TheLordofMist Posted November 22, 2013 Posted November 22, 2013 Could you reupload a version where player rape key is enabled? I don't see why it would be disabled... It's sad, really, that this would simply be REMOVED rather than an option made to turn it off in the menu. As far as I can tell, the awesome factor was that the key only worked if you were successfully sneaking or met the same combat requirements as the enemy. It was the first time I've seen a mod where the player being a horrifying monster of a person was treated with the same limited scope as an NPC. Of course, I don't think it worked perfectly. Sometimes it would seem to work, and other times it wouldn't. But perhaps it was just an un-announced cooldown effect... I don't really know for sure. All I know is that it seems rather arbitrary to say that it's perfectly alright for the player to get pummeled and abused by a gang of raiders... but if he/she decides to force themselves on some traveling merchant before putting two slugs in his head... that's just too much. So instead someone needs to make yet ANOTHER updated version of this mod in which it's re-enabled if they disagree with this choice? That, or using an un-updated buggy version are the only options? I liked the believability of this mod. You could play the entire game and never force yourself on anyone. Or you could play the complete psychotic monster, and fit right in with Cook-Cook and the rest of the Fiends.
RitualClarity Posted November 22, 2013 Posted November 22, 2013 @Daedric Prince Of Lust & TheLordofTheMist It is disabled because Odessa decided she wanted it disabled. She is the only modder here that is working on this mod while the creator is not available. Without her it wouldn't be to the level of quality that it currently is and many issues would still be in this mod. She has been asking if anyone wants to take over development of this mod. If anyone has the ability and are willing to they can take it over until the original author returns. Afterwards they can re-enable whatever they desire. I would suggest that you and others consider that someone is volunteering their time to work on a mod that they haven't even created to help out the community. They can stop at anytime and whatever state the mod is in will be what we will be using from that point on.
TheLordofMist Posted November 22, 2013 Posted November 22, 2013 @Daedric Prince Of Lust & TheLordofTheMist It is disabled because Odessa decided she wanted it disabled. She is the only modder here that is working on this mod while the creator is not available. Without her it wouldn't be to the level of quality that it currently is and many issues would still be in this mod. She has been asking if anyone wants to take over development of this mod. If anyone has the ability and are willing to they can take it over until the original author returns. Afterwards they can re-enable whatever they desire. I would suggest that you and others consider that someone is volunteering their time to work on a mod that they haven't even created to help out the community. They can stop at anytime and whatever state the mod is in will be what we will be using from that point on. Just because that is the way it is, does not mean we all need to be satisfied with it. Nor does it mean that the effort is unappreciated. For instance, I'm very GLAD to see that someone has taken up the reigns on this. I'm quite happy that this isn't dead, because the original Brutal Rapers left much to be desired by way of incomplete and malfunctioning features. I am merely expressing my frustration that all these efforts are, quite frankly, in vain to me. I must sit by and hope that the original author returns or someone else more capable than myself comes along to create yet another branch of this mod. It's disappointing to see this topic update, only to find that once again it's a version I cannot use. I play for the sake of hardcore wasteland roleplaying. I create characters. Some are shining beacons of hope... others are deplorable monsters... and far more still are just plain old-fashioned assholes. The original version of this mod took that factor into account and tried to make it function in a believable and limited way. The newest version has turned my characters into a plaything for raiders and deathclaw. I am not unappreciative of the effort that goes into making a mod. My sole skill is in world-building, and even that is a challenge I frequently believe myself to be unqualified to undertake. I do not begrudge Odessa for not catering to my whims. I wish to make that clear, lest my disappointment be mistaken for contempt. It is not. I am merely saddened that it is wasted on me. I want very much to appreciate it first-hand. That is all.
Nichoice Posted November 22, 2013 Posted November 22, 2013 And my answer to you good sir is "Why don't you do it?" Not that I don't agree with you, I liked the option of having it there as well. And I understand you are "merely expressing your frustration", amicable as that may sound. You don't sound the least bit appreciative.
RitualClarity Posted November 22, 2013 Posted November 22, 2013 @Daedric Prince Of Lust & TheLordofTheMist It is disabled because Odessa decided she wanted it disabled. She is the only modder here that is working on this mod while the creator is not available. Without her it wouldn't be to the level of quality that it currently is and many issues would still be in this mod. She has been asking if anyone wants to take over development of this mod. If anyone has the ability and are willing to they can take it over until the original author returns. Afterwards they can re-enable whatever they desire. I would suggest that you and others consider that someone is volunteering their time to work on a mod that they haven't even created to help out the community. They can stop at anytime and whatever state the mod is in will be what we will be using from that point on. Just because that is the way it is, does not mean we all need to be satisfied with it. Nor does it mean that the effort is unappreciated. For instance, I'm very GLAD to see that someone has taken up the reigns on this. I'm quite happy that this isn't dead, because the original Brutal Rapers left much to be desired by way of incomplete and malfunctioning features. I am merely expressing my frustration that all these efforts are, quite frankly, in vain to me. I must sit by and hope that the original author returns or someone else more capable than myself comes along to create yet another branch of this mod. It's disappointing to see this topic update, only to find that once again it's a version I cannot use. I play for the sake of hardcore wasteland roleplaying. I create characters. Some are shining beacons of hope... others are deplorable monsters... and far more still are just plain old-fashioned assholes. The original version of this mod took that factor into account and tried to make it function in a believable and limited way. The newest version has turned my characters into a plaything for raiders and deathclaw. I am not unappreciative of the effort that goes into making a mod. My sole skill is in world-building, and even that is a challenge I frequently believe myself to be unqualified to undertake. I do not begrudge Odessa for not catering to my whims. I wish to make that clear, lest my disappointment be mistaken for contempt. It is not. I am merely saddened that it is wasted on me. I want very much to appreciate it first-hand. That is all. Don't misunderstand my post. I understand the frustration when you see something so close to what you desire and you realize a feature that you enjoyed is missing. Believe me I have seen this done in too many mods. However keep this in mind, you might indeed get a feature that you want however all further support is likely to be dropped. Sexout is an evolving mod and constant changes are occurring and without support from someone it will slowly wither and die. Take a look at the Downloads thread and look at the oldest threads. There is a lot of good mods there that just died. The current caregiver clearly stated that she is uncomfortable with that feature and that is the reason that she disable it. If pressure is given on this she might return the feature and stop her support of the mod. In the end the mod authors and those that help those mods that are abandoned can take these mods where ever they desire to take them. Just because that is the way it is, does not mean we all need to be satisfied with it. When a modder is working on a mod and clearly states what was done and why it was done you don't need to be satisfied with it but you should accept it. My sole skill is in world-building, and even that is a challenge I frequently believe myself to be unqualified to undertake. Just because you believe yourself to be unqualified to undertake a mod adoption don't mean you are unqualified. If you have skills in world building there are others here that would appreciate your skills. Some might even have code or scripting experience. See this is a community. If you took over the mod you wouldn't be alone with caring for this mod. Odessa even stated that she can help with bug hunting. She is a excellent script and code writer from what I can tell. Perhaps her or someone else could help you with this mod and you can help them with world-building. You can trade services. You and others can start to develop the mod in a direction that you desire. This mod is mature now. Most bugs have been removed and or fixed and it is ready for prime time. Most issues would or at least should be small and manageable.
Loogie Posted November 22, 2013 Posted November 22, 2013 Just because that is the way it is, does not mean we all need to be satisfied with it... ... I am merely expressing my frustration that all these efforts are, quite frankly, in vain to me... ... I am merely saddened that it is wasted on me. I want very much to appreciate it first-hand... Then stop being an entitled whiner and fix it yourself. No one knew what they were doing when they started modding, so not knowing is no excuse.
Molevalence Posted November 22, 2013 Posted November 22, 2013 Modders are few and far between. The best thing we can do is appreciate what they give us and be thankful for what he/she has done for us. Modding is quite difficult and time consuming. The fact that they do this for thousands of gamers to enjoy they get to decide what their mod does. It's their own personal flavor for their mod which makes it unique. Yes there are bugs. Yes there are issues but no one is perfect and everything evolves especially mods. You can suggest something like I have done for some mods in the past but just be thankful for what is given. Thank you all for your time.
DoctaSax Posted November 22, 2013 Posted November 22, 2013 Then stop being an entitled whiner and fix it yourself. There's no need for this. As for the rest, as long as Sex Assault's maintained by Odessa, people can respect Odessa's decision. Taking over someone else's mod can be difficult enough. If someone wants to re-enable that feature, they're free to do so too.
TheLordofMist Posted November 22, 2013 Posted November 22, 2013 Just because that is the way it is, does not mean we all need to be satisfied with it... ... I am merely expressing my frustration that all these efforts are, quite frankly, in vain to me... ... I am merely saddened that it is wasted on me. I want very much to appreciate it first-hand... Then stop being an entitled whiner and fix it yourself. No one knew what they were doing when they started modding, so not knowing is no excuse. [edited out for defensive grumblings] Right. So despite the hostility of the quoted response, I've decided this is an easier course of action than expressing any further my desire for someone who knows what they're doing to try their hand at this. The best I can really hope to do is open up both the original file and Odessa's update, try to figure out what's different between the two, and cram the changes from the update into the original... sans rape key removal. How effective this might prove... I don't know. I'll do it anyways, just to see if I can manage it. Who knows... it might even work. I make no promises to anyone who might want the original functionality back. I design buildings and ruins and do dialogue/terminal narratives. This is not my forte. I will try... but I have serious doubts as to how much success I'll have. As for the original point, which was Odessa's work: Let it be stated, first and foremost, that I am very THANKFUL and appreciative of your work in updating this mod and squashing out the bugs. You had no need to do so, and no obligation to share such an update with any of us. If I sound like a bitching, whining little kid... know that it's only because I use other instances of your work and I -know- for a fact that you outstrip my own ability by a longshot. My disappointment stems from knowing that any attempt I make to edit your work will be marginally less destructive than vandalism. I'll try for the sake of shutting myself up... and helping out a fellow disappointed soul or two... but it won't end well. Not nearly as well as if someone with an iota of skill were to do it. I'll probably just end up breaking it beyond all repair... in which case, it is what it is I guess. Here goes nothing...
Odessa Posted November 22, 2013 Posted November 22, 2013 Saying the rape key is too far is an arbitrary line to draw- I don't dispute that. I'm not trying to start a moral crusade or judging anyone for wanting it. I just don't want to put my name on a mod with it in. There is another old mod that adds a rape key that you can use. Or to revert my change: ----------- All I did to was delete the GameMode block of 'SexAssaultPlayerRapeScript', . If you d/l the version in the OP and copy the text of that script into my version then it will work again- if you upgraded. -- If you are not upgrading: I also removed the MCM option to change the default key, and commented out the line which initialises the default key to 'X' - which is found in the Quest 'SexAssault' in the script for Stage 10. The line is: ;set SexAssaultPR.iRapeBtn to 45 Delete that semicolon to return the line. Then during play type into the console: 'ResetQuest XX000ADD' (or start a new game/clean save)
Halstrom Posted November 22, 2013 Posted November 22, 2013 The best I can really hope to do is open up both the original file and Odessa's update, try to figure out what's different between the two, and cram the changes from the update into the original... sans rape key removal. How effective this might prove... I don't know. I'll do it anyways, just to see if I can manage it. Who knows... it might even work. I make no promises to anyone who might want the original functionality back. I design buildings and ruins and do dialogue/terminal narratives. This is not my forte. I will try... but I have serious doubts as to how much success I'll have. As for the original point, which was Odessa's work: Let it be stated, first and foremost, that I am very THANKFUL and appreciative of your work in updating this mod and squashing out the bugs. You had no need to do so, and no obligation to share such an update with any of us. If I sound like a bitching, whining little kid... know that it's only because I use other instances of your work and I -know- for a fact that you outstrip my own ability by a longshot. My disappointment stems from knowing that any attempt I make to edit your work will be marginally less destructive than vandalism. I'll try for the sake of shutting myself up... and helping out a fellow disappointed soul or two... but it won't end well. Not nearly as well as if someone with an iota of skill were to do it. I'll probably just end up breaking it beyond all repair... in which case, it is what it is I guess. Here goes nothing... If you can handle world building, you probably have enough skill to pull it off within 3 or 4 goes just comparing stuff in FNVEdit or GECK, many of us starting learning to script doing that with other peoples mods. I suggest FNVEdit. if in doubt post some questions in technical support and we will help. This can be a sensitive topic and needs to be handled very diplomatically. Odessa's supplied a bit of info on what was changed which will help a lot.
RitualClarity Posted November 22, 2013 Posted November 22, 2013 Saying the rape key is too far is an arbitrary line to draw- I don't dispute that. I'm not trying to start a moral crusade or judging anyone for wanting it. I just don't want to put my name on a mod with it in. You don' t have to. You have done wonderful work and volunteering to help an abandoned mod to fix bugs is more than anyone should ask. All I did to was delete the GameMode block of 'SexAssaultPlayerRapeScript', . If you d/l the version in the OP and copy the text of that script into my version then it will work again- if you upgraded. -- If you are not upgrading: I also removed the MCM option to change the default key, and commented out the line which initialises the default key to 'X' - which is found in the Quest 'SexAssault' in the script for Stage 10. The line is: ;set SexAssaultPR.iRapeBtn to 45 Delete that semicolon to return the line. Then during play type into the console: 'ResetQuest XX000ADD' (or start a new game/clean save) Excellent. I am sure others would like this as well. They can learn to do it themselves or have a friend add this to it if they can. If you can handle world building, you probably have enough skill to pull it off within 3 or 4 goes just comparing stuff in FNVEdit or GECK, many of us starting learning to script doing that with other peoples mods. I suggest FNVEdit. if in doubt post some questions in technical support and we will help. This can be a sensitive topic and needs to be handled very diplomatically. Odessa's supplied a bit of info on what was changed which will help a lot. absolutely correct. This mod is up to be taken over. If you run into some issues and need help others are able to help. As Halstrom stated and I stated before if you are able to do world building you should be able to follow some instructions. If not perhaps you can trade some work to get the code or modifications needed. It can be done and you can direct it if you so desire.
zippy57 Posted November 23, 2013 Posted November 23, 2013 A mod with a "rape key" already exists. There's no need for that functionality to be duplicated in this plugin, especially since the active modder doesn't wish to add it and the feature is arguably beyond the project's scope.
TheLordofMist Posted November 23, 2013 Posted November 23, 2013 A mod with a "rape key" already exists. There's no need for that functionality to be duplicated in this plugin, especially since the active modder doesn't wish to add it and the feature is arguably beyond the project's scope. Well, if it was beyond the project's scope I see no reason why the modder would have gone through the effort to not only include it... but give it an MCM key-select option and add the limiting factor of the player needing to sneak in order for it to work. Now, that being said, I'll be looking into figuring out precisely how the function of the 'rape-key' works. I want to figure out what it actually does and doesn't do, because turning it into a cheatsy little 'insta-bone' any random person you come across certainly doesn't need to be done again. If that's what folks want, they can certainly use the mod you've pointed them to and be perfectly happy. My goal will be to first restore the function, and then find a way to balance it into gameplay with similar limitations to NPCs. (IE, health < x%; sneaking; NPC unconscious/sleeping). All of which will run the risk of being caught/stopped in the act and labeled an enemy. Of course... all of that means nothing if I don't ever get that far. Right now I'm just trying to read through the scripting and figure out what half of it means.
Sunnstor Posted November 23, 2013 Posted November 23, 2013 Im not sure if this problem is really related to SexAssault, but it happens (all the time) if I turn the "Drop Item" function in this plugin to off: I used the Clothing Evaluation Plugin and defined Merc Charmer Outfit to "Keep during sex by females" and "is crotchless". During combat rape, this results in different problems: - If the attacker is a creature, the animation never starts, both actors just stand still forever. - If the attacker is human, it works (the clothes are not removed), but results in strange outcomes like player character keeps staring to the sky in third person view. If I turn the Drop Item function on, it works with creatures and humans, but this makes the whole option of keeping the clothes equipped during sex (at least in this scenario) pointless. I investigated some of the scripts and debugged them (Results in this thread: http://www.loverslab.com/topic/23133-adding-new-clothes-armor-to-the-wornduringsexrape-lists/). It would be interesting to know if this problem is a general problem using this combination of settings and plugins or if theres something messed up with my Fallout setup ? I suppose it has something to do with keeping dressed. My Load Order (Just a basic setup for testing): - New Vegas.esm - DLC ESMs - Sexout.esm - SexoutCommonResources.esm - SexoutPregnancyV3.esm - SexoutSlavery.esm - SexoutClothingEval.esp - SexoutSexAssault.esp
Odessa Posted November 23, 2013 Posted November 23, 2013 Turning 'Item Drop' on means this mod specifically unequips your items before it makes the sexout call, so it can put them on the floor. In theory this is equivalent to you opening pipboy and unequipping just before sex. If you leave 'Item Drop' turned off, I believe the unequipping is handled by Sexout, as it normally is. When you say the animation doesn't start, do the controls still disable? Check the console and there should be a sexout error code. I think this issue is at that end, not in this mod.
Sunnstor Posted November 23, 2013 Posted November 23, 2013 The controls are disabled. This is what the console has to offer: - v04 in use flag set on A! 0x00200000 - v04 in use flag set on B! 0x00200000 It seems that Sexout has difficulties to handle the fact that the player character still is wearing clothes in this case. Probably something to do with the Undress Tokens?
jaam Posted November 23, 2013 Posted November 23, 2013 Activate Debug Mode in Sexout MCM, cause it looks like you abort without any feedback.
DoctaSax Posted November 23, 2013 Posted November 23, 2013 - If the attacker is human, it works (the clothes are not removed), but results in strange outcomes like player character keeps staring to the sky in third person view. I've noticed this after naked sex too - could be an NG problem.
Sunnstor Posted November 24, 2013 Posted November 24, 2013 Activate Debug Mode in Sexout MCM, cause it looks like you abort without any feedback. These are the last lines in the consule (Debug of Sexout is on): SexoutNGRAN: SEU entered 0 10 SexoutNGBES: v04 in use flag set on A! 0x00200000 SexoutNGBES: v04 in use flag set on B! 0x00200000 SexoutNGPCQ: PCFd1: 0000000 I added some Debug Messages by myself and noticed that in the case of the problem, the script does not hand over any Undress Tokens to the Player. But in the Undress Script seems to be the check if the clothes are in the "Keep during sex" list, so I suppose it should give the player an Undress Token either way? Update: It is this part: set bDontUndressB to NX_GetEVFl "Sexout:Start::bDontUndressB" at the beginning of the SexoutNGEffectBaseScriptF Script. If I set this to 0 it works fine. But I could not find when or where this value is set to 1. Update 2: I found the part which is responsible: In the SexAssaultCombatRapeScript Line 390 - 392. I removed them and it worked.
Odessa Posted November 24, 2013 Posted November 24, 2013 (Sunnstor's line is) if (rRapistA.GetIsCreature) && (SexAssault.iSmartRape) && (rVictim.GetEqObj 2 != 0) rVictim.NX_SetEVFl "Sexout:Start::bDontUndressB" 1;endif Interesting, I've never tested the Smart Rape option. I don't think that line is necessary anyway, because sexout should decide whether or not to unequip clothing on its own. I'll add your fix to the uploaded version.
jaam Posted November 24, 2013 Posted November 24, 2013 Oops, there is an issue with bDontUndress in SexoutNG. I did send a fix for that to prideslayer earlier, but that was after his last absence started. He should be back though... Sorry I did not make the connection before.
nutluck Posted December 4, 2013 Posted December 4, 2013 Ok I gave this a try. I was just testing it out to be sure it was installed right, So I set everything to max to test it out. The part I am at is the one guy asking you to go find his girl friend up past the old radio tower. Right after you finish the tutorial with Sunny. With everything set to max as soon as I walk over to him he will become a rapist and rape my character, so test worked. I then take his mission, go up kill the Gecko's, get the stash and head back out. He comes up and attacks, I have tired it 5 times and all 5 times he shoot my character till I died or he ran out of ammo and then would just run away saying help. So the combat part of it seems not to be working and I don't know why. Any suggestions or advice? For now I am just installing one mod at a time, setting it all to max to test out to be sure it works. Then once I am sure it all works, I put it to the settings I want to play at and install the next mod and start over. So far this is the first one to give me trouble.
Odessa Posted December 5, 2013 Posted December 5, 2013 There is a refractory (cool down) period before an NPC feels like going at it again. If you wait a while or find someone else it should work. You could also check the console for any sexout error codes.. but thats probably it.
nutluck Posted December 5, 2013 Posted December 5, 2013 There is a refractory (cool down) period before an NPC feels like going at it again. If you wait a while or find someone else it should work. You could also check the console for any sexout error codes.. but thats probably it. Ah it is likely the cool down period then. I was unaware there was one. Since it wasn't very long, basically how long it took me to run from where he is, kill the few gecko's and then him come up. maybe 5 mins in RL, how long is the cool down? Only asking cause I won't to fully test this before adding the next mod. Thanks for the reply.
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