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Tkc

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About Tkc

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  • Birthday 05/15/1980

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  1. Tkc

    SexLab Defeat

    On new game same problem? If Devious Devices not installed then need to install Scripts folder from NO DD folder(in defeatfixed archive). Also try to restore save before savecleaning and clean with another variant:
  2. Tkc

    SexLab Defeat

    Most likely it mean functionality was released with other methods (faster or more stable methods). Just some functions working with other code. In full defeatfixes archive where is not only SL Defeat mod for each mod folder added txt with description what was made for each mod.
  3. Tkc

    SexLab Defeat

    In defeatfixed archive is full fixed version which includes all required files. Maybe some scripts was just removed because some functions was made with another way or moved to other scripts. Author of defeatfixes for example removed most of scripts from Creature framework. As I already wrote in the message above I just checked it again and Defeat was activated without any problems(it is on heavy modded game). If SL Defeat is installing on save where is already was installed older version then need to made clean save(remove Defeat\Clean save from Defeat scripts\load cleaned save and resave game without Defeat\Install Defeat).
  4. Tkc

    SexLab Defeat

    It is strange. Im using Death Alternative and didnt encounter with this problem with last versions. Checked it again started new game then waited while all MCM loaded then activated Defeat then in DA mcm registered quests and activated DA. I see Defeat options in DA mcm menu in bleeding options and in death options. It is some problems in game? Also read here something about this but didnt noticed but also didnt used Defeat so many time to notice the problem in game.
  5. Tkc

    SexLab Defeat

    Yeah, forgot to add this because didnt use it because in previous version in this bsa was zadlibs.pex script which was breaking game when Devious devices mods was installed and only in several last updates of defeatfixed zadlibs.pex was moved sa option to No DD folder . This bsa contains only SkyUILib mod and if SkyUILib already installed or installed any mod with included SkyUILib like Violens - Killmove mod then this bsa can be ignored. You can just update 030918 version. For update from 030918 with Banemaster's fixes need only esp. Anyway updated archive with bsa and NO DD optional folder from original defeatfixed030918 archive attached. Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018).zip
  6. Tkc

    SexLab Defeat

    It means in defeatfixed english esp was russian strings and Banemaster restored strings in action messages but was also russian strings in dialogs and they also was restored. It was just esp changes and because can be easy updated.
  7. Tkc

    SexLab Defeat

    Thanks. I reupdated eng version from defeatfixed030918 (added your fixes and restored rest eng strings in dalogs(must be all now)). Here is updated variant and in this archive also saved modification times for files: Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018).zip
  8. Tkc

    SexLab Defeat

    Thanks but are you sure this is last update? Because in readme.txt I see record about it is update for 2018.06.02 version. Also after this I checked modification time for files in both your defeatfixed fastupdate.zip and my defeatfixed030918.zip and found defeatconfig.pex in my full 030918 archive has 03.09.2018 modification time(equals real archive update time) and in your archive it has 18.07.2018 modification time. Same thing with other script files they or have same modification time or they newer in my full archive. I think your defeatfixed fastupdate.zip it is defeatfixed fastupdate from 18 june 2018 and and file modification times said about this latest modification time in your archive is 18.07.2018. Here is two variands: you just attached wrong archive or author of defeatfixes stopped to update fastupdate variant. I attached original zip of full archive and will continue to use 03.09.2018 which I currently have. I can suppose if author of defeatfixed didnt update fastupdate archive users are continue using wrong version and have problems if they updated newer files with older update. 2018.09.03 version which I have: defeatfixed030918.zip
  9. Tkc

    SexLab Defeat

    Dont know if was newer versions but I have defeatfixed 180903 (and several older) if it will need. Attached archive. If someone has newer versionn please post the link. defeatfixed030918.7z
  10. Tkc

    MiniNeeds

    It can be like compatibility check i.e. check if installed and then use SLA value instead of native(maybe appeared option like for SL). And it is speech not about main part of mod ofcourse and only about SL patch archive and changes only for SL patch archive. Ofcourse its is mostly not an adult mod. ps. About version 3.2. I found equiped "no pee" item. I suppose there is no "no playable" flag.
  11. Tkc

    MiniNeeds

    Would be good to use SL Aroused [reduced] if it is installed(widged value and effects from SLA value) instead of native calculation for better interraction. Only with SL patch archive ofcourse.
  12. Tkc

    Creature Framework

    No, im about "no native object bounds.." from RegisterForSingleUpdate and other errors which is logged when object with the magick effect was unloaded\removed and other same things but CF scripts didnt known about this and 99% kind of errors was disappeared with CF rewrited version from defeatfixed. I always kept disabled Debug messages in CF MCM.
  13. Tkc

    Creature Framework

    Using CF from DefeadFixed patches archive. Its much lighter and my heavy modded game become visually more stable and no more papyrus log errors from CF. From CF light description in Defeatfixed archive;
  14. Tkc

    MiniNeeds

    Fixed for myself one papyrus log spam error wich about already reported here but getting error when trying to compile sources from this mod: I tried several versions of SKIUI sources but even if no compilation errors with SKI_ConfigManager.psc without MnD sources but still getting errors with mnd* sources and can compile sources from any other mods with no problems and didnt get kind of errors before. Which sources I missed to copy?
  15. Tkc

    SexLab Defeat

    Yeah, its MO, just forgot to say about this. When I even moved mod folder in the MO left panel before DD folders standalone files was rewrited but in the right panel bsa still was bound to load order of esp and was loading with esp after DD esm.
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