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Posted
16 minutes ago, tuxagent7 said:

 

Yup i think so

 

Thanks

 

I noticed the option for beast form immunity is gone in anyrandomnik's update.

 

$Beast Form Immunity    Beast Form Immunity
$Desc_BeastImmunity    If enabled, the player can be knocked down while in beast form (Werewolf, Vampire lord) the player will then shift back to human form and the scene will go on normally.\nDefault: Disabled

 

Looks like werewolf/vampire PCs are not immune and will still revert to human for the scene?

Posted

When I use 'k' on followers they sometimes come back with "Huh... No that's not going to happen"

- once they do, there seems to be no way to ever recover that follower except for going back in my saves to a point before they broke.

 

What is triggering this, how can it be avoided?

 

 

I'm at the point where I'm running out of followers and having to start new games due to this...

 

 

EDIT: I think I tracked it down.

 

Opened up the esp and scripts. Found the quests related to handing yourself over to someone.

And in the scripts, found SOSexCombination.SetValue(0)

- if that is 0, the quest condition for refusal will trigger.

 

It sets that, then it goes through your prostitution value. But if your value is 0, the value check fails - and it leaves you as 'not a teammate' (the global used here is literally the deprecated setPlayerTeammate: https://www.creationkit.com/index.php?title=SetPlayerTeammate_-_Actor

 

I've been setting my value to 0 to avoid having NPCs say "that's too much for me" when using this system to set up a 3-some between myself, a follower, and an NPC... and that combined with flags I'd set on sexuality to try and knock some sense into other parts of sexlab, caused me to always fail the quest...

 

I seem to have it working now, and if not I've figured out the quest enough that I might be able to mod the esp to my needs...

 

Posted
On 7/5/2018 at 1:03 PM, crudo said:

Having an issue where Defeat won't trigger after losing a fight.  I've tried the simple stuff like the "Clean" and "Reconfigure" in the MCM but it has no effect.  I even uninstalled and reinstalled the mod and the issue is still happening.  I also moved it around in the load order and the problem persists.  Finally I dug out my oldest save and the problem was still there.  Quit honestly Defeat is one of the most rock solid mods I've ever run and I'm at a loss other than try a new game as what to do next.  Would really like to salvage this game if possible, any thoughts?

 

edited to add:  If I surrender Defeat works just fine, it's just combat loss that is borked.

I've been having this same issue. I try Cleaning, try Reconfiguring, try new games from 0-mod saves, and brand new. It's never consistent and I don't know why.

 

I'm also confused about this update by anyrandomnik? I install it and it puts AFT on my load order, but I use EFF. AFT tended to crash my game when animations started (at least, it seems that was the case after I swapped them) Does his update replace Defeat? Do I uninstall Defeat completely and install their version instead? The readmes weren't very clear unless I missed one.

Posted
On 11/21/2017 at 12:59 AM, CatterHatter said:

Defeat is one of the best mods. Awesome work, Goubo! I love it and have been using it for a long time. Can't imagine my game without it.

Ditto.  It's what I use for my game too..particularly since I don't use Death Alternative. 

Posted
On 6/24/2018 at 4:30 PM, WaxenFigure said:

There is a setting to allow immediate rape of a downed NPC or follower.  Just don't use the "All Down" option.

Use the "Original" setting  which forces the followers to surrender when the PC does. 

Posted
On 7/16/2018 at 7:59 AM, anyrandomnik said:

Hi! thanks for working on this.

 

Could you list the changes?

 

I tried both your defeat and SLAC patches.

 

SLAC struggled with creature types that weren't defined in your MCM

 

While Defeat -  I think your version heals aggressors at the end of a scene?  At least that behavior stopped after I uninstalled

Posted

anyrandomnik's version seems to have an issue with the Death Alternative bleedout transition, where it seemed to just heal the player when I got knocked down, instead of transitioning to Defeat.

 

[08/07/2018 - 09:04:08PM] ERROR: Incorrect number of arguments passed. Expected 2, got 1. 
stack:
	[DefeatPlayerQST (75000D62)].defeatdatrigger.StartDefeat() - "defeatdatrigger.psc" Line 37

defeatdatrigger.StartDefeat() calls DefeatTrigger() in defeatplayer.psc, which gained a second argument in anyrandomnik's edit. The new argument is optional, but in the download, defeatdatrigger hasn't been recompiled since the new argument was added, which causes the script to break.

 

@anyrandomnik would have to recompile defeatdatrigger to fix this. Somebody else could instead if they understand Creation Kit, which I don't.

 

 

Posted

Hey, I'm not sure if this is an acceptable place to ask for help with defeat since i'm brand new here so apologies if this breaks any rules. I just finished installing defeat and the required mods to run it and have ran into an issue. When a scene begins, every part of a human player disappears besides their face and armor that they are wearing. The animations will play, just with invisible bodies. Does anyone know a work-around to this issue? 

Posted

Is there a way to complete or remove the robbed quest with the console together with its cooldown? I tried using the completeallobjectives + completequest command and it was marked as completed, but the cooldown seemed to be there still cuz I had to wait it out before they could steal my stuff. That quest was attached to an npc that despawned later so it can't be completed anyway(Had very little stuff on me so I don't care about it).

Posted
16 minutes ago, nightwolf said:

Is there a way to complete or remove the robbed quest with the console together with its cooldown? I tried using the completeallobjectives + completequest command and it was marked as completed, but the cooldown seemed to be there still cuz I had to wait it out before they could steal my stuff. That quest was attached to an npc that despawned later so it can't be completed anyway(Had very little stuff on me so I don't care about it).

The 3-day grace period to retrieve your stuff is hard-coded in one of the scripts unfortunately - I looked for it because I had wanted to reduce it to a very low value, but I wasn't interested in fussing around to be able to compile Defeat scripts in order to change it.

 

It may be set up as a quest variable you could manually change in console once running, but I have no clue what it would be called or if changing it on the fly would break something.

Posted
9 hours ago, aim4it said:

New game.

So....

ran FNIS to de-install

unistalled defeat

installed the defeat fix and ran FNIS

but it's not showing up in FNIS and I don't see a .esp file in the load order.

 

 

If I remember right I tried to install this ":fix" in the past and gave up on it.

 

IS there another way to install this "fix"?

Posted
5 hours ago, WCSC said:

So....

ran FNIS to de-install

unistalled defeat

installed the defeat fix and ran FNIS

but it's not showing up in FNIS and I don't see a .esp file in the load order.

 

 

If I remember right I tried to install this ":fix" in the past and gave up on it.

 

IS there another way to install this "fix"?

How did you install it? In defeatfixed.zip and fastupdate.zip are many folders. You must choose right one. In data are common files and bsa, in eng are esp for english skyrim and in No DD are scripts if you are not using devious devices.

Then you run FNIS and start new game. Cleaning saves did not work for me because you must start defeat before sexlab. That is different from before when i start defeat almost last (last was dead alternative).

There are minor problem that the writing in menu activating sleeping or defeated npc have strange characters. But other than that it works fine.

Posted

Anyone happen to know which script contains the variable data for handover/prostitution?  I'd like to change the base values to be higher. 

 

It takes too long to accumulate any money this way to bother with - to make this very interesting feature attractive it needs to be able to pay quite a bit more.

Posted
8 hours ago, aldksoken said:

How did you install it? In defeatfixed.zip and fastupdate.zip are many folders. You must choose right one. In data are common files and bsa, in eng are esp for english skyrim and in No DD are scripts if you are not using devious devices.

Then you run FNIS and start new game. Cleaning saves did not work for me because you must start defeat before sexlab. That is different from before when i start defeat almost last (last was dead alternative).

There are minor problem that the writing in menu activating sleeping or defeated npc have strange characters. But other than that it works fine.

LoL, oh...I was using NMM to install

Posted

So, under the SkyUI when setting this and Devious Captures up, do I really have to select EVERY animation from every other mod under the "animation tags" option in order for them to play out the animation? I am l little confused as to how that works. Can I just select when big group of say the, "sex assault" section on player as victim category? Or what? Also, some of the animation that DO play, are off, and not synced between characters?

Posted

Another question. My MCM is freezing after selecting a bunch of tags under Defeat. I cannot click "tab" or "esc" to go back to the quick menu or the in-game itself. However, I can navigate the MCM and all my mods just fine. I just can't go back after that. Fix please?

Posted

I don't know what to do anymore. I've been trying to work with this mod for years now. Hoping each update will fix the inconsistencies I keep having. I've removed mods and things don't improve. I've added mods and they seem to get better for a little bit, but then don't. (And yes, all from new games with no mods prior). I've restarted this game so many times just trying to get this mod to work. People here praise it for being so stable but I don't know how they do it.

 

Even with all the right settings, an assault scene will only activate some times. Sometimes my character is down and npcs just gather and stare and nothing initiates. Followers will get assaulted once, maybe. One or two will get assaulted and the other one will just be in bleedout, most times, but then bam, they all get assaulted next time we all go down. Or an assault happens and then they stop being followers and up and leave.

 

Now with this new update by randomnik, I can't get anything to activate. Aroused Creatures wont even activate. RandomSex won't even trigger when I activate it. I've tried and asked and can never get a clear answer.

 

Every prior update would add more interesting features, but I still couldn't get a consistent mod with consistent events triggering. That's all I wanted. Follower goes down, scene triggers. NPC goes down, scene triggers. Character goes down, events triggers.

LoadOrder_Skyrim_2018-08-20T17-39-27.txt

Posted

You're probably choking the papyrus vm with two script heavy mods wet and cold, and frostfall. I would choose only one (wet and cold being the most script heavy).

Posted

Hello, how to get up after defeat scene ?

 

My character just sitting and can't do anything after the resist bar full, i tried spam every keys (strafe, surrender, left/right mouse etc) but nothing happen. When i went into 1st person view i can move but it's like using tfc, i'm flying around through walls and floor.

 

I'm not using the fixed/updated version because for reasons i don't know why, it can't triggered any defeat animation like the unfixed version.

Posted
15 hours ago, aim4it said:

You're probably choking the papyrus vm with two script heavy mods wet and cold, and frostfall. I would choose only one (wet and cold being the most script heavy).

I actually just added Frostfall/Wet & Cold. This was all happening before that, unfortunately.

 

And I guess I have no idea how to use anyrandomnik's upgrade? First time, I tried to install his mods instead of the originals. I tried installing the original mods and overwrote with the fixed mods. Neither worked. I have no clue.

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