Whizkid Posted October 22, 2018 Posted October 22, 2018 37 minutes ago, Squallyjungle said: Lol, I didn't mean someone to just magically fix my game by like taking my computer or coming to my house, I wanted to give more incentive for people to help others with problems that they may know how to fix. idk, but everyone has their own personal load order of mods which is only unique to themselves, imo it's easy to fix any problems yourself and i would recommend trial and error or simply eliminate those mods which have the most direct impact on the mods thats giving u problem for example checking or posting Papyrus log files, just screaming for help like a baby crying for milk wouldn't do u any good!!!! now, go donate to this site!!!!
Corsayr Posted October 22, 2018 Posted October 22, 2018 15 hours ago, Squallyjungle said: Camera Stutters as I enter downed essential state, 3 seconds of stuttering, then I die, fix? Hi, I have never had any real luck with the essential on bleed out feature for Defeat. It almost seems like you have to meet a very small set of conditions to qualify for it to work. Better to use something like SM Essential Player to prevent vanilla death. Turn off the essential on bleed out feature in defeat, and use the other triggers KD at low HP / Stun / and exhaustion to "defeat you". That is basically the set up I use and it works fairly well. 2
Squally Posted October 22, 2018 Posted October 22, 2018 1 hour ago, Whizkid said: just screaming for help like a baby crying for milk wouldn't do u any good Damn dude, it's a forum, not fight club, keep those fists down XD. I'm just looking for advice
Squally Posted October 22, 2018 Posted October 22, 2018 11 minutes ago, Corsayr said: I have never had any real luck with the essential on bleed out feature for Defeat. It almost seems like you have to meet a very small set of conditions to qualify for it to work. That's the thing, my last play-though it worked flawlessly, then new character, new problems. I might try a new character...
Corsayr Posted October 22, 2018 Posted October 22, 2018 3 minutes ago, Squallyjungle said: That's the thing, my last play-though it worked flawlessly, then new character, new problems. I might try a new character... It will function better if you take damage slower. Did you go from being a heavy armor char to a mage? or maybe you upped your difficulty level?
Whizkid Posted October 22, 2018 Posted October 22, 2018 1 hour ago, Squallyjungle said: Damn dude, it's a forum, not fight club, keep those fists down XD. I'm just looking for advice i have been using this version Defeat v535 Fixed 030918 Bane Version 2.7z started a couple of times from helgen and also using a safe game which has all main quest done, i have yet to encounter any major problems with this version... just make sure you enable creatures at mcm, my advice if u are using this version do not use death alternative/SD or any other death/bleed related mods, i do not think they work together. if mcm cannot enable the mod u have a major problem, just make sure u get rid of any old defeat u hv installed previously, yea check devious cursed too make sure it's combat surrender is disable. 1
Squally Posted October 22, 2018 Posted October 22, 2018 4 hours ago, Corsayr said: It will function better if you take damage slower. Did you go from being a heavy armor char to a mage? or maybe you upped your difficulty level? I did go from 1h, shield, heavy armor to a mage with light armor/clothing, so i do die quicker. But I did try with things like wolves and skeevers. It seems like even a drawn out fight with them still results in my problem, and I don't think I changed my difficulty, I think last time I had this problem, I just removed many mods, even ones that had nothing to do with sex or with defeat, just to ease the strain on my game, and it worked. I did decide to make a new character and remove a few mods, i'm going back to a melee orientated character, I just need to stop spending hours making them look nice, so I guess I'll check back in when I see if this new character fixes anything. 3 hours ago, Whizkid said: just make sure you enable creatures at mcm, my advice if u are using this version do not use death alternative/SD or any other death/bleed related mods, i do not think they work together. if mcm cannot enable the mod u have a major problem, just make sure u get rid of any old defeat u hv installed previously, yea check devious cursed too make sure it's combat surrender is disable. I did try adding Death Alternative to try and use that bleed system in hopes of them working together, that was a bad idea, DeathA. didn't help and after I tried removing it, I kept crashing, and I COULD go through and uninstall it correctly with save cleaners but I just decided to restart, my mage play-through was boring, and there were other mods I wanted to remove. I guess I just want to know, how does the "Fixed...Bane Version" differ from the most recent version, in summary??? 3 hours ago, Whizkid said: Defeat v535 Fixed 030918 Bane Version 2.7z
Whizkid Posted October 22, 2018 Posted October 22, 2018 1 hour ago, Squallyjungle said: I did go from 1h, shield, heavy armor to a mage with light armor/clothing, so i do die quicker. But I did try with things like wolves and skeevers. It seems like even a drawn out fight with them still results in my problem, and I don't think I changed my difficulty, I think last time I had this problem, I just removed many mods, even ones that had nothing to do with sex or with defeat, just to ease the strain on my game, and it worked. I did decide to make a new character and remove a few mods, i'm going back to a melee orientated character, I just need to stop spending hours making them look nice, so I guess I'll check back in when I see if this new character fixes anything. I did try adding Death Alternative to try and use that bleed system in hopes of them working together, that was a bad idea, DeathA. didn't help and after I tried removing it, I kept crashing, and I COULD go through and uninstall it correctly with save cleaners but I just decided to restart, my mage play-through was boring, and there were other mods I wanted to remove. I guess I just want to know, how does the "Fixed...Bane Version" differ from the most recent version, in summary??? fixed was done by some russian modder, it fixes the major problem i.e. after a while defeat fails to function, idk i have been using this version and so far it's working w/o any major problems, just take note when u install or remove animations via SLAL u need to click on the mcm creatures button to update, i am not sure why it's needed but i suspect creatures animations are stored/track here, dont have any problems with humans animation. this version also includes some features not found in the original mod, but it works w/o death alternative, i have tried the original version with other death related mods BUT bleed out never works, so if u play a low hp mage, u are screwed cause u never bleedout lmao how much can 100 hp last..., i am liking it cause bleed out works that's the most important part. here is a copy of my json file, use this as a starting point if u can't get yours to work, backup your original copy DefeatConfig.json
Tiress Posted October 22, 2018 Posted October 22, 2018 Do you guys also see in Bane version Essential on Bleedout checked by default and unable to uncheck it? I ask because it's always checked for me no matter how many times I click on it, while it changes player essential status with every click at the same time. I am running it on SSE so I just wonder whether it's unique to my conversion or it's known in LE too. edit:// Nevermind, it's bugged in LE too. Unchecking Wound knockout sort of refreshes it so it can be used as a workaround I guess.
Whizkid Posted October 23, 2018 Posted October 23, 2018 5 hours ago, Tiress said: Do you guys also see in Bane version Essential on Bleedout checked by default and unable to uncheck it? I ask because it's always checked for me no matter how many times I click on it, while it changes player essential status with every click at the same time. I am running it on SSE so I just wonder whether it's unique to my conversion or it's known in LE too. edit:// Nevermind, it's bugged in LE too. Unchecking Wound knockout sort of refreshes it so it can be used as a workaround I guess. essential has to be always on, but devious cursed too set essential on if u set combat rape on.
Tiress Posted October 23, 2018 Posted October 23, 2018 17 hours ago, Whizkid said: essential has to be always on, but devious cursed too set essential on if u set combat rape on. What I have problem with is the MCM option for this in Defeat fixed, it just doesn't correspond to actual value it is set to. That toggle option...doesn't visually toggle, it stays checked even if I click on it. So from what I noticed, Essential is turned off by default even though MCM shows it's turned on. If I click on it, it turns on, but MCM option stays as it was. So if I turn it off again, it turns off and guess what, MCM stays the same - shows it's turned on.
Whizkid Posted October 24, 2018 Posted October 24, 2018 8 hours ago, Tiress said: What I have problem with is the MCM option for this in Defeat fixed, it just doesn't correspond to actual value it is set to. That toggle option...doesn't visually toggle, it stays checked even if I click on it. So from what I noticed, Essential is turned off by default even though MCM shows it's turned on. If I click on it, it turns on, but MCM option stays as it was. So if I turn it off again, it turns off and guess what, MCM stays the same - shows it's turned on. are u using the defeat fixed on an old save using the previous defeat? did u install defeat fixed over the old defeat? doing both will create problems, dont use clean save method it does not work, i tried it before and it does not work or it would seems to work but after a while stuff breaks i.e. bleed out does not work anymore. my advise, deinstall old defeat and install defeat fixed fresh, start a new game or get any save game w/o mods and test it out.
mangalo Posted October 24, 2018 Posted October 24, 2018 I don't know if this even has a chance to be fixed but I noticed that when I revive my followers in bleedout using Defeat, they sometimes quit my service. I use the EFF follower mod, I don't know if it's specific to it.
jlttsmiley30 Posted October 24, 2018 Posted October 24, 2018 On 10/21/2018 at 11:03 PM, Corsayr said: It will function better if you take damage slower. Did you go from being a heavy armor char to a mage? or maybe you upped your difficulty level? Did you clean the old Defeat scripts before creating a new character ?? There might be references of you old character left in the defeat files that causes problem for a new character. Just thinking
jlttsmiley30 Posted October 24, 2018 Posted October 24, 2018 Just now, jlttsmiley30 said: Did you clean the old Defeat scripts before creating a new character ?? There might be references of you old character left in the defeat files that causes problem for a new character. Just thinking When ever I create another character in mod organizer I always create a separate file for that character for SKSE plugin and jconters because. That is we're things are log for mods lthat required for that character so my other character stats or stats do not conflict with a newer character.
Tiress Posted October 24, 2018 Posted October 24, 2018 16 hours ago, Whizkid said: are u using the defeat fixed on an old save using the previous defeat? did u install defeat fixed over the old defeat? doing both will create problems, dont use clean save method it does not work, i tried it before and it does not work or it would seems to work but after a while stuff breaks i.e. bleed out does not work anymore. my advise, deinstall old defeat and install defeat fixed fresh, start a new game or get any save game w/o mods and test it out. It was a fresh start, no mods except for dependencies and USLEEP. If it's working for you just fine, I either have a corrupted archive or I screwed something up. *sigh* The curse of modding, there is always stuff to test...
Whizkid Posted October 24, 2018 Posted October 24, 2018 2 hours ago, Tiress said: It was a fresh start, no mods except for dependencies and USLEEP. If it's working for you just fine, I either have a corrupted archive or I screwed something up. *sigh* The curse of modding, there is always stuff to test... yea thats why the mod manager is so important to help isolate the problem, for this i swear by mod organiser, it has saved me tons of times, whenever something fails i just have to remember the last few updates i did or what's being overwritten left and right panel etc..
shaidien Posted October 25, 2018 Posted October 25, 2018 9 hours ago, Whizkid said: yea thats why the mod manager is so important to help isolate the problem, for this i swear by mod organiser, it has saved me tons of times, whenever something fails i just have to remember the last few updates i did or what's being overwritten left and right panel etc.. And loot as well . Fixed the load list and MO you can look at the vert. File and it tells you in red the things in conflicts.
Tiress Posted October 25, 2018 Posted October 25, 2018 I use both from the beggining. Loot not so much because as much as it can help with basic load order, it's not perfect so you ultimately end up adjusting it anyway. It's not like I'm modding for the first time, just can't figure this one out. But I will. Eventually. ? What about that function to check the cache for new animations? There is one for humans and another for creatures, but do both work ok with you? So far only the creature one seemed to do anything for me.
Whizkid Posted October 26, 2018 Posted October 26, 2018 6 hours ago, Tiress said: I use both from the beggining. Loot not so much because as much as it can help with basic load order, it's not perfect so you ultimately end up adjusting it anyway. It's not like I'm modding for the first time, just can't figure this one out. But I will. Eventually. ? What about that function to check the cache for new animations? There is one for humans and another for creatures, but do both work ok with you? So far only the creature one seemed to do anything for me. yea creatures do toggle, but the human may seems not to work but i suspect it does something as when it's been selected you can't click on other selection until u quit out of the mcm menu.
Airianna Posted October 26, 2018 Posted October 26, 2018 On 10/24/2018 at 7:21 AM, mangalo said: I don't know if this even has a chance to be fixed but I noticed that when I revive my followers in bleedout using Defeat, they sometimes quit my service. I use the EFF follower mod, I don't know if it's specific to it. If you like EFF, then you should be able to keep using it. However, when an EFF follower is downed via Defeat, they don't really talk to each other, aka no follower support except 1 follower with Defeat where AFT can manage as it counts all followers as 1 follower, EFF seems to have it's own knockdown and recovery scripts, separate from Skyrim's follower base scripts. - Hope that helps you. (Even tho I usually run without a follower, I do grab them and use AFT to move them to other locations, like just inside the gates of Whiterun to protect the blacksmith, then "dismiss but hangout here" option.) Side note, not sure of both can be used together at the same time successfully or not.
auronkun Posted October 27, 2018 Posted October 27, 2018 20 hours ago, Airianna said: If you like EFF, then you should be able to keep using it. However, when an EFF follower is downed via Defeat, they don't really talk to each other, aka no follower support except 1 follower with Defeat where AFT can manage as it counts all followers as 1 follower, EFF seems to have it's own knockdown and recovery scripts, separate from Skyrim's follower base scripts. - Hope that helps you. (Even tho I usually run without a follower, I do grab them and use AFT to move them to other locations, like just inside the gates of Whiterun to protect the blacksmith, then "dismiss but hangout here" option.) Side note, not sure of both can be used together at the same time successfully or not. Did you mean EFF handles >1 follower and AFT only handles 1? -------------------- RecommendedDevious Capture By Ms LeechesZaz Animation Pack By Zaz & XazDeath Alternative By BralorMarrEFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.)
Airianna Posted October 27, 2018 Posted October 27, 2018 1 hour ago, auronkun said: Did you mean EFF handles >1 follower and AFT only handles 1? -------------------- RecommendedDevious Capture By Ms LeechesZaz Animation Pack By Zaz & XazDeath Alternative By BralorMarrEFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.) No. AFT handles up to 7 followers, but counts them as 1, EFF doesn't count any as followers. Edit add: Like I said in my post, no matter if you 1, to 7 followers following you with AFT, they still count as 1, as it uses the follower scripts in Skyrim. EFF, no matter how many you have following you via it's scripts, Skyrim doesn't count them as following, because it uses it's own scripts to handle the followers. And it's possible due to this reason, they might be able to be used with each other, so you could have an army following you.
auronkun Posted October 27, 2018 Posted October 27, 2018 12 hours ago, Airianna said: No. AFT handles up to 7 followers, but counts them as 1, EFF doesn't count any as followers. Edit add: Like I said in my post, no matter if you 1, to 7 followers following you with AFT, they still count as 1, as it uses the follower scripts in Skyrim. EFF, no matter how many you have following you via it's scripts, Skyrim doesn't count them as following, because it uses it's own scripts to handle the followers. And it's possible due to this reason, they might be able to be used with each other, so you could have an army following you. Amazing Follower Tweaks https://www.nexusmods.com/skyrim/mods/15524/ - Increased max followers to 5 I could have made it more, but there are too many small interiors and doorways that start to feel really cramped if you play with too many followers. I personally prefer no more than 3, but I bumped it up to 5 due to popular demand. -------------------------------------------------------------------------------------- Are we talking about the same mod? lol
mangalo Posted October 27, 2018 Posted October 27, 2018 On 10/26/2018 at 4:08 AM, Airianna said: If you like EFF, then you should be able to keep using it. However, when an EFF follower is downed via Defeat, they don't really talk to each other, aka no follower support except 1 follower with Defeat where AFT can manage as it counts all followers as 1 follower, EFF seems to have it's own knockdown and recovery scripts, separate from Skyrim's follower base scripts. - Hope that helps you. (Even tho I usually run without a follower, I do grab them and use AFT to move them to other locations, like just inside the gates of Whiterun to protect the blacksmith, then "dismiss but hangout here" option.) Side note, not sure of both can be used together at the same time successfully or not. Oh, so it is related to EFF... I don't have much hope about it being fixed in Defeat itself but I found a "workaround". Basically I never use the Revive function from Defeat and let followers get out of bleedout by themselves ? 1
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