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Posted
20 hours ago, netruss1964 said:

I think you would need another mod like "Death Alternative" to have things work like that. I know people have run those together successfully but I had more CTD's when I tried. I was also running a good many other scripted mods at the time as well...

Which settings do i have to run to use death alternative your money your life with defeat mod ? in examples only using 1 bleedout ?  i am a bit confused and have no idea how to config defeat with death alt. For me its almost the same but i readed in some mods i need deaht alternative to use defeat.

Posted

is there a way to modify this mod so that "kill" is one of the options that an NPC aggressor can use on the player? either post sex, or in place of sex if the player surrenders and the NPC is not interested?

 

it seems like a starting point would be to add a new state to defeatpostrscr? like maybe something like this:

State Followerkidnapping
	Event OnBeginState()
	   SCAggressor.PlayIdleWithTarget(<killmove_idle>, target)
    ;
EndState

is this basically a good start?

Posted

Something is definitely broken with the surrender to creatures function. Had all default settings and can't surrender to horses or trolls. (All I tried so far.)

The trolls will just knock the PC down and that's it.... you just stay down while the screen looks funny and it never ends.

 

Also, the modify key doesn't modify anything.

 

Can't somebody take this mode over??

Posted
13 hours ago, bubba999 said:

Something is definitely broken with the surrender to creatures function. Had all default settings and can't surrender to horses or trolls. (All I tried so far.)

The trolls will just knock the PC down and that's it.... you just stay down while the screen looks funny and it never ends.

 

Also, the modify key doesn't modify anything.

 

Can't somebody take this mode over??

Did you install the optional Creature Support in FNIS?   Won't work if you didn't.

 

Did you click the option in the Sexlab Framework MCM to allow creature animations?  Once again it won't work if you didn't.

 

Did you install animations for the creatures you want to surrender to?  With no animations, you'll not find it working either.

Posted

I can't get creatures to work, I got attacked by some wolves and every time I waited for them to attack me I just died, and when I hit surrender it just said "You can't surrender to this enemy" and the screen faded to black before I woke up somewhere else

EDIT: I double checked I had the creature FNIS installed, and I've now tried again with a skeever, giant, spriggan, and I couldn't surrender to any of them either

 

Posted
1 hour ago, AydenButts said:

I can't get creatures to work, I got attacked by some wolves and every time I waited for them to attack me I just died, and when I hit surrender it just said "You can't surrender to this enemy" and the screen faded to black before I woke up somewhere else

EDIT: I double checked I had the creature FNIS installed, and I've now tried again with a skeever, giant, spriggan, and I couldn't surrender to any of them either

 

When that happened to me I reconfigured defeat, and it would work fine after that.

Posted
3 hours ago, AydenButts said:

I can't get creatures to work, I got attacked by some wolves and every time I waited for them to attack me I just died, and when I hit surrender it just said "You can't surrender to this enemy" and the screen faded to black before I woke up somewhere else

EDIT: I double checked I had the creature FNIS installed, and I've now tried again with a skeever, giant, spriggan, and I couldn't surrender to any of them either

 

did you run the FNIS tool? it seems like anytime you add new animation stuff you have to run Data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe before they work.

Posted

Hello, I need help figuring out what could be stopping me from accessing the Character Menu while a Defeat Scene is running (as in rape) Ive tried cleaning the mod, reinstalling it, and even downloading other Defeat versions but nothing seems to work. Non-defeat sex scenes allow me to open the menu just fine in mid animation. 

Posted

I'm currently trying to edit some of SexLab Approach's scripts so rape attempts (initiated through dialogue) trigger Defeat's resist function instead of transiting into the rape scenes directly.

My code looks currently like this:

;NEXT FRAGMENT INDEX 1
Scriptname SLApp_TIF__PCSexNoPlusRape Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
	Actor akSpeaker = akSpeakerRef as Actor
	Actor[] StartSceneAggressors = new actor[1] 
	StartSceneAggressors[0] = akSpeaker 
	If (!DefeatUtil.StartScene(StartSceneAggressors, ForceAutoResist = True))
		(GetOwningQuest() as SLAppPCSexQuestScript).rapedPlusBy(akSpeaker)
	Endif
EndFunction

The code piece inside the if-statement is the original function call used by SexLab Approach.

The if-statement and the actor-array are my additions.

What should happen is that if player as victim is set (Defeat'S MCM configuration) it starts a scene with a resist phase, if player as victim is disabled it runs the original code piece.

Upon testing nothing happens, though.

I've tried both with and without player as victim set.

Posted

cant seem to get npcs to rape vilja when she is a follower. works for normal followers and special followers like sofia. anyone manage to fix this?

Posted
17 hours ago, ImLiteralTrash said:

When that happened to me I reconfigured defeat, and it would work fine after that.

The very last post before yours has a list of some things you need to check.  It really DOES help to read back in the forum a bit to see what problems other people have and of course what answers they received because it can save you time if the answer you need is just waiting for you to see it.

Posted

Hi, can this mod trigger Female/Female/Creature threesome animations? Been playing with the MCM options trying to trigger Anubiss' new creature threesomes.

Posted
On 6/1/2018 at 11:13 PM, eyeteeth said:

did you run the FNIS tool? it seems like anytime you add new animation stuff you have to run Data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe before they work.

Yeah, that was my first thought and I ended up running it multiple times just to be safe, but it still isn't working

Posted
On 6/1/2018 at 8:52 PM, ImLiteralTrash said:

When that happened to me I reconfigured defeat, and it would work fine after that.

How do I do that? I tried reinstalling but that didn't help

Posted

If it helps, whenever I look at the creature framework menu and go to "Creatures 1" it says "No mods have registered any creatures"

EDIT: I've tried reinstalling defeat and creature framework, I've even tried using older saves that are missing some mods, because when I'm on them I don't get the message that creature framework is missing (even when I double check it's installed and enabled) but every animal still says "You can't surrender to this enemy"

Also with the creature framework thing, if I use a newer save or start a new game I get a message that the game can't find creature framework, but if I go to the one from before I reinstalled Skyrim and had to fix all my mods, it loads creature framework easily

Posted

No Idea if this ever will see an update, but maybe somebody knows a fix for my problems?

 

1. When I surrender to animals it often happens that different animals "join". That is no problem until there is a threesome at which point everything breaks (animal A cannot join the threesome with animal B...). 
There should be a fix to prevent different animals to join in the defeat. I surrender to a skeever, why should elks join in on the fun??!!

 

2. Often when a defeat scene is running, other animals or NPCs approach. But instead of attacking the rapists, they attack the player.... wtf?! 

Why attack an already defenseless target? 
I would wish there was an option that prevents fighting at all when defeat is active. It produces so many problems and bugs, its a real mess... Even when one of out 5 encounters is a "funny story", the annoyance of the rest is not worth it....

 

3. when disabling female agressors this happens:

- female NPC attacks me

- PC surrenders

- Defeat dialogue starts

- Female NPC lets me go

- PC stands up

- Female NPC immediatly attacks again... 

 

This is stupid... The only way out is to allow female aggressors which I kinda hate...

Yeah, so now you say just do not surrender to female NPCs. Well... with some mods I cannot really fight or run... so surrender is the only possible outcome.

 

Defeat is a great mod for sure. I really do not understand what Submit should do, it appears to be complete crap in comparison.

But I wish Defeat had some more options for post assault (like "Leave the PC where he was caught and the NPCs just wander off without further agression. Maybe even with a blackscreen and some time going by). I just hate that the only option "left for dead" basically means beeing teleported several miles....

 

Still, Defeat is a must have in all my load orders. I can just only use some of its functionality, because a lot of options break it (threesome for creatures.... female aggressors and so on...)...

 

Anybody knows a solution for the problem? or a defeat mod/fix/update somewhere? 

 

 

BUGS:

- some NPCs turn hostile immediatly after the defeat scene ends. Dunno if sands of time or random encounters can cause this

- HOTKEYS asignement is NOT working when loading a preset profile... For example I change the "0" hotkey to "P" key this is not working...
I have to asign the hotkeys manually a second time before they are really changed. 

Posted
16 hours ago, Nymra said:

But I wish Defeat had some more options for post assault (like "Leave the PC where he was caught and the NPCs just wander off without further agression.

i think you can do this. under Player As Victim set "satisfied" to 240 seconds or something, that is how long until the monster wants to attack you again. then under Player Post Assault set it to Trauma, and set all of the event chances to 0%. that way you won't be robbed/left for dead/rescued or anything, the monster will just wander off and you'll have some time to pick up your weapons and run away.

Posted
41 minutes ago, eyeteeth said:

i think you can do this. under Player As Victim set "satisfied" to 240 seconds or something, that is how long until the monster wants to attack you again. then under Player Post Assault set it to Trauma, and set all of the event chances to 0%. that way you won't be robbed/left for dead/rescued or anything, the monster will just wander off and you'll have some time to pick up your weapons and run away.

hmm, sounds like a good idea. I remember the satisfied setting, but did not guess it could help here. Will try later, thank you :)

Posted
4 hours ago, edtide25 said:

Does anyone have a link to old defeatfixed before they added devious captures?

Just looked in my downloads and says I downloaded defeatfixed back on April 21. Not sure why I downloaded because I don't run it. hope this is what you are looking for.

defeatfixed.zip

Posted
19 minutes ago, Bush_Connoisseur said:

.

Its not the right one. I think it was before December and it wasn't even a Bain installer. Thanks for sharing it. I hope someone kept it and decides to share it. :)

 

 

Posted
5 hours ago, edtide25 said:

Its not the right one. I think it was before December and it wasn't even a Bain installer. Thanks for sharing it. I hope someone kept it and decides to share it. :)

 

 

do you recall the number have some older ones on my secondary drive as in do you need Defeat V5b3.3fixed, SexLab - Defeat V5.1.0, SexLab - Defeat V5.0.2, SexLab - Defeat V5.0.1 etc

Posted
13 hours ago, lobof said:

do you recall the number have some older ones on my secondary drive as in do you need Defeat V5b3.3fixed, SexLab - Defeat V5.1.0, SexLab - Defeat V5.0.2, SexLab - Defeat V5.0.1 etc

Sorry I don't remember the number but it was the first time the russian guy shared the file called defeatfixed around November 2017 but if you don't have it thats fine. I'd like to have that defeatV5b3.3fixed if you don't mind :)

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