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Posted (edited)
1 hour ago, Tentacus said:

 

I'd tell you how to fix it with the console but it's been so long since I worked on this mod that I don't remember what the global is called that handles her assignments, and I no longer have any of the modding tools or the game installed to look for it, so you'll probably just have to reload a save unless @requiredname65 knows.

 

One of these, can't remember and don't have tools or the game to check dialogue conditions.

GlobalVariable Property _T_SexOrders Auto Const
GlobalVariable Property _T_ShameOrders Auto Const

If you need to get the formid, check TSEX.esm

Edited by requiredname65
Posted
1 hour ago, requiredname65 said:

One of these, can't remember and don't have tools or the game to check dialogue conditions.

GlobalVariable Property _T_SexOrders Auto Const
GlobalVariable Property _T_ShameOrders Auto Const

If you need to get the formid, check TSEX.esm

 

Thanks :)

 

@MOTH.exe type set _T_SexOrders to 0 hit enter then set _T_ShameOrders to 0 and hit enter again in the console. That should sort you out.

Posted
On 6/19/2024 at 9:06 AM, Tentacus said:

 

Thanks :)

 

@MOTH.exe type set _T_SexOrders to 0 hit enter then set _T_ShameOrders to 0 and hit enter again in the console. That should sort you out.

Many thanks. When I get back into FO4 again, I will try that out. I just started messing with Skyrim a bit now, but I very much appreciate the help :)

  • 2 weeks later...
Posted

I called some npcs for a party in Homeplate, they came had sex with them and they left. But now they are back had sex with them again and they left again. And again came back, is there a way to stop them from coming to Homeplate or am I stuck with them. Isn't supposed the party to end at some point?

Posted
14 hours ago, Sorrow_421 said:

I called some npcs for a party in Homeplate, they came had sex with them and they left. But now they are back had sex with them again and they left again. And again came back, is there a way to stop them from coming to Homeplate or am I stuck with them. Isn't supposed the party to end at some point?

 

There is dialogue to tell them to leave the party.

  • 3 weeks later...
Posted

Is there a way to remove the _T_ animations from this mod? None of them are beneficial to Better Living Through Cumistry mod and if you run some kind of hunger mod, thats kind of a big deal when you are shall we say...detained.

 

Also many of the animations are redundant. Cant live without this mod in my load order but very much would like to part with the _T_ animations.

Posted
6 minutes ago, Olmech said:

Is there a way to remove the _T_ animations from this mod? None of them are beneficial to Better Living Through Cumistry mod and if you run some kind of hunger mod, thats kind of a big deal when you are shall we say...detained.

 

Also many of the animations are redundant. Cant live without this mod in my load order but very much would like to part with the _T_ animations.

 

Those animations are directly referenced, and are hidden so as not to introduce redundancy with other mods inadvertently selecting them.

Posted
26 minutes ago, vaultbait said:

Those animations are directly referenced, and are hidden so as not to introduce redundancy with other mods inadvertently selecting them.

 

So basically thats a no then?

 

Other mods do use these animations.

Posted (edited)
46 minutes ago, Olmech said:

So basically thats a no then?

 

Other mods do use these animations.

 

I'm not in any position to say "no" as I'm not the maintainer for these mods. Just pointing out that it was inherent to the design that it used its own customized positions and staging/sequencing for specific scripted events, but that any of the redundant (non-net-new) positions have the "hidden" tag in their tags lists which should prevent those from being selected by mods which aren't requesting them explicitly (and should also hide them from the on-screen selection menu in AAF).

 

Edit: If memory serves, some of this was driven by a desire to have a copy of some animations which wouldn't get patched by UAP, as that was breaking certain functionality in Hardship.

Edited by vaultbait
Posted (edited)

 

18 hours ago, vaultbait said:

Edit: If memory serves, some of this was driven by a desire to have a copy of some animations which wouldn't get patched by UAP, as that was breaking certain functionality in Hardship.

 

Yup.

 

18 hours ago, Olmech said:

 

So basically thats a no then?

 

 

Yeah, unless you want to rewrite large parts of the scripts.

 

I largely added so many custom XMLs because at the time I made the bulk of the mod the XML scene was complete chaos. We had to use One Patch back then and it was suuuuper broken. Thats also when I felt like I had to make SLP. I "also" did it because the way my mod works is fairly unique in terms of how I built the scenes so I needed reliable XMLs who's behavior I could "mostly" predict that I could call on. 

 

Anyway long story short it would be an unreasonable effort for somebody to try to untangle Hardship from the custom XMLs but if somebody wants to try be my guest.

 

A smarter solution I imagine would be to make a patch that customizes my custom XMLs to work with whatever this cum mod is. Don't know anything about it but most XML editing is fairly easy. Maybe you should look into that.

Edited by Tentacus
Posted
29 minutes ago, Tentacus said:

I largely added so many custom XMLs because at the time I made the bulk of the mod the XML scene was complete chaos. We had to use One Patch back then and it was suuuuper broken. Thats also when I felt like I had to make SLP. I "also" did it because the way my mod works is fairly unique in terms of how I built the scenes so I needed reliable XMLs who's behavior I could "mostly" predict that I could call on. 

 

 

Now that you mention it...I do remember the XML chaos back then even though I dont really understand it any better now than I did then.

  • 1 month later...
Posted
19 minutes ago, Vladel said:

I've only just spotted this mod, is it largely playable?

 

Yeah.

 

It has a lot more rough edges and some inconsistent writing since my collaborator added some after scene dialogue. It's also buggier in how it interacts with animations (IE scenes don't end properly) Which isn't a problem with the main version of Hardship since I made custom XMLs for pretty much everything. Also while the features this adds are undeniably neat, they don't really do that much since there was never new characters and situations added to take advantage of them.

 

Still, like I said... It's pretty neat, You should check it out on a seperate profile, but I'd still recommend the main version of hardship for most playthroughs instead.

Posted (edited)
14 hours ago, Vladel said:

I've only just spotted this mod, is it largely playable?

I still use it every female playthrough.

I like it since its not over-the-top and somewhat realistic.

I mean how else would a young woman from the distant past with no wasteland skills even make a living in this world?

Except with her figure.

 

 

 

Edited by katrina.balanchuk
Posted

Ok, i've noticed it's quite happy to just replace the existing mod but i thought i'd try a whole new dedicated playthrough since i only started some saves yesterday. 

 

Weird dome over vault entrance that you can walkthrough.

 

20240908113925_1.jpg

Posted (edited)
1 hour ago, Vladel said:

Ok, i've noticed it's quite happy to just replace the existing mod but i thought i'd try a whole new dedicated playthrough since i only started some saves yesterday. 

 

Weird dome over vault entrance that you can walkthrough.

 

 

20240908113925_1.jpg

 

 

Adduing TSEX Hardship to an OG Hardship save will not work because the script structure is completely different it will fuck all kinds of things up.

 

As for the dome... Heh, that's definitely not this mod's fault. It's buggy but not that buggy. :) It has no cell edits that the original Hardship didn't. 

 

Bethesda finds amazing new ways to surprise us. Dunno where that came from but when I get weird unexpected geometry in a Bethesda game (Like one mod putting trees where they don't belong in Skyrim) I try clicking on them in the console and typing disable... just save first cause it's likely you won't click on the right thing..

Edited by Tentacus
Posted (edited)

Yes i'd never seen this before. Like i say, i'm running a dedicated save for this newer mod and let you know. 

 

All seems good so far.

 

You know turning off the dialogue switch, does this work the same way as Hardship as in turning off the Beggar whore aspect entirely? I'm thinking for "raiders pet" as even if i switch off the dialogue, the mod still talks about being threatening etc. If that element still runs, you would be so busy being menaces that the raiders pet element might not work.

Edited by Vladel
Posted
2 hours ago, Vladel said:

Yes i'd never seen this before. Like i say, i'm running a dedicated save for this newer mod and let you know. 

 

All seems good so far.

 

You know turning off the dialogue switch, does this work the same way as Hardship as in turning off the Beggar whore aspect entirely? I'm thinking for "raiders pet" as even if i switch off the dialogue, the mod still talks about being threatening etc. If that element still runs, you would be so busy being menaces that the raiders pet element might not work.

 

IIRC it works the same as regular hardship, you just have the extra step of turning Begger whore mode off from the TSEX menu since the idea originally was for TSEX to be a framework, so you'd be able to control multiple mods from one menu, but no other mods were made, so it actually just ends up being more inconvenient :) .

 

Posted

Sorry, one last question. regarding bad boyfriends. In order to get one, I have to solicit using the dialogue, wait for someone to decide they don't want to pay. I then have to solicit them a couple more times right?

Posted
17 hours ago, Vladel said:

Sorry, one last question. regarding bad boyfriends. In order to get one, I have to solicit using the dialogue, wait for someone to decide they don't want to pay. I then have to solicit them a couple more times right?

 

Bingo.

 

 

Posted

Hmm, i am trying to figure out how to dance.  in that process i wondered if i should be running the old version or the alpha version or run both?  i did see some mention of dance for dummies or to turn it on in the MCM i have neither of those options since i am on the alpha.  Do i need the original hardship in order to dance?  Thanks in advance really loving the mod.

Posted
4 hours ago, alex61821 said:

Hmm, i am trying to figure out how to dance.  in that process i wondered if i should be running the old version or the alpha version or run both?  i did see some mention of dance for dummies or to turn it on in the MCM i have neither of those options since i am on the alpha.  Do i need the original hardship in order to dance?  Thanks in advance really loving the mod.

 

The propert way to install this mod is to make sure you have any previous version of Hardship or Tsex Hardship uninstalled, then install all downloads, installing the patch last. Only use a save that never had the original Hardship on it.

 

If you do that you should have the MCM and I believe the option for knows dancing as well as BDSM knowledge are found there. Remember there are two seperate MCMs one for TSEX and one for Hardship and you'll need to go through both (best to do the TSEX one first.)

 

Posted
19 hours ago, Tentacus said:

 

The propert way to install this mod is to make sure you have any previous version of Hardship or Tsex Hardship uninstalled, then install all downloads, installing the patch last. Only use a save that never had the original Hardship on it.

 

If you do that you should have the MCM and I believe the option for knows dancing as well as BDSM knowledge are found there. Remember there are two seperate MCMs one for TSEX and one for Hardship and you'll need to go through both (best to do the TSEX one first.)

 

OK perhaps i am an idiot but i cant find the "patch" you are referring to.  I have been through both MCMs and there is no mention of dance or bdsm. tyia

Posted (edited)
2 hours ago, alex61821 said:

OK perhaps i am an idiot but i cant find the "patch" you are referring to.  I have been through both MCMs and there is no mention of dance or bdsm. tyia

 

The strapon patch. it fixed a script error.

 

There are only 3 files... :)  As shown in the image below.

 

image.png.bac021cd4937938fc972d95702d4b31d.png

Edited by Tentacus

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