imafaget Posted February 17, 2021 Posted February 17, 2021 I've found that when fighting against enemies with damage over time effects (such as poison), being defeated may result in my character's death, even though I have the 'essential on bleedout' toggle checked. The sexlab animations may play as per normal, or they may not, but it ends with my character being dead instead of wounded. Anyone know of a way to fix this issue? The most recent thing that caused this was a chaurus, and later on a group of falmer. Being defeated by enemies with regular attacks does not cause this issue.
eyeballjones Posted February 19, 2021 Posted February 19, 2021 Is there a way to fix the cases where you have a group animation with creatures and humans? It seems to mess up when I have some animations for 2 humans 1 creature and some for 1 human 2 creatures. I think because defeat is only looking for group + creature tags, it's not able to differentiate between the two, so it adds both animations with the event. It would be nice to have a way so I can add in my own tags to fix this case.
LuciferButtSex Posted February 19, 2021 Posted February 19, 2021 For the most part this mod works great for me, except for one issue. Whenever I enter a rape scene with Defeat the mens dicks all disappear. I have Schlongs of Skyrim and they show up perfectly whenever I enter a consensual sex scene. But whenever I enter a scene triggered by Defeat SE they just vanish. I tried uninstalling and reinstalling SOS and Defeat, I placed SOS both before and after Defeat in the load order, but nothing makes those dongs appear. It's just a see through hole that some dickless man keeps thrusting at me. I'm 90% certain that it's an issue with SOS because strap-on's show up just fine. It's frustrating, but I also can't help but chuckle because if in real life every rapists dick just fell off that would be exceedingly awesome. But when I'm running around my fantasy world I want to be able to live my fantasies vicariously through my toon lmao, kinda hard to do that when all the baddies dicks keep falling off xD.
WCSC Posted February 20, 2021 Posted February 20, 2021 THis is driving me nuts and hoping someone can help. How do I erase/delete Sexlab Scene Settings > Tags ??? For example I want to erase Suppression Tags. I want to turn this blank or default. I see something about a left shift or Z button. I have a number of tags in the wrong place but am unable to delete these tags Thanks!
Hex Bolt Posted February 20, 2021 Posted February 20, 2021 46 minutes ago, WCSC said: How do I erase/delete Sexlab Scene Settings > Tags ??? Place the cursor on the line with the tags that you want to erase, then press the key that you'd normally use to reset a slider setting. It's identified as "Default" on the bottom left of the MCM screen.
WCSC Posted February 20, 2021 Posted February 20, 2021 50 minutes ago, HexBolt8 said: Place the cursor on the line with the tags that you want to erase, then press the key that you'd normally use to reset a slider setting. It's identified as "Default" on the bottom left of the MCM screen. Thanks for the fast reply Here is where I'm lost for example I want to rid "Cowgirl" I thought, and it seems like you're saying select it, or mouse over (highlight) and hit "R", then Tab (Exit)? and it goes away? It's not for me. Or maybe it's something else? I thought this is what I did in the past but it's been some time
Hex Bolt Posted February 20, 2021 Posted February 20, 2021 45 minutes ago, WCSC said: I thought, and it seems like you're saying select it, or mouse over (highlight) and hit "R", then Tab (Exit)? and it goes away? No, all you should have to do is highlight the line of tags on the MCM and press "R" (your "Default" key). The erases all tags on that line, so you can start over. Don't click the line, just highlight and press Default. Your second screenshot shows you doing it wrong (no offense). Note that I have remapped my Default key in Skyrim game settings (which if anything should make that less likely to work), I'm on LE, and I'm using the base unpatched version of Defeat. Your setup might be different, but it would be surprising if that changed the MCM behavior. 1
WCSC Posted February 20, 2021 Posted February 20, 2021 38 minutes ago, HexBolt8 said: No, all you should have to do is highlight the line of tags on the MCM and press "R" (your "Default" key). The erases all tags on that line, so you can start over. Don't click the line, just highlight and press Default. Your second screenshot shows you doing it wrong (no offense). Note that I have remapped my Default key in Skyrim game settings (which if anything should make that less likely to work), I'm on LE, and I'm using the base unpatched version of Defeat. Your setup might be different, but it would be surprising if that changed the MCM behavior. You're awesome! Thanks!
moosss Posted March 1, 2021 Posted March 1, 2021 Hello I am having problems with this mod. I am using vortex and only have a few mods installed atm, Whenever I enable SL Defeat skyrim will not open, i dont even get to the main menu it just wont launch the game and yet when i disable SL defeat it works fine. I downladed the .rar file and dragged it into the drop file loaction. any help or advice would be awesome thank you
Hex Bolt Posted March 1, 2021 Posted March 1, 2021 24 minutes ago, moosss said: Whenever I enable SL Defeat skyrim will not open, i dont even get to the main menu it just wont launch the game and yet when i disable SL defeat it works fine. Have you installed SexLab? It's required.
moosss Posted March 2, 2021 Posted March 2, 2021 3 hours ago, HexBolt8 said: Have you installed SexLab? It's required. yes I do. I have all the required mods installed
Conni Posted March 5, 2021 Posted March 5, 2021 I've recently installed Billyy's animation pack and wanted to try it out using SL Defeat. I spawned a Dwarven Centurio and Flame Atronarch but I could surrender to neither of them. I just got the message "You can't surrender to this enemy". I have installed all requirements and registered all animations using SLAL however it still doesn't work. What could I do to make it work ?
Naps-On-Dirt Posted March 5, 2021 Posted March 5, 2021 10 hours ago, Conni said: I've recently installed Billyy's animation pack and wanted to try it out using SL Defeat. I spawned a Dwarven Centurio and Flame Atronarch but I could surrender to neither of them. I just got the message "You can't surrender to this enemy". I have installed all requirements and registered all animations using SLAL however it still doesn't work. What could I do to make it work ? On the front page of Defeat's MCM, make sure you hit both "Update cache of animations" for humans and creatures. And also take a look that all creatures are enabled, then go through that list and disable ones you don't want... like chickens and rabbits and slaughterfish and mudcrabs, etc.
AndrewLRG Posted March 5, 2021 Posted March 5, 2021 Compatibility patch for Sanguine Debauchery enhanced. Adds 2 SD+ events (Dreamworld and Enslavement) as possible post-assault outcomes. I don't play with SD+ much, so this patch needs testing. At least Defeat sends necessary events, SD receives them and sometimes starts enslavement, sometimes doesn't... Don't use it on important saves. Requires original version of SL Defeat (v.5.3.5). Not compatible with other patches, as it overwrites some files. New game recommended, but technically should work on an existing save. If you want to use it on an existing game first go to Defeats MCM / General settings / Check for compatible mods. It will register SD+ within Defeat and perform necessary changes. Defeat SD+ Patch V 1.1.zip 1
ihearyouscream1 Posted March 6, 2021 Posted March 6, 2021 On 1/18/2021 at 2:42 PM, CrazySloth said: I'm pretty sure there was an option to order a tied enemy to follow you instead of carrying them in a bag. I think I did it once or twice but I don't remember how I did it. id like to know how to make them my follower so i can sell them to prostitution or to companions guild
Conni Posted March 8, 2021 Posted March 8, 2021 On 3/5/2021 at 7:25 PM, Naps-On-Dirt said: On the front page of Defeat's MCM, make sure you hit both "Update cache of animations" for humans and creatures. And also take a look that all creatures are enabled, then go through that list and disable ones you don't want... like chickens and rabbits and slaughterfish and mudcrabs, etc. Are you sure its on the General settings Tab in the mcm ? Because I cant seem to find it.
ErnesthochE Posted March 8, 2021 Posted March 8, 2021 How to rape victim with my follower, i mean how to 3some with this mod?
Violence6884 Posted March 8, 2021 Posted March 8, 2021 On 3/5/2021 at 8:51 PM, AndrewLRG said: I'll try it and see what happens, anything to escape Death Alternative! ;3
LiliPili Posted March 16, 2021 Posted March 16, 2021 I'm having the creature issue too, and I can add that atleast in my game, I can make the animal animations play via pressing G (defeat interact key) on creature corpses and choosing the necro option. I have tested this on spiders and draugr, no issues with the animations themselves and supposedly defeat must recognise I have them installed to be able to play them through necro.
Naps-On-Dirt Posted March 16, 2021 Posted March 16, 2021 On 3/8/2021 at 6:16 AM, Conni said: Are you sure its on the General settings Tab in the mcm ? Because I cant seem to find it. Sorry for the delayed reply, I musta missed the notification. I've apparently got a different version of Defeat; I'm running "Defeat v535 Fixed 310520 Bane Version 3".
LeFlemard Posted March 20, 2021 Posted March 20, 2021 Just a thought I had while browsing mods: I noticed Riding Style 2 And I remembered that you can actually pack in bag your victims in defeat. So I thought : wouldn't it be nice if we could use riding stlye 2 as an option dialogue for the victim when out of sack? I mean, twould be a fair punishment until handing them out to the guards ? (conditional things I can think of tho : addon would need to be able to allow 2 character to ride one horse (one normal, the victim using riding anim ; have a check in place for pc to actually have his horse near the victim...)
Mart0206 Posted March 22, 2021 Posted March 22, 2021 On 5/31/2020 at 12:11 PM, Bane Master said: So - as I'm sure many of you know there are multiple patched versions of Defeat in circulation and all of them work to some degree but have various issues. I am (hopefully not surprisingly) still using the version I built back in September 2018 with strings restored by Tkc - the elegantly named "Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018).zip" During my current play through I have identified and (I believe) fixed a major issue remaining in this version - a condition where, if you were knocked down before your followers(s), the scene would hang after follower knock down with the aggressors just standing looking at you. Since this is a major improvement (in my game at least) I am releasing an update and also taking the chance to simplify the file versioning In summary - this won't make Defeat perfect but it should be an improvement if you are using Version 2 of my patch (with or without eng strings restored.) If you are using my version 2 patch this should be OK to update in a running game (no guarantees - feedback welcome). If you are using any other version you will need a new game to use it. Good luck! Changelog Version 3 Fixed a condition where, if you were knocked down before your followers(s), the scene would hang after follower knock down Defeat v535 Fixed 310520 Bane Version 3.7z 6.41 MB · 553 downloads Hello Folks, does the bane version require SL Defeat 5.3.5 installed or is it an "all in one" file? *Edit*: Just found out it is a standalone version. Is there a possibility to fix the broken MCM text to at least english? I tried out the previous version "Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018)" but this has also borken english MCM text.
KeeleMoves Posted March 24, 2021 Posted March 24, 2021 Hello fellow SexLab Defeat users! I've got some minor issues with the mod. I play as a male character with female followers. I have 'Player as victim' turned off and I made myself essential so that only my followers get targeted by mean bandits while I watch helplessly (until I pop a health potion to save the day). However, it seems like only one aggressor activates for each follower and once he's done, no one else wants a turn and she is ignored until she gets back up. There's also an issue where the follower gets knocked down but the bandits are still aggro'd on her, continuing to whack her like she invaded their homes and stole their sweetrolls. Does anyone know how to fix this or know why this is happening? Can I use console to make the bandits target my knocked down followers?
no_way Posted March 28, 2021 Posted March 28, 2021 Having two ongoing issue: 1) If I get defeated by say 10 enemies around me when I surrender or get downed, only half or less of them will participate in raping the character. Any idea why this would be and how to fix it? They can all be the exact same enemy added through console command and yet they wont all participate. 2) The transition animation from standing to ground when struggling never plays. Any idea how to fix this?
Violence6884 Posted March 29, 2021 Posted March 29, 2021 On 3/5/2021 at 8:51 PM, AndrewLRG said: Defeat SD+ Patch.zip 138.93 kB · 14 downloads I've kept this in my LO up until now, at which point I've pretty much built my fresh install to where I want it. I have to say, if this does anything, I couldn't tell you; Lacking any evidence that it does, I have to say it might just need some more work. Thank you again for sharing, if you decide to fully make this into a bridge between SD+ and Defeat in the future I'll more than welcome it! Edit : To go a bit into detail in case it helps, while building my install from the ground up I did extensive tests for all mods I was adding and took my time with it... During which time, I never saw any new outcomes or new toggles or % sliders in Defeat except the ones it ships with, and I never noticed SD+ consistently kicking in after Defeat or anything like that. The way I installed your file was through NMM's latest community release. It did not ask me to overwrite anything. SD+ and Defeat are working normally and are properly installed, latest available versions for each as well as SD+'s requirements. The good news is, I suppose, that it seems harmless to have. Some would say that's already a good 1st step! :3 1
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