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Your mod is amazing, and i have few ideas new features :

 

......................................................................................................................

 

Actually you can get permanently lock in the belt it's fun but in the long term it's boring, it's would be nice to add some " deal " who can " reset " the counter and disable the permanent lock until you reach it again after some [ X number of release ] .

 

for exemple :

 

1, 2 , 3 events pass, you get locked, deal 1 : wear this corset > reset the counter

1, 2 , 3 events pass, you get locked, deal 2 : wear thoses boots > reset the counter

 

etc . . . 

 

When you get completly locked you get a special event :

 

      a) Re-negociate your contract ( re define value for the chastity period ) and start again from the begining.

      b) to be sold/exchanged to a "new spouse" ( you can set up the new " spouse " in the MCM ).

      c) to be send to simple slavery.

 

......................................................................................................................

 

Another idea that I mentioned in the previous concept and which I think could be "easily" transposed into code is the exchange of spouses

 

You can setup in mcm :

    - who your new spouse can be,

    - Enable / disable the feature 

 

and it's come in this way :

 

       a) exchange for only [ X number of cycles ] > trial time

 

       b) after trial > choice 1 : Go back to old spouse

                           > choice 2 : Extend the duration of the exchange

                           > choice 3 : Never exchange again and go back with the first spouse.

 

       c) After [ X number of extended duration ] > proposal to completely exchange spouses

 

......................................................................................................................

 

As I said, this event could be proposed after a cycle timer or as a proposal from our spouse. the details are still to be worked out, but overall that's my idea.

 

Thanks for the content, resurrecting this mod is a fantastic idea xD

 

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The fix worked!  Thank you!

On 9/20/2022 at 7:38 AM, Srende said:

Yep, wouldn't recommend non-followers as that will exclude events happening outside of the home. For Ysolda (and in general with followers) I'd also recommend Nether's Follower Framework, it has an option to make Ysolda a follower.

The fix worked!  
This is an awesome Mod!  So much to explore.  Looking forward to more content as well ;D

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For some reason the shop assistant scene always chooses the "errands" version either player inside or outside depending if "Shop assistant" or "Display" events are selected in MCM. There seems to be a bed requirement and possibly something else for the other version to start, but I have tried many different shops with different beds and none seem to start the backroom scene.

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45 minutes ago, seziar said:

For some reason the shop assistant scene always chooses the "errands" version either player inside or outside depending if "Shop assistant" or "Display" events are selected in MCM. There seems to be a bed requirement and possibly something else for the other version to start, but I have tried many different shops with different beds and none seem to start the backroom scene.

hmm I'll do some testing today in Belethor's shop to see if I can get it to work

Side note- this is quickly climbing the ranks as one of my favorite mods :)
Its runs smoothly and is a great addition to furniture bondage playthrough.  You may want to add the 'Furniture' tag to the mods, I'm sure that will bring in more views/downloads

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1 hour ago, seziar said:

For some reason the shop assistant scene always chooses the "errands" version either player inside or outside depending if "Shop assistant" or "Display" events are selected in MCM. There seems to be a bed requirement and possibly something else for the other version to start, but I have tried many different shops with different beds and none seem to start the backroom scene.

https://dilbert.com/strip/2001-10-25

 

I've actually had the opposite experience myself, and got the spouse inside version most of the time. They are set to have 50% - 50% chance though in the assistant version. Player outside on the other hand is slightly more probable than player inside.

 

The display version of the event forces both spouse & player inside of course to have the customer interaction.

27 minutes ago, sunnydayknight said:

hmm I'll do some testing today in Belethor's shop to see if I can get it to work

Side note- this is quickly climbing the ranks as one of my favorite mods :)
Its runs smoothly and is a great addition to furniture bondage playthrough.  You may want to add the 'Furniture' tag to the mods, I'm sure that will bring in more views/downloads

Thanks! Good idea :)

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4 hours ago, Srende said:

 

 

I've actually had the opposite experience myself, and got the spouse inside version most of the time. They are set to have 50% - 50% chance though in the assistant version. Player outside on the other hand is slightly more probable than player inside.

 

The display version of the event forces both spouse & player inside of course to have the customer interaction.


After testing, I was able to reproduce both events in multiple locations.  Again further props to the author :)
Biggest issues I have found were NPC pathing issues-
In Belethor's shop with the back room event, the furniture was upstairs but the NPCs (and PC) were stuck pathing on the ground floor underneath the furniture.  I let it play out for a good 5 minutes to see if it would resolve itself, but looks like they were unable to locate the stairs haha

Another suggestion-  Would it be possible to have the option to play some of the adultery scenes in front of the PC instead of another room?

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Hello Srende,

 

I found a rare incompatibility issue, which breaks PP (v2.1.0 SE). I also have Amorous Adventures installed. I was having the last dialog with Lisette, which ends in a SL scene. However, with an impeccable timing, Mistress started her Marital duties quest, right after the dialog with Lisette ended.

 

The Lisette scene had priority, so that happened.

 

However after that, the Mistress scene did not start. Also ALL the mod related dialogs disappeared from the spouse's topics. I tried to change cell, but that did not help. I had to reload an earlier game and wait until PP starts the event. I talked to Lisette only after that, so now everything is fine again.

 

I'm not sure if it is possible to check if an SL scene is already called, or queue them, but that could help. Or, since it is so rare, I'm fine if you ignore it.

 

Peace,

M

Edited by monsta88
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4 hours ago, monsta88 said:

Hello Srende,

 

I found a rare incompatibility issue, which breaks PP (v2.1.0 SE). I also have Amorous Adventures installed. I was having the last dialog with Lisette, which ends in a SL scene. However, with an impeccable timing, Mistress started her Marital duties quest, right after the dialog with Lisette ended.

 

The Lisette scene had priority, so that happened.

 

However after that, the Mistress scene did not start. Also ALL the mod related dialogs disappeared from the spouse's topics. I tried to change cell, but that did not help. I had to reload an earlier game and wait until PP starts the event. I talked to Lisette only after that, so now everything is fine again.

 

I'm not sure if it is possible to check if an SL scene is already called, or queue them, but that could help. Or, since it is so rare, I'm fine if you ignore it.

 

Peace,

M

Funnily enough, I thought I had done a check for the slAnimatingFaction on player before starting events, but looking at the code, there isn't one. There are some other checks, but should add that as well.

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On 9/21/2022 at 7:23 PM, Inte said:

Has anyone tried this in LE? 

I am currently.  It seems to be working pretty well for the most part, but a couple of scenes seem to be having some issues. A Night Out is having a problem in Breezehome where (in my game) Ysolda isn't returning after the fade-to-black, but that might be an issue with Breezehome Fully Upgradeable.  Shop Assistant is having a problem in Bits and Pieces in Solitude with no actors showing up after the first fade to black, but I don't know what is supposed to happen there.

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3 hours ago, Reaper121 said:

I am currently.  It seems to be working pretty well for the most part, but a couple of scenes seem to be having some issues. A Night Out is having a problem in Breezehome where (in my game) Ysolda isn't returning after the fade-to-black, but that might be an issue with Breezehome Fully Upgradeable.  Shop Assistant is having a problem in Bits and Pieces in Solitude with no actors showing up after the first fade to black, but I don't know what is supposed to happen there.

If you have the time jump option on, there is only one time skip. Most likely a pathing issue in Bits and Pieces, that is the most common headache with the scenes. Were you outside or inside, and where did your spouse go? Can maybe narrow that down a bit with those details.

 

And I haven't used or tested with other mods altering the vanilla player homes, so can't say which are compatible and which are not. Generally though, the events expect some free space around the beds, and can detect beds using the vanilla/dlc double beds.

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Minor update to 2.1.1.

 

Main thing here is changing stuff around a bit to support translations without having to translate the scripts. One note about this though, the guide texts available in MCM are still in the scripts, as there are some limitations how to do message boxes nicely inside the MCM.

 

Also expanded the npc preferences to spouse, and that is now used during night out.

 

Shop assistant got some small tweaks to hopefully make it more reliable.

 

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20 hours ago, Srende said:

If you have the time jump option on, there is only one time skip. Most likely a pathing issue in Bits and Pieces, that is the most common headache with the scenes. Were you outside or inside, and where did your spouse go? Can maybe narrow that down a bit with those details.

 

And I haven't used or tested with other mods altering the vanilla player homes, so can't say which are compatible and which are not. Generally though, the events expect some free space around the beds, and can detect beds using the vanilla/dlc double beds.

Just inside the door of Bits and Pieces, Spouse walked out before the time skip and never reappeared.  Same problem at Breezehome, actually.  I went free camera after the fade to black finished and Ysolda never went through the door.  Forcibly moving her to my location caused her to have half a coversation with someone who wasn't in the room and wait for them to appear, which they never did either.

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Gave the SE version a try last week. Thanks for continuing the mod.

 

The bondage furniture in the Hag's Cure is quite close to the wall causing the camera to clip quite badly into the player. As camera control seem to be disabled you also can't zoom out to fix this. Can also be a ZaZ issue as camera + ZaZ is not always the best of marriages :P 

Also the NPC's pathing broke on multiple tries in the Hags. Haven't tried the latest patch yet so not sure if that last one is fixed.

 

Some random ideas for new features

-Add Chasity Bra as a punishment like the cuffs

-Same goes for (slave) heels.

-Heavy bondage enforcement could be an option if the player is in home. So this will not interfere with questing. Or a MCM setting so the player can decide for themselves if they want the restraints to possibly interfere with questing. I personally find it gives another layer of immersion not beeing able to do regular quests until the restraints get removed

-Allow asking for extra restraints to lower your time until next release. Which might also result in having no time removed or some time added. Because well what is life without a gamble

-Add an option to lock extra restraints behind a gold requirement. So you need to pay for your own restraints. Maybe even add a scene to get them from [insert vendor]?

-Extend the extra restraints ending dialogue by a couple of outcomes.

     Ask to be kept in longer, this pleases your owner. Owner might decide you need extra restraints if possible or just a time extension

     Let owner remove them (neutral). Owner might decide you need extra time or get actually released

-Add sadism system. Depending on your responses your owner might be permanently more inclined to add extra time, restraints or deny a release when it's time. This could be done by adding a multiplier to random chances. For example with a neutral stance you get 33% chance of extended time but a owner with a "sadist level" of 3 might give you 66% chance etc.

-Wardrobe system, buy some nice clothes for your owner from Radiant Raiment which could be vanilla stuff or a nice catsuit. Could be set via dialogue.

-Cleanup job. Your house is getting filthy. Piles of dirt need to be sweeped to please your owner. You can look at Deviously Pink for some pointers in this. I made small activatable dirt piles that fire the vanilla sweeping animation and removes it.

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Yup, some of the furniture seem to have camera issues even when not being next to a wall. Similarly to the pathing issues, couldn't really test all of the locations and were counting more on it to just work™.

 

Something I've noticed now with SE and pathing/AI packages is the actors not always getting into interior cells, properly or at all. Issues I can't remember seeing originally with LE.

 

Also, good suggestions, will probably take somethings on to my list, but that's already way too long ;)

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Hi all,

 

I have serious issues with one of the new shop quest (not sure which). We went into Belethor's shop, and the spouse started a quest (it was the 1st time it activcated for me, so I don't know how it works in other shops). The initial dialogue went well, but then there were several issues:

 

1) My character was controlled by the game, and she couldn't go up the stairs. After a while she teleported up, so that worked somewhat.

 

2) There was an X-Cross on the upper level, but it never got used. After a dialogue, my character was equipped with some restraints. On another try my charatcer was equipped with a latex outfit. She just stood there the whole time.

2a) On my 3rd try I got back the control with Zaz MCM and I still could not enter the cross - "This device cannot be interacted with."

 

3) Belethor said a lot of times: You need to leave. Like when you are tresspasssing. Not sure who to said that.

 

4) A lot of NPCs walked in the store, but mostly they just stood there. After a long while, one had sex with the spouse (there was a dialogue there too).

 

5) After an even longer while, the event ended (my character just stood there the whole time). The X-Cross disappeared. Mistress had a dialogue with my character, the restraints got removed, but I did not get back the controls. I had to use the Zaz MCM to get back the control.

 

I'm wondering if I'm the only one with these problems.

 

PP v2.1.1 SE

Zaz 8+

DD 5.2b7 SE

Skyrim SE (not AE)

 

Peace,

M

Edited by monsta88
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16 hours ago, monsta88 said:

) Belethor said a lot of times: You need to leave. Like when you are tresspasssing. Not sure who to said that.

 

Actually I noticed that (on the latest version but I have seldom seen the shop experiences before so can't say if it was there before) but when I visited shop in Solitude and your NPC say's wait there, talks to shop keeper and then proceeds to escort you out .. Whilst that is happening .. The owner of the shop keeper is telling you to leave and you're not supposed to be there .. so seems to be change of status once you're being led to furniture.

 

I've never had Bethelors shop kick in for me as yet.

 

 

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2 hours ago, jc321 said:

 

Actually I noticed that (on the latest version but I have seldom seen the shop experiences before so can't say if it was there before) but when I visited shop in Solitude and your NPC say's wait there, talks to shop keeper and then proceeds to escort you out .. Whilst that is happening .. The owner of the shop keeper is telling you to leave and you're not supposed to be there .. so seems to be change of status once you're being led to furniture.

 

I've never had Bethelors shop kick in for me as yet.

 

 

Nothing like that is done by the scene. Only thing I can think of it takes too long and you stay in past the shop closing. It should start to stop the scene a few hours before that though. Happen to remember what time it was?

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