepts people you've captured through its mechanics

Posted
17 hours ago, netruss1964 said:

@Bluegunk: If you are on PC you enter console and Click on the chicken. Tab button if you have not already to bring up details. This will tell you or should tell you what mod changed or added these.

Thank you! 

I have already tried this method, as well as checking for voice changes in xEdit.  The mods last changing chicken (Birds of Skyrim and Skytest) have absolutely no dialogue functions.

I'm on my best guess here that Defeat's animal disable is not working correctly.

Posted
43 minutes ago, Bluegunk said:

Thank you! 

I have already tried this method, as well as checking for voice changes in xEdit.  The mods last changing chicken (Birds of Skyrim and Skytest) have absolutely no dialogue functions.

I'm on my best guess here that Defeat's animal disable is not working correctly.

 

You can try the sv console command, it will dump information about scripts etc attached to the selected actor into the console. Maybe you can spot something there, maybe not.

Posted

@Bluegunk:Look at other mods as well. I remember several mods that add dialogue options to animals for many reasons I did not find apparent. Some for petting, trading, puppeting, recruiting,...um...mumble (sex)...it may not be obvious.

Posted
5 hours ago, Kharos said:

 

You can try the sv console command, it will dump information about scripts etc attached to the selected actor into the console. Maybe you can spot something there, maybe not.

Cool - nice idea thank you! Ages since I tried that last, and I'd forgotten about it. Thanks!

Posted
10 hours ago, netruss1964 said:

@Bluegunk:Look at other mods as well. I remember several mods that add dialogue options to animals for many reasons I did not find apparent. Some for petting, trading, puppeting, recruiting,...um...mumble (sex)...it may not be obvious.

Thanks! The nearest mod I have to that is Convenient Horses, where a horse will neigh at me after receiving an apple. I don't use other mods for animals except for additional birds flying around. I have a range of bonking mods as usual, but creatures are always off as I'm not into that sort of stuff.

 

I restarted the game without Defeat, and the talking chickens have gone. So I guess Defeat is doing something weird! I'll re-add it and I'll just have to get used to it unless I can find and alter the script / flag that's causing the problem.

 

UPDATE - yes that's it. My original install of Defeat must have allowed scripts to run on creatures before I shut them down. I think they got baked into the save. This re-start I was much more careful over the mod start-up and everything is now OK.

 

Sorted thanks!

Posted

ok, so i doubt this hasn't appeared before, but i'm not clicking through 500+ pages to figure this out, anyways when i try to use this mod to rape an npc it just ctds randomly, any help?

i've tried surrendering to them, crash, i got the mod, and it crashes when i try to utilize it's main feature, i know it's MY fault somewhere along the files, just, i'm confused where. i'm pretty certain i have the animations loading, they start the animations, then immediately i get a ctd, might be that the draugr i tried testing this on is having the issue i had with a male player character where the dong isn't included in the skeleton and it's trying to load something non-existant, i'll see if i can fix it, but help might be needed

edit: i got MNC (i thought SLAL edition included enough assests) and now the crash is only when my character moans

Posted

What does it mean when the player just stays in bleedout/stands around during an animation? She didn't used to but started doing so a little more often until she does it almost all the time now. I ran FNIS just now trying to fix this, even though I haven't added any new animations since the last time I ran it. I DID get a warning but only regarding the likelihood of CTD due to animation count. It also never switches to free camera mode when she does this.

Posted

Odd. I used to use this mod just fine in my past playthroughs, but now it's simply not initializing when I click the 'install' button. I have none of the addons, only the original mod. Has anyone ever had this issue?

 

Nevermind, I figured it out. Turns out that if you let Sexlab install itself (it happens a few seconds after starting a new game), Defeat just refuses to install for some reason. You have to go on Sexlab's MCM, click the install button, and then go on Defeat's MCM.

Posted
23 hours ago, chrisrivers1 said:

ok, so i doubt this hasn't appeared before, but i'm not clicking through 500+ pages to figure this out, anyways when i try to use this mod to rape an npc it just ctds randomly, any help?

i've tried surrendering to them, crash, i got the mod, and it crashes when i try to utilize it's main feature, i know it's MY fault somewhere along the files, just, i'm confused where. i'm pretty certain i have the animations loading, they start the animations, then immediately i get a ctd, might be that the draugr i tried testing this on is having the issue i had with a male player character where the dong isn't included in the skeleton and it's trying to load something non-existant, i'll see if i can fix it, but help might be needed

edit: i got MNC (i thought SLAL edition included enough assests) and now the crash is only when my character moans

Only Orc's? This is important. If it is only orc characters then check all mods affecting Orc characters. It sounds like, merely a guess, something is overwriting your skeleton on the orcs to one Sexlab does not like...Yeah...continued reading. You may need to reset sexlab. Re-register all animations in sexlab, something is off. If re-setting sexlab/re-registering the animations in SLAnimation loader does not work start looking for things that change skeletons, like custom follower mods or custom race mods.

Posted
11 hours ago, ShenGo said:

What does it mean when the player just stays in bleedout/stands around during an animation? She didn't used to but started doing so a little more often until she does it almost all the time now. I ran FNIS just now trying to fix this, even though I haven't added any new animations since the last time I ran it. I DID get a warning but only regarding the likelihood of CTD due to animation count. It also never switches to free camera mode when she does this.

I run a lot of script heavy mods, this has happened to me a lot. It is something messing up either the hand-off to Sexlab or something messing up the animation start. When this begins happening you can do some damage control in the Defeat MCM menu, look around in there. You may have to restart the mod. Possibly frequently. I assume you are using it with LE. I have already taken the latest one out and started a new game without it, it proved too much to play nicely with all my other crazy stuff. I have too many mods adding scripts to other NPC's and something always breaks. Follower mods, Slavery mods, prostitution mods...The scripts get...tangled, yeah, and something breaks. It works but, in this game it gets odd if too much is happening. Just my thoughts.

 

Edit: Are you using the sexlab hotkeys? The default setting to realign actors is " ] ". Just remembered that hitting the " ] " key during animation causes the scene to restart, that can sometimes get reluctant actors to participate.

Posted
1 hour ago, Daedric Prince of Lust said:

Odd. I used to use this mod just fine in my past playthroughs, but now it's simply not initializing when I click the 'install' button. I have none of the addons, only the original mod. Has anyone ever had this issue?

You have downloaded the most recent fixed version or are you using the original download? The most recent fixed version can take along time to come up in the MCM menus. Sometimes it will not show up until I have saved and reloaded that save, seconds to minutes later the notification pops up, Defeat ready.

Posted
3 hours ago, netruss1964 said:

I run a lot of script heavy mods, this has happened to me a lot. It is something messing up either the hand-off to Sexlab or something messing up the animation start. When this begins happening you can do some damage control in the Defeat MCM menu, look around in there. You may have to restart the mod. Possibly frequently. I assume you are using it with LE. I have already taken the latest one out and started a new game without it, it proved too much to play nicely with all my other crazy stuff. I have too many mods adding scripts to other NPC's and something always breaks. Follower mods, Slavery mods, prostitution mods...The scripts get...tangled, yeah, and something breaks. It works but, in this game it gets odd if too much is happening. Just my thoughts.

 

Edit: Are you using the sexlab hotkeys? The default setting to realign actors is " ] ". Just remembered that hitting the " ] " key during animation causes the scene to restart, that can sometimes get reluctant actors to participate.

Yes, I am using it in LE. Can you specify what you mean by 'damage control'? I'm guessing most settings won't help, since they're mostly about why a scene starts and what happens after (may also be important to know, I use only 'player as victim'. NPC vs NPC and player as aggressor (I think that's what they're called) are both disabled). Also, what do you mean by restarting the mod? Disable, exit menu, then enable?

 

I've tried repositioning the scene many times, but all that's happened was the aggressor repositioned himself, while my PC remained uncooperative. It USED to be that using the change animation hotkey would sort of force a non cooperative character to finally join the animation, but that doesn't seem to work anymore.

 

Edit: May also be worth mentioning, sometimes (very rarely), if I just wait... And wait. And WAAAIIITTT. Eventually she will join in, but it can take at least a couple minutes.

Posted
On 6/15/2020 at 9:58 PM, netruss1964 said:

Only Orc's? This is important. If it is only orc characters then check all mods affecting Orc characters. It sounds like, merely a guess, something is overwriting your skeleton on the orcs to one Sexlab does not like...Yeah...continued reading. You may need to reset sexlab. Re-register all animations in sexlab, something is off. If re-setting sexlab/re-registering the animations in SLAnimation loader does not work start looking for things that change skeletons, like custom follower mods or custom race mods.

my character's an argonian, and if i typed what i meant to type the issue is draugr

 

Posted

@APL Avatar:Permanently tied NPC pose. Untie, unless you have and did not say... Otherwise have them perform another animation ( ie: Sex animation, furniture interaction, grinding wheel, armorer's bench...some other animation). They should resume normal after whatever different animation you chose finishes. If not you have a conflict. NPC's tied/captured through Defeat mechanic/scripts can escape their bindings after a set time. I believe you will find this mentioned in the MCM menu of the mod. If you leave the area or go to sleep when this time passes they will escape or disappear.

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