alex61821 Posted September 10, 2024 Posted September 10, 2024 21 minutes ago, Tentacus said: The strapon patch. it fixed a script error. There are only 3 files... As shown in the image below. Ahh, i was discovered earlier i am an idiot. i saw the anal fix patch and thought i dont really need that since how often will that happen, was not aware it fixes other things. Thanks again for the mod and the help.
SimPlayer68Plus1 Posted September 26, 2024 Posted September 26, 2024 Hey guys, whenever I enable the Sexdrive System from this mod I get the "blablabla Drug has worn off" effect with the black and white screen (see screenshots below). At first I thought it was the defbuff mentioned in the MCM that your character needs an orgasm. But it says in the pippoy under stats "not horny /satisfaction" and I already tried sex including "you just had an orgasm". Does anybody know if this is the mods problem or could it be on my side?
piperdonough Posted September 29, 2024 Posted September 29, 2024 That sounds like a potential mod conflict with something else you have installed. In my game I've noticed Sex Attributes can sometimes cause minor complications, and it's not completely in sync either so ie. my character sometimes goes limp in the middle of a sex scene when SA "finishes" first. 🫠 (I'm working on mapping out a full overhaul of this mod, but it's still just a skeleton made of notes and ideas. No time frame since I can't work on it if sleep deprived, which would be at least 9 days out of 10. Very slow progress if any. The plan would be to take t_social, turn it into a t_core which provides support and cross-functionality to separate modules like raider/gunner module, dancing/bdsm, bw enhanced, and the ones I wanted to add including quest mods. I'm a bloody beginner trying to add to my own gameplay, who also has to learn every tool from scratch, so nobody should get their hopes up. 🙄 Any updates will be in their own thread when the time comes, if it comes, to avoid bloating this one.) 1
ectrshgpp Posted October 2, 2024 Posted October 2, 2024 I like this mode, using it intensively. Starting a new play-though it seems to work as expected (first John sex scene, first beggar, fist dialogue with Pimp) only during the first interaction then after first sex scene i can't use again. NPC doesn't answer or react anymore. Tsex/whore switch work, all actions of tsex menu works as expected but NPC doesn't react anymore. I can't find to understand what happen here. Any idea ?
Vladel Posted October 24, 2024 Posted October 24, 2024 I've found that with bad boyfriends, the dialogue where you say you need some time alone and the BB then is supposed to stop accompanying you doesn't work. I've been trying to think of ways to trap the guy because i don't want to get rid of him but if you have an RSE abduction, he sticks around and keeps getting shot and screws up the experience.
Tentacus Posted November 16, 2024 Author Posted November 16, 2024 (edited) On 10/24/2024 at 6:57 AM, Vladel said: I've found that with bad boyfriends, the dialogue where you say you need some time alone and the BB then is supposed to stop accompanying you doesn't work. I've been trying to think of ways to trap the guy because i don't want to get rid of him but if you have an RSE abduction, he sticks around and keeps getting shot and screws up the experience. On 10/1/2024 at 11:27 PM, ectrshgpp said: I like this mode, using it intensively. Starting a new play-though it seems to work as expected (first John sex scene, first beggar, fist dialogue with Pimp) only during the first interaction then after first sex scene i can't use again. NPC doesn't answer or react anymore. Tsex/whore switch work, all actions of tsex menu works as expected but NPC doesn't react anymore. I can't find to understand what happen here. Any idea ? Didn't see these posts for some reason... not that I can really help... I got no idea what is wrong in either issue,. I am too far removed from the code now and this version has been through the shredder and reshuffled so many times that it honestly could be anything. (Don't ask... the development of TSEX/ HS2.0 was such a unbelievable clusterfuck, which is one reason I just had to end it, and release this in the misguided hopethat it honestly could be anything. that someone else would fix and finish it) Sorry. The stock answer is always, just play the normal version of Hardship, even though it lacks some of the coolest bits. Edited November 16, 2024 by Tentacus
Tentacus Posted November 16, 2024 Author Posted November 16, 2024 Quick heads up guys: I made a bluesky account for "Tentacus", mainly cause I kept talking about my gamedev on my main and thought it might be better to seperate it so I can more freely talk about adult stuff. Follow me if you're on there (You should be) and are interested in me talking about developing my *upcoming game, giving ren'py tips... and maybe giving some modding tips if I feel nostalgic. Mostl;y though I'll probably be talking about H games I'm playing. 😁 @tentacus.bsky.social *if we don't let them ban porn 4
Vladel Posted November 16, 2024 Posted November 16, 2024 Oh yea it's understandable but I wouldn't go back to Hardship now, i much prefer T-Sex. 2
MSEdgeView Posted March 12, 2025 Posted March 12, 2025 I saw you saying you should be using this only on a save without the original HARDSHIP. Is there a way to still do it on a save that had the original Hardship or is that just a no-go?
Tentacus Posted March 13, 2025 Author Posted March 13, 2025 (edited) 5 hours ago, MSEdgeView said: I saw you saying you should be using this only on a save without the original HARDSHIP. Is there a way to still do it on a save that had the original Hardship or is that just a no-go? The problem is that the scripts are completely different in many cases and I don't think there is any reliable way to purge all the scripts from the save file. I just don't think it's worth the risk... certainly not on any saves you are precious about. Personally I've done less responsible things myself though... so you do you. It almost always ends in tears eventually though. Edited March 13, 2025 by Tentacus 3
MSEdgeView Posted March 19, 2025 Posted March 19, 2025 On 3/13/2025 at 3:20 AM, Tentacus said: The problem is that the scripts are completely different in many cases and I don't think there is any reliable way to purge all the scripts from the save file. I just don't think it's worth the risk... certainly not on any saves you are precious about. Personally I've done less responsible things myself though... so you do you. It almost always ends in tears eventually though. Makes sense, appreciate the reply!
idkmanyolo Posted March 24, 2025 Posted March 24, 2025 On 2/21/2023 at 11:17 AM, DirtyBush said: I've updated my driver and I think its just a me problem cause it seems like no one else is talking about it. I have found that sleeping sometimes removes it, sometimes doesn't. Its not giving me a seizure but it sure is giving me a headache. I attached a video cause im not sure if i explained it well enough 2023-02-22 00-11-54.mp4 21.64 MB · 0 downloads I'm encountering the same bright screen pulse/flash as this guy did, but I don't have the better living through chemistry mod that he mentioned could be disabled to get rid of the problem. It only goes away when I disable the sex drive option in the TSEX MCM. I don't have better living through chemistry and I can't identify a mod in my order that could be similar. I'm on the nextgen patch, survival difficulty and have cannibalism active, but using addictal doesn't help. I reset Sex Attributes stats as well and that didn't do it. I'm wondering if anyone has found any other mods that cause this issue to pop up when running alongside TSEX.
requiredname65 Posted March 25, 2025 Posted March 25, 2025 If I recall correctly the sex need mechanism is build on top of vanilla addiction system. Those flashes are probably (partially) caused by visual mods (such as NAC) that apply somekind of image space effect on chem use / addition. 1
pabaga1 Posted April 2, 2025 Posted April 2, 2025 I've got a quick question, I remember when I first installed HARDSHIP gunnes would approach me and ask me what are you up to civie, after a while that stopped happening, im now trying TSEX -TSEX HARDSHIP and same thing happens gunners no longer approach me, dialogues do work but just wondering did something change? Am i supposed to be the one approaching them?
Kaotik Posted April 3, 2025 Posted April 3, 2025 (edited) At it's current state, should one choose Hardship or TSEX Hardship? Is there some notable benefits from the latter? Also, do Hardship scripts affect saves before the addon is enabled in the game? I haven't enabled the mod from MCM yet (and then again, I just got to red rocket so it wouldn't be too late to start over if need be) Edited April 3, 2025 by Kaotik
UsernameTaken666 Posted April 3, 2025 Posted April 3, 2025 8 hours ago, Kaotik said: At it's current state, should one choose Hardship or TSEX Hardship? Is there some notable benefits from the latter? Also, do Hardship scripts affect saves before the addon is enabled in the game? I haven't enabled the mod from MCM yet (and then again, I just got to red rocket so it wouldn't be too late to start over if need be) There are only 15 pages on this thread. You probably could have found an answer before now.
Tentacus Posted April 6, 2025 Author Posted April 6, 2025 On 4/2/2025 at 8:23 PM, Kaotik said: At it's current state, should one choose Hardship or TSEX Hardship? Is there some notable benefits from the latter? Also, do Hardship scripts affect saves before the addon is enabled in the game? I haven't enabled the mod from MCM yet (and then again, I just got to red rocket so it wouldn't be too late to start over if need be) As the mod's author I am proud of the stuff we did in the TSEX version... but on the rare occasions when I still play... (which I was today for the first time in months) I play the normal stable version... not TSEX. It's just way less busted and half-assed. 🙂
Astryl Posted April 15, 2025 Posted April 15, 2025 Has anyone had an issue where you get approached by your master but the next dialogue never triggers after you stop posing? Tried to search through the thread for a command that could possibly fix it but came up empty.
nonofyodambiznes Posted May 29, 2025 Posted May 29, 2025 it keeps saying trauma system removed every 3 seconds, how do i turn it off?
Tentacus Posted May 29, 2025 Author Posted May 29, 2025 (edited) 4 hours ago, nonofyodambiznes said: it keeps saying trauma system removed every 3 seconds, how do i turn it off? It's a long shot but make sure real handcuffs is above hardship in the load order since it could be the main script resetting itself that causes you to see that. This would also break most of the mod's functions. Other than that try a reinstall, a corrupted file could conceivably cause this. (That includes corrupted requirements BTW so wouldn't hurt to reinstall AAF etc... too.) That's all I got for you. This mod is "Incomplete and unsupported" for a reason Edited May 29, 2025 by Tentacus 1
requiredname65 Posted May 29, 2025 Posted May 29, 2025 It's been a good while but I looked in a archived source files and it's possible that version on the mod page still has TraumaTeam function that looks like this: Function TraumaTeam() If _T_TSEXProps._T_TraumaSys.GetValue() == 1 If UI.IsMenuOpen("VATSMenu") Return EndIf StartingTags() Utility.Wait(0.1) If _T_TSEXProps._T_TraumaCounter.GetValue() > 0 \ && _T_TSEXProps.PlayerRef.HasMagicEffect(_T_TSEXProps._T_Traumatized) == False _T_TSEXProps.PlayerRef.EquipItem(_T_TSEXProps._T_GetTrauma, abSilent = true) Debug.Notification("You feel traumatized.") ... <snip> ; This was moved to _T_MCM_QuestScript OnMCMSettingChange function handler in some (later?) version Else _T_TSEXProps._T_TagStart.SetValue(0) _T_TSEXProps._T_TraumaCounter.SetValue(0) _T_TSEXProps._T_GuiltCounter.SetValue(0) Debug.Notification("Trauma system removed.") Endif EndFunction And since TraumaTeam() is called from a Timer with interval of 3s, it's gonna show up constantly. 1
nonofyodambiznes Posted May 29, 2025 Posted May 29, 2025 1 minute ago, requiredname65 said: It's been a good while but I looked in a archived source files and it's possible that version on the mod page still has TraumaTeam function that looks like this: Function TraumaTeam() If _T_TSEXProps._T_TraumaSys.GetValue() == 1 If UI.IsMenuOpen("VATSMenu") Return EndIf StartingTags() Utility.Wait(0.1) If _T_TSEXProps._T_TraumaCounter.GetValue() > 0 \ && _T_TSEXProps.PlayerRef.HasMagicEffect(_T_TSEXProps._T_Traumatized) == False _T_TSEXProps.PlayerRef.EquipItem(_T_TSEXProps._T_GetTrauma, abSilent = true) Debug.Notification("You feel traumatized.") ... <snip> ; This was moved to _T_MCM_QuestScript OnMCMSettingChange function handler in some (later?) version Else _T_TSEXProps._T_TagStart.SetValue(0) _T_TSEXProps._T_TraumaCounter.SetValue(0) _T_TSEXProps._T_GuiltCounter.SetValue(0) Debug.Notification("Trauma system removed.") Endif EndFunction And since TraumaTeam() is called from a Timer with interval of 3s, it's gonna show up constantly. is there a patch?
requiredname65 Posted May 30, 2025 Posted May 30, 2025 12 hours ago, nonofyodambiznes said: is there a patch? I don't know / remember. There might be a version where that was fixed in some message attachment, just floating around in this thread. 1
nonofyodambiznes Posted May 30, 2025 Posted May 30, 2025 46 minutes ago, requiredname65 said: I don't know / remember. There might be a version where that was fixed in some message attachment, just floating around in this thread. guess i'll wait for the next update
Drevil69 Posted June 15, 2025 Posted June 15, 2025 On 5/30/2025 at 5:11 PM, nonofyodambiznes said: guess i'll wait for the next update Page 9 is a fix, i just got it about to test 2
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