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Posted

Defeat simply call the animations from SexLab so no reason for them to bug, especially only with Defeat, never had this problem with any of the animation myself.

I recently changed the way they are called (2-3 updates ago) so maybe that's the problem, can be solved by a good clean save I guess.

If not I really don't know.

 

 

  Okay I finally  wrote down a couple of them, an I am wondering if they are in some update I have missed.

 

zap_armb_Doggy01_ss

zap_armb_blowjob01_ss

zazap_sexlabslullfuck

 

 I am running Sexlab V.1.58B

 

  I also installed ZazAnimationPack_V0555.

 

  The agressor Animation starts up, but the Victom animation does not happen, and Victom just stands there.

 

When I first installed ZazAnimationPack_V0553 I had to install ZazAnimationPack_v553_missingAnim, BUt I assumes when I installed ZazAnimationPack_V0555. That was not needed.

 

  I am just trying to figure out what I have missed, I was misstaken earlier I do not belive I have ever used these animations, Though I have never tried to memorize them all.

 

   Any Idea's would be helpful, even telling me where the Code is so I could change them out for other ones until I can figure out what I have missed.

 

I did read this you posted.

 

 

 

Script "DefeatActionScr" function "Necrophilia"

 

Animation are set here depending of the gender combinaison.

You can change the name of the animations or add other animations.

    If (!VicFemale && AggFemale) ; <- Victim male, Aggressor female
        Anims = new sslBaseAnimation[2]
        Anims[0] = RessConfig.SexLab.GetAnimationByName("Arrok Cowgirl")
        Anims[1] = RessConfig.SexLab.GetAnimationByName("AP Cowgirl")
    Elseif (VicFemale && AggFemale) ; <- Victim female, Aggressor female
        Anims = new sslBaseAnimation[2]
        Anims[0] = RessConfig.SexLab.GetAnimationByName("Arrok Missionary")
        Anims[1] = RessConfig.SexLab.GetAnimationByName("Zyn Lesbian")
    Else
        Anims = new sslBaseAnimation[2]
        Anims[0] = RessConfig.SexLab.GetAnimationByName("Arrok Missionary")
        Anims[1] = RessConfig.SexLab.GetAnimationByName("AP Skull Fuck")
    Endif
If you want to add animation for a combinaison

 
However even after unpacking the BSA file in your Mod I did not find a script call "DefeatActionScr" Closest thing was like " DeActivate__Whatever" Or I missunderstood that Post. Which I probably did.

 

 

 

Posted

Zaz animation might need to be register separately when install, but the odd thing is if it isn't registered I don't think it would try to play it  :-/

Posted

dont if its a bug but if my charcter gets raped for some reason after the acts when it says run i cant move is there a way to fix this?

Posted

Hey,

Is Defeat compatible with DAYMOYL 5.0+?

I can see Defeat event in DAYMOYL settings, DAYMOYL part in Defeat settings is grayed out so i cant edit it.

 

Also, no Defeat event is occurring on bleedout - I can see the "slow bar" sometimes (which i should fill just to get up), have yet to see a "rape bar".

 

UPD: Nvm, its fixed now for some reason - i can properly see DYAMOYL settings in Defeat now. Maybe quests reset in DAYMOYL helped.

Posted

[...]

This code is only for Necro, main scripts aren't in the BSA (for now) there is only dialogues scripts in it.

If you wish to change the code for the player it's in DefeatPlayer script function "TheRape" but I don't think the problem lies here and this will not help you since the function call for aggressive tagged animations.

Though I remember playing those animations you name with no problem, there is a problem with your SexLab, tried the clean functions of it?

 

Hey,

Is Defeat compatible with DAYMOYL 5.0+?

I can see Defeat event in DAYMOYL settings, DAYMOYL part in Defeat settings is grayed out so i cant edit it.

 

Also, no Defeat event is occurring on bleedout - I can see the "slow bar" sometimes (which i should fill just to get up), have yet to see a "rape bar".

 

UPD: Nvm, its fixed now for some reason - i can properly see DYAMOYL settings in Defeat now. Maybe quests reset in DAYMOYL helped.

If DA is installed after Defeat you need to click on the option detect mod in MCM settings.

 

dont if its a bug but if my charcter gets raped for some reason after the acts when it says run i cant move is there a way to fix this?

Did you try to press left and right until you get up?

Posted

With Lab 1.58, SKSE 1.7.1, SkyUI 4.1, and FNIS 5.1.1 what might make Defeat 5b3.2 not have aggressor grab work at all, even on saves from b4 CK was out and no mods were on it?  After a lot of reinstalls and cleans, victim role works, but still not aggressor.

 

From behind an not in combat always fails with Threshold set for 100% and even when bonus is 100%. 

 

In combat just fails even on knocked dn enemy.  Nada happens  :/

 

 

 

Posted

So... big question/problem for me. I downloaded the latest version and tried it out from a clean save with Death Alternative.  I tried using only Defeat before, with a pre-existing save, and it was buggy as all heck, but when I went down (& my followers), all enemies would stop attacking and you know... come in for a gangbang. 

 

With the DA installed, it gives me that oh so precious bleed-out state, but I have a wee little problem.  Before I say the problem, I'll mention that I put the Defeat chance in your MCM menu at 100% and then I put the bleedout possibility for Defeat in the DA's MCM up to 99%(because it doesn't go all the way to 100%).  So you'd think I'd always get my ass raped when I go down right?

 

Well apparently not. I suffered from a variety of issues. First and foremost, I was taken by one guy after I surrendered to him, and then his buddy decided he'd keep shooting me with arrows, mid rape.  While I found this hilarious, he actually suceeded in "killing" me, so some really weird stuff went down. I bugged out of the sex and then was at full health. I killed the raper and then went after the other guy and let him get me down... I dunno. That was all very weird to me. But not a big problem.

 

THEN, I went in a cave to do some damage, and I get SCHOOLED.  Same thing happens. Guy rapes, others burn the shit outta me. Then I get up, it's about 15 secs of fighting later, and I go down again, but this time no one even tries to rape.  I thought that one could be satisfied, but then rape again if angered, but even if he doesn't want a second go, someone else in the room should right? But no, everyone just keeps burning me to a crisp. It just seems very irregular with DA, and I'm wondering if there's a way to get those guys to stop attacking me while being raped and if I'm having some weird problem you've had before. Is there any way to make Defeat's rape a SURE thing when you get knocked down with DA?

 

I honestly really like your mod, and I think that you (if you think it's doable) should make your own bleedout state, so I don't have to struggle with wtf is going on with DA.  But the big problem is getting enemies to go non-agressive when I'm being done did good, and for them all to huddle up and take a turn.

Posted

 

[...]

This code is only for Necro, main scripts aren't in the BSA (for now) there is only dialogues scripts in it.

If you wish to change the code for the player it's in DefeatPlayer script function "TheRape" but I don't think the problem lies here and this will not help you since the function call for aggressive tagged animations.

Though I remember playing those animations you name with no problem, there is a problem with your SexLab, tried the clean functions of it?

 

 

 Yes I Finally just wipe everything, and re-did all Sexlab mods. this is the second time this has happened to me, It was the same thing last time. Your animations started to not function right, and as I enjoy your more complete agressive sex system than any other I have played. It is always troubling when your mod starts to break on me.

 

   No blame to your mod, but last time it happened when I updated your mod. No matter what I did the sex animations for your mod started to become non functional ( and with each attempt to un install and re-Install or fix it the problem becomes progressively worse) .

 

   all other mod sex acts in my other Sexlab Mods stay okay other than normal alignment problems. I really do not think it is your mod. But I think something from another mod I normally install may be doing something or removing something. Or locking down animations in some way, that when your mod makes changes, these changes can not be accepted.

 

   It seems funny that the problems happen to your Mod. I believe that is maybe because you use more of the animations in your mod or seem to than anyone else. so yours is more apt to show the trouble.

 

  It is something I hope I can figure out. So many mods overwrite the same files, and It is hard to be sure if this should be allowed or not.

 

Example "Shlongs of skyrim" if you let it will overwrite about a dozen script files changed by Sexlab, including a ".dll" , and your skeleton Meshes, and many other mods will try to do the same ( Some of these changes are needed, but some will screw you ) + ( and it is hard to know which ones to allow ).

 

I think this is the cause of many Problem's "Skyrim is a throw back to the day's of Morrowind Modding" where everything you do will probably screw someone Else's Mod, which is what Morrowind was really good at, and I think Skyrim is even better at.  Skyrim is a step back in that area from Oblivion which improved this conflict  problem greatly though it still existed in Oblivion.

(and there such problems could normally be resolved with Load Order Which works a little in Skyrim, but not much)

 

  I have found Load order changes in skyrim mostly only good for fixing CDT,  as this mod needs this mod first, not this one Mod has script Priority over this other mod as in Oblivion, as all scripts get a chance to fuck something up here, when there alloted time pops up they will run.

 

Posted

i have a bug too, when on  bleed-out i dont get rape they just watch but my follower can get rape. but only sometimes. is it becuase i have SD on my game?

Posted

Does this version still support creatures? If is does.. I cant get it to work.

 

Yes, this version supports creatures. I was approaching to one bandit camp when the nearby bear jumped on one of the bandits and started to rape him. Did you enable the support creature in the Defeat MCM menu?

Posted

Having the oddest bug, was wondering if anyone else has seen a similar problem crop up.

This is on a fresh install of Skyrim, with the only things installed being SKSE, SkyUI, Sexlab framework, creature features and the associated textures, defeat, and matchmaker.

Everything about the surrender will function correctly, but agressors will simply stare at me and do nothing....UNLESS I hit the tilde key and bring up the console, going into the console twice will trigger them to call a sex position from sexlab and begin the sex. 

After this, any additional scenes fire off without a hitch, and im free to mash A and D, to escape. 

The fact that the sex wont initally trigger unless I toggle in and out of the console is completely bewildering to me and i've never experienced something like it. 

Would the mod author or any users have a similar experience?

Posted

Regarding creatures, creature animations need to be toggled on also from SexLab's main MCM for Defeat to work with creature aggressors. That one had me stumped for a while.

 

Thank you for the mod, Goubo! It's brilliant and works like a charm.

Posted

Having the oddest bug, was wondering if anyone else has seen a similar problem crop up.

 

This is on a fresh install of Skyrim, with the only things installed being SKSE, SkyUI, Sexlab framework, creature features and the associated textures, defeat, and matchmaker.

 

Everything about the surrender will function correctly, but agressors will simply stare at me and do nothing....UNLESS I hit the tilde key and bring up the console, going into the console twice will trigger them to call a sex position from sexlab and begin the sex. 

 

After this, any additional scenes fire off without a hitch, and im free to mash A and D, to escape. 

 

The fact that the sex wont initally trigger unless I toggle in and out of the console is completely bewildering to me and i've never experienced something like it. 

 

Would the mod author or any users have a similar experience?

 

This one I have seen, I know I set my scenes to pause on interrupt, and clicking the console key does qualify as and interrupt. so it may be that your scene was at such a moment, and of course when you click the Tile key you freeze everything "All Stop". this may though I do not know reset the alloted time for any script that is running, and now a Papyrus script that needed to run can run.

 

  Papyrus tells scripts oksy you can do your thing now, but you only get 2 turns. and then Graphic Joe over here gets 5.

 

It is a strange set up.  It is one of the reasons take DD trying to equip your character with 5 pieces of devious devices, suddenly waits about 10 sec. to equip each piece, and then waits 20 sec to equip the last piece.

 

This because DD is running a lot of check to see if you already have those Pieces equiped, and this really causes slow down, but the slow down's happen not because your system is slow, but because the scripts are being told to wait there turn.

 

Posted

 

 

[...]

This code is only for Necro, main scripts aren't in the BSA (for now) there is only dialogues scripts in it.

If you wish to change the code for the player it's in DefeatPlayer script function "TheRape" but I don't think the problem lies here and this will not help you since the function call for aggressive tagged animations.

Though I remember playing those animations you name with no problem, there is a problem with your SexLab, tried the clean functions of it?

 

 

 Yes I Finally just wipe everything, and re-did all Sexlab mods. this is the second time this has happened to me, It was the same thing last time. Your animations started to not function right, and as I enjoy your more complete agressive sex system than any other I have played. It is always troubling when your mod starts to break on me.

 

   No blame to your mod, but last time it happened when I updated your mod. No matter what I did the sex animations for your mod started to become non functional ( and with each attempt to un install and re-Install or fix it the problem becomes progressively worse) .

 

   all other mod sex acts in my other Sexlab Mods stay okay other than normal alignment problems. I really do not think it is your mod. But I think something from another mod I normally install may be doing something or removing something. Or locking down animations in some way, that when your mod makes changes, these changes can not be accepted.

 

   It seems funny that the problems happen to your Mod. I believe that is maybe because you use more of the animations in your mod or seem to than anyone else. so yours is more apt to show the trouble.

 

  It is something I hope I can figure out. So many mods overwrite the same files, and It is hard to be sure if this should be allowed or not.

 

Example "Shlongs of skyrim" if you let it will overwrite about a dozen script files changed by Sexlab, including a ".dll" , and your skeleton Meshes, and many other mods will try to do the same ( Some of these changes are needed, but some will screw you ) + ( and it is hard to know which ones to allow ).

 

I think this is the cause of many Problem's "Skyrim is a throw back to the day's of Morrowind Modding" where everything you do will probably screw someone Else's Mod, which is what Morrowind was really good at, and I think Skyrim is even better at.  Skyrim is a step back in that area from Oblivion which improved this conflict  problem greatly though it still existed in Oblivion.

(and there such problems could normally be resolved with Load Order Which works a little in Skyrim, but not much)

 

  I have found Load order changes in skyrim mostly only good for fixing CDT,  as this mod needs this mod first, not this one Mod has script Priority over this other mod as in Oblivion, as all scripts get a chance to fuck something up here, when there alloted time pops up they will run.

 

 

No matter how careful the modder and no matter how they clean up and the end user cleans up.  I've found Skyrim and it's Papyrus remembers scripts forever bullcrap, just hates changes.  However, since I've started using Mod Organiser, I've found I can get away with a lot more changes for a lot longer time before I bork my saved games from constant changes/additions, updates. 

Posted

 

Does this version still support creatures? If is does.. I cant get it to work.

 

Yes, this version supports creatures. I was approaching to one bandit camp when the nearby bear jumped on one of the bandits and started to rape him. Did you enable the support creature in the Defeat MCM menu?

 

 

I seem to be having the same difficulty, but all other aspects of the mod is in top shape. I enabled the creatures in my player victim settings, and made sure that the box is ticked in sexlab 1.58b's menu, tried pressing Y multiple times, but the bear kept having at it, tried to run around a while till my stamina plummeted, no positive result.checked my requirements, they seem to be in order, and i can test many creature animations as positive using more nasty critters and animal sex.

 

Load order: 

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
RaceCompatibility.esm
MFVM.esm
ApachiiHair.esm
ApachiiHairFemales.esm
hdtHighHeel.esm
Schlongs of Skyrim - Core.esm
JSwords.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
SexLabSoulgemPregnancy.esm
TERAArmors.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
Inn Girls Resources.esm
Devious Devices - Expansion.esm
RCOTS-RACES.esm
numenume Hair.esp
SOS - VectorPlexus Regular Addon.esp
Facelight.esp
RaceMenuOverlayCompilation - CBBE.esp
MFVM_ChildrenFight_Patch.esp
chfshPlayerVoicesets.esp
SkyUI.esp
Auto Unequip Ammo.esp
Improved Dragon Shouts.esp
Chesko_WearableLantern.esp
UnreadBooksGlow.esp
CharGen ECE Morphs.esp
Child Follower 2.esp
towConversation.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
Crossbows_Basic_Collection_EN_LL.esp
AMB Glass Variants Lore.esp
dD - Easy Lift Bodies and Objects.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
SexLabNudeWerewolves.esp
HDT System Tera BOOTS.esp
Convenient Horses.esp
SlaveTats.esp
Differently Ebony.esp
Dragon Stalking Fix.esp
Missing in Action - Dialog Condition Removed.esp
YourMarketStall.esp
NeutralHjerim.esp
EnhancedLightsandFX.esp
ELFX - Dragonborn.esp
Sextreme Pinups.esp
CharGen Morphs.esp
FlansEyesForSkrim.esp
FNISSexyMove.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
Book Covers Skyrim.esp
ELFXEnhancer.esp
SkyrimURWL.esp
BrighterTorchesBiggerMagelight.esp
Improved Dragon Shouts - Dawnguard.esp
Headtracking.esp
Customizable Camera.esp
HearthfireMultiKid.esp
MFVM_Hearthfire_Patch.esp
HearthfireMultiKid_LastName.esp
MoreNastyCritters.esp
BS-TheHag_Overlays.esp
SexLab Vanilla Voices.esp
immersive wenches.esp
Brawl Bugs CE.esp
Improved Dragon Shouts - Dragonborn.esp
Skyrim_Strap_Ons.esp
FCO - Follower Commentary Overhaul.esp
Auto Unequip Helmet.esp
RaceMenu.esp
RaceMenuOverlays.esp
RaceMenuPlugin.esp
RV markers.esp
Supreme Storms.esp
SexLab Cumshot.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLab Warmbodies.esp
SexLabNudeCreaturesDB.esp
HentaiCreatures.esp
Cloaks.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
Run For Your Lives.esp
SexLabWerewolves.esp
Sextreme-All.esp
UnlimitedBookshelves.esp
Guard Dialogue Overhaul.esp
OpenFaceHelmets.esp
AmazingFollowerTweaks.esp
Immersive Weapons.esp
aMidianborn_Skyforge_Weapons.esp
RaceCompatibilityUSKPOverride.esp
SBF All In One + DLC.esp
orc-female-idle-fix.esp
SBF Serana v1.7.esp
BF.esp
LeafRest OnePiece.esp
Populated Lands Roads Paths.esp
Skyrim Shadow Striping Fix.esp
Populated Cities Towns Villages.esp
Skyrim Unadoption Mod.esp
RealisticNeedsandDiseases.esp
Schlongs of Skyrim.esp
Enchanting Freedom.esp
Sextreme-BND_Series.esp
ShowRaceMenuAlternative.esp
SPTDiverseGuardsSkyrim.esp
Tame Beast.esp
ArcaneCleanser.esp
LadyKdCirclets.esp
Devious Deviants.esp
Chesko_Frostfall.esp
quest_pitfighter.esp
Purewaters.esp
RND_USKP-Patch.esp
RND_PureWaters-Patch.esp
RND_Dawnguard-Patch.esp
RND_Dragonborn-Patch.esp
RND_HearthFires-Patch.esp
RND_AnimalLoot.esp
SoulGemPreg RND.esp
SOS - Shop.esp
Populated Skyrim Civil War Patrols.esp
MF_RadiantProstitution.esp
fcteResurrection.esp
quest_pitfighter_dlc01.esp
Radiant-SchlongsPatch.esp
SpousesEnhanced.esp
NoxUE2.00.esp
SexLabAnimalSex.esp
portal2mod.esp
RiverWoodFlowering1.0.esp
My Home Is Your Home.esp
Ish's Souls to Perks.esp
SexLabAnimalSexDawn.esp
SexLabAnimalSexTame.esp
The Dance of Death - Ultimate Edition.esp
UltimateDragons.esp
WetandCold.esp
WetandCold - Ashes.esp
When Vampires Attack.esp
Alternate Start - Live Another Life.esp
RCOTS-FriendChildren.esp
RCOTS-Armorpack(french).esp
RCOTS-Armorpack(english).esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Remodeled Armor - Vanilla Replacer.esp
SOS Equipable Schlong.esp
SOSRaceMenu.esp
SOS Schlong Controller.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SexLabDefeat.esp

 

 

Posted

I haven't had a follower kill my assailant yet, however just the other day I was walking Serana out of her crypt when we come across that boss draugr, and he's pretty tough. And meanwhile I'm busy with another mob and when I'm finished I try to find Serana, who's now busy being raped by the boss draugr. Before I can intervene however, her thralled skeleton beats up the draugr who was already hurt and leaves him in a weird animated dead state again.

Posted

I haven't had a follower kill my assailant yet, however just the other day I was walking Serana out of her crypt when we come across that boss draugr, and he's pretty tough. And meanwhile I'm busy with another mob and when I'm finished I try to find Serana, who's now busy being raped by the boss draugr. Before I can intervene however, her thralled skeleton beats up the draugr who was already hurt and leaves him in a weird animated dead state again.

 

Well er, I was the assailent...Oh look over there.

 

Ya Im playing a Seccubus and well my opponent took a knee so one thing lead to another, guess Lydia is the jelly type who'd a thought.

Posted

do u still can rape in threesome foursome or just only your follower and npc?

 

If you're asking, when the pc gets raped can it be a threesome? To that I say yes, as I have witnessed it. I don't think the pc can initiate a threesome without telling the follower to rape someone else and then say you wanna join too. And foursome? I have yet to witness.

 

Posted

 

Does this version still support creatures? If is does.. I cant get it to work.

 

Yes, this version supports creatures. I was approaching to one bandit camp when the nearby bear jumped on one of the bandits and started to rape him. Did you enable the support creature in the Defeat MCM menu?

 

 

Haha, yeah, I spawned a giant by Riften to test it out, and he went nuts attacking guards and so I decide to spawn draugrs and test them out instead. Turns out, the ones I spawned seemed to share the same faction as the guards so they went over to beat the crap out of the giant. Unfortunately for him, the giant was just getting ready to go to town on a female guard so he got raped(figuratively) by Draugrs while he raped(literally) another woman. After he died, all the draugr walked past me as if all was good in the world. Meanwhile the guard glitches back to life.  With all the problems I'm experiencing with this mod, it's moments like these which make me so happy to have it installed. Great idea and progress so far. If only it could be stable.

Posted

For those of you who are using followers, what happens when your character gets down before your follower? How many followers you usually go with? With DA or without?

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