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Posted

Massive warning for anyone using the 'fixed' Russian version:

The most recent update (21.06.2018) includes a stub zadlibs inside it's BSA. From what I can see, the intention is to allow DDs to be stripped, and the functions in this file *should* just return empty if DDi is not installed....

Looking at them, I think the entire script can just be junked if DDi is available on the save.

 

LOOT by default seems to let this override the DDi version, and this totally breaks any game using DDs and the default sorted order.

 

Spent the better part of two days updating mods and fiddling with the load order to find this out :(

Posted
23 hours ago, Tkc said:

Yeah, its MO, just forgot to say about this. When I even moved mod folder in the MO left panel before DD folders standalone files was rewrited but in the right panel bsa still was bound to load order of esp and was loading with esp after DD esm.

When you open the Archives tab of the MO, there's "Have MO manage archives (read more)" selection at the top of the list. Hover the mouse over the "read more" part and you'll get explanation how it works.

Posted
8 hours ago, xyzxyz said:

What setting is that? Last enemy and interrupt by hit or combat are off. Or where is it?

 

It's the settings (not just one) that have "All Down" as options.  If you want immediate rape, don't use "All Down".

Posted
1 hour ago, WaxenFigure said:

 

It's the settings (not just one) that have "All Down" as options.  If you want immediate rape, don't use "All Down".

"All Down" is only in the  "Player as Victim" settings. My player is male so that settings are off.  "Followers will not be raped while the player is in combat with the aggressors" says the "Follower as victim" setting. Can I change that? I was hoping to use the rape maybe as distraction of some enemies ^^

Posted
On 6/23/2018 at 10:56 AM, EmertX said:

 I suppose the startscene returns always true as the struggle is part of the scene/function

Ok, I solved the issue. Apparently the startScene function in defeat already includes a sexlab trigger in case the struggle fails. I guess the first time I tried just occurred a bug and nothing was triggered.

So in case anyone else tries to implement the function in another mod, this is how it works:

 

Spoiler

Actor[] StartSceneAggressors = new actor[1]
StartSceneAggressors[0] = akSpeaker
DefeatUtil.StartScene(StartSceneAggressors, ForceAutoResist = True, ForceEvent = " ")

 

 

With above code implemented in Cursed loot for "Mysoginy" in the playerdialogue fragment, when a NPC demands sex, PC will have a chance to use the defeat struggle function instead of direct rape.

If the PC fills up the struggle bar successfully, the PC will push the NPC and from what I saw the NPC will run cowardly. After a while it will become normal.

 

If the PC fails to fill up the struggle bar, a forced sexlab animation will play, and with the option of {ForceEvent = " " } after the attack, the NPC may steal PC armor, weapons, etc (depending on defeat config), and afterwards the PC will need to fill up a different bar to stand up and escape.

Posted

Hello

 

I have a constant CTD after installing defeat, and it seems to be bind to it according to logs, anyone know how can I get rid of it ? 

 

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Schlongs of Skyrim - Core.esm
SexLab.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
SkyUI.esp
Sanctuary Reborn.esp
Alternate Start - Live Another Life.esp
Save the Dark Brotherhood!.esp
BetterDarkBrotherhood.esp
OBIS.esp
OBISDB.esp
LiFEv1.1.esp
KKSDGWeightSliderFix.esp
KKSDrBWeightFix.esp
DHuntress.esp
KKFur.esp
FullBootForKKSA.esp
FlameAtronachArmor.esp
ethereal_elven_overhaul.esp
RaceMenu.esp
RaceMenuPlugin.esp
KS Hairdo's.esp
FNIS.esp
FNISspells.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
XPMSE.esp
SOSRaceMenu.esp
RaceMenuMorphsCBBE.esp
hydra_slavegirls.esp
UIExtensions.esp
SLAnimLoader.esp
SLALAnimObj.esp
SexLabDefeat.esp
 

 

Papyrus.0.log

 

EDIT : Manage to solve the issue by desinstalling and reinstalling Defeat in an interior cell

Posted

I'm also having the issue with the fixed version that it doesn't even install when I click on the install button. I get the popup but nothing changes. And this is happening on a new game, so I'm not really sure of what to do with this.

Posted
On 6/25/2018 at 1:45 AM, jfraser said:

There is an entire npc-npc section in the MCM. Just turn everything off.

that'd be great except it's the only one i have enabled and the only one i want enabled, so better suggestions than "don't use it" would be helpful

Posted
19 hours ago, fumos said:

that'd be great except it's the only one i have enabled and the only one i want enabled, so better suggestions than "don't use it" would be helpful

 you said you wanted it turned off. now you say it's the only thing you want turned on. I apologize, i think I am misunderstanding what you are asking for.

Posted
On 6/19/2018 at 3:43 AM, corrupt said:

 

Thanks but it still not initializing. Here is the Papyrus.0.log

 

 

I'm actually getting a similar issue as this one. On my log I get a huge list of errors saying that properties aren't contained in scripts anymore. When I open the mod in CK, I can open the scripts but I get an error when trying to access the properties.

I've tried downgrading to "regular" Defeat mod, but I get the same issue. Anybody has any idea about what's happening? 

Posted
On 6/27/2018 at 11:31 PM, jfraser said:

 you said you wanted it turned off. now you say it's the only thing you want turned on. I apologize, i think I am misunderstanding what you are asking for.

To clarify, I said I wanted NPCs assaulting themself fixed, not NPCs assaulting each other

Posted

so i never had any problem with this mod really it works really stable tho ... after reinstalling and re modding skyrim there seems to be some tie up posses missing cant recall which ones are but im sure there was more anyone knows how can i fix this ?

Posted

I'm about to try some things, and I have a feeling this is caused by a different mod, but I can't actually "G" anyone.

 

(I think this is caused by SL Deadly Drain, but I wanted to see if this was a common issue that could be easily fixed.)

Posted

Somehow the prostitution part isn't working anymore. I can't mark persons anymore and speak to them with pressing "K" . What happend?

Posted

Having an issue where Defeat won't trigger after losing a fight.  I've tried the simple stuff like the "Clean" and "Reconfigure" in the MCM but it has no effect.  I even uninstalled and reinstalled the mod and the issue is still happening.  I also moved it around in the load order and the problem persists.  Finally I dug out my oldest save and the problem was still there.  Quit honestly Defeat is one of the most rock solid mods I've ever run and I'm at a loss other than try a new game as what to do next.  Would really like to salvage this game if possible, any thoughts?

 

edited to add:  If I surrender Defeat works just fine, it's just combat loss that is borked.

Posted

No matter what I do my follower will not get raped when I surrender and get asked by the enemy to allow the him to rape her. 

The enemy just walks to my follower after she gets undressed and keeps staring at her, the sex animation wont start.

 

I am keeping these setting in defeat: 

morality OFF and sexuality ON

 

Sexlab is allowing agressive animations

 

I have tested with two characters, a male and a female, in both cases my female followers wont get raped, the aggressor just stares at her.

Posted

ok so i try to read all the post pages =500 :P  than i quit ...

so can anybody help me i got a problem with defeat when i put someone in a bag,when i press to pull them out my game totally freezes (sound still running tho)

everything else is running fine i run heavy moded skyrim 209 active but i didnt had any freezing or ctd's before i install defeat thats the last one i instaled

Posted

Hi. Great MOD.

I found a bug and a fix that involves followers when they are mages and use lightningbolts as an attacks.

In my case it is Onmund. I believe he comes from the College of Winterhold.

 

He shots his lightning bolts into the frey where I am using my sword, and sometimes it triggers a Defeat event.

Proboably because there is somesort of AOE or splash damage from the lightning bolt.

 

That is enough to trigger a Defeat event where he would fuck my character, and

afterwards he would become non interactable. I mean there is no way to talk to him.

He would just flap his lips and make no sound whenever i pressed 'E'.

 

The fix is: using MCM > Defeat > Genreal Settings > Clean Up

and that solved it for me.

Posted
On 7/6/2018 at 12:07 PM, Hollocaust said:

ok so i try to read all the post pages =500 :P  than i quit ...

so can anybody help me i got a problem with defeat when i put someone in a bag,when i press to pull them out my game totally freezes (sound still running tho)

everything else is running fine i run heavy moded skyrim 209 active but i didnt had any freezing or ctd's before i install defeat thats the last one i instaled

At some point adding "one more" will always push you over the edge.  You have reached the edge.

 

Have you yet tried  Crash fixes - Downloads - Skyrim Non Adult Mods - LoversLab ?

Posted
On 7/7/2018 at 7:53 AM, ZeM0 said:

Can i ignore FNIS creatures and don't install it? I wont be using any creatures interactions.

 

Yes, you just won't see any Creature on PC or NPC action is all and therefore can't surrender to creatures.

Posted

I've a question.  I've animations toggled for creatures, ex. Draugr.  I've animations for 1v1, 2v1, 3v1, an 4v1.  When I set chances regardless of variable of 1%-99% for threesome chance.  If the animations in sexlabframework are all checked.  It is either 1v1 animation, or 4v1.  It never selects from the other animations (ever) unless I specifically disable them from SL Framework creature animations selection list.  For ex.  If I disable the 4v1 draugr animation, while leaving all the rest checked, it will only then repeatedly run the 3v1 animations, an never select anything other than those as well.  

Am I doing something wrong?  Is there a way to establish a more randomized selection of animation picks involving multiple creatures?  So it doesn't just go from minimum to highest only without having to manually disable animations from the available?

Posted
16 hours ago, WaxenFigure said:

 

Yes, you just won't see any Creature on PC or NPC action is all and therefore can't surrender to creatures.

Thanks!

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