nutluck Posted July 24, 2014 Posted July 24, 2014 This was a much better mod without the QTE. QTEs need to die in fire. Like every optional things in the mod, if you don't like it, deactivate it. How do you deactivate it, I can't see any checkbox to get rid of it? Tried various combinations (auto resist, stay down) but the QTE bar still appears, sorry but I must be missing something obvious here. I believe it should not show up if you have auto resist selected. There is also another one you can select I forget the name where it jumps straight past any resist, counting as a automatic failure but I forget what that one is called. Both should skip the QFT. That's the two options I mentioned (auto resist checked and staydown unchecked) but the QTE still appears Yeah just saying I don't think it is suppose to. I know with v3 they did not when i test it. I have not tested them in v3.2 though.
KStudios30 Posted July 25, 2014 Posted July 25, 2014 Thanks Tanglin! I'll get on that once I figure out why the NPC's nudity glitch is still ongoing, even after a full mod wipe and reloading Skyrim in its entirety lol. The NPC's have clothes, they're just refusing to wear them. Not sure if there's a command prompt for me to be able to simply force the issue or not, or if it's something deeper within the scripting. I do have SoS loaded form this site and Realistic Nude Females from the Nexus (I'd give you links, but I'm apparently not allowed to post them). I've never had issues with either mod previously until I began attempting the use of the Sexlab Framework, Defeat, etc (which should be wiped now I imagine) so I don't know. Edit: I take that back, some of them literally do not have clothes! I came across some bandits that only own boots. To their credit, they were actually wearing them, but that's all they owned. Re-Edit: Apparently it was SoS causing the problem after all. Hadn't had that happen with it before. Now I suppose i can start from scratch and get started again.
afa Posted July 25, 2014 Posted July 25, 2014 Also going to mirror about auto resist doesn't really work. I think in the past there was a setting for letting auto resist once. But I don't remember that ever work as well. QTE always shows up when enemy approach PC.
Eryneth Posted July 25, 2014 Posted July 25, 2014 Hey, long time poster here. I just returned to Skyrim after forever and was currently updating all of my sexlab stuff. It's amazing how much progress we've made! Anyway, I was updating Sexlab Defeat from the v4 version to the beta v5b, but I've run into some issues. Something has gone wrong, as it seems enemies will no longer make an attempt to rape the player, regardless of HP. I don't fall down from wound even with a minimal threshold set; and the surrender key just makes me pull in my weapon and stop everything for 5-8 seconds before it resumes combat. This happens even on a new character. Any ideas? EDIT: And if the "Creatures" and "Strip options" tab are /not/ supposed to be blank, they are for me. They're not supposed to be blank. Sounds like something went wrong during installation. Try uninstalling the mod and reinstalling it. Also, post your load order (preferably in a spoiler block so it doesn't take up half the page). Huh... ok mine were blank as well and i've reinstalled 5.3 a few times . I tried it again last night after reinstalling DA and surrender just isn't working, i focus on the enemy and hit the surrender button everything pauses for a second or two and then it goes back to the enemy pummeling me. And then when it gets to bleedout i just get the annoying DA message of "You still have some life in you". I'm thinking of getting rid of DA and going back to the 4.* version of defeat. Edit: Going off another post the "Still have some life in you" is DA not being able to get the underlying mod to trigger so im guessing it has to be a Defeat issue.
randomname172 Posted July 25, 2014 Posted July 25, 2014 Inside sexlab theirs option above free camera control during rape i think it stops u from advancing the scene with spacebar and you most likely have auto advance on turn that off and it should stop doing this. i think its called turn off victim controls or something like that Thanks, was having the same issue, turned out it was the victim controls setting that was causing the issue when it was turned on.
Kimy Posted July 25, 2014 Posted July 25, 2014 Also going to mirror about auto resist doesn't really work. I think in the past there was a setting for letting auto resist once. But I don't remember that ever work as well. QTE always shows up when enemy approach PC. Enabling auto-resist would be the last thing I'd want to do to bypass the QTE anyway. What I basically want is an "Resist automatically fails" option. I don't think there is such a thing, though. At least not that I'd know.
afa Posted July 25, 2014 Posted July 25, 2014 Well resist automatically fails could be achieve by no player inputs. Not the prettiest, but that's pretty much it. Goubo wanted a resist animation to play during the resist part of the mod, but no animation exist yet.
Kimy Posted July 25, 2014 Posted July 25, 2014 Well resist automatically fails could be achieve by no player inputs. Not the prettiest, but that's pretty much it. Goubo wanted a resist animation to play during the resist part of the mod, but no animation exist yet. It's how I am doing it at the moment - just refraining from hitting any keys during the QTE. I know that the result is the same in the end, but still...it leaves this silly "I have to cheat myself" feeling. Not sure if that makes any sense to anyone but me, but I'd just prefer to cleanly disable the QTE and have all resists automatically fail without me (refraining from) doing anything.
afa Posted July 25, 2014 Posted July 25, 2014 I totally get what you mean, it's like you are purposely performing poorly to get something going. You can try No Transition setting, but that will disable any 3+ actors events.
Shimsham Posted July 25, 2014 Posted July 25, 2014 Hey, I got a small bug(?) to mention. It seems creatures will (sexually) ignore my companion. They whack her till she's downed, then pass her and go after me. If I go down, they all go on me and ignore her entirely. More so, if I'm downed and my companion is still up, she'll get suddenly downed too. I do not have the options on that make it do that, it's supposed to count her separately like previous versions.
Tearoth Posted July 25, 2014 Posted July 25, 2014 Hey guys. I seriously need some help, and as far as i can see from this post, i'm not the only one. Defeat was running like a charm for me, no problems whatsoever. But then, after my character was raped by some Draugr, i hit A and D repeatedly, and got the message "Run away!", which i did, but the message didn't disappear, despite it did disappear all the other times. I tried to exit the game and restart it, but it was still there. Even after uninstalling all SexLab related content from my game, it kept being there. This is a small, yet highly annoying bug, which needs to be fixed as soon as possible. If there is a fix, or just a way to stop it somehow, please let me know ASAP. It's a small bug, yes. But it makes the game unplayable for me, constantly having it say "Run away!" on my screen... Thank you in advance guys!
Tearoth Posted July 25, 2014 Posted July 25, 2014 "Run Away" message being stuck, wierd bug, do other help messages like this get stuck or only this one? About the redress thing, a victim of rape do not redress, this is intended, could add a optional function for it if pieces are only unequipped I guess. Remove the "Resurrect()" call, it is the cause of all sorts of trouble. (Removed equipment being added back, hostilities being initiated again...). All you need to do is give the "dead" body 1 pt in health and set their healing rate to 0. Here is the code used in the SexAddicts mod for necro and it worked with any dead body, even bodies that were never alive in the game. ; Set the "wasDead" flag if we are playing with corpses ; We also have to give the dead a pseudo life or the corpse will not move to the sex location nor take the selected sex position if (target.isDead()) target.forceAv("Health", 1) target.forceAv("HealRate", 0) target.SetUnconscious(true) wasDead = true endif Edit: The "wasDead" flag is used after the animation completes to know to remove the single point of health and then call the Kill function on the body to make sure the game knows its dead again. The call to "Resurrect" is completely unnecessary and merely adds complications. Thank you, though I remember messing around with this and that SexLab checks if the NPC is dead and then do not trigger any sex animation, I don't know if it is still the case, I'll try out. It's the only message bugging. And it's a huge pain in my ***.
Xiar87 Posted July 25, 2014 Posted July 25, 2014 First off, I love your mod. I seem to have a slight problem with it though; everytime I try to attack an enemy, they just ignore me. They take damage but heal up almost instantly and proceed to ignore me. I can walk by any NPCs that should be hostile and they ignore me and my companions. If my followers manage to get a hit in during the time the enemy is still healing, the enemy will engage my follower in combat and I can defeat them. I tried uninstalling and reinstalling the mod and it worked - for about 5 minutes. As soon as I switched cells the problem seemed to persist. Also I'm pretty awful when it comes to modding, took me a good week or two to get everything working properly when I first found Sexlab, so please use short words.
Xiar87 Posted July 25, 2014 Posted July 25, 2014 Sorry for double post, tried editing the last one but it kept throwing me an error for some reason. Anyway, now the NPCs will initiate combat if I get close enough, but if I attack them first (ranged) they'll still heal up and stand there. I'm a sneaky archer so you can see my problem here. EDIT: So, another discovery. An NPC, say a dragon, can attack other NPCs, but as soon as I step in and hit it, it will heal back up to full health if the hit doesn't kill it.
Slorm Posted July 25, 2014 Posted July 25, 2014 It's how I am doing it at the moment - just refraining from hitting any keys during the QTE. I know that the result is the same in the end, but still...it leaves this silly "I have to cheat myself" feeling. Not sure if that makes any sense to anyone but me, but I'd just prefer to cleanly disable the QTE and have all resists automatically fail without me (refraining from) doing anything. Same here. I'd just prefer it gone and also at the end of the scenes in particular when you have to hammer keys to get up and run away. Leave it in for people that like QTE's by all means but it really needs a complete disable option. It's the one bit of the mod I don't much care for, I find QTE's immersion breaking in a RPG game
Kimy Posted July 25, 2014 Posted July 25, 2014 It's how I am doing it at the moment - just refraining from hitting any keys during the QTE. I know that the result is the same in the end, but still...it leaves this silly "I have to cheat myself" feeling. Not sure if that makes any sense to anyone but me, but I'd just prefer to cleanly disable the QTE and have all resists automatically fail without me (refraining from) doing anything. Same here. I'd just prefer it gone and also at the end of the scenes in particular when you have to hammer keys to get up and run away. Leave it in for people that like QTE's by all means but it really needs a complete disable option. It's the one bit of the mod I don't much care for, I find QTE's immersion breaking in a RPG game Yeah, since Defeat has a lot of options and toggles already...should think one more doesn't matter much? *looks at mod author with wide open puppy eyes*
Guest srod5000 Posted July 25, 2014 Posted July 25, 2014 Hello, love the mod! been using it since v4 and upgraded it everytime there's an update. since the new update v5b3.2 the action key does not work as if its broken I also use a controller but never had any problems in previous versions of defeat. everything else works except the action key which is the main part of the mod lol.. however while in combat i'm able to use the controller's action key to grab an npc in "combat" because it opens up the window to "assault npc" however in older versions as well I could not use the controllers action key to grab an npc that is "not in combat" also could not use the necrophilia part of the mod using the controller and I was ok with that because I was using my keyboard's default action key "G" to do the rest of the stuff that the controller wouldn't do. everything runs smoothly using both keyboard and controller. I had no problems until now with the new update the action key "G" on the keyboard does not work for me I tried everything I uninstalled, clean save, reinstalled etc. even tried to use defeat without the controller no luck after a few trys I gave up and went back to v5b3.1 and the action key works for the keyboard so something's up with v5b3.2's action key its broken for me..
afa Posted July 25, 2014 Posted July 25, 2014 Same here. I'd just prefer it gone and also at the end of the scenes in particular when you have to hammer keys to get up and run away. Leave it in for people that like QTE's by all means but it really needs a complete disable option. It's the one bit of the mod I don't much care for, I find QTE's immersion breaking in a RPG game The get up part can be disable I think, it's either the "stay down" box has to be uncheck or the trauma part has to be set to end.
Coolchipsbros Posted July 26, 2014 Posted July 26, 2014 I installed the 4.2.1.7 a while back thinking it was the newer version. Now I have 5b3.1 but it is not working now I loaded an old save that used the 4.2.1.7 after I installed 5b3.1, but when I get in combat I do not get rape I am not sure if this is because of the older version or not. I cannot rape anyone either, I have checked all the settings for Player as victim and Player/companion agressor. The settings menu for creatures and strip options does not open up. Could anyone help me solve this problem?
Goubo Posted July 26, 2014 Author Posted July 26, 2014 Ok wow all those posts after a few days, I'm reading them all and I take notes so don't be upset if I forget to awnser you directly please. Going to begin to work on another update soon. any chances of putting dialog options when assulting somone? or a better strip/rob option... like in sumbit.. where they unequip everything and u get a big list of stuff? i think it just runs the "openactorcontainer 1" command There is already a command for this, Rob -> Open inventory. I posted it devious captures but i should have posted it here: One question does anyone know of this mod is compatible with defeat ?? http://www.nexusmods...im/mods/52681/? NPC knockout Overhaul. This way you can incapacitate an npc without killing it while knockout you can manipulate the npc open his inventory even add devious device on it. you can even push his body around and it will ragdoll normally like the npc was dead but he just knocked out. This opens up new possibilities like removing all stuff from inventory and put some trap back while the npc s knocked out and you will be able to revive it by adding healing potion that would give him nasty wake up call when they find out they are stuck with devious devices on it. Interesting mod, need some testing to see if it's compatible. It's how I am doing it at the moment - just refraining from hitting any keys during the QTE. I know that the result is the same in the end, but still...it leaves this silly "I have to cheat myself" feeling. Not sure if that makes any sense to anyone but me, but I'd just prefer to cleanly disable the QTE and have all resists automatically fail without me (refraining from) doing anything. Same here. I'd just prefer it gone and also at the end of the scenes in particular when you have to hammer keys to get up and run away. Leave it in for people that like QTE's by all means but it really needs a complete disable option. It's the one bit of the mod I don't much care for, I find QTE's immersion breaking in a RPG game Yeah, since Defeat has a lot of options and toggles already...should think one more doesn't matter much? *looks at mod author with wide open puppy eyes* Oh that's what you meant. Ok no problem I will add an option to disable it entierly that will also make you get up immediately get up after a scene. Hello, love the mod! been using it since v4 and upgraded it everytime there's an update. since the new update v5b3.2 the action key does not work as if its broken I also use a controller but never had any problems in previous versions of defeat. everything else works except the action key which is the main part of the mod lol.. however while in combat i'm able to use the controller's action key to grab an npc in "combat" because it opens up the window to "assault npc" however in older versions as well I could not use the controllers action key to grab an npc that is "not in combat" also could not use the necrophilia part of the mod using the controller and I was ok with that because I was using my keyboard's default action key "G" to do the rest of the stuff that the controller wouldn't do. everything runs smoothly using both keyboard and controller. I had no problems until now with the new update the action key "G" on the keyboard does not work for me I tried everything I uninstalled, clean save, reinstalled etc. even tried to use defeat without the controller no luck after a few trys I gave up and went back to v5b3.1 and the action key works for the keyboard so something's up with v5b3.2's action key its broken for me.. SKSE 1.7.1. I installed the 4.2.1.7 a while back thinking it was the newer version. Now I have 5b3.1 but it is not working now I loaded an old save that used the 4.2.1.7 after I installed 5b3.1, but when I get in combat I do not get rape I am not sure if this is because of the older version or not. I cannot rape anyone either, I have checked all the settings for Player as victim and Player/companion agressor. The settings menu for creatures and strip options does not open up. Could anyone help me solve this problem? Did you make a clean save for this save? clean it from Defeat's scripts with the tool in the description's FAQ first.
shinji72 Posted July 26, 2014 Posted July 26, 2014 It's how I am doing it at the moment - just refraining from hitting any keys during the QTE. I know that the result is the same in the end, but still...it leaves this silly "I have to cheat myself" feeling. Not sure if that makes any sense to anyone but me, but I'd just prefer to cleanly disable the QTE and have all resists automatically fail without me (refraining from) doing anything. Same here. I'd just prefer it gone and also at the end of the scenes in particular when you have to hammer keys to get up and run away. Leave it in for people that like QTE's by all means but it really needs a complete disable option. It's the one bit of the mod I don't much care for, I find QTE's immersion breaking in a RPG game Yeah, since Defeat has a lot of options and toggles already...should think one more doesn't matter much? *looks at mod author with wide open puppy eyes* Oh that's what you meant. Ok no problem I will add an option to disable it entierly that will also make you get up immediately get up after a scene. Ok for the option to toggle off the QTE (the right/left struggle when you're about to get defeated). But please note this whole aspect of the mod could become a lot more immersive with the addition of a new struggle animation by Arrok
DukeNauticus Posted July 26, 2014 Posted July 26, 2014 I finally gave in and updated my Defeat to the newest one available and now it seems like the "NPC vs. NPC" is broken. I got couple NPCs living at my place and I noticed one of them is constantly trying to start a brawl with the others with very little results. He gets to the combat stance and starts chasing the other NPCs around; not throwing punches, just running after them, with the other NPC screaming he'll yield. Then after running around like cat and a dog for fifteen seconds, they just stop and are like nothing happened. Then ten seconds later this repeats all over again. >:> EDIT: Nevermind, it seems the whole mod is screwed for some reason. I tried fooling around with the settings to get things working, but seems very few of them actually do anything and another problem is that I'm just getting killed or knocked down instead of being raped; a common problem among this mod's users it seems like. Also yes, I did the update earlier on a clean save and will probably do that again, to see if it fixes any of the problems.
afa Posted July 26, 2014 Posted July 26, 2014 It's how I am doing it at the moment - just refraining from hitting any keys during the QTE. I know that the result is the same in the end, but still...it leaves this silly "I have to cheat myself" feeling. Not sure if that makes any sense to anyone but me, but I'd just prefer to cleanly disable the QTE and have all resists automatically fail without me (refraining from) doing anything. Same here. I'd just prefer it gone and also at the end of the scenes in particular when you have to hammer keys to get up and run away. Leave it in for people that like QTE's by all means but it really needs a complete disable option. It's the one bit of the mod I don't much care for, I find QTE's immersion breaking in a RPG game Yeah, since Defeat has a lot of options and toggles already...should think one more doesn't matter much? *looks at mod author with wide open puppy eyes* Oh that's what you meant. Ok no problem I will add an option to disable it entierly that will also make you get up immediately get up after a scene. Ok for the option to toggle off the QTE (the right/left struggle when you're about to get defeated). But please note this whole aspect of the mod could become a lot more immersive with the addition of a new struggle animation by Arrok Maybe some sort of auto resist based on the skill selected for resist check with some random element so victim will auto resist but will have chance to succeed or fail. Subsequent resist in a fight should also be more difficult than the last (time base?). I finally gave in and updated my Defeat to the newest one available and now it seems like the "NPC vs. NPC" is broken. I got couple NPCs living at my place and I noticed one of them is constantly trying to start a brawl with the others with very little results. He gets to the combat stance and starts chasing the other NPCs around; not throwing punches, just running after them, with the other NPC screaming he'll yield. Then after running around like cat and a dog for fifteen seconds, they just stop and are like nothing happened. Then ten seconds later this repeats all over again. >:> EDIT: Nevermind, it seems the whole mod is screwed for some reason. I tried fooling around with the settings to get things working, but seems very few of them actually do anything and another problem is that I'm just getting killed or knocked down instead of being raped; a common problem among this mod's users it seems like. Also yes, I did the update earlier on a clean save and will probably do that again, to see if it fixes any of the problems. That sounds like Lovers Victim
Pheade Posted July 26, 2014 Posted July 26, 2014 Hello everyone! Please forgive me if this subject has been broached already, but I was curious: does anyone else have any severe lag issues when using Defeat's Necrophilia options? When crouching next to a body and selecting the necrophilia option, my character will *sometimes* immediatly strip the corpse, then promptly stand over it ... and do nothing. For a good 30s to 2 minutes. Sometimes I can get the animation to play almost immediatly by activating the body and then -quick as I can- doing a Defeat clean-up. Also, it sometimes plays faster when I open my main menu, sometimes my inventory (I'll move through screens and between them, will hear the wonderful sound of my necromancer stipping!). Does anyone have an idea or solution to this? Is this caused by script lag?
Slorm Posted July 27, 2014 Posted July 27, 2014 It's how I am doing it at the moment - just refraining from hitting any keys during the QTE. I know that the result is the same in the end, but still...it leaves this silly "I have to cheat myself" feeling. Not sure if that makes any sense to anyone but me, but I'd just prefer to cleanly disable the QTE and have all resists automatically fail without me (refraining from) doing anything. Same here. I'd just prefer it gone and also at the end of the scenes in particular when you have to hammer keys to get up and run away. Leave it in for people that like QTE's by all means but it really needs a complete disable option. It's the one bit of the mod I don't much care for, I find QTE's immersion breaking in a RPG game Yeah, since Defeat has a lot of options and toggles already...should think one more doesn't matter much? *looks at mod author with wide open puppy eyes* Oh that's what you meant. Ok no problem I will add an option to disable it entierly that will also make you get up immediately get up after a scene. Perfect, thanks Goubo
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now