galgat Posted July 30, 2014 Posted July 30, 2014 Defeat simply call the animations from SexLab so no reason for them to bug, especially only with Defeat, never had this problem with any of the animation myself. I recently changed the way they are called (2-3 updates ago) so maybe that's the problem, can be solved by a good clean save I guess. If not I really don't know. Okay I finally wrote down a couple of them, an I am wondering if they are in some update I have missed. zap_armb_Doggy01_ss zap_armb_blowjob01_ss zazap_sexlabslullfuck I am running Sexlab V.1.58B I also installed ZazAnimationPack_V0555. The agressor Animation starts up, but the Victom animation does not happen, and Victom just stands there. When I first installed ZazAnimationPack_V0553 I had to install ZazAnimationPack_v553_missingAnim, BUt I assumes when I installed ZazAnimationPack_V0555. That was not needed. I am just trying to figure out what I have missed, I was misstaken earlier I do not belive I have ever used these animations, Though I have never tried to memorize them all. Any Idea's would be helpful, even telling me where the Code is so I could change them out for other ones until I can figure out what I have missed. I did read this you posted. Script "DefeatActionScr" function "Necrophilia" Animation are set here depending of the gender combinaison. You can change the name of the animations or add other animations. If (!VicFemale && AggFemale) ; <- Victim male, Aggressor female Anims = new sslBaseAnimation[2] Anims[0] = RessConfig.SexLab.GetAnimationByName("Arrok Cowgirl") Anims[1] = RessConfig.SexLab.GetAnimationByName("AP Cowgirl") Elseif (VicFemale && AggFemale) ; <- Victim female, Aggressor female Anims = new sslBaseAnimation[2] Anims[0] = RessConfig.SexLab.GetAnimationByName("Arrok Missionary") Anims[1] = RessConfig.SexLab.GetAnimationByName("Zyn Lesbian") Else Anims = new sslBaseAnimation[2] Anims[0] = RessConfig.SexLab.GetAnimationByName("Arrok Missionary") Anims[1] = RessConfig.SexLab.GetAnimationByName("AP Skull Fuck") Endif If you want to add animation for a combinaison However even after unpacking the BSA file in your Mod I did not find a script call "DefeatActionScr" Closest thing was like " DeActivate__Whatever" Or I missunderstood that Post. Which I probably did.
afa Posted July 31, 2014 Posted July 31, 2014 Zaz animation might need to be register separately when install, but the odd thing is if it isn't registered I don't think it would try to play it
thomastm Posted July 31, 2014 Posted July 31, 2014 i have a problem, when i was on bleedout mode defeat active a&d bar pop up, but there no rape scene.
dman231 Posted July 31, 2014 Posted July 31, 2014 dont if its a bug but if my charcter gets raped for some reason after the acts when it says run i cant move is there a way to fix this?
tensaisage Posted July 31, 2014 Posted July 31, 2014 Hey, Is Defeat compatible with DAYMOYL 5.0+? I can see Defeat event in DAYMOYL settings, DAYMOYL part in Defeat settings is grayed out so i cant edit it. Also, no Defeat event is occurring on bleedout - I can see the "slow bar" sometimes (which i should fill just to get up), have yet to see a "rape bar". UPD: Nvm, its fixed now for some reason - i can properly see DYAMOYL settings in Defeat now. Maybe quests reset in DAYMOYL helped.
Goubo Posted July 31, 2014 Author Posted July 31, 2014 [...] This code is only for Necro, main scripts aren't in the BSA (for now) there is only dialogues scripts in it. If you wish to change the code for the player it's in DefeatPlayer script function "TheRape" but I don't think the problem lies here and this will not help you since the function call for aggressive tagged animations. Though I remember playing those animations you name with no problem, there is a problem with your SexLab, tried the clean functions of it? Hey, Is Defeat compatible with DAYMOYL 5.0+? I can see Defeat event in DAYMOYL settings, DAYMOYL part in Defeat settings is grayed out so i cant edit it. Also, no Defeat event is occurring on bleedout - I can see the "slow bar" sometimes (which i should fill just to get up), have yet to see a "rape bar". UPD: Nvm, its fixed now for some reason - i can properly see DYAMOYL settings in Defeat now. Maybe quests reset in DAYMOYL helped. If DA is installed after Defeat you need to click on the option detect mod in MCM settings. dont if its a bug but if my charcter gets raped for some reason after the acts when it says run i cant move is there a way to fix this? Did you try to press left and right until you get up?
Cymri Posted July 31, 2014 Posted July 31, 2014 With Lab 1.58, SKSE 1.7.1, SkyUI 4.1, and FNIS 5.1.1 what might make Defeat 5b3.2 not have aggressor grab work at all, even on saves from b4 CK was out and no mods were on it? After a lot of reinstalls and cleans, victim role works, but still not aggressor. From behind an not in combat always fails with Threshold set for 100% and even when bonus is 100%. In combat just fails even on knocked dn enemy. Nada happens :/
Torcha09 Posted August 1, 2014 Posted August 1, 2014 So... big question/problem for me. I downloaded the latest version and tried it out from a clean save with Death Alternative. I tried using only Defeat before, with a pre-existing save, and it was buggy as all heck, but when I went down (& my followers), all enemies would stop attacking and you know... come in for a gangbang. With the DA installed, it gives me that oh so precious bleed-out state, but I have a wee little problem. Before I say the problem, I'll mention that I put the Defeat chance in your MCM menu at 100% and then I put the bleedout possibility for Defeat in the DA's MCM up to 99%(because it doesn't go all the way to 100%). So you'd think I'd always get my ass raped when I go down right? Well apparently not. I suffered from a variety of issues. First and foremost, I was taken by one guy after I surrendered to him, and then his buddy decided he'd keep shooting me with arrows, mid rape. While I found this hilarious, he actually suceeded in "killing" me, so some really weird stuff went down. I bugged out of the sex and then was at full health. I killed the raper and then went after the other guy and let him get me down... I dunno. That was all very weird to me. But not a big problem. THEN, I went in a cave to do some damage, and I get SCHOOLED. Same thing happens. Guy rapes, others burn the shit outta me. Then I get up, it's about 15 secs of fighting later, and I go down again, but this time no one even tries to rape. I thought that one could be satisfied, but then rape again if angered, but even if he doesn't want a second go, someone else in the room should right? But no, everyone just keeps burning me to a crisp. It just seems very irregular with DA, and I'm wondering if there's a way to get those guys to stop attacking me while being raped and if I'm having some weird problem you've had before. Is there any way to make Defeat's rape a SURE thing when you get knocked down with DA? I honestly really like your mod, and I think that you (if you think it's doable) should make your own bleedout state, so I don't have to struggle with wtf is going on with DA. But the big problem is getting enemies to go non-agressive when I'm being done did good, and for them all to huddle up and take a turn.
galgat Posted August 1, 2014 Posted August 1, 2014 [...] This code is only for Necro, main scripts aren't in the BSA (for now) there is only dialogues scripts in it. If you wish to change the code for the player it's in DefeatPlayer script function "TheRape" but I don't think the problem lies here and this will not help you since the function call for aggressive tagged animations. Though I remember playing those animations you name with no problem, there is a problem with your SexLab, tried the clean functions of it? Yes I Finally just wipe everything, and re-did all Sexlab mods. this is the second time this has happened to me, It was the same thing last time. Your animations started to not function right, and as I enjoy your more complete agressive sex system than any other I have played. It is always troubling when your mod starts to break on me. No blame to your mod, but last time it happened when I updated your mod. No matter what I did the sex animations for your mod started to become non functional ( and with each attempt to un install and re-Install or fix it the problem becomes progressively worse) . all other mod sex acts in my other Sexlab Mods stay okay other than normal alignment problems. I really do not think it is your mod. But I think something from another mod I normally install may be doing something or removing something. Or locking down animations in some way, that when your mod makes changes, these changes can not be accepted. It seems funny that the problems happen to your Mod. I believe that is maybe because you use more of the animations in your mod or seem to than anyone else. so yours is more apt to show the trouble. It is something I hope I can figure out. So many mods overwrite the same files, and It is hard to be sure if this should be allowed or not. Example "Shlongs of skyrim" if you let it will overwrite about a dozen script files changed by Sexlab, including a ".dll" , and your skeleton Meshes, and many other mods will try to do the same ( Some of these changes are needed, but some will screw you ) + ( and it is hard to know which ones to allow ). I think this is the cause of many Problem's "Skyrim is a throw back to the day's of Morrowind Modding" where everything you do will probably screw someone Else's Mod, which is what Morrowind was really good at, and I think Skyrim is even better at. Skyrim is a step back in that area from Oblivion which improved this conflict problem greatly though it still existed in Oblivion. (and there such problems could normally be resolved with Load Order Which works a little in Skyrim, but not much) I have found Load order changes in skyrim mostly only good for fixing CDT, as this mod needs this mod first, not this one Mod has script Priority over this other mod as in Oblivion, as all scripts get a chance to fuck something up here, when there alloted time pops up they will run.
LTR Posted August 1, 2014 Posted August 1, 2014 Does this version still support creatures? If is does.. I cant get it to work.
thomastm Posted August 1, 2014 Posted August 1, 2014 i have a bug too, when on bleed-out i dont get rape they just watch but my follower can get rape. but only sometimes. is it becuase i have SD on my game?
germanicus Posted August 1, 2014 Posted August 1, 2014 Does this version still support creatures? If is does.. I cant get it to work. Yes, this version supports creatures. I was approaching to one bandit camp when the nearby bear jumped on one of the bandits and started to rape him. Did you enable the support creature in the Defeat MCM menu?
sagebeat Posted August 1, 2014 Posted August 1, 2014 Having the oddest bug, was wondering if anyone else has seen a similar problem crop up.This is on a fresh install of Skyrim, with the only things installed being SKSE, SkyUI, Sexlab framework, creature features and the associated textures, defeat, and matchmaker.Everything about the surrender will function correctly, but agressors will simply stare at me and do nothing....UNLESS I hit the tilde key and bring up the console, going into the console twice will trigger them to call a sex position from sexlab and begin the sex. After this, any additional scenes fire off without a hitch, and im free to mash A and D, to escape. The fact that the sex wont initally trigger unless I toggle in and out of the console is completely bewildering to me and i've never experienced something like it. Would the mod author or any users have a similar experience?
Krh Posted August 1, 2014 Posted August 1, 2014 Regarding creatures, creature animations need to be toggled on also from SexLab's main MCM for Defeat to work with creature aggressors. That one had me stumped for a while. Thank you for the mod, Goubo! It's brilliant and works like a charm.
galgat Posted August 1, 2014 Posted August 1, 2014 Having the oddest bug, was wondering if anyone else has seen a similar problem crop up. This is on a fresh install of Skyrim, with the only things installed being SKSE, SkyUI, Sexlab framework, creature features and the associated textures, defeat, and matchmaker. Everything about the surrender will function correctly, but agressors will simply stare at me and do nothing....UNLESS I hit the tilde key and bring up the console, going into the console twice will trigger them to call a sex position from sexlab and begin the sex. After this, any additional scenes fire off without a hitch, and im free to mash A and D, to escape. The fact that the sex wont initally trigger unless I toggle in and out of the console is completely bewildering to me and i've never experienced something like it. Would the mod author or any users have a similar experience? This one I have seen, I know I set my scenes to pause on interrupt, and clicking the console key does qualify as and interrupt. so it may be that your scene was at such a moment, and of course when you click the Tile key you freeze everything "All Stop". this may though I do not know reset the alloted time for any script that is running, and now a Papyrus script that needed to run can run. Papyrus tells scripts oksy you can do your thing now, but you only get 2 turns. and then Graphic Joe over here gets 5. It is a strange set up. It is one of the reasons take DD trying to equip your character with 5 pieces of devious devices, suddenly waits about 10 sec. to equip each piece, and then waits 20 sec to equip the last piece. This because DD is running a lot of check to see if you already have those Pieces equiped, and this really causes slow down, but the slow down's happen not because your system is slow, but because the scripts are being told to wait there turn.
mojodajojo Posted August 1, 2014 Posted August 1, 2014 [...] This code is only for Necro, main scripts aren't in the BSA (for now) there is only dialogues scripts in it. If you wish to change the code for the player it's in DefeatPlayer script function "TheRape" but I don't think the problem lies here and this will not help you since the function call for aggressive tagged animations. Though I remember playing those animations you name with no problem, there is a problem with your SexLab, tried the clean functions of it? Yes I Finally just wipe everything, and re-did all Sexlab mods. this is the second time this has happened to me, It was the same thing last time. Your animations started to not function right, and as I enjoy your more complete agressive sex system than any other I have played. It is always troubling when your mod starts to break on me. No blame to your mod, but last time it happened when I updated your mod. No matter what I did the sex animations for your mod started to become non functional ( and with each attempt to un install and re-Install or fix it the problem becomes progressively worse) . all other mod sex acts in my other Sexlab Mods stay okay other than normal alignment problems. I really do not think it is your mod. But I think something from another mod I normally install may be doing something or removing something. Or locking down animations in some way, that when your mod makes changes, these changes can not be accepted. It seems funny that the problems happen to your Mod. I believe that is maybe because you use more of the animations in your mod or seem to than anyone else. so yours is more apt to show the trouble. It is something I hope I can figure out. So many mods overwrite the same files, and It is hard to be sure if this should be allowed or not. Example "Shlongs of skyrim" if you let it will overwrite about a dozen script files changed by Sexlab, including a ".dll" , and your skeleton Meshes, and many other mods will try to do the same ( Some of these changes are needed, but some will screw you ) + ( and it is hard to know which ones to allow ). I think this is the cause of many Problem's "Skyrim is a throw back to the day's of Morrowind Modding" where everything you do will probably screw someone Else's Mod, which is what Morrowind was really good at, and I think Skyrim is even better at. Skyrim is a step back in that area from Oblivion which improved this conflict problem greatly though it still existed in Oblivion. (and there such problems could normally be resolved with Load Order Which works a little in Skyrim, but not much) I have found Load order changes in skyrim mostly only good for fixing CDT, as this mod needs this mod first, not this one Mod has script Priority over this other mod as in Oblivion, as all scripts get a chance to fuck something up here, when there alloted time pops up they will run. No matter how careful the modder and no matter how they clean up and the end user cleans up. I've found Skyrim and it's Papyrus remembers scripts forever bullcrap, just hates changes. However, since I've started using Mod Organiser, I've found I can get away with a lot more changes for a lot longer time before I bork my saved games from constant changes/additions, updates.
Sensual Nautilus Posted August 2, 2014 Posted August 2, 2014 Does this version still support creatures? If is does.. I cant get it to work. Yes, this version supports creatures. I was approaching to one bandit camp when the nearby bear jumped on one of the bandits and started to rape him. Did you enable the support creature in the Defeat MCM menu? I seem to be having the same difficulty, but all other aspects of the mod is in top shape. I enabled the creatures in my player victim settings, and made sure that the box is ticked in sexlab 1.58b's menu, tried pressing Y multiple times, but the bear kept having at it, tried to run around a while till my stamina plummeted, no positive result.checked my requirements, they seem to be in order, and i can test many creature animations as positive using more nasty critters and animal sex. Load order: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp RaceCompatibility.esm MFVM.esm ApachiiHair.esm ApachiiHairFemales.esm hdtHighHeel.esm Schlongs of Skyrim - Core.esm JSwords.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm SexLabSoulgemPregnancy.esm TERAArmors.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Inn Girls Resources.esm Devious Devices - Expansion.esm RCOTS-RACES.esm numenume Hair.esp SOS - VectorPlexus Regular Addon.esp Facelight.esp RaceMenuOverlayCompilation - CBBE.esp MFVM_ChildrenFight_Patch.esp chfshPlayerVoicesets.esp SkyUI.esp Auto Unequip Ammo.esp Improved Dragon Shouts.esp Chesko_WearableLantern.esp UnreadBooksGlow.esp CharGen ECE Morphs.esp Child Follower 2.esp towConversation.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp Crossbows_Basic_Collection_EN_LL.esp AMB Glass Variants Lore.esp dD - Easy Lift Bodies and Objects.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp SexLabNudeWerewolves.esp HDT System Tera BOOTS.esp Convenient Horses.esp SlaveTats.esp Differently Ebony.esp Dragon Stalking Fix.esp Missing in Action - Dialog Condition Removed.esp YourMarketStall.esp NeutralHjerim.esp EnhancedLightsandFX.esp ELFX - Dragonborn.esp Sextreme Pinups.esp CharGen Morphs.esp FlansEyesForSkrim.esp FNISSexyMove.esp ELFX - Exteriors.esp ELFX - Dawnguard.esp Book Covers Skyrim.esp ELFXEnhancer.esp SkyrimURWL.esp BrighterTorchesBiggerMagelight.esp Improved Dragon Shouts - Dawnguard.esp Headtracking.esp Customizable Camera.esp HearthfireMultiKid.esp MFVM_Hearthfire_Patch.esp HearthfireMultiKid_LastName.esp MoreNastyCritters.esp BS-TheHag_Overlays.esp SexLab Vanilla Voices.esp immersive wenches.esp Brawl Bugs CE.esp Improved Dragon Shouts - Dragonborn.esp Skyrim_Strap_Ons.esp FCO - Follower Commentary Overhaul.esp Auto Unequip Helmet.esp RaceMenu.esp RaceMenuOverlays.esp RaceMenuPlugin.esp RV markers.esp Supreme Storms.esp SexLab Cumshot.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLab Warmbodies.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp Cloaks.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp Run For Your Lives.esp SexLabWerewolves.esp Sextreme-All.esp UnlimitedBookshelves.esp Guard Dialogue Overhaul.esp OpenFaceHelmets.esp AmazingFollowerTweaks.esp Immersive Weapons.esp aMidianborn_Skyforge_Weapons.esp RaceCompatibilityUSKPOverride.esp SBF All In One + DLC.esp orc-female-idle-fix.esp SBF Serana v1.7.esp BF.esp LeafRest OnePiece.esp Populated Lands Roads Paths.esp Skyrim Shadow Striping Fix.esp Populated Cities Towns Villages.esp Skyrim Unadoption Mod.esp RealisticNeedsandDiseases.esp Schlongs of Skyrim.esp Enchanting Freedom.esp Sextreme-BND_Series.esp ShowRaceMenuAlternative.esp SPTDiverseGuardsSkyrim.esp Tame Beast.esp ArcaneCleanser.esp LadyKdCirclets.esp Devious Deviants.esp Chesko_Frostfall.esp quest_pitfighter.esp Purewaters.esp RND_USKP-Patch.esp RND_PureWaters-Patch.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp RND_HearthFires-Patch.esp RND_AnimalLoot.esp SoulGemPreg RND.esp SOS - Shop.esp Populated Skyrim Civil War Patrols.esp MF_RadiantProstitution.esp fcteResurrection.esp quest_pitfighter_dlc01.esp Radiant-SchlongsPatch.esp SpousesEnhanced.esp NoxUE2.00.esp SexLabAnimalSex.esp portal2mod.esp RiverWoodFlowering1.0.esp My Home Is Your Home.esp Ish's Souls to Perks.esp SexLabAnimalSexDawn.esp SexLabAnimalSexTame.esp The Dance of Death - Ultimate Edition.esp UltimateDragons.esp WetandCold.esp WetandCold - Ashes.esp When Vampires Attack.esp Alternate Start - Live Another Life.esp RCOTS-FriendChildren.esp RCOTS-Armorpack(french).esp RCOTS-Armorpack(english).esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp SOS Equipable Schlong.esp SOSRaceMenu.esp SOS Schlong Controller.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SexLabDefeat.esp
Gameplayer Posted August 2, 2014 Posted August 2, 2014 Im hoping for better follower support in the future, I often have a follower that kills my victim before the scene completes.
circ Posted August 2, 2014 Posted August 2, 2014 I haven't had a follower kill my assailant yet, however just the other day I was walking Serana out of her crypt when we come across that boss draugr, and he's pretty tough. And meanwhile I'm busy with another mob and when I'm finished I try to find Serana, who's now busy being raped by the boss draugr. Before I can intervene however, her thralled skeleton beats up the draugr who was already hurt and leaves him in a weird animated dead state again.
thomastm Posted August 2, 2014 Posted August 2, 2014 do u still can rape in threesome foursome or just only your follower and npc?
Gameplayer Posted August 2, 2014 Posted August 2, 2014 I haven't had a follower kill my assailant yet, however just the other day I was walking Serana out of her crypt when we come across that boss draugr, and he's pretty tough. And meanwhile I'm busy with another mob and when I'm finished I try to find Serana, who's now busy being raped by the boss draugr. Before I can intervene however, her thralled skeleton beats up the draugr who was already hurt and leaves him in a weird animated dead state again. Well er, I was the assailent...Oh look over there. Ya Im playing a Seccubus and well my opponent took a knee so one thing lead to another, guess Lydia is the jelly type who'd a thought.
Torcha09 Posted August 2, 2014 Posted August 2, 2014 do u still can rape in threesome foursome or just only your follower and npc? If you're asking, when the pc gets raped can it be a threesome? To that I say yes, as I have witnessed it. I don't think the pc can initiate a threesome without telling the follower to rape someone else and then say you wanna join too. And foursome? I have yet to witness.
Torcha09 Posted August 2, 2014 Posted August 2, 2014 Does this version still support creatures? If is does.. I cant get it to work. Yes, this version supports creatures. I was approaching to one bandit camp when the nearby bear jumped on one of the bandits and started to rape him. Did you enable the support creature in the Defeat MCM menu? Haha, yeah, I spawned a giant by Riften to test it out, and he went nuts attacking guards and so I decide to spawn draugrs and test them out instead. Turns out, the ones I spawned seemed to share the same faction as the guards so they went over to beat the crap out of the giant. Unfortunately for him, the giant was just getting ready to go to town on a female guard so he got raped(figuratively) by Draugrs while he raped(literally) another woman. After he died, all the draugr walked past me as if all was good in the world. Meanwhile the guard glitches back to life. With all the problems I'm experiencing with this mod, it's moments like these which make me so happy to have it installed. Great idea and progress so far. If only it could be stable.
afa Posted August 2, 2014 Posted August 2, 2014 For those of you who are using followers, what happens when your character gets down before your follower? How many followers you usually go with? With DA or without?
GreenBanana1 Posted August 3, 2014 Posted August 3, 2014 Player werewolves cannot be the aggressor. NPC resistance will always succeed. In version 5, the action key doesn't work regardless.
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