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Posted

For those having problems with DA, there are some settings you need to change. On the first page in the MCM change the Bleedout mode to Bleedout or anything that is not Ragdoll, that can interrupt animations from starting sometimes. I have used DA since Defeat started supporting it and I have never had a problem once it was correctly setup. Also I'm not sure if this affects anything, since I always have it off, but I have Ragdoll unchecked in Sexlab MCM.

 

Also you should set Defeat to a high % in it's own MCM, I have never changed any sliders for it under the DA MCM and Defeat and SD+ have always triggered.

Thanks, but I already had everything set up as you said. No ragdoll in DA and the high Defeat chance set up in the Defeat MCM, not DA's - which I also left on default settings. Mostly it was fine, but sometimes, for some reason, it just wouldn't work. I can live without DA for now, though. I only ever installed it for SD+ which I'm not using at the moment.

Posted

i am having problems whit the defeat mod

when i attack a enemy my char is getting fuced while i am the agressor, and btw it does that on its on.

and when the char gets fucked because its on low health it still gets atteckt by other.

and death alternitife never comes up the bleed out comes up but thats it.

i have skyrim redone as a big game changing mod, i dont know if that the cause of my porblems but i will just say it anyway.

Posted

Hi to everyone!

i'm having troubles with this mod, and i would ask if someone is having my same problem!

i upgraded defeat version from V5b2.1 to V5b3.3fixed, but now i don't get all the animations trigged, for example i get only and always the same threesome animation, while if i return to V5b2.1 all works right.

i think to have done all well during the installation, i followed all the steps for the clean save during the upgrade and i tryed many times but it's always the same, could someone may have some hint?? thanks!

Posted

Hi to everyone!

i'm having troubles with this mod, and i would ask if someone is having my same problem!

i upgraded defeat version from V5b2.1 to V5b3.3fixed, but now i don't get all the animations trigged, for example i get only and always the same threesome animation, while if i return to V5b2.1 all works right.

i think to have done all well during the installation, i followed all the steps for the clean save during the upgrade and i tryed many times but it's always the same, could someone may have some hint?? thanks!

Try resetting Sexlab and Zaz.

Posted

Ok new problem.

 

So got Framework 1.58b, defeat 5b3.3, skse 1.7.1 etc. Everything works.. except creatures. Whenever i try to surrender or anything they just kill me. Is this normal?

 

I got creatures enabled in sexlab / defeat but nope.

 

Papyrus log :

 

 

[08/08/2014 - 01:12:57AM] Defeat: Aggressor slot filled -> 0 // Hunter -> [Actor < (0009B0DC)>] // Human -> False
[08/08/2014 - 01:12:57AM] Defeat: Aggressor slot filled -> 1 // Hunter -> [Actor < (0009B0DB)>] // Human -> False
[08/08/2014 - 01:12:57AM] Defeat: Aggressor slot filled -> 2 // Hunter -> [Actor < (0009B0DD)>] // Human -> False
[08/08/2014 - 01:12:57AM] Defeat: Aggressor slots -> [[Actor < (0009B0DC)>], [Actor < (0009B0DB)>], [Actor < (0009B0DD)>], None, None]
[08/08/2014 - 01:12:57AM] Defeat: Partners slots -> [None, None, None, None, None]
[08/08/2014 - 01:12:58AM] Defeat: Player victim - End scene, Restored.
[08/08/2014 - 01:13:00AM] Defeat: Aggressor slot filled -> 0 // Hunter -> [Actor < (0009B0DB)>] // Human -> False
[08/08/2014 - 01:13:00AM] Defeat: Aggressor slot filled -> 1 // Hunter -> [Actor < (0009B0DC)>] // Human -> False
[08/08/2014 - 01:13:00AM] Defeat: Aggressor slot filled -> 2 // Hunter -> [Actor < (0009B0DD)>] // Human -> False
[08/08/2014 - 01:13:00AM] Defeat: Aggressor slots -> [[Actor < (0009B0DB)>], [Actor < (0009B0DC)>], [Actor < (0009B0DD)>], None, None]
[08/08/2014 - 01:13:00AM] Defeat: Partners slots -> [None, None, None, None, None]
[08/08/2014 - 01:13:01AM] Defeat: Player victim - End scene, Restored.
[08/08/2014 - 01:13:02AM] Defeat: Aggressor slot filled -> 0 // Hunter -> [Actor < (0009B0DB)>] // Human -> False
[08/08/2014 - 01:13:02AM] Defeat: Aggressor slot filled -> 1 // Hunter -> [Actor < (0009B0DC)>] // Human -> False
[08/08/2014 - 01:13:02AM] Defeat: Aggressor slot filled -> 2 // Hunter -> [Actor < (0009B0DD)>] // Human -> False
[08/08/2014 - 01:13:02AM] Defeat: Aggressor slots -> [[Actor < (0009B0DB)>], [Actor < (0009B0DC)>], [Actor < (0009B0DD)>], None, None]
[08/08/2014 - 01:13:02AM] Defeat: Partners slots -> [None, None, None, None, None]
[08/08/2014 - 01:13:03AM] Defeat: Player victim - End scene, Restored.

 

Posted

Good lord, it was hell to log in just now...

 

Anyways, I haven't tried it out yet with the newest version (V5b3.3fixed), but it seems Group sex in general is somewhat broken if you have a companion. Might be broken overall.

 

They tend to not stop combat when struggling, and will slice into you. Surrendering took multiple tries, and when it succeeded it stopped combat for a few seconds, then they killed me mid-sex.

Posted

Ok new problem.

 

So got Framework 1.58b, defeat 5b3.3, skse 1.7.1 etc. Everything works.. except creatures. Whenever i try to surrender or anything they just kill me. Is this normal?

 

I got creatures enabled in sexlab / defeat but nope.

 

Papyrus log :

 

 

[08/08/2014 - 01:12:57AM] Defeat: Aggressor slot filled -> 0 // Hunter -> [Actor < (0009B0DC)>] // Human -> False

[08/08/2014 - 01:12:57AM] Defeat: Aggressor slot filled -> 1 // Hunter -> [Actor < (0009B0DB)>] // Human -> False

[08/08/2014 - 01:12:57AM] Defeat: Aggressor slot filled -> 2 // Hunter -> [Actor < (0009B0DD)>] // Human -> False

[08/08/2014 - 01:12:57AM] Defeat: Aggressor slots -> [[Actor < (0009B0DC)>], [Actor < (0009B0DB)>], [Actor < (0009B0DD)>], None, None]

[08/08/2014 - 01:12:57AM] Defeat: Partners slots -> [None, None, None, None, None]

[08/08/2014 - 01:12:58AM] Defeat: Player victim - End scene, Restored.

[08/08/2014 - 01:13:00AM] Defeat: Aggressor slot filled -> 0 // Hunter -> [Actor < (0009B0DB)>] // Human -> False

[08/08/2014 - 01:13:00AM] Defeat: Aggressor slot filled -> 1 // Hunter -> [Actor < (0009B0DC)>] // Human -> False

[08/08/2014 - 01:13:00AM] Defeat: Aggressor slot filled -> 2 // Hunter -> [Actor < (0009B0DD)>] // Human -> False

[08/08/2014 - 01:13:00AM] Defeat: Aggressor slots -> [[Actor < (0009B0DB)>], [Actor < (0009B0DC)>], [Actor < (0009B0DD)>], None, None]

[08/08/2014 - 01:13:00AM] Defeat: Partners slots -> [None, None, None, None, None]

[08/08/2014 - 01:13:01AM] Defeat: Player victim - End scene, Restored.

[08/08/2014 - 01:13:02AM] Defeat: Aggressor slot filled -> 0 // Hunter -> [Actor < (0009B0DB)>] // Human -> False

[08/08/2014 - 01:13:02AM] Defeat: Aggressor slot filled -> 1 // Hunter -> [Actor < (0009B0DC)>] // Human -> False

[08/08/2014 - 01:13:02AM] Defeat: Aggressor slot filled -> 2 // Hunter -> [Actor < (0009B0DD)>] // Human -> False

[08/08/2014 - 01:13:02AM] Defeat: Aggressor slots -> [[Actor < (0009B0DB)>], [Actor < (0009B0DC)>], [Actor < (0009B0DD)>], None, None]

[08/08/2014 - 01:13:02AM] Defeat: Partners slots -> [None, None, None, None, None]

[08/08/2014 - 01:13:03AM] Defeat: Player victim - End scene, Restored.

 

 

 

 

Same here.However i reran and reset all the affiated mods to an set the timings to be more agressive an now it is working.The settings are in Death Alternetive.

 

 

Posted

Hi, I’m using latest Defeat ( 5b3.3-fixed ) vs death alternative. All works very nice and stable, but there is one thing that bothers me.

 

It happens after I  knock down a bandit and choice to tie him. In tied up state ( when he can't move ) he turns hostile. I am satisfied with that, as far as he can't go ninja on me but...  My beautiful follower instantly tries to kill helpless bandit and it really annoying to stop her after each battle using ( Amazing Follower Tweak's stop AI command ). I'm just curious is it meant to be that way?

If so, thеn I don’t complain.

 

Edit: I figured it out: need to press action key while looking on tied up bandit, so all works fine.   

 

P.S really grateful to Goubo for this great mod, especially for opportunity to not kill in game, but tie bandits instead and continue the journey.

Posted

Thanks for the mod. I really love the concept. But I'm having trouble getting it to run normally :(

 

All the installation (and reqs) were successful, but I don't know if I'm encountering bugs or misconfiguratons. I'm strictly using this for player-as-victim

 

Most enemies will just kill me regardless of my health threshold. Some enemies, and only sometimes, will knock me down and trigger the rape sequence. Ive been mostly trying this vs storm cloak soldiers at Fort kastav. When it does work, this is what happens:

 

NPC knocks me down and strip my char of her gear.

My char stands up immediately in a fighting position (but cannot move) and stays there for good 30 seconds where neither my char or NC is doing anything

After 30 sec of inactivity, rape sequence happens, but in the meantime, nearby storm cloaks keep threatening me to leave, lest I be killed

Mid-sex, the soldiers turn on me and kill me.

 

Anyone know what could be wrong? Thanks

Posted

 

Hi to everyone!

i'm having troubles with this mod, and i would ask if someone is having my same problem!

i upgraded defeat version from V5b2.1 to V5b3.3fixed, but now i don't get all the animations trigged, for example i get only and always the same threesome animation, while if i return to V5b2.1 all works right.

i think to have done all well during the installation, i followed all the steps for the clean save during the upgrade and i tryed many times but it's always the same, could someone may have some hint?? thanks!

Try resetting Sexlab and Zaz.

 

i tryed to clean each one, but the problem remains the same!also loading the game from a previous new game don't works!

Posted

Whenever a clean install/update is required, I do the following:

1. unique save

2. "uninstall" via MCM if applicable

3. another unique save

4. deactivate via NMM

5. another unique save

6. disable via NMM

7. another unique save

8. enable, activate via NMM

9. "install" via MCM if applicable

10. last unique save

 

For reason unknown, my Skyrim would crash on start after step 6 for Defeat. This happened twice for two different versions, for different characters...

 

Just to be sure, I have cleaned via Savetool, and reran FNIS. Same problem.

Posted

My problem was "disable victim controls" as well! Thank-you everyone, also thank-you Marcus01 for the prompt and helpful reply!

Defeat works perfectly so long as "disable victim controls" is turned off in Sexlab.

 

 

 

 

 

 

 

Basically with creature animations, Defeat never allows them to progress to the next stage. They get stuck on the first stage of the animation, and are impossible to stop.

 

 

I'm having the same problem. If anyone at all can help with this, I would be very grateful!

 

 

Do you have "disable victim controls" switched on in SexLab?

 

 

I do, would that affect the animation from not advancing?

I forgot in my previous post to say that all types of rape isn't working. It won't advance with humans either.

 

 

It might. I encountered the endless scene bug once and turning that off seemed to fix it. Haven't switched it back on since. There's also something like "auto advance scene" in SexLab. That should be on though.
 

 

 

I think I found the solution thanks to your help! I needed to turn off "disable victim controls" and also turn off "restrict aggressive animations" off. If it doesn't fix it, I will make another post. THANK YOU!

 

 

Posted

Sorry, If this is in read me, just started using this mod and can not see the answer in the read me. After, they are done I press the buttons to fill the bar, get up, by then they are trying to hit me and I run a long ways away, equip some other stuff, sneak to see if they are still looking or see me they do not see me.

 

The bar I filled to escape is still on the screen empty. How do I get rid of it? Does it mean anything that it is still there?

 

I use iHUD, to remove all the stuff from the screen for a more immersive effect. So I would like to get rid if that bar fast if possible.

I do not know what I did, but I do not have this problem anymore lol.

Posted

Is necrophilia part of this mod.? I do not have sexlab necromancy installed, but I am getting a choice on dead bodies when I am looting while sneaking for necrophilia.

Yes, it is. There's a toggle for it in the MCM to switch the feature on or off.
Posted

hey all, sorry if this has been asked before, but this mod is giving me a lot of grief.  i had it installed for a while but found i didn't like it as much as i thought i would, so i followed the instructions and uninstalled it. the problem is, now my character won't die!  when their health gets to zero, they just do the knockdown animation and won't get back up again.  any pointers?

Posted

hey all, sorry if this has been asked before, but this mod is giving me a lot of grief. i had it installed for a while but found i didn't like it as much as i thought i would, so i followed the instructions and uninstalled it. the problem is, now my character won't die! when their health gets to zero, they just do the knockdown animation and won't get back up again. any pointers?

Did you clean the save after deleting the mod?

Posted

 

hey all, sorry if this has been asked before, but this mod is giving me a lot of grief. i had it installed for a while but found i didn't like it as much as i thought i would, so i followed the instructions and uninstalled it. the problem is, now my character won't die! when their health gets to zero, they just do the knockdown animation and won't get back up again. any pointers?

Did you clean the save after deleting the mod?

that i did, i even went so far as to uninstall all my sexlab mods, but to no avail. i started a new game and it's working normally, but when i went back to the other save i still couldn't die. haha, who would have thought that would ever be a problem?
Posted

A lot of the time necrophilia causes the corpse to flicker between the original position and the sex position. Are others having this problem or is it just me. Otherwise, working fine.

Posted

Also having the same problem as others on the previous page, Defeat works with humans and Draugr, but no creatures (i've tried Trolls and wolves/dogs so far). Cleaned both Sexlab and Defeat to no avail, get stuck in the knocked down stage but the creatures just go non-hostile and go back to walking around.

Posted

To Mod Author:
First off I'd like to say that Defeat is an excellent mod.  Easily the best of the combat sex mods.  The only reason I use Submit is because of the auto submit feature that keeps me from having to worry about giving up in combat.  BTW, I suggest that you add an auto-submit like feature to Defeat.  That would make it pretty much perfect.

 

To everyone:

For those who are having problems getting animals to work with Defeat.  You might want to try adding Aroused Creatures.  Which makes calmed creatures have sex with you.  Word of advice if you try to use this solution.  Change the engage radius.  If not then you'll just be walking and randomly have a sex scene start with an animal.   I have mine at like 64 which is about 3 or 6ft according to the scale given in the mod.  There is an option to not include creatures calmed by Defeat, Submit, or Devious something or another.  Make sure to leave those options unchecked or uncheck those options as the entire point is when the creatures are calmed, by those mods, sex initiates.

The main problem I have found with this solution is that if you set the distance too close then the animal has to be right on top of you when it's calmed in order to for it to engage.  However, if you're in a cave with Drugar and they are just chilling out, they will automatically have sex with you because the radius is too big.  Which is why I have mine set to 3ft.

BTW, you might want to turn off horses in the animations options on your animal mods, unless you want to have sex with a horse every time you get near it.

Using Defeat and Aroused Creatures in combination works relatively well.  It's not perfect, but they weren't designed together so...

To Mod Author:
If you want to forgo animal support and rely on this mod instead, I would suggest if possible to tag the "knocked down" state as a "kneeling" state because there is an option on Aroused creatures to only engage people who are "kneeling".

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