Goubo Posted August 5, 2014 Author Posted August 5, 2014 Ok here's the update, changelog from 3.3 applies to this as well. 8/05/2014 V5 beta 3.3fixed /!\ You need to make a clean save for this update and clean it with the save tool. (see FAQ) Player as Victim Fixed - Robbing scene. Fixed - A few dialogue inconsistencies. Fixed - If resist is disabled your char will normally stand up when a Left For Dead event triggers. Arrok gave me a very nice struggle animation, I'll try to include this in the mod asap!
Pinute Posted August 5, 2014 Posted August 5, 2014 Arrok gave me a very nice struggle animation, I'll try to include this in the mod asap! Great news, everyone! Arrok's in business still!
Pheade Posted August 5, 2014 Posted August 5, 2014 Hello everyone! Please forgive me if this subject has been broached already, but I was curious: does anyone else have any severe lag issues when using Defeat's Necrophilia options? When crouching next to a body and selecting the necrophilia option, my character will *sometimes* immediately strip the corpse, then promptly stand over it ... and do nothing. For a good 30s to 2 minutes. Sometimes I can get the animation to play almost immediately by activating the body and then -quick as I can- doing a Defeat clean-up. Also, it sometimes plays faster when I open my main menu, sometimes my inventory (I'll move through screens and between them, will hear the wonderful sound of my necromancer stripping!). Does anyone have an idea or solution to this? Is this caused by script lag? I'm just going to throw this out there again. Is anyone familiar with what could be causing this? There's near-to-no lag when SL anims are triggered by Match Maker, Working Girl, or SLAroused. Any ideas? Regards, Pheade
Hypno Posted August 5, 2014 Posted August 5, 2014 Ok here's the update, changelog from 3.3 applies to this as well. 8/05/2014 V5 beta 3.3fixed /!\ You need to make a clean save for this update and clean it with the save tool. (see FAQ) Player as Victim Fixed - Robbing scene. Fixed - A few dialogue inconsistencies. Fixed - If resist is disabled your char will normally stand up when a Left For Dead event triggers. Arrok gave me a very nice struggle animation, I'll try to include this in the mod asap! Great work on the update! You might also want to throw in the FAQ about the problem I was having earlier with the mod.
Gameplayer Posted August 5, 2014 Posted August 5, 2014 5.3.3fixed should have the deignation 5.3.4 otherwise people wont take notice that its been fixed unless they frequent the page right?
Thizen Posted August 6, 2014 Posted August 6, 2014 Defeat wont show up in my MCM no matter what i try have tried the clean save and i have also waited (while playing the game for hours) anuone knows what might be wrong
Slorm Posted August 6, 2014 Posted August 6, 2014 Bug Report Everything works in player as victim except for one thing. If resist is turned off and wilderness/Inn event is turned off the scene is frozen at the end (pc cannot go into first person or move so looks like controls are locked out). If resist is on then scene is normal after hitting the strafe keys and player can move normally and run from the NPC. Aside from that everything else works, if wilderness kicks in then the pc can move normally. Same result with humanoid and animal EDIT: Get the same lockup if camera is in SL automatic free mode or not so problem seems to be with the resist routine not completing in some way if pc is still with attacker
darkconsole Posted August 6, 2014 Posted August 6, 2014 is there an obvious setting that i fucked up that will make it look like i haven't read any of the documentation? the problem i am having is with dealthlessness enabled, i just stay there forever on all fours with the blurry pulsing screen. nothing ever happens. i've even walked away and came back 10 minutes later. the bandits are just standing there, im just kneeling there. i've been fighting this a while, found out though i can drink a potion to get back up and keep fighting. but, still, that's not the point of the mod yeah?
afa Posted August 6, 2014 Posted August 6, 2014 Defeat by itself does not have anything that keep you alive forcefully. Are you using DA?
SleepyJim Posted August 6, 2014 Posted August 6, 2014 is there an obvious setting that i fucked up that will make it look like i haven't read any of the documentation? the problem i am having is with dealthlessness enabled, i just stay there forever on all fours with the blurry pulsing screen. nothing ever happens. i've even walked away and came back 10 minutes later. the bandits are just standing there, im just kneeling there. i've been fighting this a while, found out though i can drink a potion to get back up and keep fighting. but, still, that's not the point of the mod yeah? That sounds like a problem I was having with Death Alternative. Sometimes when I went into bleedout I would be stuck on hands and knees with the blurry, pulsing screen and the thumping heartbeat with whichever enemy I'd been fighting standing right next to me doing nothing. Defeat was set to trigger at 95% on bleedout (I'd heard DA can get funky setting anything to 100) but nothing was happening. I started a new game without DA and didn't get the problem again. This was with the previous version of Defeat, by the way. I'm just about to download and try V5b3.3 now.
Tearoth Posted August 6, 2014 Posted August 6, 2014 Looking forward to the new struggle animation Goubo
Marcus01 Posted August 6, 2014 Posted August 6, 2014 For those having problems with DA, there are some settings you need to change. On the first page in the MCM change the Bleedout mode to Bleedout or anything that is not Ragdoll, that can interrupt animations from starting sometimes. I have used DA since Defeat started supporting it and I have never had a problem once it was correctly setup. Also I'm not sure if this affects anything, since I always have it off, but I have Ragdoll unchecked in Sexlab MCM. Also you should set Defeat to a high % in it's own MCM, I have never changed any sliders for it under the DA MCM and Defeat and SD+ have always triggered.
Guest Posted August 6, 2014 Posted August 6, 2014 Does this version still support creatures? If is does.. I cant get it to work. Yes, this version supports creatures. I was approaching to one bandit camp when the nearby bear jumped on one of the bandits and started to rape him. Did you enable the support creature in the Defeat MCM menu? I seem to be having the same difficulty, but all other aspects of the mod is in top shape. I enabled the creatures in my player victim settings, and made sure that the box is ticked in sexlab 1.58b's menu, tried pressing Y multiple times, but the bear kept having at it, tried to run around a while till my stamina plummeted, no positive result.checked my requirements, they seem to be in order, and i can test many creature animations as positive using more nasty critters and animal sex. Load order: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp RaceCompatibility.esm MFVM.esm ApachiiHair.esm ApachiiHairFemales.esm hdtHighHeel.esm Schlongs of Skyrim - Core.esm JSwords.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm SexLabSoulgemPregnancy.esm TERAArmors.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Inn Girls Resources.esm Devious Devices - Expansion.esm RCOTS-RACES.esm numenume Hair.esp SOS - VectorPlexus Regular Addon.esp Facelight.esp RaceMenuOverlayCompilation - CBBE.esp MFVM_ChildrenFight_Patch.esp chfshPlayerVoicesets.esp SkyUI.esp Auto Unequip Ammo.esp Improved Dragon Shouts.esp Chesko_WearableLantern.esp UnreadBooksGlow.esp CharGen ECE Morphs.esp Child Follower 2.esp towConversation.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp Crossbows_Basic_Collection_EN_LL.esp AMB Glass Variants Lore.esp dD - Easy Lift Bodies and Objects.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp SexLabNudeWerewolves.esp HDT System Tera BOOTS.esp Convenient Horses.esp SlaveTats.esp Differently Ebony.esp Dragon Stalking Fix.esp Missing in Action - Dialog Condition Removed.esp YourMarketStall.esp NeutralHjerim.esp EnhancedLightsandFX.esp ELFX - Dragonborn.esp Sextreme Pinups.esp CharGen Morphs.esp FlansEyesForSkrim.esp FNISSexyMove.esp ELFX - Exteriors.esp ELFX - Dawnguard.esp Book Covers Skyrim.esp ELFXEnhancer.esp SkyrimURWL.esp BrighterTorchesBiggerMagelight.esp Improved Dragon Shouts - Dawnguard.esp Headtracking.esp Customizable Camera.esp HearthfireMultiKid.esp MFVM_Hearthfire_Patch.esp HearthfireMultiKid_LastName.esp MoreNastyCritters.esp BS-TheHag_Overlays.esp SexLab Vanilla Voices.esp immersive wenches.esp Brawl Bugs CE.esp Improved Dragon Shouts - Dragonborn.esp Skyrim_Strap_Ons.esp FCO - Follower Commentary Overhaul.esp Auto Unequip Helmet.esp RaceMenu.esp RaceMenuOverlays.esp RaceMenuPlugin.esp RV markers.esp Supreme Storms.esp SexLab Cumshot.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLab Warmbodies.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp Cloaks.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp Run For Your Lives.esp SexLabWerewolves.esp Sextreme-All.esp UnlimitedBookshelves.esp Guard Dialogue Overhaul.esp OpenFaceHelmets.esp AmazingFollowerTweaks.esp Immersive Weapons.esp aMidianborn_Skyforge_Weapons.esp RaceCompatibilityUSKPOverride.esp SBF All In One + DLC.esp orc-female-idle-fix.esp SBF Serana v1.7.esp BF.esp LeafRest OnePiece.esp Populated Lands Roads Paths.esp Skyrim Shadow Striping Fix.esp Populated Cities Towns Villages.esp Skyrim Unadoption Mod.esp RealisticNeedsandDiseases.esp Schlongs of Skyrim.esp Enchanting Freedom.esp Sextreme-BND_Series.esp ShowRaceMenuAlternative.esp SPTDiverseGuardsSkyrim.esp Tame Beast.esp ArcaneCleanser.esp LadyKdCirclets.esp Devious Deviants.esp Chesko_Frostfall.esp quest_pitfighter.esp Purewaters.esp RND_USKP-Patch.esp RND_PureWaters-Patch.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp RND_HearthFires-Patch.esp RND_AnimalLoot.esp SoulGemPreg RND.esp SOS - Shop.esp Populated Skyrim Civil War Patrols.esp MF_RadiantProstitution.esp fcteResurrection.esp quest_pitfighter_dlc01.esp Radiant-SchlongsPatch.esp SpousesEnhanced.esp NoxUE2.00.esp SexLabAnimalSex.esp portal2mod.esp RiverWoodFlowering1.0.esp My Home Is Your Home.esp Ish's Souls to Perks.esp SexLabAnimalSexDawn.esp SexLabAnimalSexTame.esp The Dance of Death - Ultimate Edition.esp UltimateDragons.esp WetandCold.esp WetandCold - Ashes.esp When Vampires Attack.esp Alternate Start - Live Another Life.esp RCOTS-FriendChildren.esp RCOTS-Armorpack(french).esp RCOTS-Armorpack(english).esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp SOS Equipable Schlong.esp SOSRaceMenu.esp SOS Schlong Controller.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SexLabDefeat.esp I seem to be having the same problem. Creature animations work in other mods, but in defeat if I try to submit they either carry on attacking or stop attacking and just look at me! Submitting to people works great. I've tried cleaned saves and starting a new game but I just can't get them to work. I'm sure they did work at one point though, so maybe it's another mod causing the problem?
Khuun Posted August 6, 2014 Posted August 6, 2014 I don't get it right i think. Do the faction events work now? Or are they still unavailable? If they are working How do I set them up porperly?
JuliusXX Posted August 6, 2014 Posted August 6, 2014 When I downlaoded the latest fixed version the packaging format was again .tgz. Am I really the only one with this "bug"?
Marcus01 Posted August 6, 2014 Posted August 6, 2014 When I downlaoded the latest fixed version the packaging format was again .tgz. Am I really the only one with this "bug"? I have seen others report that issue on LL from time to time, redownloading the file should fix it or waiting a little while and trying again. I haven't had it, are you using a download manager?
laurient Posted August 6, 2014 Posted August 6, 2014 it seems this last version is conflicting with Devious Devices. I don't see the Devious Device MCM menu anymore and i don't get DD Devices when enslaved by SD+,
darkfender666 Posted August 6, 2014 Posted August 6, 2014 easy question maybe: I just had to start a new game and lost some time setting all mods. Defeat is installed but still i didn t start it from the mcm. (is disabled by default) If i update should i run a clean save or i can upgrade without issues?
Arcturus7777 Posted August 6, 2014 Posted August 6, 2014 Sorry, If this is in read me, just started using this mod and can not see the answer in the read me. After, they are done I press the buttons to fill the bar, get up, by then they are trying to hit me and I run a long ways away, equip some other stuff, sneak to see if they are still looking or see me they do not see me. The bar I filled to escape is still on the screen empty. How do I get rid of it? Does it mean anything that it is still there? I use iHUD, to remove all the stuff from the screen for a more immersive effect. So I would like to get rid if that bar fast if possible.
Eryneth Posted August 6, 2014 Posted August 6, 2014 When I downlaoded the latest fixed version the packaging format was again .tgz. Am I really the only one with this "bug"? Its generally an Internet explorer issue, download with a different browser.
Jikar Posted August 7, 2014 Posted August 7, 2014 So... I've got a little issue, its very insignificant, but it's bugging me a lot... When there's at leats 2 wolves, both of them will try to rape me, but none will try to rape my follower. Since there's no multiple wolf animation, I simply get up and the wolves enter rag doll mode, so, rape only happen if there is only one wolf.
Sensual Nautilus Posted August 7, 2014 Posted August 7, 2014 I seem to be having the same problem. Creature animations work in other mods, but in defeat if I try to submit they either carry on attacking or stop attacking and just look at me! Submitting to people works great. I've tried cleaned saves and starting a new game but I just can't get them to work. I'm sure they did work at one point though, so maybe it's another mod causing the problem? Well, I have been playing around with the mod to see a further detail of the problem, and creature engagement seems to work only to a select few, and manual submission appears to not work at all. Draugrs appear to be SD's biggest success story, but other creatures cant seem to just do it successfully, and never when you willingly surrender. I was surprised to see that dragons are able to at rare times to rape companions and npc's, but never the player character. Nice and interesting to see you here Jim, have you post-poned or layed off your development on your version of submit?
D7Rock88 Posted August 7, 2014 Posted August 7, 2014 When I downlaoded the latest fixed version the packaging format was again .tgz. Am I really the only one with this "bug"? Its actually possible to still extract the files from this .tgz format using WinRAR, or atleast I was able to do it. Just right click it and you should get the option to extract with WinRAR.
Arcturus7777 Posted August 7, 2014 Posted August 7, 2014 I am having a problem after being defeated by bandits, and then escaping, by telling the yes, when asked if I want more. I try to save and get a CTD. This happened 3times in a row. Each time I turned off something else I thought might be the problem. The pyres log seems to be checking something about faction. I will up load it later.
JuliusXX Posted August 7, 2014 Posted August 7, 2014 When I downlaoded the latest fixed version the packaging format was again .tgz. Am I really the only one with this "bug"? Its actually possible to still extract the files from this .tgz format using WinRAR, or atleast I was able to do it. Just right click it and you should get the option to extract with WinRAR. It's not such a big problem. I use 7zip and I can unpack and repack the files to another format. I am just curious because it has happened only with this mod.
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