Srende Posted November 2, 2022 Author Posted November 2, 2022 6 hours ago, 0feed0me0 said: Great mod, really love being naked on a x cross to boost belethors sales xD Just wanted to ask if there's a way to reset the mod? I've started the 1 week phase when married but I wasn't a virgin anymore now that the belt is gone I want to start over but as a virgin. I already flushed the sex stats in SexLab but in Pet Project it still says Started as a virgin: No. I don't want to create a new character so is there a way to reset the mod? Debug with "set pp_debug to 1" also doesn't work, at least nothing shows up in MCM or dialogue options. Am I missing something? Thanks Not really, only way to start over is too uninstall the mod, make a clean save without it and then reinstall it. That said removing scripted mods like this is not really advisable, and if done I'd run a save cleaner at least after the removal.
daveedmee Posted November 2, 2022 Posted November 2, 2022 8 hours ago, Srende said: Not really, only way to start over is too uninstall the mod, make a clean save without it and then reinstall it. That said removing scripted mods like this is not really advisable, and if done I'd run a save cleaner at least after the removal. I tried to do that and used ReSaver to clean unattached instances. But when reinstalling the mod my stats from before (e.g. started as a virgin, time in chastity) are still there. Is there another way to clean my save?
Srende Posted November 2, 2022 Author Posted November 2, 2022 1 hour ago, 0feed0me0 said: I tried to do that and used ReSaver to clean unattached instances. But when reinstalling the mod my stats from before (e.g. started as a virgin, time in chastity) are still there. Is there another way to clean my save? Did you actually do a save without the mod in between?
The Longest John Posted November 2, 2022 Posted November 2, 2022 Boy, am I glad to see this mod make a glorious return! Time to start a new playthrough with this installed! Also, does anyone have experience of combining this mod with Unforgiving Devices? I've been totally spoiled by that mod's handling of DD items, especially the ability to play and interact with equipped devices via hotkey. Would be great to have the ability to do that with this mod's belt!
monsta88 Posted November 2, 2022 Posted November 2, 2022 1 hour ago, The Longest John said: Also, does anyone have experience of combining this mod with Unforgiving Devices? I've been totally spoiled by that mod's handling of DD items, especially the ability to play and interact with equipped devices via hotkey. Would be great to have the ability to do that with this mod's belt! They work together w/o issue, as PP has only quest items.
daveedmee Posted November 2, 2022 Posted November 2, 2022 3 hours ago, Srende said: Did you actually do a save without the mod in between? Yeah I did. When my belt got removed I made a save, closed the game, uninstalled the mod, started the game again and made another save, closed the game and opened ReSaver to clean that save, and installed the mod again to play on that cleaned no pet project save. I got the "Now that we're married..." Dialoge again but my stats were still there
Srende Posted November 2, 2022 Author Posted November 2, 2022 Well, if you got the initial dialogue again, looks like everything did get reset properly. The PP stats are just stored in the quests internally, so they will be gone with the reinstall as well. For the virgin check at the start, that uses the SL stats, so clearing those should help for that check. The PP stat "started virgin" is purely based on if you did that choice in the dialogue.
naaitsab Posted November 3, 2022 Posted November 3, 2022 (edited) Having some issues with the 'black face bug'. Can anyone confirm this as well? Guess it has to do with the custom NPC's and no facegen texture export but can also be related to my config if that is a LE only fix. Spoiler BTW loving the "pet parking" spot feature from the screenshot in Solitude. Small immersion idea would be to have some random dialogue from guards and citizens while parked. Do you also have some "story quests" on the scratchbook? As in non-repeatable story progressions like the collaring scene etc. Besides the buying your own restraints idea I posted earlier. The dogwalker addition also had me brainstorming about the owner lending the pet to an old acquaintance, that always wanted a pet but is allergic to them. So your owner offers to let them walk you around town in a petsuit for a while. Edited November 3, 2022 by naaitsab 2
blahity Posted November 3, 2022 Posted November 3, 2022 My character keeps getting stuck on objects and running into walls when being lead places. Any chance for a fade-to-black transition that places us at our destination?
Aladsk Posted November 4, 2022 Posted November 4, 2022 I'm also having trouble with events starting. No events start no matter how high I set relevant percentages and weights. Furthermore, the debug menu doesn't show up even after typing in "set pp_debug to 1". I'm testing on a new game each time. Any insight would be appreciated. 1
Srende Posted November 4, 2022 Author Posted November 4, 2022 On 11/3/2022 at 9:35 PM, blahity said: My character keeps getting stuck on objects and running into walls when being lead places. Any chance for a fade-to-black transition that places us at our destination? Any specific event? Fade to black probably not, but might replace the forced walking in some older events with the leash used in day in the city. 2 hours ago, ThePopato said: I'm also having trouble with events starting. No events start no matter how high I set relevant percentages and weights. Furthermore, the debug menu doesn't show up even after typing in "set pp_debug to 1". I'm testing on a new game each time. Any insight would be appreciated. Done the initial dialogue? Typing the command into console? Typing the command without having the config menu open?
Srende Posted November 4, 2022 Author Posted November 4, 2022 On 11/3/2022 at 6:02 PM, naaitsab said: Having some issues with the 'black face bug'. Can anyone confirm this as well? Guess it has to do with the custom NPC's and no facegen texture export but can also be related to my config if that is a LE only fix. Reveal hidden contents BTW loving the "pet parking" spot feature from the screenshot in Solitude. Small immersion idea would be to have some random dialogue from guards and citizens while parked. Do you also have some "story quests" on the scratchbook? As in non-repeatable story progressions like the collaring scene etc. Besides the buying your own restraints idea I posted earlier. The dogwalker addition also had me brainstorming about the owner lending the pet to an old acquaintance, that always wanted a pet but is allergic to them. So your owner offers to let them walk you around town in a petsuit for a while. There are some ideas about progressing the "story" more with one time events. Also I've wanted to use the pet suit as well, have some possible event ideas as well for that. Like the loaning idea, will put that on the list somwhere. Was thinking of adding some random comments from passer-bys on that event, but never got around it I think. Random related story though. Was testing the event in solitude and had the red wave crew pass me by consantly, doing their random hello dialogue with their life stories. That eventually got me to look how to disable those random hellos during some of the events. 4
blahity Posted November 5, 2022 Posted November 5, 2022 3 hours ago, Srende said: Any specific event? Fade to black probably not, but might replace the forced walking in some older events with the leash used in day in the city. It just seems to be any event involving shopkeepers. Eventually it times out the walking and I get teleported to the destination anyway but I haven't had a really consistent event fire off without a hitch yet. Still having a fun time though.
Aladsk Posted November 5, 2022 Posted November 5, 2022 5 hours ago, Srende said: Done the initial dialogue? Typing the command into console? Typing the command without having the config menu open? I was typing on the console, but I hadn't done the initial dialogue yet, and when I did, I had the config menu open. My bad.
naaitsab Posted November 5, 2022 Posted November 5, 2022 8 hours ago, Srende said: There are some ideas about progressing the "story" more with one time events. Also I've wanted to use the pet suit as well, have some possible event ideas as well for that. Like the loaning idea, will put that on the list somwhere. Was thinking of adding some random comments from passer-bys on that event, but never got around it I think. Random related story though. Was testing the event in solitude and had the red wave crew pass me by consantly, doing their random hello dialogue with their life stories. That eventually got me to look how to disable those random hellos during some of the events. If I recall correctly those are 'hello' topics. You can check in vanilla if there are conditions to it. Not all do that in vanilla like the endless dog barking Might also be a state to put the player in so default hello's are not triggered. Exporting the facegen data from the CK (select all PP actors -> contrl+f4) did fix the black face in my preliminary testing. 1
Srende Posted November 5, 2022 Author Posted November 5, 2022 7 hours ago, blahity said: It just seems to be any event involving shopkeepers. Eventually it times out the walking and I get teleported to the destination anyway but I haven't had a really consistent event fire off without a hitch yet. Still having a fun time though. Yep, that at least has the teleport there if you haven't moved for a while, as the pathing gets bad especially with the player.
retyiuy Posted November 8, 2022 Posted November 8, 2022 Good afternoon. Tell me please, what could be possibly wrong in following situation: the wedding went well, some events happen periodically (release, cuffs), but events that depend on probability (for example, after sleep) do not occur even with a 100% chance in MCM.
Lenore Posted November 8, 2022 Posted November 8, 2022 7 minutes ago, retyiuy said: Good afternoon. Tell me please, what could be possibly wrong in following situation: the wedding went well, some events happen periodically (release, cuffs), but events that depend on probability (for example, after sleep) do not occur even with a 100% chance in MCM. Sounds similar to the issue I had, perhaps this could help? 1
Srende Posted November 10, 2022 Author Posted November 10, 2022 Small update to hopefully resolve the issues with events. I have suspicion that it broke for some people during the update to 2.2.0, where the background quest responsible for events was altered a bit for the updated city enter event logic. This update (and any future updates) restarts that quest automatically on update making sure it is running as it should. This is basically the same fix as on the debug version posted earlier, so thanks for the people who used it to confirm it working. 2
neneXgod Posted November 10, 2022 Posted November 10, 2022 dumb question. Does your husband have to follow you around in order to trigger the event? Or I can just leave him at home and the event still triggers normally?
Srende Posted November 10, 2022 Author Posted November 10, 2022 5 hours ago, neneXgod said: dumb question. Does your husband have to follow you around in order to trigger the event? Or I can just leave him at home and the event still triggers normally? From the description: Quote Generally, I'd recommend choosing a spouse that is also a follower, as most events happen outside the player home and will require the spouse present. Some events happen at home, but also those require the spouse nearby
Herowynne Posted November 10, 2022 Posted November 10, 2022 A voice pack is available for PetProject 1.52 but that is a very old version. Does anyone know of a newer voice pack for a more recent version of PetProject?
kapibar Posted November 11, 2022 Posted November 11, 2022 (edited) @Srende every time I refresh this thread, I see a new update, which is awesome! Thanks a lot. Since you are working so hard on this project, I would like to draw your attention to the great potential for collaboration/conflict between PP and Submissive Lola. The latter focuses on prostitution and long PP events could potentially clash with Lola events. Therefore, it would be very cool if you contacted the creator of Submissive Lola and you would create a bridge between the two mods, in such a way that Lola events would be suspended during PP events and prostitution would be disabled for the character wearing the pet belt. I'm testing how these mods work together right now, if I find any hard collisions (and I believe I will), I'll keep you updated. Edited November 13, 2022 by kapibar 2
YellowBeard007 Posted November 15, 2022 Posted November 15, 2022 (edited) Great mod, I just started to use it. My fav part was when the wife went out for an evening, and left the dragon born tied to a pole. Then she came back drunk, went to bed, then untied the dragon born when she woke up. It was a very cool idea and the time length was perfect. I am hoping that there are more things like this that could happen. Like restraining the dragon born just because the wife loves to do it, or for punishment. Leaving the dragonborn tied up all night on the floor at the foot of a bed, in a cage bound up, hanging upside down all night, etc. As she sleeps in the bed all night. Or, the wife could tie up the dragon born gropes the dragon born to turn them on when they are in a Chassidy belt, leaves them tied up at the foot of the bed while the wife has sex with another partner. Or ties the dragon born up, turns them on and leaves them in a location in the house, like a basement, till the the wife comes back, when asked by the dragon born where did she go and what did she do? The wife answers by binding the dragon born again, turning the dragon born on, making the dragon born give her sex, then gaging the dragon born, and then leaving the dragon born again. The wife does this, because she can, because she enjoys to see the dragonborn frustrated, and sometimes for punishment. If these things are not in the mod, and the mod is great, I hope you will consider these thoughts for updates. Thanks again. Edited November 15, 2022 by YellowBeard007 spelling
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